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Operation Tainted Cigar for SF2 - Part 1 of 2

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Operation Tainted Cigar for SF2 - Part 1 of 2


Operation Tainted Cigar

for Strike Fighters 2

 

This package contains an updated version of the Operation Tainted Cigar (OTC) mod package for "Strike Fighters 2" (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of items that were released in the years subsequent to original two versions of OTC for SFP1, including:

 

- a completely revamped/overhauled Cuba terrain

- a number of new aircraft

- other aircraft updated to SF2 standards

- plenty of new aircraft skins

- a bevy of new ground objects, incl. new ships

- a handful of new effects, weapons, and guns

- a more historically plausible campaign

- SF2NA-compatible campaign w/ carrier battle groups

 

To use this mod, you must have "Strike Fighters 2" (SF2) in a merged install that also includes "Strike Fighters 2: Vietnam" (SF2V). It is recommended that your target install also include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SFNA), but neither is required.

 

Note that this is a COMPLETE mod package. There is no need to install either of the original OTC mod versions for SFP1.

 

~~~~~~~~~~~~~~~~~~~~

Minimum Requirements

~~~~~~~~~~~~~~~~~~~~

 

To install and play this mod, you must have the following installed as part of your target installation base:

 

REQUIRED: Strike Fighters 2 (SF2), plus

Strike Fighters 2 Vietnam (SF2V)

 

PATCH LEVEL: Mar2012 or higher

 

This mod does support installations that include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SF2NA), but they are not required.

 

~~~~~~~~~~~~

Installation

~~~~~~~~~~~~

 

Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above.

 

The main installation process consists of three main steps. Those without SF2NA in their base SF2 install will have an additional installation step at the end.

 

Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. If you post to the CombatAce.com forums and report that the mod isn't working or that you can't see any new aircraft or campaigns, I'm simply going to tell you to review this ReadMe and try installing again.

 

-----------------------------------

* STEP 1: PREPARE THE MOD FOLDER *

-----------------------------------

 

This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 5 or the SF2V Expansion Pack.

 

- Open your SF2 Installation directory and make a copy of StrikeFighters2.exe. If SF2NA is part of your target install, then make a copy of "StrikeFighters2 NorthAtlantic.exe" instead. Rename the copied file to StrikeFighters2_OTC.exe (or whatever unique name you prefer).

 

- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your OTC mod install will have been created in one of these locations:

 

Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]

Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]

Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]

 

...where [YourModFolder] matches the name of the copied .EXE file that you created.

 

- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).

 

Now you're ready to install the OTC mod proper.

 

-------------------------------------------------

* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *

-------------------------------------------------

 

This is the easiest step.

 

- Unpack the two OTC archive packages that you downloaded to a location on your hard drive.

 

- Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)

 

If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.

 

----------------------------

* STEP 3: EDIT OPTIONS.INI *

----------------------------

 

This step involves a bit of text editing, so please pay attention.

 

Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:

 

StartYear=1948

EndYear=1990

 

Now, locate the "Instant Action" section and replace it with the following:

 

[instantAction]

AircraftType=F-8C_MF

MissionMap=CUBA

StartTime=16:37

StartDate=10/28/1962

StartTimeDeviation=120

TextureSet=0

NationalMarking=0

SquadronMarking=0

AircraftNumber=0

KillMarking=0

 

Finally, a little further down you should find the "Campaign" section. Replace it with the following:

 

[Campaign]

CampaignName=19621028 Op Tainted Cigar

PlayerService=USAF

PlayerUnit=481st TFS, 27th TFW

AircraftType=F-100D

Difficulty=HARD

Length=NORMAL

AircraftSupply=NORMAL

WeaponSupply=LIMITED

LoadCampaign=TRUE

CampaignSavename=DefaultCampaignSave

 

Save your changes and close the Options.INI file.

 

-------------------------------------------------

* STEP 4: Extra Step for Installs without SF2NA *

-------------------------------------------------

 

If your target SF2 installation does NOT include SF2NA, then you have a few more files to copy over to your Mod Folder (and a few things to remove as well).

 

- Open the \SF2_Only folder in the directory to which you unpacked the two OTC archive packages.

