+76.IAP-Blackbird Posted July 17, 2015 Author Posted July 17, 2015 It has a pair of wings, some gears, pylons and engines ..... and is damn maaaaaaaaad! Im happy as a 5 year old to have access to the max file 2 Quote
+Coupi Posted July 19, 2015 Posted July 19, 2015 (edited) Hello Blackbird, ... we are in the Area 51! Coupi. Edited July 19, 2015 by Coupi 1 Quote
+Cliff7600 Posted July 19, 2015 Posted July 19, 2015 I think I can guess what it is... (Anna told me lol) Quote
+Cliff7600 Posted July 22, 2015 Posted July 22, 2015 My guess is : "the original" Flanker max file ??? Quote
+paulopanz Posted July 23, 2015 Posted July 23, 2015 That's great Blackbird! ..... But we need most new Su-17/20 and we are waitng for them from looooong time (two weeks x ?) So please realise !!!!!!!! Paul 1 Quote
+76.IAP-Blackbird Posted July 23, 2015 Author Posted July 23, 2015 The max file is from Ed and its Marc`s, have not touched it yet, just put my parts at it. The Su-17 is next in my list to be released. Than 24,25,27,3..... ups to much info 1 Quote
Stratos Posted August 12, 2015 Posted August 12, 2015 Flogger there will be Su-22 skins for Soviet and Afghan Air forces for the Soviet-Afghan war? Quote
Stratos Posted August 13, 2015 Posted August 13, 2015 Su22 was an Export Version... Su-17 then. Quote
+76.IAP-Blackbird Posted September 23, 2015 Author Posted September 23, 2015 (edited) Thanks to our great team, our projects are running better than ever before. The Su-17M will have integrated Fueltanks, rails and all needed parts to be properly flown. Ini`s are more and more complete, the FM feels better and better and the planes recieving it`s last touches on the first skin. We have a hell of parts and stuff to map and skin, so im happy Enoc is still onboard since so many month. Thanks to Logan the model has recieved some nice final touches and his great advices and ini work! Thanks to Cliff for the great fm and ini work! Thanks to Snailman for the weaponstuff, loadouts and ini stuff Thanks to Enoc for his skinning work! Those are the members of our team, and I have to thank you all for being so patient with me! Edited September 23, 2015 by 76.IAP-Blackbird 2 Quote
+Cliff7600 Posted September 24, 2015 Posted September 24, 2015 Thanks Martin :^) If there's no 3D model, there's nothing to do. It's the most important thing to create. 1 Quote
+76.IAP-Blackbird Posted October 12, 2015 Author Posted October 12, 2015 I am currently away from home, but our team is so damn productive, we have a very nice workflow and im still crossing my fingers to not get someone burned out. Still a nice hobby and the result is breathtaking on my side. We are working on many different loadouts, new missiles, new pods, new pylons .... Later we will show some progress of the weapons and our new stuff, we plan to release specific versions, with specific loadouts. Some export versions were wired for AAM`s and some just for dumb amunitions. Hope you enjoy this little update and thanks to my team, without them, this progress wouldn`t be possible!!! What I want to reveal now, are some of Enocs skins that are currently WIP 15 Quote
+76.IAP-Blackbird Posted October 23, 2015 Author Posted October 23, 2015 You should see the sea trials... 1 Quote
Eole Posted October 24, 2015 Posted October 24, 2015 Martin just to know about the work needed to get this beauty out ( 3D modelling only) from the beginning it took you : 100 hours 200 hours More I dunno Other question what's the proportion between the modelling & the testing , debugging parts ? Thank you in advance for your answer Quote
+76.IAP-Blackbird Posted October 24, 2015 Author Posted October 24, 2015 To answer your question Eole, this plane is still WIP since over a year. The hours are countless, even the nozzle, engine parts and animation tokk me a whole weekend. The Canopy is the 4th version, so you need to count in the hours of the other 3 forerunner. The mapping needs to be counted too, I still have to change something for Enoc my skinner. The fm and whole ini work is also WIP since a long time. Dont forget the skin itself, each individual and the countless testflights. The Debugging is a very long process, even in the latest status, you change animations here, add a part there, rework the Airbrakes, redo the nozzles, smoothing parts, changing mapping. Adding pylons, rails, new ini lines and you are still not done with it. I hope I will get someday the satisfaction of a complete plane, than you will get it. We are a team of 4 guys who are working on the plane, they are priceless and they are still working on parts and ini`s countless times and hours. Im proud to have them. Quote
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