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SF2NA Expansion Pack - Part 1 of 3

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SF2NA Expansion Pack - Part 1 of 3


Strike Fighters 2: North Atlantic

Expansion Pack

Version 1.2

 

This "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain, an expanded version of the default "Northern Sabre" campaign, as well as five additional campaigns set in various years from 1969 to 1986.

 

To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V). This mod supports the use of several ThirdWire aircraft released as DLCs -- the F-4K, F-4N, and F-8E(FN) -- but these aircraft are not required.

 

Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. Please do not attempt to combine it with any other major mod such as "NATO Fighters," as you could end up with a non-working install.

 

~~~~~~~~~~~~~~~~~~~~

Minimum Requirements

~~~~~~~~~~~~~~~~~~~~

 

To install and play this mod, you must have the following installed as part of your target installation base:

 

REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus

Strike Fighters 2 (SF2), plus

Strike Fighters 2 Europe (SF2E), plus

Strike Fighters 2 Vietnam (SF2V)

 

PATCH LEVEL: Mar2012 or higher

 

This mod does support installations that include the F-4K, F-4N, or F-8E(FN) DLC aircraft from ThirdWire, but they are not required.

 

~~~~~~~~~~~~

Installation

~~~~~~~~~~~~

 

Before installing, please ensure that your target SF2NA install meets the minimum requirements laid out above.

 

-----------------------------------

* STEP 1: PREPARE THE MOD FOLDER *

-----------------------------------

 

This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with any other mods package such as "NATO Fighters" or the SF2V Expansion Pack.

 

- Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to SF2NA_ExpPack.exe (or whatever unique name you prefer).

 

- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "SF2NA Expansion Pack" install will have been created in one of these locations:

 

Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]

Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]

Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]

 

...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Expansion Pack" mod files to your Mod Folder.

 

- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).

 

Now you're ready to install the "Expansion Pack" mod proper.

 

-------------------------------------------------

* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *

-------------------------------------------------

 

This is the easiest step.

 

- Unpack the three "Expansion Pack" archive packages that you downloaded to a temporary location on your hard drive.

 

- Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)

 

If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.

 

----------------------------

* STEP 3: EDIT OPTIONS.INI *

----------------------------

 

This last step involves a bit of text editing, so please pay attention.

 

Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:

 

StartYear=1948

EndYear=2020

 

Finally, a little further down you should find the "Campaign" section. Replace it with the following:

 

[Campaign]

CampaignName=1979-0918 Northern Sabre (79)

PlayerService=USN

PlayerUnit=VF-41 Black Aces

AircraftType=F-14A_77

Difficulty=HARD

Length=NORMAL

AircraftSupply=NORMAL

WeaponSupply=LIMITED

LoadCampaign=TRUE

CampaignSavename=DefaultCampaignSave

 

Save your changes and close the Options.INI file.

 

* * * * *

 

THAT'S IT. Your "SF2NA Expansion Pack" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.

 

~~~~~~~~~~~~~~~~~

Optional Installs

~~~~~~~~~~~~~~~~~

 

This mod includes a number of "optional" items that can be installed, provided you have the required files to suport them. These "optional" items can be broken down into two types:

 

1. ThirdWire DLC Aircraft

 

The following DLC aircraft can be installed, replacing the substitutes that are installed by default.

 

DLC Aircraft Substitute

------------ ----------

F-4K F-4K (based on F-4M)

F-4K_75 F-4K_75 (based on F-4M_75)

F-4K_80 F-4K_80 (based on F-4M_80)

F-4N F-4N (based on F-4B_67)

F-8E_FN F-8E_FN_TMF (Mirage Factory)

 

If you have the DLCs installed to your target SF2 installation and wish to use these DLCs instead of the default substitutes, simply remove the substitutes from \Objects\Aircraft in your Mod Folder and move the appropriate aircraft from \Optional\DLC_Aircraft (part of the first package you downloaded) to \Objects\Aircraft. In other words, swap the DLC versions for the substitutes. The campaigns will automatically use the DLC versions, if they installed properly.

 

2. Optional Destroyers

 

Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".

 

Installation of these destroyers is simple:

 

a. Remove the substitute destroyers (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.)

 

b. Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\GroundObject (part of the first package you downloaded).

 

c. Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD.

 

d. Move the Adams and Farragut destroyers from \Optional\GroundObject to \Objects\GroundObject in your MOD folder.

 

Again, the campaigns will automatically use the new versions of these ships.

