Jump to content

Recommended Posts

I have this problem at SFV with the expation pack:

 

nhpq.jpg

 

The carrier works fine at other terrains. Any idea? Thank you.

Share this post


Link to post
Share on other sites

There is a thread on this subject tilted Floating Ships buy Colmack.  I don't remember if it's in the General forum or the mods forum.  I couldn't find it but I know it's there.  The problem is with the terrain.

Share this post


Link to post
Share on other sites

SHEILD Heilcarrier???

 

 

[Texture002]
Filename=vietnamS2.TGA
HasWater=2
HeightMap=vietnamS2_hm.BMP
HeightMapScale=25.000000

Color=0.109990,0.196346,0.292984
SolidObjectTexture=
AlphaObjectTexture=

 

betcha it's related to these lines. you'll find them on ALL S series tiles

 

do a search/replace in the data ini (after backing it up!!!) use this figure:

 

HeightMapScale=2.0000

 

see how that works

Share this post


Link to post
Share on other sites

SHEILD Heilcarrier???

 

Seriously!!!!!! You don't know how disappointed I was to open the thread and see it WAS NOT about the Helicarrier. :blink:

Share this post


Link to post
Share on other sites

SHEILD Heilcarrier???

 

 

[Texture002]

Filename=vietnamS2.TGA

HasWater=2

HeightMap=vietnamS2_hm.BMP

HeightMapScale=25.000000

Color=0.109990,0.196346,0.292984

SolidObjectTexture=

AlphaObjectTexture=

 

betcha it's related to these lines. you'll find them on ALL S series tiles

 

do a search/replace in the data ini (after backing it up!!!) use this figure:

 

HeightMapScale=2.0000

 

see how that works

 

No effect

Share this post


Link to post
Share on other sites

comment OUT the lline for the HM.bmp on the S1 and S2 tiles. like so:

 

//HeightMap=vietnamS2_hm.BMP

 

 

iirc, they aren't used on the stock terrain

Share this post


Link to post
Share on other sites

Kevin IIRC tile-specific heightmaps aren't calculated for objects movement be it land or sea based

Share this post


Link to post
Share on other sites

Damn it......... i remember that but can't remember the FIX  I was having problems with DBS water I know that fix..... fixed it but cant remember what it was I'm sure it was you Kevin that handed me the fix......

 

 

 

here is the link to the thread

 

http://combatace.com/topic/66170-ships-float-above-water/

Edited by colmack

Share this post


Link to post
Share on other sites

cangas:

 

The fix for the water/hull problem is included in the cumulative update package:

 

http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/

 

Specifically the fix is in the terrain DATA.INIs that are included in the update folder for the Mar2012 patch level.

 

Eric Howes

Edited by eburger68

Share this post


Link to post
Share on other sites

cangas:

 

The fix for the water/hull problem is included in the cumulative update package:

 

http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/

 

Specifically the fix is in the terrain DATA.INIs that are included in the update folder for the Mar2012 patch level.

 

Eric Howes

Thak you Eric, now all works fine!!! 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..