Jump to content

Recommended Posts

F-104G - Royal Australian Air Force


This mod contains a series of RAAF skins for the F-104G Starfighter.

 

Backstory

 

During the late 1950s, the RAAF considered the question of replacing the CAC Avon-Sabre. From the submissions of most of the West's major manufacturers, a shortlist of two aircraft was put forward. These aircraft were the Dassault Mirage III, and the Lockheed F-104G Starfighter. In the event, the Government selected the Mirage III, which was manufactured in Australia as the Mirage IIIO. Of course, the Government could have gone the other way ...

 

Had they done so, there was a chance that the Commonwealth Aircraft Corporation would have been chosen to build it (they had been working on this with Lockheed). In real life, the Mirage IIIO was not used in Vietnam due to French restrictions (hence the reason Australia did not replace the Mirage IIIO with the Mirage 2000, and will not replace the F/A-18 with the Rafale), however the F-104G could have been used in Vietnam.

 

The natural metal, and green/grey schemes reflect the actual colour schemes of the Mirage IIIO. SEA is included because it is highly appropriate for Australian conditions, and would reflect use of RAAF Starfighters in Vietnam. The "Fanta Can" is included because I'd be stoned to death for not including it. Further schemes may be included in updates.

 

Contents

Natural Metal, European green/grey, SEA camouflage skins for the following units:

  • 3SQN
  • 75SQN
  • 76SQN
  • 77SQN
  • 79SQN
  • ARDU


"Fanta Can" scheme for ARDU.

 

In the extras folder, there are alternate wings for different roundel configurations:

  • Upper and lower, both wings (reflecting most F-104 users)
  • Lower, both wings (reflecting the Mirage IIIO and A-4G)
  • Upper left, lower right (reflecting the F-4E and F-111C)

 

Installation

 

Copy the contents of ModFolder into your mod folder. Overwrite where necessary. If you have downloaded the previous RAAF F-104G, I suggest deleting it before adding this mod. Materials and instructions for making the F-104G flyable are widely available on this site. You must have the Mirage IIIO DLC to use this mod.

 

Add this text to "F-104G_userlist.ini"

 

[Australia]
ServiceStartYear=1964
ServiceEndYear=1993
Availability=COMMON

 

Credits

  • TK: The TW series, Stock F-104G Starfighter, Mirage IIIO DLC
  • Spillone104 and Paulopanz: SEA skins


P.S. If you believe that I have used your work, and have failed to credit you, please send me a message at once, so that I can correct the omission.


 

Share this post


Link to post
Share on other sites

Great, and now how about an FH-104N for the Swiss Navy....... (sorry, the smileys didn't work for some reason...)

Edited by Derk

Share this post


Link to post
Share on other sites

Absolutely fantastic skin, Sheriff! But I have to say, I'm stoked we were never silly enough to buy this p.o.s. aircraft for our illustrious air force!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By orsin


      View File F-104 Cockpit Texture Improvement
      This cockpit repaint is purposed to improve the existing F-104 A/C/G cockpit texture distributed through the F-104 packs available in Combatace.
      Many improvements took place to make a more unified look of the cockpit and remove some photographic feel of the existing pit texture set
       
      installation 
      ------------------------
      1. Locate your F-104 subfolder under your mod/Objects/Aircraft folder
      2. Overwrite the files under Cockpit folder.
      Submitter orsin Submitted 01/08/2022 Category Jet Cockpits  
    • By orsin
      This cockpit repaint is purposed to improve the existing F-104 A/C/G cockpit texture distributed through the F-104 packs available in Combatace.
      Many improvements took place to make a more unified look of the cockpit and remove some photographic feel of the existing pit texture set
       
      installation 
      ------------------------
      1. Locate your F-104 subfolder under your mod/Objects/Aircraft folder
      2. Overwrite the files under Cockpit folder.
    • By Menrva


      View File Timor, North Oceania (1950-2018)
      Timor, North Oceania (1950-2018) Terrain
      August 13th, 2018 (1st Release)
      by Menrva

      >For Strike Fighters 2: Vietnam, Recommended Full-5 Merged
      This is a complete remake of the Modern Darwin terrain made by Wrench.
      A better and more complete tileset has been added, improving the looks of Northern Australia with the introduction of desert and barren valleys. Various rivers and lakes have been hand-tiled and mimic Real World courses. Now the island of Timor has a lot of bases to take-off from. Numerous target areas, such as emergency airstrips and civilian airports, have been added in order to expand playability, targets of opportunity and year range.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from August 17, 1950 (when President Sukarno proclaimed a single unitary Republic of Indonesia) to December 31, 2018; it is designed for fictional clashes between ANZUS/SEATO forces (namely Australia and New Zealand) and a random pool of Red Side countries (namely Indonesia and China).
      Targets reflect Real World events as accurately as possible; for instance, some airfields will appear only after a certain year, according to historic changes. If you have SF2NA, naval fleets might spawn in the Timor Sea. Also, Off Map Airbases have been added and long range AI flights can be generated from them. All main targets have been placed accurately in their Real World locations.
      Ground Objects are not included. You can obtain the most needed from Wrench's original Modern Darwin terrain release.

      >Credits (in no particular order):
      -Wrench, for he had the idea of recreating such a scenario in the Strike Fighters world.
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -MigBuster, I have included some of his great hi-res textures for runways.
      -Stary, for the hi-res PTO tileset he made, which I have reworked and expanded.
      -Brain32, for the gorgeous VietnamSEA tileset repaint he made, from which I borrowed a few tiles.
      -Centurion-1, Spudknocker and tiopilotos, for the impressive tileset they made for the Angola terrain, from which I borrowed some tiles.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      Because the original terrain was made and tweaked numerous times by Wrench, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.
      Submitter Menrva Submitted 08/13/2018 Category Full Terrains  
    • By Menrva
      Timor, North Oceania (1950-2018) Terrain
      August 13th, 2018 (1st Release)
      by Menrva

      >For Strike Fighters 2: Vietnam, Recommended Full-5 Merged
      This is a complete remake of the Modern Darwin terrain made by Wrench.
      A better and more complete tileset has been added, improving the looks of Northern Australia with the introduction of desert and barren valleys. Various rivers and lakes have been hand-tiled and mimic Real World courses. Now the island of Timor has a lot of bases to take-off from. Numerous target areas, such as emergency airstrips and civilian airports, have been added in order to expand playability, targets of opportunity and year range.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from August 17, 1950 (when President Sukarno proclaimed a single unitary Republic of Indonesia) to December 31, 2018; it is designed for fictional clashes between ANZUS/SEATO forces (namely Australia and New Zealand) and a random pool of Red Side countries (namely Indonesia and China).
      Targets reflect Real World events as accurately as possible; for instance, some airfields will appear only after a certain year, according to historic changes. If you have SF2NA, naval fleets might spawn in the Timor Sea. Also, Off Map Airbases have been added and long range AI flights can be generated from them. All main targets have been placed accurately in their Real World locations.
      Ground Objects are not included. You can obtain the most needed from Wrench's original Modern Darwin terrain release.

      >Credits (in no particular order):
      -Wrench, for he had the idea of recreating such a scenario in the Strike Fighters world.
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -MigBuster, I have included some of his great hi-res textures for runways.
      -Stary, for the hi-res PTO tileset he made, which I have reworked and expanded.
      -Brain32, for the gorgeous VietnamSEA tileset repaint he made, from which I borrowed a few tiles.
      -Centurion-1, Spudknocker and tiopilotos, for the impressive tileset they made for the Angola terrain, from which I borrowed some tiles.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      Because the original terrain was made and tweaked numerous times by Wrench, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..