Jump to content
Sign in to follow this  
ianh755

Bump Mapping help with Nvidia Photoshop Plugin?

Recommended Posts

Hi all, just a quick question regarding bump maps. I'm using the Nvidia PS plug-in and PS CS3 and need help with the following -

 

For a bump map to work does the 3d model require anything added to it in the LOD or can I bump map any skin I have a template for as long as I add the bump map as "name of skin"_Normal.bmp in the A/C folder? I've done a test on the FRS1 skins and it doesn't seem to show up in-game.

 

Cheers!

Edited by ianh755

Share this post


Link to post
Share on other sites

In 3ds Max, the material editor where you assign the texture must have the bump map activated and then the file selected, so the filename is used. Only when then the LOD is exported it is used by the game engine... :dntknw:

Without this the LOD just doesn´t read any bump map files, sorry...

Share this post


Link to post
Share on other sites

I found the Checkbox in Max, I know that a .dds will use the normal texture. Will a .jpg?

Share this post


Link to post
Share on other sites

Thanks for the answer guys, I knew it sounded too easy :grin:

 

***EDIT*** - Cheers Russo! I've sorted the Nose leg issue with some ridiculous Nose Gear ini edits too.

 

***EDIT No2*** - Here's a crazy thought, can you add bump maps to the damage.dds or is it just the skin???

Edited by ianh755

Share this post


Link to post
Share on other sites

Ohhh didn't know that I thought engine does damage maps...well if that's the case then those can indeed be bumped...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By JamesWilson
      Hi guys, i have a very big issue regarding one of my favourite games of all time: Strike Fighters: Project 1.
      I play this beautiful old game on my PC and i run it pretty well at lowest settings and 1920x1080p (i had ALSO to change "default graphic card option" to  my high-performances NVIDIA graphic card, due to the fact that the game heavily lags if i run it with the default graphic card option, even if it's all set on lowest settings).
      After i figured out this little issue, the game runs pretty smoothly and at an high framerate so, what's the problem?
      The problem is that whenever i hit or shoot down a plane or i look at an explosion, the game freezes for a couple of seconds...
      So i don't know what to do and why this happens…   
      Is that because Strike Fighters: Project 1 is too old for a modern medium-high end PC? (I used to play it also on my previous low end Windows XP PC, and i never had any kind of problem)
      Should i play the game at lower resolutions even if all settings are already at lowest?
      Why had i to choose my high-performances NVIDIA graphic card to play the game without lag even if it's an old and well optimized game?
      Please help me, i know SF:P1 is a very old game and i should go for SF2, but the first one is one of my favourite games of all time and THIS PROBLEM MAKES THE GAME UNPLAYABLE!!!
      THANK YOU VERY VERY MUCH, cause this is a HUGE PROBLEM, i really have no idea of what to do and i'm very confused about what's happening... 
    • By MigBuster
      If you have a recent NVIDIA GTX10XX or RTX20XX card then driver 417.71 will allow it to work with the much cheaper AMD Freesync monitors and do Adaptive Sync.
      DisplayPort only for now I think.
       
      https://nvidia.custhelp.com/app/answers/detail/a_id/4764
      https://nvidia.custhelp.com/app/answers/detail/a_id/4765
      https://nvidia.custhelp.com/app/answers/detail/a_id/4766
      https://nvidia.custhelp.com/app/answers/detail/a_id/4767
      https://nvidia.custhelp.com/app/answers/detail/a_id/4768
       
       
      https://www.pcworld.com/article/3333637/components-graphics/nvidia-driver-freesync-monitor-support-geforce-graphics-cards.html

      It’s the start of a new era. On Tuesday, Nvidia fulfilled its CES promises by releasing GeForce driver 417.71, which lets GeForce graphics cards tap into the Adaptive Sync capabilities of AMD FreeSync monitors for buttery-smooth, tearing-free gaming. Previously, GeForce GPUs could only synchronize their refresh rates with Nvidia’s own G-Sync displays, which tend to cost much more than FreeSync displays. You can snag the driver in the GeForce Experience app or on the GeForce website.
       
       
    • By ironroad
      http://shield.nvidia.com/gaming-tablet/
       
        http://videocardz.com/51059/nvidia-extends-shield-family-shield-tablet-wireless-controller  
      Supposedly the latest verison can stream games from your pc over wifi without a hitch you also can stream titles direct over NVIDIA's Grid app.
       
      Was thinking about getting one and maybe using one as back up display or even kneeboard map.
       
      Any ideas?
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..