+acesfakia Posted September 26, 2014 Posted September 26, 2014 (edited) When whiteboy finish ...... the nice....Suffren Frigate ......(Excelent work ) i think is time to make some more model's I see many member's ...NEW and OLD......to learn the 3d max ....... So i had some 3-4 hour's free today and start the ...Tourville..class.... (A big thank's to all member's in combatace...for all the FREE and hard work) Edited September 26, 2014 by acesfakia 10 Quote
+whiteknight06604 Posted September 26, 2014 Posted September 26, 2014 looks like a great start.Thank you for starting this. Quote
+acesfakia Posted September 30, 2014 Author Posted September 30, 2014 (edited) ...ok ...today i finish the boat .....and now is time...for map......model.....when i will have some free time... I notice a problem ...in the French Hellicopter carrier ...MISTRAL......I CAN"T land on ..it....? !!!!!!!!. if i put the data nini ...from the american ...helli Carrier...Tarawa..will be the ...same ..??? ...we need also the hellicopter's ...for those nice ship's... Edited September 30, 2014 by acesfakia 1 Quote
+russouk2004 Posted October 1, 2014 Posted October 1, 2014 is the deck landable in the data.inis? Quote
+acesfakia Posted October 1, 2014 Author Posted October 1, 2014 ok i find out what happen on mistral..... so i have the pic's.....and change the data ini .......like in th pic's... Quote
+acesfakia Posted October 8, 2014 Author Posted October 8, 2014 I trying to make spiner in the radar...but it turns ...in z axis and not in x axis......any help Quote
logan4 Posted October 8, 2014 Posted October 8, 2014 (edited) Actually that seems turning around Y axis based on drawing's blue line. Not sure how your model is set up but if pivot is oriented to world, meaning X axis points toward right wingtip, Y axis pointing toward nose and Z axis point upward then correct setting would be. RotationAxis=Z-Axis Also not sure if the "PropRotationdirection=Y-Axis" overrides your previous rotation entry. I would only leave the first and delete the 2nd. works perfect on engine fans. Edit: fix wording mistakes Edited October 8, 2014 by logan4 Quote
+Wrench Posted October 8, 2014 Posted October 8, 2014 if that's TK's Hawkeye, it's not going to move. There's no animiations for it in the LOD. Believe me, when I did the 'update' skin and ini pack for it a couple of years ago, I tried it too. Hell, we're lucky the wings fold! (of course, it needed that for the carrier parking) 1 Quote
+russouk2004 Posted October 8, 2014 Posted October 8, 2014 (edited) it needs nodes to work for the fake props ,which it needs any axis wont work...tried it... Result...it rotates everytime around the Y axis only... i dont know if adding something via fake pilot will help...only way I see is new model.. remove component[xxx]=Radar add this to fuselage SystemName[004]=RadarDish then in engines [RadarDish]SystemType=PROP_ENGINEInputName=THROTTLE_CONTROLEngineID=5SLPowerDry=0.50ThrottleRate=0.5SpinnerNodeName=radarPropRotationDirection=1StaticPropNodeName=radarSlowPropNodeName=radarFastPropNodeName=radarSlowPropRPM=5FastPropRPM=5MaxPropRPM=5IdlePropRPM=5RotationAxis=Z-AxisReversePropOrientation=FALSEConstantSpeed=TRUENumBlades=1 Edited October 8, 2014 by russouk2004 1 Quote
logan4 Posted October 8, 2014 Posted October 8, 2014 Is it possible that the radar dish is a separate mesh in itself? Also they no need animation in lod. I use engine fans without any animation for them in max, only fake propengine entry in data.ini. Quote
+russouk2004 Posted October 8, 2014 Posted October 8, 2014 SpinnerNodeName=radar <mesh name of dish using the meshname still has same effect rotates thru y axis no matter what 1 Quote
+acesfakia Posted October 11, 2014 Author Posted October 11, 2014 Thank a lot for everyone ...for the answer. Yes is from TW Hawkey. Quote
+KnightWolf45 Posted October 11, 2014 Posted October 11, 2014 there no fix whitout getting the max file its like a rotor on a Helo you to ajust the Y pivot axis so that rotates like you want too i had that problem whit the fennec helo long time ago. Quote
+76.IAP-Blackbird Posted October 11, 2014 Posted October 11, 2014 Seems its working .. now you need to select a different axle Quote
+Veltro2k Posted October 11, 2014 Posted October 11, 2014 this if from my E-767 you would have to change the mesh names [RADOME]SystemType=PROP_ENGINEInputName=THROTTLE_CONTROLEngineID=9SLPowerDry=1.0SpinnerNodeName=RADSPINNERStaticPropNodeName=SlowPropNodeName=FastPropNodeName=SlowPropRPM=10FastPropRPM=10MaxPropRPM=10IdlePropRPM=10BSFC=0.00298ExhaustEmitterName=ExhaustPosition=FireSuppression=TRUEMinExtentPosition=-5.31, 2.17,-0.22MaxExtentPosition=-4.05, 6.45, 1.19ConstantSpeed=FALSERotationAxis=y-Axis 1 Quote
+acesfakia Posted October 11, 2014 Author Posted October 11, 2014 Thank you veltro2k.......the problem is i don't know the mesh name..... is TW model ....for SF2 game......E-2 I found the name Radar .....so it''''''turns up down ...and not on the side.....like whrench ...say ....above..... ...thank you also. p.s. nice boeing.....model....will be nice to have a straight....radar .....for the Turkish Air Force........!!!! Quote
+Fubar512 Posted October 11, 2014 Posted October 11, 2014 Changing mesh names won't accomplish anything if the "spinner" isn't defined as a separate mesh, which it's not on that model. I tried this back in April and May of 2012, so don't waste your time. Quote
+acesfakia Posted October 12, 2014 Author Posted October 12, 2014 ......I have make time ago ...the radar for straight ...MESA...radar... Quote
+acesfakia Posted October 16, 2014 Author Posted October 16, 2014 ok....i make that radar ...some time ..ago ...experiment...if someone need it...and use it,.... I was trying to use it as pilot.......but i can not make it turn...!!!Maybe was need ..render...???...anyway.. Today had some free time....so... The Tourville is ready.....data ini ...decal's ....and ...UVmap....make it 90%.....some detail's .....only and make the test's.....for the game... 1 Quote
+acesfakia Posted October 29, 2014 Author Posted October 29, 2014 .........ok I have a prolem in the Flight deck..... I put the data ini ...etc.....cordinates.....etc....all ok ......!!! You can Lounch.....but you can not ...Land.....! So ....the question...... ..the flight deck must be a diferend lod.....?? and if yes.....how is look like.......empty.....same the lod file from the ship....??? For the tourville ...i mean..! .....whrong photo.....above... Quote
+Fubar512 Posted October 29, 2014 Posted October 29, 2014 All ships that have a usable flight deck should have a separate flight deck LOD file stated in its data file. Sometimes you can cheat by using that statement alone (with no physical lod). 2 Quote
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