 

3. Alternate Terrains

 

The SF2NA Expansion Pack now contains files to support the use of two alterate terrains: Gerwin's Iceland Classic Terrain and Baltika's Iceland Full-Scale Terrain. You can find all the necessary files along with ReadMes with installation instructions in these two directories:

 

\Optional\Baltika: files for Baltika's Iceland Full_scale Terrain v.2.0

 

\Optional\Gerwin: files for Gerwin's Iceland Classic Terrain

 

In both cases you will need to download the original terrain, as this mod package does not contain all the files for these terrains.

 

Also, please note that while Gerwin's terrain can be used with the custom SF2NA Expansion Pack campaigns (with some minor edits described in the ReadMe), Baltika's terrain requires the installation of an alternate set of campaign files (included in the directory for that terrain) if you want to use that terrain in campaigns.

 

~~~~~~~~~~~~~~~

What's Included

~~~~~~~~~~~~~~~

 

This mod adds a number of new items to the standard mix of aircraft, ground objects, guns, weapons, and effects found in SF2NA.

 

New Aircraft

 

A-4C_65 C-130E F-4K_80 FA-18A Mya-3MD

A-4F_74 C-130H F-4M Harrier3 RA-5C

A-4M E-2A/B F-4M_75 Harrier3_82 RF-8G

A-4M_73 E-3A F-4M_80 HC-130P RF-8G_77

A-4M_78 EF-111A F-4M_85 IL-28 SEtendard

A-6A F-4B_67 F-4N KA-3B SH-3D

A-7B F-4C_67 F-4S KA-6D SkyraiderAEW

A-7B_71 F-4D_78 F-8E_FN KC-135E SkyraiderMk1

AV-8A F-4J F-14A_82 MiG-21PFM Tu-16K-10

B-52D F-4J_74 F-15C MiG-21S Tu-16KS

B-52F F-4JUK F-100D_68 MiG-21SM Tu-95KD

B-52G F-4K F-102A MiG-23BN Tu-95MS

Buccaneer-S2D F-4K_75 F-111F MiG-29A Yak-38M

Mi-8 Yak-38MP

 

New Warships *

 

Adams CGN-25 Farragut KrestaII Suffren Type_22

ANZAC CGN-25_76 Foch Kynda Suffren_77 Type_23

ArkRoyal CGN-25_85 ForrestSherman Leygues Sumner Type_42

Belknap County_Class Garcia LPH-2 Surcouf Type_82

Bremen CVA-41 GearingFRAM1B Mitscher Tourville UdaloyI

CG-16 CVA-59 Kanin Petya Type_12I UdaloyII

CG-16_68 CVAN-65_62 Kidd Riga Type_12L Virginia

CG-16_88 D-Orves KirovIII Slava Type_12M

CG-47/CG-52 Duperre KirovIV Sovremenny Type_21

 

* Note: no new ship models are included; all ships are based on existing ThirdWire and third-party models.

 

New Civilian Ships

 

Navy_Tug

SmallCargoShip

SovietCargoShip

Trawler

Trawler1

Trawler2

USNCargoShip

USNTanker

USNTransport

 

New AAA/SAMs/Radars

 

2S6 SA-7_L SA-14_L

ChaparralL SA-7B_L SA-16_L

Hawk_CWAR SA-8_S SA-18_L

Hawk_HIPIR SA-8B_S StingerSite

Hawk_PAR SA-9L StingerUS

HawkL SA-9LB StraightFlush

M-42 SA-11L TubeArm

M167-VADS SA-11LB

SA-6L SA-13L

 

Other Additions & Upgrades

 

On top of the new items listed above, this mod makes the following other changes to SF2NA:

 

- Wrench's collection of new targets & target areas added to IcelandNA terrain

- static SAM sites (for SA-6s & SA-11s) added to IcelandNA terrain

- MiGBuster's airfield upgrades (hi-res textures & runway lighting) added to IcelandNA terrain

- shipping routes and truck routes added to terrain to support Anti_Ship & Armed_Recon missions

- invasion routes added to terrain to support CAS single missions

- dozens of new guns and weapons added

- a number of new effects added

- custom tracers from Stary added

- basic cloud mod added to improve sky environment

 

~~~~~~~~~~~~~~~~~~~~

Summary of Campaigns

~~~~~~~~~~~~~~~~~~~~

 

This mod includes six campaigns -- an expanded version of the default 1979 "Northern Sabre" plus five new campaigns set in various years from 1969 to 1986. All the new campaigns retain the default structure and background story of the default campaign. They differ in the aircraft, units, and ships that are available to both sides.

