Peugeot205 Posted November 26, 2013 Posted November 26, 2013 I have this problem at SFV with the expation pack: The carrier works fine at other terrains. Any idea? Thank you. Quote
TheWarrior Posted November 26, 2013 Posted November 26, 2013 There is a thread on this subject tilted Floating Ships buy Colmack. I don't remember if it's in the General forum or the mods forum. I couldn't find it but I know it's there. The problem is with the terrain. Quote
+76.IAP-Blackbird Posted November 26, 2013 Posted November 26, 2013 The missiles on the left are howering too, cool Quote
Wrench Posted November 26, 2013 Posted November 26, 2013 SHEILD Heilcarrier??? [Texture002]Filename=vietnamS2.TGAHasWater=2HeightMap=vietnamS2_hm.BMPHeightMapScale=25.000000Color=0.109990,0.196346,0.292984SolidObjectTexture=AlphaObjectTexture= betcha it's related to these lines. you'll find them on ALL S series tiles do a search/replace in the data ini (after backing it up!!!) use this figure: HeightMapScale=2.0000 see how that works Quote
DoctorQuest Posted November 26, 2013 Posted November 26, 2013 SHEILD Heilcarrier??? Seriously!!!!!! You don't know how disappointed I was to open the thread and see it WAS NOT about the Helicarrier. Quote
+RAVEN Posted November 26, 2013 Posted November 26, 2013 I thought that the crew had to much rum. :) Quote
Peugeot205 Posted November 26, 2013 Author Posted November 26, 2013 SHEILD Heilcarrier??? [Texture002] Filename=vietnamS2.TGA HasWater=2 HeightMap=vietnamS2_hm.BMP HeightMapScale=25.000000 Color=0.109990,0.196346,0.292984 SolidObjectTexture= AlphaObjectTexture= betcha it's related to these lines. you'll find them on ALL S series tiles do a search/replace in the data ini (after backing it up!!!) use this figure: HeightMapScale=2.0000 see how that works No effect Quote
Wrench Posted November 26, 2013 Posted November 26, 2013 comment OUT the lline for the HM.bmp on the S1 and S2 tiles. like so: //HeightMap=vietnamS2_hm.BMP iirc, they aren't used on the stock terrain Quote
+Stary Posted November 26, 2013 Posted November 26, 2013 Kevin IIRC tile-specific heightmaps aren't calculated for objects movement be it land or sea based Quote
colmack Posted November 26, 2013 Posted November 26, 2013 (edited) Damn it......... i remember that but can't remember the FIX I was having problems with DBS water I know that fix..... fixed it but cant remember what it was I'm sure it was you Kevin that handed me the fix...... here is the link to the thread http://combatace.com/topic/66170-ships-float-above-water/ Edited November 26, 2013 by colmack Quote
+eburger68 Posted November 27, 2013 Posted November 27, 2013 (edited) cangas: The fix for the water/hull problem is included in the cumulative update package: http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/ Specifically the fix is in the terrain DATA.INIs that are included in the update folder for the Mar2012 patch level. Eric Howes Edited November 27, 2013 by eburger68 Quote
Peugeot205 Posted November 27, 2013 Author Posted November 27, 2013 cangas: The fix for the water/hull problem is included in the cumulative update package: http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/ Specifically the fix is in the terrain DATA.INIs that are included in the update folder for the Mar2012 patch level. Eric Howes Thak you Eric, now all works fine!!! Quote
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