 

- Copy everything from the \SF2_Only folder to your Mod Folder, allowing it to overwrite as prompted. (Again, do NOT simply grab the \SF2_Only folder itself and drag it over to your Mod Folder; rather, copy the CONTENTS of the \SF2_Only folder to your Mod Folder.)

 

Now for the removals:

 

- remove the following items from \Objects\Aircraft in your Mod Folder: E-2A, E-2C (these aircraft require SF2NA).

 

- remove the following items from \Objects\GroundObject in your Mod Folder: Adams, Farragut, GearingFRAM1B, Kashin, Kynda, LPH-2, & USNFrigate (these ships require SF2NA).

 

* * * * *

 

THAT'S IT. Your "Operation Tainted Cigar for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Installation of Optional Items

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

This mod package includes a number of "optional" items. Some of these optional items require you to have "Strike Fighters 2: Europe" (SF2E) in your base SF2 install. Others require you to copy over LODs from third-party mods available from the A-Team (DAT) or Yankee Air Pirate. You can find these optional items in the \Optional folder (itself located in the directory where you unpacked the two OTC archive packages).

 

The optional items, which are found in the \Optional directory of the OTC archive packages you downloaded, can be grouped into three different buckets:

 

1. Optional Aircraft from SF2E

 

If SF2E is part of your base SF2 install, then you can copy over the F-84F and MiG-15bis from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the substitute versions (F-84F_MF & MiG-15bis_FAR).

 

2. Optional DLC Aircraft from ThirdWire

 

If you have DLC 28 (AI Only Aircraft, Part 1), then you can install and use the F-104A and F-104C from that DLC offering in lieu of the third party models. Simply copy over F-104A_58 & F-104C_61 from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the third-party versions installed by default.

 

3. Optional Aircraft from the A-Team

 

This version of OTC also supports the use of several aircraft available only from the A-Team's web site:

 

http://cplengineeringllc.com/SFP1/Skunworks.html

 

These aircraft require the LOD files from the original aircraft. To use these aircraft you will need to:

 

1) download the original versions from the web site above and unpack them;

 

2) copy the LOD files (models) from the original versions to the corresponding

aircraft in \Optional\Aircraft,

 

3) copy the aircraft folders themselves from \Optional\Aircraft to \Objects\Aircraft

in your OTC Mod Folder.

 

Again, the campaigns will automatically use these aircraft in lieu of substitutes once they are installed to your Mod Folder.

 

Below is a table that summarizes the optional A-Team aircraft, the LOD files needed for each, the substitute aircraft that will be used if the A-Team aircraft are not installed, and the section where the original can be found on the A-Team's web site:

 

-------- --------- ----------- -----

Aircraft LOD Files Substitutes Notes

-------- --------- ----------- -----

 

C-2A C-2A-R3.LOD C-130A/KC-130F Modern Planes section

E-1B E-1B-R0e.LOD E-2A Beta Models section

P-3A P-3A-R0b.LOD P-2H Modern Planes section

S-2A S-2A-R2.LOD A-1H Modern Planes section

 

4. Optional Destroyers

 

Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".

 

Installation of these destroyers is simple:

 

1) Remove the substitute destroyers (named Adams and Farragut) that are

installed by default from \Objects\GroundObject in your Mod folder.

(These substitute versions are based on the ThirdWire CGN-36.)

 

2) Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut

folders in \Optional\GroundObject (in the OTC packages you downloaded).

 

3) Create collision LODs for both destroyers by making a copy of Coontz2.LOD

and renaming it Coontz2_COL.LOD.

 

4) Move the Adams and Farragut destroyers from \Optional\GroundObject to

\Objects\GroundObject in your MOD folder.

 

Again, the campaigns will automatically use the new versions of these ships.

 

~~~~~~~~~~~~~~

Campaign Notes

~~~~~~~~~~~~~~

 

There are two main campaigns supplied with this version of OTC:

 

- Cuba: the standard campaign, allowing you to fly a variety of USAF,

USN, or USMC aircraft in support of the U.S. invasion of Cuba.

 

- Red Cuba: new "red-side" version of the main campaign, allowing you

to fly various Cuban or Soviet aircraft (mostly MiGs) in defense of

the island of Cuba.

 

By default an SF2NA-compatible version of the main Cuba campaign is installed. This version uses SF2NA-style carrier battle groups. It also uses a number of aircraft that exploit new mission types available only in SF2NA.

