+eburger68 Posted October 26, 2014 Posted October 26, 2014 View File SF2NA: Black Sea Crisis (Part 1 of 4) "Black Sea Crisis" forStrike Fighters 2 North Atlantic September 1994. Conspiring with senior elements of the military, a coalition of hard line Russian nationalists and former communists in the State Duma deposes President Yeltsin, who makes a dramatic escape from Russia in the middle of the night aboard a hastily commandeered Aeroflot airliner. Declaring the December 1991 dissolution of the Soviet Union to be an illegal act of high treason, the new powers in the Kremlin announce their intention to bring "renegade" former Soviet republics back into Moscow's orbit. Within days Russian tank divisions are massing on the Ukraine's eastern border. Alarmed at the rapidly mounting threat to their newly independent country, Ukraine's leaders turn to NATO and the United States for assistance. The United States responds by sailing the Eisenhower carrier group through the Turkish Straits and into the Black Sea, while simultaneously deploying several USAF bomber squadrons to Incirlik Air Base in Turkey. As tensions continue to rise, a Marine Amphibious Group is also dispatched to Sevastopol with its complement of battle-ready U.S. Marines. Despite the show-of-force by Washington, the revanchist hardliners in Moscow press on with the build up of military forces on the Ukrainian border, all the while demanding that U.S. military units withdraw immediately from the Black Sea area. Ignoring pleas for talks to resolve the crisis, Russian tanks cross the border in the early morning hours of September 29 as part of a full scale invasion of the Ukraine. ~~~~~~~~~~~~~~~~~~~~Minimum Requirements~~~~~~~~~~~~~~~~~~~~ To install and play this mod, you must have the following games as part of a merged install: SF2 VERSION: Strike Fighters 2 North Atlantic Strike Fighters 2 Europe PATCH LEVEL: Mar2012 or higher ~~~~~~~~~~~~Installation~~~~~~~~~~~~ This mod requires "Strike Fighters 2 North Atlantic" (SF2NA) as well as "Strike Fighters 2: Europe" (SF2E) in a merged install. Before installing this mod package, please ensure the installation of "Strike Fighters 2 North Atlantic" and "Strike Fighters 2: Europe" that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire: http://thirdwire.com/downloads.htm The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. -----------------------------------* STEP 1: PREPARE THE MOD FOLDER *----------------------------------- This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as "NATO Fighters 5," "Operation Desert Storm," or the SF2V Expansion Pack. - Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to StrikeFighters2_BlackSeaCrisis.exe (or whatever unique name you prefer). - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Black Sea Crisis" mod install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Black Sea Crisis" mod files to your Mod Folder. - Open your Mod Folder and delete the \Objects sub-directory (including everything in it). Now you're ready to install the "Black Sea Crisis" mod proper. -------------------------------------------------* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *------------------------------------------------- This is the easiest step. - Unpack the four "Black Sea Crisis" archive packages you downloaded to a temporary location on your hard drive. - Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install. You should drag what's INSIDE the "To_Mod_Folder" directory.) If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories. ----------------------------* STEP 3: EDIT OPTIONS.INI *---------------------------- This last step involves a bit of text editing, so please pay attention. Open the Options.INI in your Mod Folder. Locate the "Single Mission" section. At minimum you should change the EndYear= statement to 2000 or higher. I recommend setting the StartYear= and EndYear= as follows: StartYear=1992EndYear=2020 Finally, a little further down you should find the "Campaign" section. Replace it with the following: [Campaign]CampaignName=1994-0929 Black Sea Crisis (Full)PlayerService=USNPlayerUnit=VF-142 GhostridersAircraftType=F-14B_87Difficulty=NORMALLength=NORMALAircraftSupply=NORMALWeaponSupply=LIMITEDLoadCampaign=FALSECampaignSavename=DefaultCampaignSave Save your changes and close the Options.INI file. * * * * * THAT'S IT. The "Black Sea Crisis" mod should now be installed on your PC and ready to play. If you start the mod and it crashes or you don't see any new aircraft or campaigns, then you didn't install the mod properly (and that's exactly what I'm going to tell you if you post to the CombatAce forums and ask me if I have "any ideas?" as to what the problem is). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~A Note on the Included Campaigns~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod includes five different versions of the same underlying campaign: - 1994-0929 Black Sea Crisis The basic Blue campaign. Blue-side forces include the Ukrainian Air Force, the Eisenhower carrier battle group and its air wing, the Nassau Amphibious Group with its complement of AV-8Bs, and USAF bombers at Incirlik Air Base in Turkey (which are not player-flyable). - 1994-0929 Black Sea Crisis (Full) A variant of the basic Blue campaign. Blue-side forces include the Ukrainian Air Force, the Eisenhower Carrier Battle Group and its air wing, the Nassau Amphibious Group with its complement of AV-8Bs, USAF fighters and attack aircraft deployed to Ukrainian air bases, and USAF bombers at Incirlik Air Base in Turkey (these last not being player-flyable). - 1994-0929 Black Sea Crisis (Red) A Red variant of the "Full" 1994 campaign discussed just above. In this variant the player flies for the Russian Air Force. - 1996-0929 Black Sea Crisis Another Blue-side variant of the "Full" campaign above, but set in 1996. The Eisenhower's carrier air wing now includes F/A-18Cs in lieu of the A-6Es and A-7Es of the 1994 campaign. The Nassau's AV-8Bs are an upgraded version. - 1996-0929 Black Sea Crisis (Red) A Red variant of the 1996 campaign described above. Russian forces are essentially the same, but some fighters now use AA-12s in lieu of AA-10s. ** Conventional SF2 Campaign Variants ** The game engine for SF2NA brought many welcome new features to the world of Strike Fighters 2. As useful as those new features are, the SF2NA campaign engine (i.e., the engine that allows for "naval campaigns" with battle groups and cruise missile strikes) was clearly designed specifically for the SF2NA Iceland/North Atlantic campaign, as it attempts to turn every campaign into North Atlantic, Part II. Once battle groups are "discovered" by the opposing side, the campaign engine will throw everything at that battle group, mission after mission, until all the ships are sunk or the attacking side runs out of aircraft capable of performing strike missions. This can become a bit wearisome, and it is extremely difficult to prevent those battle groups from being "discovered" and attacked. In the standard SF2NA-style campaigns listed above, this usually happens around the fifth mission of the campaign. To give players an alternative to the standard "North Atlantic" duel-to-death naval campaign, I have included standard SF2-style campaigns that put the campaigns' focus squarely on the battle for the Ukraine. The carrier battle groups will no longer be attacked. (One can imagine a scenario in which the Kremlin -- based on a combination of military and political reasons -- elects not to directly attack American carrier groups while still engaging U.S. aircraft flying in defense of Ukraine.) The upside to these "conventional" campaigns is that the campaign engine no longer gets stuck in the same cycle of hurling strike aircraft at the battle groups over and over. The downside is that carrier battle groups no longer move together. The carrier moves, but the escort ships are static terrain elements. Also, the big bombers on both sides tend to make less frequent appearances from their off-map air bases. How to Use the Conventional Campaigns: If you wish to try the conventional campaigns, you will have to install them from \Optional\CampaignsAlt (found in the directory where you unpacked the "Black Sea Crisis" downloads). 1. Drag the \Campaigns folder to the Mods folder where you installed the "Black Sea Crisis" mod, allowing Windows to overwrite files as prompted. 2. Drag the \Terrains folder to the "Black Sea Crisis" Mods folder as well, again allowing Windows to overwrite files as prompted. When you re-start the game, the listed campaigns will play as conventional, SF2-style campaigns. Please note that in the above install process you are effectively converting the Black Sea terrain into a conventional SF2 terrain. While the terrain is coverted into a conventional, non-naval terrain, naval aircraft in Single Missions will fly from land bases, not carriers. To convert the terrain back into an SF2NA-style "naval" terrain, copy these files from \Terrains\BlackSea2 (in the directory where you unpacked the "Black Sea Crisis" download files) to the \Terrains\BlackSea2 directory in your Mods folder: BlackSea2.INI BlackSea2_TARGETS.INI BlackSea2_WATER.bmp That's right -- those are the only files that need to be restored. I would recommend restoring the original SF2NA-style campaigns at the same time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~A Note on Anti-Ship Missiles~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships. So, for many anti-ship missiles you will now find two versions: 1) "Standard" guided version These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.). 