SkyStrike Posted July 1, 2014 Posted July 1, 2014 (edited) Dear All, I've been experiencing visual anomalies with the following aircraft in SF2: 1) Frtn's Rafale M: double cockpit issue even after matching the entries of the seat position and pilot position as well as using the lods intended for SF2 2) The Viper Team's Block 52+ F-16D (Polish Air Force) has a transparent nose in SF2: NA's Iceland terrain but displays normally in all other terrains 3) Stipe's Gripen F: There is a double cockpit and the radar and avionics don't function although the relevant entries are present in the .ini's. My SF2 Installation is a merged installation of SF2: Vietnam, SF2: Europe, SF2: Israel & SF:2 north Atlantic Updated with the latest patch (July 2013). Please don't get me wrong: I'm NOT trying to find fault with any of the mods mentioned above... I'm just seeking assistance as to resolve the issues I'm experiencing. Attaching screenshots below: Much appreciated. Thanks in advance Edited July 2, 2014 by SkyStrike Quote
+MigBuster Posted July 1, 2014 Posted July 1, 2014 Would say u that there must be some missing lines in the ini files considering the games you have. Transparent - could be a bad install - could be graphics related whats your system - can you post dxdiag.exe output? Quote
Loneman Posted July 1, 2014 Posted July 1, 2014 For double cockpit, edit the data.ini file search for the line "ShowFromCockpit=TRUE" and change it in "ShowFromCockpit=FALSE" For the Rafale if you want to make carrier opérations, edit the data.ini file and at the end of the first section add the line "CarrierBased=TRUE" Hope it will help you. Regards Quote
+Wrench Posted July 1, 2014 Posted July 1, 2014 double cockpit, a know issue with converted 1stGen aircraft we even have a post in our (exceedingly disused) Knowledge Base http://combatace.com/topic/58372-the-double-cockpit-issue/ the transparent nose issue looks like a decal problem --- too many on that one mesh. check the decals ini and see if there's more than 4 on that mesh. That, or more likely if you're missing a "fake pilot" add-on, like a modified nose with 'bird slicers' what avionics dll is listed in the main ini? (jas39.ini). In the avionics ini, are the HUD material statements SF2 compliant? Quote
SkyStrike Posted July 2, 2014 Author Posted July 2, 2014 Dear MiGBuster, Loneman & Wrench, Thanks for your replies and suggestions provided and I've tried them and the results are as follows: Would say u that there must be some missing lines in the ini files considering the games you have. Transparent - could be a bad install - could be graphics related whats your system - can you post dxdiag.exe output? @MiGBuster: I thought that the Block 52 Polish F-16's were exclusively meant for SF2 installations.. I too suspected a bad installation, I deleted the Block 52 Polish F-16's downloaded the files afresh, and placed the relevant folders in the relevant sections and still the transparent nose issue exists only for the two seater (F-16D) and that too, only in the Iceland terrain. However the single Seater (F-16C) has no problems whatsoever even in my previous install.. Anyway as requested I've attached a copy of my DXDiag.exe output as a text file in this post.DxDiag.txt For double cockpit, edit the data.ini file search for the line "ShowFromCockpit=TRUE" and change it in "ShowFromCockpit=FALSE" For the Rafale if you want to make carrier opérations, edit the data.ini file and at the end of the first section add the line "CarrierBased=TRUE" Hope it will help you. Regards @Loneman: I followed your suggestion by setting the "ShowFromCockpit" for the fuselage from true to false for both the Gripen F & the Rafale M and the results are more acceptable now.. thanks for the suggestion to make the Rafale M carrier based. it works properly now. Hats off to you, mate! double cockpit, a know issue with converted 1stGen aircraft we even have a post in our (exceedingly disused) Knowledge Base http://combatace.com/topic/58372-the-double-cockpit-issue/ the transparent nose issue