 

If SF2NA is not part of your install, then you installed a version of the Cuba campaign that uses the older SF2V-style carrier stations. You will see escort ships, but they are static. Moreover, the FRAM2_DG escorts used for the two big carrier stations south of Cuba (which are behind the front line) are gun-less, as they must be in that location (otherwise they would shoot at you). Finally, the non-SF2NA version of the campaign lacks many of the supporting AI-only aircraft, which exploit SF2NA-only mission types.

 

The "Red Cuba" campaign comes only in one version that uses the older SF2V-style carrier stations. If you are using the SF2NA version of the Cuba terrain, those carriers will appear without escorts (not that you'd have much chance of seeing them any way).

 

The ground war starts about two weeks into the campaign. This follows CINCLANT OPLAN 316-62, which provided for several weeks of bombing before the ground invasion proper.

 

Whatever campaign version you play, be aware that you will occasionally see the front line take on an odd appearance -- tangled, doubling back on itself, etc. Rest assured it will sort itself out after a mission or two, though it may inexplicably cause a ground unit to disappear from the map (usually a Cuban unit). This all is happening despite months and months of testing with dozens of different versions of the front line and the campaign strategic nodes.

 

So far as I can tell, the campaign engine simply has problems dealing with a ground offensive that must spread itself in multiple directions across a long narrow island congested with densely packed (often overlapping) terrain areas.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Changes, Fixes, & Additions

~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

General SF2 post-Dec2009 Updates/Conversions

--------------------------------------------

- Hangar/Loading Screens: converted to .JPG format

- Loadout Images: coverted to .TGA format

- Cockpit Positions: checked & updated as needed

- HUD/DTVFilter Materials: added & updated as needed

- Effects: added proper shaders to all effects

- EnvironmentSystem: added proper Dec2009 shaders & new

environment parameters

- Menu Screens: coverted to .JPG format

- Non-decal TGAs: moved to aircraft texture folders

- UserLists: added UserList.INIs to all aircraft

- AircraftShortNames: added AircraftShortName statements

to all aircraft

- Damage models: added aircraft damage models to most air-

craft DATA.INIs

- Decals: moved all aircraft decals to \Decals folder

- Pilots & Seats: moved all pilots & seats to \Pilots folder

- Radar frequencies: added radar frequency data to aircraft

radars, RWR statements, anti-radiation missiles, & ground

radars (not ships)

- Weapons & Guns: converted weapons & guns to SF2 standards

- Exp. Pack 2: incorporated Exp. Pack 2 changes & additions

into several .INIs

- Ships: added collision LODs where necessary

- Carriers: added SF2NA data to carriers as needed

 

Other Updates & Fixes

---------------------

- added damage .TGAs to several aircraft

- tweaked weapons loadouts/stations on several aircraft

- updated flight models on a number of aircraft to use SF2

or SF2-friendly flight models

- tweaked flight models on most remaining aircraft to make

them SF2-friendly

- added cockpits to all MiGs and made them flyable

- replaced the older F-8s with The Mirage Factory F-8C & F-8E

- added additional units/skins to F-8C & F-8E

- added 3rdWire cockpits for F-8C & F-8E

- added additional units/skins to A-4B/C

- added additional units/skins to F-100D

- adapted custom F-4B skins to SF2 equivalents

- applied SF2 updates to F11F-1 & F3H-2M

- updated naval aircraft for SF2NA carrier use/parking

- added new Hangar & Loading screens for all aircraft

- made minor correction/fixes to most aircraft

- added 3rdWire versions of A-1H, B-57B, F-84F, & MiG-15bis

- added 3rdWire cockpit for F-105D-25

- replaced original cloud mod with Cellinsky's WideSky cloud mod

- updated original Menu screens and added a few new ones to round

out the set

- created new InstantAction.INI

- added custom SpeechSystem.INI to suppress some gun-firing radio

calls ("He's firing his guns!")

