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Posted

That has some very serious mission building implications! I used to play a game called Strike Fighters by Sierra, that had missions avoiding air and ground to land, pick up/ drop off, and then proceed to home base. You, sir, on on the track!

Posted

You could try giving it a bit more aft eject velocity to avoid it going through the ramp like that. This will have the downfall of producing an unrealistic deceleration but it might look better.

 

From my airdrop publications:

Given a platform of 27500 lb in weight (roughly the weight of the M113) the exit time is 4.4 seconds which includes the time taken to deploy the extraction chute. So basically the platform leaves the cargo compartment in less than a second!

 

Dels

Posted (edited)

Hi Dels, Ejection Speed was Set to:EjectVelocity=0.0,-10.0,3.0 and it cleared the ramp, I just slowed it down to get the screen shot. 3 chuts test getting exported directly.

 

 

With eject set back up.

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Edited by RAVEN
Posted

Static and deployed. Next is 3D Details and textures, and deployment effects.And a new creater so it will sit on the ground with the chutes collasped. also I can add the chutes to a pallet load of creats.

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Posted (edited)

Well, So far I've Repacked the chute's smaller,changed the rigging and cleaned up the deploy animation . I'm still modeling the new M-113 payload. The C-130 ini work is finished. I still have to do the ground effects.

So while making parts for the LAPES I tosed this togeather.

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Edited by RAVEN
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