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Hello, All.

 

Anyone remember how to make the cockpit CCIP pipper disappear when it leaves the HUD?

 

It's that effect where it shows through the whole cockpit, I'm trying to make it stop.

 

Thanks in advance! :good:

 

 

 

 

 

SidDogg

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That's what I was talking about.

 

...perhaps it was locked off? :dntknw:

 

 

 

 

 

SidDogg

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I have used the fact that the CCIP pipper does leave the HUD to make it possible to accurately level bomb with bombers like the B-47, B-52 from 35,000 feet.

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On 24/10/2021 at 4:36 AM, dtmdragon said:

Anyone figure out away to get this to work with Effects set on unlimited?

The mod linked a few posts above mentions that you need to disable the EffectShaderName=fltHUD.fx from each _avionics.ini file. Not an elegant solution, the best would be to fix it globally by modifying the shader itself. I haven't looked into it though. One thing's for sure; if it does not work as intended on Unlimited, one of those .fx shaders is involved.

33 minutes ago, KJakker said:

I have used the fact that the CCIP pipper does leave the HUD to make it possible to accurately level bomb with bombers like the B-47, B-52 from 35,000 feet.

For this exact reason I did not include the CCIP mod in ODS 30AE, previously I was using it. Users flying the A-6E need some clues, since we cannot reproduce DIANE.

Edited by Menrva

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7 hours ago, Menrva said:

The mod linked a few posts above mentions that you need to disable the EffectShaderName=fltHUD.fx from each _avionics.ini file. Not an elegant solution, the best would be to fix it globally by modifying the shader itself. I haven't looked into it though. One thing's for sure; if it does not work as intended on Unlimited, one of those .fx shaders is involved.

For this exact reason I did not include the CCIP mod in ODS 30AE, previously I was using it. Users flying the A-6E need some clues, since we cannot reproduce DIANE.

Disabling the EffectShaderName=fltHUD.fx as per the instructions on each aircraft does not seem to have any affect unfortunately. Also aircraft with out a HUD and just a gunsight eg F-4E etc still have the problem even though they don't use the fltHUD.fx shader.

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10 hours ago, dtmdragon said:

Also aircraft with out a HUD and just a gunsight eg F-4E etc still have the problem even though they don't use the fltHUD.fx shader.

Anything rendered in the game uses a shader, so those gunsights surely use another .FX even though it's not directly referenced in the .ini. Currently I do not have the time to investigate this further. Maybe in the next two weeks.

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