- updated SpeechSystem.INI for SF2NA compatibility

- carried over original Nations.INI tweaks to SF2 Nations.INI

- updated Nations.INI for SF2NA compatibility

- added several new sounds & updated SoundList.INI

- added handful of new guns

- tweaked flak guns to improve effectiveness & use new effects

- added a handful of weapons & tanks (mainly for new aircraft)

- converted main terrain .INIs to SF2 standards

- replaced original terrain w/ Wrench's updated Cuba terrain for SF2

- re-arranged positions of a few carrier stations

- re-named a few target areas (all at sea)

- created SF2NA compatible water map for carrier/ship use

- added new terrain items (static models, etc) to TYPES.INI

- updated stock Cuba campaign for SF2-compatibility, added new

aircraft to campaign, & re-ordered deployments for some units

- created SF2NA-compatible version of stock Cuba campaign w/

SF2NA-style carrier battle groups & aircraft mission types

- added "Red Cuba" campaign for Soviet/Cuba side

 

New Air & Ground Items

----------------------

 

USN/USMC:

- A-1H (VA-176, VA-95, VA-65, VA-75)

- A-3B (VAH-4)

- A-5A (VAH-1, VAH-7)

- E-2A (various VAW units)

- F4D-1 (VF-13)

- KC-130F (VMGR-352)

- P-2H (VP-18, VP-56)

- RF-8A (VFP-62, VMCJ-2)

- SH-3D (HS-7)

 

USAF:

- B-47E (380 BW)

- B-58A (63 BS)

- F-102A (159 FIS - FL ANG)

- F-104A_58 (157 FIS, 319 FIS, 331 FIS)

- F-104C_61 (436 TFS, 476 TFS)

- F-84F (12 TFW, 15 TFW)

- RF-101C (363 TRW)

- U-2A (USAF,CIA)

 

Soviet/Cuba:

- MiG-15UTI (Esquadron de Caza)

- MiG-17 (Esquadron de Caza)

- MiG-17AS (Esquadron de Caza)

- MiG-19P (Esquadron de Caza)

- MiG-21PF (Esquadron de Caza)

- SeaFury50 (Esquadron de Caza)

 

Ground Items:

- CIM-10 Launcher

- Cuban Squad

- SON-9A Firecan radar

- Flatface radar

- Freya radar

- M-43 Ambulance

- M-51 Skysweeper

- M-59 155 Long Tom

- NIKE/Hercules site

- SA-3 Goa launcher

- Search Radar Tower (SRT)

- Sidenet radar

- Spoonrest radar

- US Squad

- several Soviet AAA/flak guns

- US 90mm AAA

- Kesselbrut's new ZiL truck types

 

Ships:

- Adams class

- Batimore class

- CG-16 Leahy class

- CGN-25 Bainbridge

- Cleveland class

- Container Ship

- CVA-41 Midway class

- CVA-59 Forrestal class

- CVAN-65 Enterprise

- Farragut (Coontz) class

- Gearing FRAM Ib class

- USCG HEC

- Foxtrot Submarine

- FRAM II S2S

- FRAM II ASW

- FRAM II DG

- Hospital Ship

- Kanin class

- Kashin class

- Kynda class

- Landing Craft (LCM)

- Liberty Class Ship

- Liner

- Motor Torpedo Boat (MTB)

- MV Atlantic Causeway

- MV Atlantic Conveyor

- MV Baltic Ferry

- MV Nordic Ferry

- MV Tor Caledonia

- Navy Tug

- Oiler

- Oil Tanker (Tanker2)

- Petrolero

- Petya class

- Riga class

- Small Cargo Ship

- Soviet Cargo Ship

- Soviet Cruiser

- Soviet Freighter

- Soviet Tanker

- Soviet Trawler

- Sumner class

- Sverdlov class

- Trawler

- Trawler1

- Trawler2

- USN Cruiser

- USN Destroyer

- USN Escort

- USN Frigate

- USN Tanker

- USN Transport

 

~~~~~~~

Credits

~~~~~~~

 

This update pack adds a number of new items to the OTC mod package. These new items are from the following modders, who generously allowed their use:

 

Aircraft

-----------------------------------------------------------------------

JSF_Aggie ........................ A-4B & A-4C skins

Bunyap & pappychksix ............. A-3B Skywarrior

MontyCZ .......................... A-1H Skyraider

Volksjager & HrntFixr ............ A-1H skins (MontyCZ)

Wrench ........................... A-1H skins (3rdWire)

