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Posted

.well ...if somebody is interesting about ,,,this cind...of work i will finish it.....!

Until now i see    6-7 people....to make "like"...so i will ...do it for them.....

Also ravenclaw_007

makes a Great...work...for 375mm......and Penguin for the Combattante....ship's .....!!!!!!

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  • Like 4
Posted (edited)

WhiteBoySamurai makes a Great work in my J D Arc........for the record....!!!

Soon will be here.

Also the A69 class...to escort...her.......will be usefull. Also a Burak class for Turkey Navy ..for the Great Anatolia Terrain...!!!

Remake          the 100mm Gun... , the 375mm  , new tracking radar,New Exocet box ,Tender,etc....

Ace

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Edited by acesfakia
  • Like 5
Posted (edited)

Ok I need some Help.....in the LST......!!

One friend here ask me to make ...HelliPad....for him....on the Lst....!It was my plan ...to make all the version's.

Just i must to finish ,1st some French Warship's ,so we can make a Mod with mission's...etc..,.for some other friend's here..

Is easy to make the Deck......and is working...for launch....take off...but landing..??  I know the Limit's about Hellis....etc...!

----------------------

I want to make a helli landing ...in  40 Degrees.....and Grap-stap with wires....!

You think is possible...??                                      I try the Uh-34,U-1,Lynx,  but can not land....always crash.....!!

-----------------------

I remember that somebody Here make a mission...to land on a Carrier...and fix the errors/calculate......!!  ??

Maybe need something like that ?? or something else.......?? Like to Land only in 90 degrees...??

Ace

p.s Thank you in advance

      I incude a test file of the Lst with HellisPad

 

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Edited by acesfakia
Posted

I have taken a look at the LST MK1 HellisDeck and it has two issues. It is lacking a collision mesh and it does not have a flight deck collision mesh. It needs the first in order to be sold to other objects and it needs to second for the aircraft to land on a ship. Without it any landing attempt will be a crash.     

Posted

..ok ..I know...that......That's why is  a quick test model..

But usally is working just fine if you land in        0.00.0.98,5.64   cordinates as a Carrier = That is mean   side-Lengh- Height.

We need a side  Land.....!

I try it also with lod....deck. but is the same....

Ok i will make a separate Lod for Deck collision mesh, but i think still is something else.

I try a side cordinates to a CVA 68.....to land....but is the same...so...

Tank you keep in touch....

Ace

Posted

I asume that taking off  40 degree  left/right it is not problem for player but for AI.

On Austin class i was launchin wingman 'backward' but after take off his helo was damaged (don't know why) and he escape from helo leaving helo hoovering somewhere over the ocean.

Is it possible to land without arresting cable/hook? because as before on Austinclass LPD I've added cables and am landing without problem with helo. As far as I remeber after removing cables i was crashing or stucking  and skiding strangly on deck.

 

So for landing i think this entrys are important:

LandDeckAngle= ?
LandingAimPoint=X / -X and  Y / -Y

 

And properly set arresting cables on it ?

Posted (edited)

Yes in did. Are important.  

The only solution i think.......is the    90 degrees.....only landing/Side...on this cind of ship's/cargo.....etc...! It is work.....somehow....

I think the calculate...system...in the game....is important....to change all the time.....untill land.....!

I don't remember ..the moder here his name ...that make ...a...corect ....same mission....for landing in a CVA

And it is NOT possible to land without arresting cable/hook.....in so small place.....!! I try it...need a lot of Arr Hook -Practice...and FUEL!!!

So i don't think will be ...usefull for a gamer when  are coming back from a mission....with...no fuel....left..

This also can be usefull to land in the hospital ship from the side....or in a cargo ship...(or....in a sub...???)

Ace

p.s thank you all for your time..

Edited by acesfakia
Posted

How about a TCD Foudre ship....is in a 3 diferent Landing deck's....

And diferent Height's....!

Is possible to make 3 deck's?    or 1 deck with 3 diferent Height's and cordinates....in 1 Lod file?

How is making a Deck Lod file ? How is working....?  it will be possible to make 1 Lod file with 3 diferent Height's and cordinates ?

Thank you

  • 3 weeks later...
Posted (edited)

How about a TCD Foudre ship....is in a 3 diferent Landing deck's....

And diferent Height's....!

Is possible to make 3 deck's?    or 1 deck with 3 diferent Height's and cordinates....in 1 Lod file?

How is making a Deck Lod file ? How is working....?  it will be possible to make 1 Lod file with 3 diferent Height's and cordinates ?

Thank you

....i have forget the   Foudre pic......sorry....I will up Load ...it...

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Edited by acesfakia
  • Like 3
Posted (edited)

looking at the hull smooth modifier is your firend... otherwise, nice :ok:

Thank you ,......very much   Stary

Please some more explaine...please......