2) ASM/cruise missile version These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names: - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM). - Soviet/WP missiles follow the naming convention used by ThirdWire's Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt). At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~A Note on Laser-Guided Bombs (LGBs)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target. To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided." By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version. You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example: LGB version: GBU-12D/B Paveway II LGB AI version: GBU-12D/B Paveway II (AI) While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons. ~~~~~~~Updates~~~~~~~ This mod was released in October 2014. In September 2015 it was updated with the following additions, fixes, and changes: New Aircraft:- AH-1W Cobra- AH-64A Apache- Ka-27 Helix- Mi-24P Hind-F- P-3C Orion- Su-27M Flanker-E New Skins:- AV-8Bplus new skins- C-5A new skins- C-17 new skins- C-141B new skins- HC-130P new skins- S-3B new skins Other Updates:- minor fixes & tweaks to most other aircraft- minor updates to terrain- addition of new aircraft to campaigns- other minor updates to campaigns- addition of around 200 new weapons & guns ~~~~~~~Credits~~~~~~~ This mod package incorporates a large number of items from the following modders: Aircraft-----------------------------------------------------------------------HomeFries ........................... A-6 Superpack for SF2Wrench .............................. A-7 low-viz skinSpectre8750 ......................... A-10A (new model) & cockpityakarov79 .......................... AH-1J_80EricJ ............................... AH-1J camo skinDels ................................ AH-64Bobrock & Brain32 ................... AV-8B-da & AV-8BplusWrench .............................. AV-8B updates331KillerBee & USAFMTL .............. AV-8Bplus skinsCrusader ............................ Harrier Avionics ModDels ................................ B-52GDave (USAFMTL) & team ............... B-52G upgradesUSAFMTL, JSF_Aggie, Dels & wpnssgt... B-52HDels & the Bone Team ................ B-1BKesselbrut .......................... B-52 cockpitVeltro2k ............................ C-5A, C-17, & C-141BWrench .............................. C-5A, C-17, & C-141B updatesDaddyairplanes ...................... C-5A, C-17, & C-141B skinsDels ................................ C-130E, C-130H, EC-130HDaddyairplanes ...................... C-130E/H upgrades & new skinsThe Mirage Factory .................. E-3AUSAFMTL ............................. E-3A AEW UpdateDaddyairplanes ...................... E-3A skins & SF2 updatesHomeFries ........................... EA-6 SuperPack for SF2The Mirage Factory .................. E-8C J-StarsFastcargo ........................... F-111F & EF-111Aliamp51 ............................. Re-textured F-111A cockpitslick_cowboy ........................ F-111E/F new skinsDels ................................ F-117AThe Mirage Factory .................. F-14A & F-14BSpectre8750, Caesar, SupGen, ....... F-14 Superpack & CrusaderFastCargo & team .................... F-15C & F-15EThe Mirage Factory, ................. F-16A_Blk10 & F-16A_Blk15Viper Crew .......................... F-16C_B25, F-16C_B30, F-16C_B40, F-16C_B42, F-16C_B50, & F-16C_B52The Mirage Factory / ModMafia ....... F/A-18A & F/A-18CWildcat, column5, SidDogg, & BPAo ... F/A-18 skinsVeltro2K ............................ Il-76, Il-78, & A-50WhiteboySamurai ..................... Ka-27Marcfighters......................... KC-10Daddyairplanes ...................... KC-10 new skinsPappychksix & 331KillerBee .......... KC-130FBpao ................................ KC-135E & KC-135R tankersMarcfighters & Kreelin. ............. Mi-8 HipYEYEYE .............................. Mi-24Pemresukhoi .......................... Mi-24P skinsArmourDave & Sal .................... Su-17 cockpit (used for Floggers)Paladrian ........................... MiG-21 cockpitsAtariBaby ........................... MiG-21 Complete Pack for SF2The Mirage Factory .................. MiG-29A FulcrumRussouk2004 ......................... MiG-29A updated modelRussouk2004 ......................... MiG-29C FulcrumJv44kt, Erwin_Hans, & Lindr2 ........ MiG-31Florian ............................. P-3C betaFoxMonter ........................... S-3BWrench .............................. S-3B updatesslick cowboy ........................ S-3B skinsFlorian ............................. SH-3D Sea KingVeltro2k & Lindr2 ................... Su-24M, Su-24MP, Su-24MRMikeymead ........................... repainted/updated Su-24 cockpitNATO Fighters 4+ team ............... Su-25Florian, Baffmeister, & Paulopanz ... Su-25 (updated model & skins)Marcfighter, Erwin Hans ............. Su-27SayWhat!, Massimo, Erwin Hans, ...... Su-27 skins & DiogoMarcfighter, Erwin Hans, ............ Su-33 (Su-27 w/ canards) Bpao, & Jv44KTtarru & Drdoyo ...................... Su-33 skinsOrsin & Lindr2 ...................... Su-27 & Su-33 flight modelsYEYEYE .............................. Flanker cockpitsPaulopanz & Spillone104 ............. Tu-16 Badger CollectionVeltro2K ............................ Tu-95KD, Tu-95MSSnailman ............................ Yak-38 Vertical PackKomrad .............................. New Yak-38 skinsGabilon, Oliver, & Bpao ............. Yak-41MSnailman ............................ SF2NA Vertical Pack Ground Objects-----------------------------------------------------------------------Kesselbrut .......................... CommTrailer, HQTrailerPasko ............................... D-20, 155mm Howitzer, M-59, EW_Radarrebel ryder ......................... BMP-1, BRDM-2, BRDM-3, & M-109BANIDOS TEAM ........................ BTR-60Razvan Stanciu & EricJ .............. BTR-80Gepard .............................. T-64sBPAo, Fubar512, 331KillerBee ........ T-80BVGerald14 & Kesselbrut ............... M3A1 Bradley & M6 LinebackerPasko & Kesselbrut .................. M60A3, M60A1AOSKesselbrut .......................... M1 Abrams, LVTP-7, 105mm Howitzer, ZiL-157 trucksSUICIDAL & TORNO .................... HumveesSpectre8750 ......................... Ural-375 trucks, GAZ-66 trucks, & GAZ-66_ZPU23bigal1 .............................. M270MLRBANIDOS Team ........................ M167 VADSGerald14 ............................ "Russian Defence/ZSU-23-4 Pack"SUICIDAL ............................ New Destroyed Tank LODsMonty CZ............................. Stinger siteYEYEYE .............................. PAC-2 systemPasko ............................... Hawk launcher/radars, Chaparral, SA-7Fubar512 & Wrench ................... Hawk INI tweaksGabilon ............................. 2S6, Tor-M1, & SA-13Abhi ................................ AN/TQ-1 Avenger, Pantsir-S1Pasko ............................... SA-3 launchers, Flatface, SidenetFastCargo ........................... SA-5 & SquarePairKesselbrut, BPAo & Sundowner .........SA-9Monty CZ............................. SA-10 & Flaplid, Stinger siteFubar512 ............................ SA-10 INI tweaksEricJ ............................... SA-11 & SA-17YEYEYE .............................. TubeArmCrusader ............................ Soviet MANPADs for SF2Stary ............................... Soviet MANPADS (new models)Fubar512 & MiGBuster ................ Carrier Deck Illumination packageWhiteBoySamurai ..................... Bainbridge & Leahy class shipsWhiteBoySamurai ..................... Ticonderoga & Arleigh Burke class shipsWhiteBoySamurai ..................... Kidd Class DDGWhiteBoySamurai ..................... Kirov, Sovremenny, & Nanuchka missle boatsCocas ............................... Trawler & Soviet TrawlerRaven ............................... Trawler skinsKesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy TugKesselbrut .......................... Kilo Class submerged (November)AleDucat ............................ Kilo Class Sub (ARA Salta)JSF_Aggie ........................... ThirdWire LHA upgradeFlorian ............................. USN AOE TransportJulhelm ............................. USN Tanker & Kresta IIOrsin ............................... Udaloy & Slava classesWhiteBoySamurai ..................... Udaloy & Slava Upgrade Packages Other-----------------------------------------------------------------------Pfunk ............................... Black Sea 2 terrainStary ............................... seasonal terrain tiles (Baltic terrain)cellinsky, Insky/Orsin, & PanamaRed Environment modsOldDiego, Pappy, Wrench, Pasko, ..... Pilots Florian/AmokFloo, & PureBlueStary ............................... new gun tracersSpillone104 ......................... custom engine soundsSpectre8750 ......................... Fake Afterburner NodeStary ............................... Ejection mod If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP. The works of art used for the campaign end screens -- "The Black Sea" (1881), "Russian Black Sea Fleet on a Parade Review" (1849), and "Pushkin on the Coast Black Sea" (1887) -- are all by the 19th century Russian maritime artist Ivan Aivazovsky. You can see more of Aivazovsky's works online at Wikiart: http://www.wikiart.org/en/ivan-aivazovsky --------------------------Eric Howeseburger6825 October 201422 September 2015 Submitter eburger68 Submitted 10/26/2014 Category User Made Campaigns 7 Quote
+ordway Posted October 26, 2014 Posted October 26, 2014 Great Job, Thanks! Now WHERE did you get the idea for this campaign :) Quote
Emp_Palpatine Posted October 27, 2014 Posted October 27, 2014 That's Fighters Anthology all over again! And with the BEST CAMPAIGN EVER! Great, thanks a lot! September 1994. Conspiring with senior elements of the military, a coalition of hard line Russian nationalists and former communists in the State Duma deposes President Yeltsin, who makes a dramatic escape from Russia in the middle of the night aboard a hastily commandeered Aeroflot airliner. 1 Quote
