Rends Posted January 21, 2014 Posted January 21, 2014 (edited) I have a repainted version of the Tower4 in the Terrain folder but the game still use the original one. Wonder why it doesn't work. Edited January 21, 2014 by Rends Quote
+Stary Posted January 21, 2014 Posted January 21, 2014 is it in proper format (ie. bmp, jgp etc), does the name match the original exactly? It should be in terrain fodler (ie. GermanyCE) not just root terrains Quote
Rends Posted January 21, 2014 Author Posted January 21, 2014 Yep, it's in the GermanyCE Folder called AIRPORT_TOWER.bmp like the original one. Quote
Wrench Posted January 21, 2014 Posted January 21, 2014 yes, with lod hex editing and texture renaming Quote
Rends Posted January 21, 2014 Author Posted January 21, 2014 Well , i don't have the lod because it's locked. The new texture should replace the old one. I don' want a seperate object just the old Tower with a new texture. Loaded the original texture file (extracted from a .cat file) repainted it and saved under the same Name. But it doesn't use the new one .It's still the old reddish onebut i want the more White/beige like the original Ramstein Tower. Quote
Wrench Posted January 21, 2014 Posted January 21, 2014 ok, having tested this on 3 different installs on the GCE terrains, I can state that Rends is correct ... for some berserk reason, the stupid game engine is NOT seeing a texture residing within the terrain folder, as has been in the past. The only way I got the 'new' texture to show was (as I stated above) using my archived lods (you all know that all the items 08 level cats are 100% compatable with SF2, right?) renamed the ini, editied the lod name within the ini, renamed the lod, renamed the bmp, did a quick and dirty flood of 25% white (concrete looking) hex edited the lod, and saved everything. Added the new clone to the _types ini, replaced the tower at Bitburg, and below is the result why in hell what has worked since Day 1 is no longer, I can only attribute to some fuck up internally in the game engine. Quote
Rends Posted January 22, 2014 Author Posted January 22, 2014 At least the master got it working. Any chance to get the files? Quote
Wrench Posted January 22, 2014 Posted January 22, 2014 you'll want to do a better job of repainting the texture, the one I have is just awful!!! After all, the flood bucket in PS really DOES flood!! Left (most) of the windows and doors!! Quote
+RAVEN Posted January 22, 2014 Posted January 22, 2014 Question. Should the reprinted (stock) .bmp/.jpg go in the core folder or a mod folder. And would that make a difference? Quote
Wrench Posted January 22, 2014 Posted January 22, 2014 into the terrain folder itself, in the mods folder. If it's in the core files, the game won't see it at all. the way things used to (and still should --), is the engine looks in the folders 1st, then if it doesn't see what's needed, 'pulls' them from the various cat files. that's why stock aircraft have no skins or decals in their folders, and an add-on terrain that uses all stock tiles can just use the cat pointer line to locate what's needed. Same goes for other terrains, referencing terrain objects (evildamncommbuildings, for example), and so forth. now the weird thing, in the last 4 WW2 terrain mods I've uploaded, the pit1.bmp is residing in the terrain folder, with no lod, and the "new" sandbag texture shows with no problems. on this one, using just the texture in 3 different mods folders (SF2E, SF2NA, SF2) sitting INSIDE the GermanyCE terrain folder, it wouldn't work just some really weird shit going on!! Quote
+RAVEN Posted January 22, 2014 Posted January 22, 2014 That tower loads a collision mesh with the same ,bmp name. Something maybe? Quote
Wrench Posted January 22, 2014 Posted January 22, 2014 checked the _col.lod. It calls for the same airport_tower.bmp how odd! Quote
Rends Posted January 22, 2014 Author Posted January 22, 2014 Maybe the tower is an isolated problem for unknown reason? I've a repainted stock Hangar texture that works fine in the Germany terrain folder. Quote
+RAVEN Posted January 22, 2014 Posted January 22, 2014 Just for refrence , I reprinted and tested in WOE 08 worked fine, I can't test SF2E (yet). Quote
+Stary Posted January 22, 2014 Posted January 22, 2014 strange, utmost strange as some of my hangars repaints work like a charm when tossed in Vietnam, heck Green Hell 3.5 uses those without problem, textures alone without lods Quote
+Brain32 Posted January 22, 2014 Posted January 22, 2014 Truth be told I'd love if all target objects had their folders like aircraft and ground objects... Quote
+Menrva Posted January 22, 2014 Posted January 22, 2014 If I remember correctly, if the stock texture is in .jpeg format and the modified one is .jpeg too, the game reads the stock one. One has to save the new texture in .bmp to make SF2 read it in place of the stock one. This applies to aircraft, pilots, ground objects, everything. Quote
Rends Posted January 22, 2014 Author Posted January 22, 2014 If I remember correctly, if the stock texture is in .jpeg format and the modified one is .jpeg too, the game reads the stock one. One has to save the new texture in .bmp to make SF2 read it in place of the stock one. This applies to aircraft, pilots, ground objects, everything. The original one is a bitmap file. Quote
+Soulfreak Posted September 12, 2014 Posted September 12, 2014 Made that experience too. I solved that problem in this way: used a SF1 lod (which is often in an Terrain mod), created a copy of that object. F.e Airport_Towe2 edited the bitmap name to a new jpg one. that works fine... Quote
+russouk2004 Posted September 14, 2014 Posted September 14, 2014 (edited) Try this lod.....in pic...works fine with the brown and lighter textures.I think its starys repaint of germanyce ? Jul 2013 patch level.. we need gepards cat tool... F**K TK lol... Edited September 13, 2014 by russouk2004 Quote
Rends Posted September 14, 2014 Author Posted September 14, 2014 Try this lod.....in pic...works fine with the brown and lighter textures.I think its starys repaint of germanyce ? The lighter texture was made by my daughter. Quote
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