looks like a decal problem --- too many on that one mesh. check the decals ini and see if there's more than 4 on that mesh. That, or more likely if you're missing a "fake pilot" add-on, like a modified nose with 'bird slicers' what avionics dll is listed in the main ini? (jas39.ini). In the avionics ini, are the HUD material statements SF2 compliant? @ Wrench: I downloaded The Polish F-16 pack by the Viper team from the SF2 download section. As you suggested I Checked the decals.ini for each of the skins of the Polish F-16D all of them do not exceed 4. I checked the relevant data.ini file and there's no reference to any fake pilot add-on and bird slicers... The avionics dll listed in JAS39F.ini is Avionics70.dll. I guess the HUD statements in the avionics.ini are SF2 compliant 'coz I downloaded it from the SF2 section... Am I missing anything else.. Once again Please note that I'm not trying to find fault & these aren't complaints. Thanks Quote
KJakker Posted July 2, 2014 Posted July 2, 2014 The avionics dll listed in JAS39F.ini is Avionics70.dll. I guess the HUD statements in the avionics.ini are SF2 compliant 'coz I downloaded it from the SF2 section... Am I missing anything else.. The JAS39F.ini file points to "AvionicsDataFilename=JAS39E_AVIONICS.ini" but the actual file name in the JAS39F folder is "JAS39F_AVIONICS.ini". You need to change the "E" to an "F" in the "AvionicsDataFilename=" entry in the JAS39F.ini file. Quote
SkyStrike Posted July 2, 2014 Author Posted July 2, 2014 (edited) The JAS39F.ini file points to "AvionicsDataFilename=JAS39E_AVIONICS.ini" but the actual file name in the JAS39F folder is "JAS39F_AVIONICS.ini". You need to change the "E" to an "F" in the "AvionicsDataFilename=" entry in the JAS39F.ini file. Thanks, KJakker... After following your suggestions the Gripen F now has functional avionics Thanks to all who have posted in this topic.. with your help, the double cockpits in the Rafale M & the Gripen F are no longer an issue... The Gripen F now has functional avionics... Only the the issue with the Polish F-16D Block 52+ remains.. any help would be greatly appreciated.. No hurries though... Thanks Edited July 2, 2014 by SkyStrike Quote
+RAVEN Posted July 2, 2014 Posted July 2, 2014 Just as a test. Try Xing out the Decals.ini (XXDecals.ini) run the game and see if the Transparent nose still shows up? Then you'll know for sure if its a decal problem. Quote
SkyStrike Posted July 2, 2014 Author Posted July 2, 2014 (edited) Just as a test. Try Xing out the Decals.ini (XXDecals.ini) run the game and see if the Transparent nose still shows up? Then you'll know for sure if its a decal problem. Hi Raven... I tried what you suggested by deleting the decals .ini for all the Polish F-16D's skin... no change the nose still remains transparent... Edited July 2, 2014 by SkyStrike Quote
+Fubar512 Posted July 2, 2014 Posted July 2, 2014 Hi Raven... I tried what you suggested by deleting the decals .ini for all the Polish F-16D's skin... no change the nose still remains transparent... If that's the case, then the issue is due to the SF2NA default IcelandNA terrain being LOD-based, as opposed to earlier Thirdwire and third-party terrain sets, which are TOD-based. Nothing you can do about that, as it would then be a 3D model issue. Quote
+russouk2004 Posted July 2, 2014 Posted July 2, 2014 (edited) Block D shows ok for me in NA ...suggest you redownload the model.. 1st pic sfe2 using NA terrain,other pics actually in SF2NA Edited July 2, 2014 by russouk2004 Quote
SkyStrike Posted July 3, 2014 Author Posted July 3, 2014 (edited) Hi Russouk2004, Already tried re-downloading and the same result... However I tried tweaking the GFX settings and It appeared normal... Screenshot attached... Thank you all very much who contributed in this thread, and helping me solve the issues... :) Edited July 3, 2014 by SkyStrike Quote
+russouk2004 Posted July 4, 2014 Posted July 4, 2014 Glad u sorted it...its usually summat simple. Quote
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