 

Here's a quick summary of the campaigns:

 

Campaign Name Campaign Notes

------------- --------------

 

1979-0918 Northern Sabre (79) The default campaign, expanded to include the USS Independence, B-52Gs,

F-111Fs, AV-8A Harriers, & USMC F-4J_74s. The RAF flies the F-4K_75.

 

1982-0918 Northern Sabre (82) A new campaign set in 1982, w/ the USS Independence & USS Forrestal,

B-52Gs, F-111Fs, AV-8A Harriers, & USMC F-4J_74s. The RAF flies the

F-4M_80 & F-4K_80.

 

1975-0918 Northern Sabre (75) A new campaign set in 1975, w/ the USS John F. Kennedy & USS Forrestal,

B-52Gs & AV-8A Harriers. Also included are the HMS Ark Royal and R98

Clemenceau. British aircraft now include F-4Ks, Buccaneer-S2Ds, & RAF

Harrier GR.3s. The French fly Super Etendards & F-8E(FN)s. The 57th

FIS flies the F-4C_67 (instead of the F-4E_75).

 

1986-0918 Northern Sabre (86) A new campaign set in 1986, w/ the USS Nimitz & USS Forrestal,

B-52Gs, F-111Fs, EF-111As, F-4D_78s, AV-8A Harriers, & USN/USMC

F/A-18As. The 57th FIS flies F-15Cs. The RAF flies the F-4M_85 & F-4JUK.

 

1969-0918 Northern Sabre (69) A new campaign set in 1969, w/ the USS John F. Kennedy & USS Saratoga,

B-52Gs, F-100_68s, & USMC F-4B_67s. The 57th FIS flies F-102As. The RAF

flies the F-4M.

 

1975-0418 Northern Sabre (75) Another campaign set in 1975, w/ the USS John F. Kennedy & USS Franklin

D. Roosevelt, B-52Gs, AV-8A Harriers, & USMC F-4J_74s. The 57th FIS

flies the F-4C_67. And the RAF flies the F-4M_75.

 

In addition to the usual mix of fighter and attack aircraft (F-4s, F-14s, A-4s, A-6s, A-7s, EA-6Bs), USN carrier air wings now include recon aircraft (the RF-8G or RA-5C), tankers (the KA-3B or KA-6D), and SH-3D Sea Kings. Available Russian aircraft (fighters, attack aircraft, & bombers) have also been adjusted as appropriate for each campaign.

 

Phantam Phanatics will interested to know where they can find their favorite Phantom Phlyables:

 

Model Campaign

----- --------

F-4B_67 1969-0918

F-4J 1969-0918

F-4J_74 1975-0418, 1975-0918, 1979-0918

F-4N 1975-0418

F-4S 1982-0918

 

F-4C_67 1975-0418, 1975-0918

F-4D_78 1986-0918 (non-player aircraft)

F-4E_75 1979-0918, 1982-0918

 

F-4K 1969-0918, 1975-0918, 1979-0918, 1982-0918

F-4M 1969-0918, 1975-0418, 1982-0918, 1986-0918

F-4JUK 1986-0918

 

~~~~~~~~~~~~~

General Notes

~~~~~~~~~~~~~

 

The SF2NA campaign engine has several annoyances, the worst of which is its propensity to task aircraft that have not been configured for Naval_Attack or Cruise_Missile missions with striking Soviet naval groups. Thus, despite my best efforts, you will occasionally see B-52Gs flying missions against Soviet ships in campaigns set prior to 1982 (when the AGM-86 ALCM becomes available).

 

After witnessing the utterly pathetic plight of AI-controlled B-52s attempting to hit Soviet ships with conventional bombs, I decided that they must have guided missiles of some sort to use for Naval_Attack missions. The obvious candidates were the AGM-69 SRAM and AGM-28 Hound Dog. Both are nuclear weapons, however. And I definitely wanted to keep these campaigns non-nuclear (once the conflict goes nuclear, it's difficult to see the point of continuing).

 

The solution I came up with is not perfectly satisfactory, but better than the ugly alternatives: fictional conventional versions of the SRAM and Hound Dog, which are now used by the B-52s for Naval_Attack missions prior to 1982.

 

Along the same lines I have gone out of my way to configure other aircraft that could be tasked with Naval_Attack or Naval_SEAD missions (which, practically speaking, means any aircraft configured for regular Strike or SEAD missions) to use guided weapons of some sort, as AI-controlled aircraft are simply god-awfully bad at hitting ships with unguided bombs.