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Edited by acesfakia
  • Like 3
Posted (edited)

some vertices may need welding too...smooth modifier,and polygon ID`s in groups then smooth each group,to sort diferent areas....

send max file if u are stuck

Edited by russouk2004
  • Like 1
Posted

ok.....I think look Muts Better,,,,,!!!!!!!!

Thank you very much all..!!!!!!!

......tonight i will make some work to finish ...the BSM  , PR type ,and maybe Monge.

After will ....come the A-69.....Foudre etc...

  • Like 1
  • 3 weeks later...
Posted (edited)

Please make a test......

Is the S-148 class   in Greek Navy Service....with Exocet And Harpoon missiles......int he same class.....

and the S-143....Albatros.....for German Navy....

....

I was make this Model's long time ago...for the Anatolia terrain....and make a lod now to see the work....

If look ok ..........I will finish it ......and make the combatiblle II   IIII IIB     class...for SF   

Votsis Class.zip

S-143 Class ALBATROS.zip

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Edited by acesfakia
Posted

It's a good start. Just some advice:

 

1) Condense your materials. Right now, it looks like this--

36 Materials:
 (  1) Material #349:
       S-148 Class.bmp
 (  2) Material #357:
       S-148 Class.bmp
 (  3) Material #361:
       S-148 Class.bmp
 (  4) Material #383:
       LifeRaftBarel.bmp
 (  5) Material #364:
       S-148 Class.bmp
 (  6) Material #384:
       Exocet.bmp
 (  7) Material #385:
       Exocet.bmp
 (  8) Material #389:
       OtoMelara.bmp
 (  9) Material #390:
       OtoMelara.bmp
 ( 10) Material #388:
       OtoMelara.bmp
 ( 11) Material #386:
       Bofors.bmp
 ( 12) Material #387:
       Bofors.bmp
 ( 13) Material #365:
       S-148 Class.bmp
 ( 14) Material #341:
       S-148 Class.bmp
 ( 15) Material #358:
       S-148 Class.bmp
 ( 16) Material #360:
       S-148 Class.bmp
 ( 17) Material #352:
       S-148 Class.bmp
 ( 18) Material #359:
       S-148 Class.bmp
 ( 19) Material #351:
       S-148 Class.bmp
 ( 20) Material #382:
       Flag.bmp
 ( 21) Material #353:
       S-148 Class.bmp
 ( 22) Material #325:
       S-148 Class.bmp
 ( 23) Material #337:
       S-148 Class.bmp
 ( 24) Material #327:
       S-148 Class.bmp
 ( 25) Material #355:
       S-148 Class.bmp
 ( 26) Material #354:
       S-148 Class.bmp
 ( 27) Material #333:
       S-148 Class.bmp
 ( 28) Material #334:
       S-148 Class.bmp
 ( 29) Material #366:
       S-148 Class.bmp
 ( 30) Material #328:
       S-148 Class.bmp
 ( 31) Material #322:
       S-148 Class.bmp
 ( 32) Material #367:
       S-148 Class.bmp
 ( 33) Material #356:
       S-148 Class.bmp
 ( 34) Material #335:
       S-148 Class.bmp
 ( 35) Material #368:
       S-148 Class.bmp
 ( 36) Material #381:
       S-148 Class.bmp

For this model, you have 6 different textures. So there should be only 6 materials. You should not have duplicates of the same one over and over. I recommend that you delete them all and keep just the 6 you need.

 

2) You have two different models of the same 76mm gun, with two different uvw patterns and different textures. Pick one, texture it well, and then use it for every ship that has the same gun. It will save you a lot of work.

 

3) Don't show the uvw lines when you are making the texture. Don't just fill in between them. Paint over them completely.

 

4) You don't need the .SHD file. That was only for an older version of the game. For the ini file, just use this:

 

[shadow]
CastShadow=TRUE
ShadowCastDist=500
MaxVisibleDistance=1500
 
5) For the Exocet and Harpoon launchers, you have the "ASMdummy" line in the data file, but you don't have them in the model, so your missiles won't work correctly. Inside each launcher, you need to create an object with the correct name ("ASMdummy01" and "ASMdummy02"). The object can be anything simple. I use an invisible 1mm x 1mm square. This becomes the pivot point for the weapon so it can aim and launch properly.
 
6) Try to use the proper and consistent class names. It's much easier for other modders this way.
"S-143 Class ALBATROS" ->  "Type 143 Albatros class fast attack craft"
"Votsis class Exocet" ->  "Type 148 Tiger class fast attack craft (Exocet)"
"Votsis class_data" ->  "Type 148 Tiger class fast attack craft (Harpoon)"
 
Good luck!

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