Julhelm .......................... A-5A Vigilante

russouk2004 & Capun .............. B-47E Stratojet

Sundowner & USAFMTL (Dave) ....... B-47E skins & decals

Ahmed Junaid Raza ................ B-57B Canberra

Zurawski ......................... B-57B Cockpit

Pasko & Column5 .................. B-58A Hustler

Wrench ........................... B-58A Hustler SF2 updates

Foxmonter ........................ F3H-2M Demon

NeverEnough ...................... F3H-2M SF2 updates

ChampionsVA56 .................... F3H-2M Ultimate Pack

Julhelm .......................... F4D-1 Skyray

ChampionsVA56 .................... F4D-1 Ultimate Pack customizations

MyTai01 .......................... F-4B skins

The Mirage Factory ............... F-8C, F-8E, & RF-8A Crusader

Gocad, Corktip_14, WildCat, ...... F-8/RF-8 skins

salvatorestupido, & JSF_Aggie

JSF_Aggie ........................ F-100D skins

Veltro2K ......................... F-102A Delta Dagger

Ordway ........................... F-102A Cockpit

Ahmed Junaid Raza ................ F-104A/C Starfighter

Spillone104 & Paulopanz .......... F-104A/C updates/upgrades

Frank Rosato ..................... F-104A/C Pack for SF2

ArmourDave ....................... F-105D-25 Thunderchief

Pasko, Column5, & Kesselbrut ..... F-106A Delta Dart

DaniloE31 ........................ F-106 Update Pack for SF2

Fleet-Defender & Team ............ F11F-1 Tiger

Wrench & Spectre8750 ............. F11F-1 SF2 updates/customizations

The Mirage Factory ............... F-84F Thunderstreak

pappychksix ...................... F-84F skin

Zurawski ......................... F-84F cockpit

Wrench ........................... F-84F (3rdWire) customizations

pappychksix & 331KillerBee ....... KC-130F tanker

Tracker & ChampionsVA56 .......... P-2H Neptune

Wrench ........................... P-2H updates

Erikgen .......................... RF-101C

Florian .......................... SH-3D Sea King

Pasko & Column5 .................. U-2A Dragon Lady

A-Team ........................... several optional aircraft (models not

included) -- see above for more info

Pasko ............................ MiG-15bis_FAR & MiG-15UTI

Paulopanz ........................ MiG-15bis & MiG-15UTI skins

Stary ............................ MiG-15/17 cockpit

Spillone104 & Paulopanz .......... MiG-19P Farmer

Stary ............................ MiG-19P cockpit (from Boopidoo's Su-15 cockpit)

The Mirage Factory ............... MiG-21F-13 Fishbed

Paladrian ........................ MiG-21 cockpits

Wrench ........................... Cuban/FAR skins for MiG-15bis, MiG-17AS,

MiG-21PF, & Il-28

Simon Porter ..................... Sea Fury

Paulopanz ........................ Sea Fury skins

 

Ground Objects

-----------------------------------------------------------------------

Nicholas Bell .................... WOE 1950's AA Mod

Canadair ......................... Powerful Flak

Gerald14 ......................... Russian Defence/ZSU-23-4 Pack

Fubar512 ......................... ZSU-23 AAA tweaks

Pasko ............................ SAMs and Vehicles Pack: Euro/Desert

Pasko & Nicholas Bell ............ S-60, KS-30, KS-19P, ZPU-4, M-42

rebel ryder & Nicholas Bell....... M1939 flak guns

Julhelm .......................... Firecan radar

Kesselbrut ....................... ZPU-1, US/UK_Cal50

rebel ryder ...................... ZIS Canvas, ZIS_Quad, Squads

Wrench ........................... M-59 (based on M-113)

Pasko ............................ SS-4 vehicles & items, Su-100

Kesselbrut ....................... ZiL Transport Pack

SUICIDAL ......................... New Destroyed Tank LODs

Pasko ............................ Hawk launcher & radars

Fubar512 & Wrench ................ Hawk INI tweaks

Unknown author ................... CIM-10A Bomarc

Pasko ............................ SA-3 launchers, Flatface radar, Sidenet radar, Spoonrest radar

Erikgen .......................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR

Fubar512 ......................... NIKE-Hercules sites layout/placement

Spillone104 ...................... SA-2 Guideline Pack

WhiteBoySamurai .................. Leahy & Bainbridge class

YEYEYE ........................... Baltimore class, Cleveland class, & USN Cruiser

Hinchinbrooke .................... HEC, Soviet Cruiser, Sverdlov class, USN Escort, Foxtrot,

Adams class, & Farragut class

GrinchWSLG ....................... Fletcher class

JSF_Aggie ........................ ThirdWire LHA upgrade

Florian .......................... USN AOE Transport

WhiteBoySamurai ...................Riga & Petya class ships

Orsin ............................ Kanin (Udaloy) class

Julhelm .......................... Soviet Tanker, USN Tanker, & Tanker2 (ND Tanker)

Suicidal & Torno ................. Container Ship

Loborojo & Suicidal .............. Petrolero

Fubar512 ......................... Fleet Oiler

Kesselbrut ....................... Navy Tug, MV Baltic Ferry, MV Nordic Ferry, MV Tor

Caledonia, HospitalShip, Small Cargo Ship, Trawlers,

Hotel, November, LCM

Polak ............................ MVAtlantic_Causeway, MVAtlantic_Conveyor

Cocas ............................ Trawler & Soviet Trawler

Raven ............................ Trawler skins

Marcfighters ..................... Zulu (USS Trutta)

Fubar512 & MiGBuster ............. Carrier Deck Illumination package

 

Other

-----------------------------------------------------------------------

Deuces ........................... Cuba terrain for OTC

Wrench ........................... updated Cuba terrain for SF2

Stary & PanamaRed ................ EnvironmentSystem.INI for Exp. Pack 2

Stary ............................ new gun tracers, new Napalm effect,& fixed WP effects

Spectre8750 ...................... Fake Afterburner Node

 

Credit for the original OTC mod package goes to USAFMTL and the team of modders that contributed to the original releases for SFP1. For a list of all the modders whose work is used in the complete OTC mod, see the original ReadMes included in \OriginalReadmes.

 

If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.

 

 

--------------------------

eburger68 & Dave (USAFMTL)

1 May 2014

12 July 2013

28 April 2013

25 June 2011

8 December 2010


 

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Folks:

 

One quick addendum to the ReadMe: under "Step 1: Prepare the Mod Folder," the text reads:

 

Open your SF2 Installation directory and make a copy of StrikeFighters2.exe.

 

Actually, if SF2NA is part of your target install, you would do better to use a copy of "StrikeFighters2 NorthAtlantic.exe."

 

If your install does not include SF2NA, then go ahead and use the original StrikeFighters2.exe.

 

Eric Howes

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are my Easter Eggs still intact? I forgot to look.... :biggrin:

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Wrench:

 

Truth be told, I don't know. You hid them so well I might have trampled on them in my general clutzy way.

 

Btw, did you catch that the IcelandNA terrain has a hot dog stand? I think TK forgot to include a model for it, though.

 

Eric Howes

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Eric, you've been busy lately! I have yet to find time for your NA expansion, and now OTC is here...

 

we all owe you one for puting those together. Big one :clapping:

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Stary:

 

Thanks. I'm glad to get this one out the door -- finally. I started working on it back in Oct. 2010. I was hoping to get it done in time for the 50th anniversary of the Cuban Missile Crisis. Alas, that didn't quite work out.

 

I hope those who enjoyed the original SFP1 versions of OTC find this one to be a worthy successor.

 

Eric Howes

Edited by eburger68
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Good job Eric. Thank you

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Thank you. Been looking forward to this for a long time. Also watched Thirteen Days not too long ago, coincidentally.

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Dave:

 

Plenty of Crusaders for you to fly in this one. Hope it was worth the wait.

 

ELH

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(gives sigh of relief)

 

yes, the 'big' Easter Egg is still there. I placed it purposfully for Fubar; sort of a joke between me and Ed

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God damnit, how the hell am I to find time for all your epic stuff, Eburger?

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This is freaking awesome. Thanks so much Eburger! So many memories of playing the original OTC back in the day are resurfacing.

 

I dont know if questions go into this thread, but how the hell do your survive the campaign as a B-57 pilot? I am being routinely and relentlessly sodomized by Cuban MiGs every time I get to the coast!