 

~~~~~~~

Updates

~~~~~~~

 

In Jan. 2015 this mod package was refreshed with the following updates, additions, & fixes:

 

- added MiG-27K & MiG-27M

- added new skins for several aircraft & ground objects

- performed minor fixes/update on over a dozen aircraft

& ground objects

- added small number of new guns & weapons

- added seven new civilian ships

 

This mod package was refreshed in Sept. 2014 with the following updates, additions, & fixes:

 

- added new F-111E/F skins

- added Mi-8 Hip

- added Myasishchev 3MD

- added Skyraider AEW

- added Tu-95KD & Tu-95MS

- added SF2NA Vertical Updates to Yak-38s

- added Carrier Deck Illumination mod updates to carriers

- added updated skin & DATA.INI to ark Royal

- added Kidd class DDG (new model)

- added Suffren DDG (new model)

- added Sovremenny

- added terrain files support Gerwin's IcelandNA classic terrain

- added terrain files & campaigns to support Baltika's Iceland02 terrain

- performed minor fixes to most other aircraft & ground objects

- added a few dozen new or updated weapons

- updated all campaigns to support new aircraft & fix minor issues

 

~~~~~~~

Credits

~~~~~~~

 

This mod package draws on the work on dozens of modders who have uploaded the fruits of their labor to CombatAce.com and elsewhere over the years.

 

Aircraft

-----------------------------------------------------------------------

dtmdragon ........................... A-4M Skyhawk for SF2

HomeFries ........................... A-6 Superpack for SF2

Wrench .............................. A-7 low-viz skin

Wrench .............................. AV-8A for SF2

Crusader ............................ AV-8A Harrier Avionics Mod

gbreuder ............................ B-52 Vietnam Era Upgrade Package

Dels ................................ B-52G

Dave (USAFMTL) & team ............... B-52G upgrades

Kesselbrut .......................... B-52 cockpit

ravenclaw_007 ....................... Buccaneer-S2D

Dels ................................ C-130E & C-130H

Daddyairplanes ...................... C-130E/H upgrades & new skins

The Mirage Factory .................. E-3A

USAFTML ............................. E-3A AEW Update

Daddyairplanes ...................... E-3A skins & SF2 updates

HomeFries ........................... EA-6 SuperPack for SF2

Fastcargo ........................... F-111F & EF-111A

liamp51 ............................. Re-textured F-111A cockpit

slick_cowboy ........................ F-111E/F new skins

Beer, Sundowner, & Dave (USAFMTL).... New F-4B/N/S skins

Rippersix & dtmdragon ............... F-4E APQ-120 avionics update

daddyairplanes ...................... F-4J_74

mppd ................................ F-4J/N/S DECM antennas

The Mirage Factory & Sundowner ...... F-4JUK

Paulopanz ........................... F-4K DLC Enhancement Pack

The Mirage Factory .................. F-8E_FN

Swordsman422 ........................ F-14A Skin & Decal Pack for SF2NA

FastCargo & team .................... F-15C_85

Henrik .............................. F-100D 48th TFW skins

Veltro2K ............................ F-102A Delta Dagger

Ordway .............................. F-102A Cockpit

The Mirage Factory / ModMafia ....... F/A-18A

Wildcat, column5, & BPAo ............ F/A-18A skins

Crusader ............................ SF2E Harrier Avionics Mod

dtmdragon ........................... Harrier GR.3 (82)

Bunyap & pappychksix ................ KA-3B Skywarrior

Bpao ................................ KC-135E tanker

Marcfighters & Kreelin. ............. Mi-8 Hip

Paladrian ........................... MiG-21 cockpits

AtariBaby ........................... MiG-21 Complete Pack for SF2

ArmourDave & Sal .................... Su-17 cockpit (used for Floggers)

The Mirage Factory .................. MiG-29A Fulcrum

Veltro2K, Lindr2, & Paulopanz ....... Myasishchev 3MD

Julhelm ............................. RA-5C Vigilante

The Mirage Factory .................. RF-8G Crusader

Gocad ............................... RF-8G VFP-63 skin

Florian ............................. SH-3D Sea King

foxmonter ........................... SEtendard

Wrench .............................. SEtendard updates

MontyCZ, 76IAPBlackbird, & Wrench ... Skyraider AEW

Wrench .............................. Skyraider Mk.1 skins/upgrades

Paulopanz & Spillone104 ............. Tu-16 Badger Collection

Veltro2K ............................ Tu-95KD, Tu-95MS

Snailman ............................ Yak-38 Vertical Pack

Snailman ............................ SF2NA Vertical Pack

Komrad .............................. New Yak-38 skins

 

