Jump to content

Recommended Posts


I'm trying to make a plane with Thrust Vectoring like the F-35 but that the engine goes upwards so it could do something like what you're asking, but a normal plane, like the F-22 here, can't do it as far as I know.

Share this post


Link to post
Share on other sites

no it cant

 

this was discussed (read: beat to death) about 5/6 years ago with the 1st Flankers were released. The thread may still be in the archives someplace

  • Like 1

Share this post


Link to post
Share on other sites

.......Is it about the ini. file....... or from the 3dmax ...?

Or is clear from the game structure...like is no data.link from the awacs to the fighter's...for example.

Share this post


Link to post
Share on other sites

There is a way to accomplish this, but It is not something that can be done without compromising the flight model somewhere else in the flight regime.

 

When the "cheat" is applied, it will ONLY work under hard flight model, and the compromise requires carefull pitch control between 300 - 450 KPH, otherwise, one often finds themselves in a high-alpha stall while maneuvering (or even landing). I have this incorporated into Marcelo's Su-33 (which is not released yet), and to properly utilize it, one needs a HOTAS setup with rudder pedals.

Edited by Fubar512

Share this post


Link to post
Share on other sites

Or you can destroy the flight model by setting max AoA(not stall AoA) for the aircraft at unrealistic levels.. and then pulling up.. you do get something that looks like a Cobra.

Share this post


Link to post
Share on other sites

Or you can destroy the flight model by setting max AoA(not stall AoA) for the aircraft at unrealistic levels.. and then pulling up.. you do get something that looks like a Cobra.

 

That alone will not do it. The trick is balancing in the model's pitch inertia value, its stall values, and again, how the model reacts at alpha stall (should pitch up sharply), and at alpha depart (must pitch down sharply, with no "mushing"). It takes a lot of T&E to balance this out, and even then, it is very sensitive to load, speed, and throttle.

Share this post


Link to post
Share on other sites

Here's a video I made some time ago, notice how "sensitive" the model is to pitch inputs:

 

  • Like 1

Share this post


Link to post
Share on other sites

I tried to make that happen with the PAK-FA.. but yeah.. its not the real thing or not exactly a cobra. Hit the rudder on the first attempt..

but was successful in keeping it straight in the next run.

 

.din have a recording software so got some trial of whatever.

Edited by santroM
  • Like 1

Share this post


Link to post
Share on other sites

All this above where in the ini. is....... ? In the fuselage, engine.....?

model's pitch inertia value,

its stall values, and again,

at alpha stall (should pitch up sharply),

alpha depart

Share this post


Link to post
Share on other sites

All this above where in the ini. is....... ? In the fuselage, engine.....?

model's pitch inertia value,

its stall values, and again,

at alpha stall (should pitch up sharply),

alpha depart

 

Simply listing a few values is a meaningless excersize, as they all must work in concert in order to achieve acceptable results. In short, it's the entire flight model that needs to be revamped.

 

Won't the engine exhaust during the manuever be enough for a quick and cheap 'winder job?

 

The idea is not to do this in front of an IRM-equipped foe, but to utilize the ability to over-ride the alpha-limiter during a tail chase, to enable one to pull lead on a target that's off normal boresite parameters.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use.