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bucklehead101:

 

Glad to hear you're enjoying it. Unfortunately, I don't have any advice on flying the B-57 in the campaign. Perhaps others have worked out some successful tactics.

 

Eric Howes

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low and fast...works everytime...

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Maybe the May 2013 update broke something, But I can't access any menus under the 'options' screen other than the top level difficulty options...

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Ok, most of the menu's here just don't work for me. For example, there's no 'exit' button from the map screen before a mission.

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rename to OTC mods folder to 'hide it'. (ie: zOTC)

delete the old OTC exe

create a NEW OTC exe

 

run it

 

s**tcan the newly created OTC mods folder, BUT KEEP THE OPTIONS INI FROM IT!! It'll have the updated bits. copy/paste that into you old OTC mods folder (bak up the original options ini first, if you've made changes to it)

rename old OTC mods folder

and hope for the best.

 

that usually works

Edited by Wrench

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AggressorBlue:

 

The "Exit" button from the Map screen is the F-104 in the top right hand corner of that screen.

 

If the custom menus really bother you, simply remove the \Menu folder from your Mods directory. The game will revert to the stock menus.

 

Eric Howes

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Great work! i'm playing the USAF campaign and it's great. Good job with de menus also.

I have a problem tryng to select the "Caribean Crisis" campaign or something like that. When I select the game freezes and never recover (cntrl+alt+supr to shut down the game). Any help?

 

Thanks and greetings from Argentina!!

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Juantsx79:

 

Well, you haven't provided much information to go on here. Which of the SF2 games are installed in target installation? Is SF2NA part of your install? How about the patch level that you're on? When you selected the Caribbean Crisis campaign, which aircraft and unit did you select?

 

I can tell you that most failures of this nature are caused by improper installations -- i.e., something the game engine is looking for is not where the game expects to find it.

 

Eric Howes

Edited by eburger68

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I installed the mod in a merged installation WITHOUT SFNA. My game is updated up to july 2012 and it freezes just when I select the Caribbean Crisis campaing. I can't even select a plane. Thanks, Eric.

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Juantsx79:

 

OK, those without SF2NA have an additional installation step in the ReadMe, which requires you to install some additional files and removes some files from the install as well. Did you perform that step? Have you double-checked to ensure that you installed the files to the right place and don't have multiple versions of files in nested folders?

 

How about the standard Op Tainted Cigar campaign? Can you play that one? How about Single missions? Can you fly Red aircraft in Single missions?

 

Eric Howes

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there's something in the terrain itself, or one the ground objects. I was never able to run down exactly what was f***ing it up. Seems like Eric couldn't either! (and he's DAMN good at what he does, i'm here to tell!!)

 

When I first released the Cuba OTC+ terrain, it NEVER worked in any install OTHER than SF2NA or mods folders built FROM the SF2NA.exe.

 

when testing, I removed the ENTIRE GO folder from my 'all is everything SF2 install", and it worked. Putting it back in, caused a freeze or crash.

Even readding stuff one at a time, I was unable to located the offending item

 

bottom line:

use the terrain as I designed it.

In the SF2NA environment ONLY

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Wrench:

 

I tested the terrain with the mods that I made for it for over two years without SF2NA, and it ran without problems. Dave and a few others ran an early version of it as well -- again, without problem. In fact, even the latest version of it still runs in a non-SF2NA environment without problems. I know because I tested it before releasing it -- as I always do.

 

Keep in mind that the GroundObject folder that you use is quite a bit different from what's included in this mod. Also,the TYPES.INI and TARGETS.INI that draw on the items in the GroundObject folder are also quite a bit different.

 

Still further, there is no SF2NA version of the Carribean Crisis campaign -- only the standard version that is not NavalMap-enabled.That means everyone who ever downloaded this mod and run the Red campaign has been running a campaign that is not SF2NA-ready and uses the old style carrier stations for naval units.

 

There is only one person reporting problems here. That's out of 300 downloads. Moreover, we haven't even got a full picture of what the extent of the problem is on this user's system. That's why I am asking questions right now, not jumping to conclusions. There might actually be a bug in the mod. If so, we'll find it and squash it.

 

Eric Howes

Edited by eburger68

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