Ground Objects

-----------------------------------------------------------------------

Gabilon ............................. 2S6 & SA-13

Kesselbrut ...........................SA-9

Pasko ............................... Chaparral, Hawk launcher/radars, SA-7

Fubar512 & Wrench ................... Hawk INI tweaks

Monty CZ............................. Stinger site

EricJ ............................... SA-11

YEYEYE .............................. TubeArm

Crusader ............................ Soviet MANPADs for SF2

Stary ............................... Soviet MANPADS (new models)

BANIDOS TEAM ........................ M-167 VADS

Fubar512 & MiGBuster ................ Carrier Deck Illumination package

WhiteBoySamurai ..................... Leahy, Ticonderoga, & Bainbridge class ships

WhiteBoySamurai ..................... Kidd Class DDG

WhiteBoySamurai ..................... Suffren DDG

WhiteBoySamurai ..................... Kirov, Riga, & Petya class ships

WhiteBoySamurai ..................... Sovremenny

JSF_Aggie ........................... ThirdWire LHA upgrade

Florian ............................. USN AOE Transport & Bremen class

Julhelm ............................. USN Tanker & Kresta II

Hinchinbrooke ....................... County Class, Type 12M, Type 42, Type 82, Ark Royal

BANIDOS TEAM ........................ Type 12I/L & Type 22

SUICIDAL & TORNO .................... Type 21 & Type 23

Gramps .............................. ANZAC class

Orsin ............................... Udaloy & Slava classes

WhiteBoySamurai ..................... Udaloy & Slava Upgrade Packages

Wrench .............................. Foch/Clemenceau mod

MiGbuster ........................... Ark Royal hi-res skin & updated DATA.INI

Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug

Cocas ............................... Trawler

BANIDOS Team ........................ ContainerShip

Julhelm ............................. Container_Ship & SovietTanker

Fubar512 ............................ Fleet Oiler

Cocas ............................... SovietTrawler

SUICIDAL-ART ........................ M113A1

 

Other

-----------------------------------------------------------------------

cellinsky, Insky/Orsin, & PanamaRed Environment mods

MiGbuster ........................... IcelandNA airfield upgrades

Wrench .............................. IcelandNA Targets Tweek Pack

Gerwin .............................. IcelandNA classic terrain

Baltika ............................. Iceland02 optional terrain

OldDiego, Pappy, Wrench, Pasko, ..... Pilots

Florian/AmokFloo, & PureBlue

Stary ............................... new gun tracers

JSF_Aggie, Arthur66, & macelena ..... previous versions of some campaigns

 

 

If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.

 

--------------------------

Eric Howes

eburger68

19 January 2015

10 September 2014

22 April 2013


 

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Unable to open archive part 1 and 2, I tried with 7Zip Winrar Winzip :blink:

Edited by Eole2

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Is it not possible to use Gerwin's Iceland for this mod?

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Eole2:

 

Sounds like you got corrupt downloads of the first two parts. I would recommend re-downloading them.

 

CowboyTodd41:

 

You can use Gerwin's version of the terrain. You will have to:

 

1. Copy the TARGETS.INI,TYPES.INI,MOVEMENT.INI, and NATIONS.INI to that version of the terrain.

 

2. Copy the AllowedMissionTypes section from the main terrain INI over to the equivalent file in Gerwin's terrain.

 

3. Edit the CampaignMap= line near the top of the first .INI file for each campaign so that it points to the correct name for Gerwin's terrain (whatever you happen to have it named).

 

4. Copy over all the other new files (beyond the core .INI files) from the main terrain folder to whatever folder you're using for Gerwin's terrain.

 

So, Gerwin's terrain can be used. There's some preparation work to be done first, though.

 

Eric Howes

Edited by eburger68

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Very good stuff! Many thanks!!!

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"Eole2:

 

Sounds like you got corrupt downloads of the first two parts. I would recommend re-downloading them."

 

Tried another time part 1 with back up DL link same result so I will try later

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Eburger, thank you.

The Gerwin Terrain would be indeed better though, are you planning an update that includes this terrain?

Switchiing manually is not difficult, but could be tricky in this phase

 

4. Copy over all the other new files (beyond the core .INI files) from the main terrain folder to whatever folder you're using for Gerwin's terrain.

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Canadair:

 

Which version of Gerwin's terrain? There are now several versions out there. Some folks undoubtedly prefer the latest and greatest that's been released. Others, though, might prefer an older version that uses Stary's tileset.

 

Also, there's the problem of coastlines. Gerwin's coastline for the island doesn't reproduce all the inlets and channels of the original. As a result, almost all of the docks, ships, and other coastal items that Wrench added in his targets update pack show up far inland on dry land.

 

Eric Howes

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hi eburger (/@sundowner),

does this pack include the updated british phantoms LODs sundowner is working on?

Edited by Do335

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Do335:

 

No, the F-4Ms and F-4Ks are the ThirdWire versions. The F-4JUK LODs have been around for a while.

 

Eric Howes

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Hey guys, thanks for the help! I guess I've got some light "coding" to do for this evening.

 

Also, I'm pretty sure that you can't find Gerwin's Iceland that uses Stary's tileset anymore, or at least I know it's no longer hosted on his site.

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Canadair:

 

Which version of Gerwin's terrain? There are now several versions out there. Some folks undoubtedly prefer the latest and greatest that's been released. Others, though, might prefer an older version that uses Stary's tileset.

 

Also, there's the problem of coastlines. Gerwin's coastline for the island doesn't reproduce all the inlets and channels of the original. As a result, almost all of the docks, ships, and other coastal items that Wrench added in his targets update pack show up far inland on dry land.

 

Eric Howes

 

I didn't know... Ok now I see your logic.. I am just a little worried of the new terrain performanc eon my system

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Do335:

 

No, the F-4Ms and F-4Ks are the ThirdWire versions. The F-4JUK LODs have been around for a while.

 

Eric Howes

 

rgr that, i wait!

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"Also, I'm pretty sure that you can't find Gerwin's Iceland that uses Stary's tileset anymore, or at least I know it's no longer hosted on his site."

 

The brown areas are a must for a more natural iceland. And the hi-res pack does not include the necessary brown tiles and transition tiles.

It would be kinda lame to now distribute the old package, there has been much effort put in the TFD terrain since that one.

It will take an evening or so to convert the existing hires textures to the latest tilemap. pretty simple photoshop stuff. But I am not going to bother myself with it, I don't use it anyways.

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"Also, I'm pretty sure that you can't find Gerwin's Iceland that uses Stary's tileset anymore, or at least I know it's no longer hosted on his site."

 

The brown areas are a must for a more natural iceland. And the hi-res pack does not include the necessary brown tiles and transition tiles.

It would be kinda lame to now distribute the old package, there has been much effort put in the TFD terrain since that one.

It will take an evening or so to convert the existing hires textures to the latest tilemap. pretty simple photoshop stuff. But I am not going to bother myself with it, I don't use it anyways.

 

I saw that in the other NA thread. Sorry, I didn't mean to come off like jerk. Also, I really love your terrain conversions btw, they save my processor a lot unneeded stress.

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Hum, I am quite happy with gerwin's terrain as well - so, this together with having to invest into SF2 and SF2E (I do have V) does keep me away from this (great - without doubt) expansion pack....

Thanks for putting it together anyway!!! (You Vietnam-XP still rocks and rules! :air_kiss: )

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Folks:

 

Attached to this post is package to make Gerwin's IcelandNA Classic Terrain useable with the SF2NA Expansion Pack -- "Some Assembly Required."

 

Please note that you will need to download Gerwin's latest terrain (it is not included in this package). A ReadMe with installation instructions is included. Please do take a look at the notes section of that ReadMe as well.

 

Eric Howes

 

ICELAND-NA.7z

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Anyone else having a problem with "stealth" mig-29s that don't show up on the map? I also can't launch Sparrows at them, even though the 'Shoot' light is illuminated and I have a lock (flying F/A-18 in the '86 campaign).

 

Hawkeye also can't 'see' them, and even if I have a Fulcrum on my tail, will still call something like a badger 150 miles away as the 'nearest threat.'

 

????

Edited by AggressorBLUE

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AggressorBlue:

 

You don't need to be able to see the MiGs on the map in order to fire at them.

 

If the fact that enemy aircraft don't show up on the map is really bothering you, simply remove the following files from \Flight in your Mod folder:

 

MAPENEMYICON.TGA

HUDDATA.INI

 

Eric Howes

Edited by eburger68

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Hey, whenever I try to use the mission editor in this mod it freezes on me, any idea why this may be?

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n/m I got it, it was a problem with my menu screens

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