Emp_Palpatine Posted October 27, 2014 Posted October 27, 2014 Spotted a few issues: - Mig21_MiGLock & Mig21_MiGTrack sounds are missings. I took them in Nato Fighters. - There is a typo in the archive folder : campaigns is mispelled. Quote
+eburger68 Posted October 27, 2014 Author Posted October 27, 2014 Emp_Palpatine: Thanks. I was planning an re-upload later today of the first download file to correct some ReadMe issues. I can take care of those as well. Eric Howes Quote
+Coupi Posted October 27, 2014 Posted October 27, 2014 Hello Eric! Thank you very much for these formidable campaign... Coupi Quote
+eburger68 Posted October 28, 2014 Author Posted October 28, 2014 (edited) Folks: Today I noticed there was a strange surge in the number of downloads of the fourth part of this mod package. (Usually the first part has the most downloads and the rest lag as users download the latter parts successively.) I strongly suspect this happened because word got out that there is a Su-33 in the fourth part. Now I've got at least one player complaining that he can't see the canards. For those interested in the Su-33, let me save you some trouble: the Su-33 included in this mod packages is a re-purposed Su-27 (Marcfighter's Flanker) with fake canards attached through the "fake pilot" method. The canards are included in the first part of the mod (in the \Pilots folder) -- as are the engine sounds (in \Sounds). We're all still waiting for a real Su-33 model (whose release is said to be coming soon). A Su-34 that could be redistributed would be nice as well, but the Su-33 is the more likely to arrive first. Eric Howes Edited October 28, 2014 by eburger68 Quote
Zola25 Posted October 29, 2014 Posted October 29, 2014 If it helps, I downloaded the 4th part twice as the first time the archive was reported as corrupt. That may have just been for me, but I guess it's possible that some other people also had to download it twice. I've not had a chance to play the campaigns yet, but very much looking forward to it - thanks to all involved Quote
Caesar Posted October 31, 2014 Posted October 31, 2014 Eric, Really like this campaign, reminds me of Fleet Defender! Great work! 1 Quote
+eburger68 Posted October 31, 2014 Author Posted October 31, 2014 (edited) Caesar: Glad to hear you're enjoying the campaigns. The Fleet Defender comparison is interesting, thanks. Folks, I just noticed that I made a small error in packaging up the third and fourth downloads. The error involves the folder structure that results when the third and fourth files are unpacked. The folder structure should be: To_Mod_Folder\Objects\Aircraft. I goofed,however, so what you get is: To_Mod_Folder\Aircraft. In other words, the Aircraft folder isn't embedded in an Objects folder as it should be. I'm guessing that most folks did move the aircraft from those last two 7zip files to \Objects\Aircraft in their Mods folder (which is where they should go). If you're a newcomer to the world of Strike Fighters, though, please be aware that the Aircraft folder is supposed reside as a sub-directory of \Objects in your Mods Folder. I will be uploading corrected versions of those last two download files in the next few days. (No need to re-download if you already have them, as there will be no new content.) My apologies for the confusion. UPDATE: the corrected files for Part 3 and Part 4 are now posted. The only change is the directory structure, so if you previously downloaded, there's no reason to re-download. Eric Howes Edited October 31, 2014 by eburger68 Quote
Viggen Posted November 10, 2014 Posted November 10, 2014 (edited) For some reason, none of the airfields are displaying objects of any sort. Runways, hangars, vehicles; nothing at all. Just the runway and taxiway lights. Installed into a clean, merged installation only added tonight. Edited November 10, 2014 by Viggen Quote
Emp_Palpatine Posted November 10, 2014 Posted November 10, 2014 Nothing such. Try a new install, perhaps? Quote
ForsakenOutlaw Posted November 29, 2014 Posted November 29, 2014 For some odd reason when I fly the F/A-18C in this the RWR is silent. I have no warning or launch or anything noises. Quote
ForsakenOutlaw Posted November 29, 2014 Posted November 29, 2014 For some odd reason when I fly the F/A-18C in this the RWR is silent. I have no warning or launch or anything noises. I should have specified the C(N) for 94. Quote
+eburger68 Posted November 29, 2014 Author Posted November 29, 2014 ForesakenOutlaw: Open the file FA-18C_94_AVIONICS.INI in Notepad (or some other plan text editor). Find the section titled RWR and replace it with this: [RWR] Type=TEWS AirSearchTexture=RWR_Unknown.tga AirTrackTexture=RWR_Unknown.tga AirLockTexture=RWR_Unknown.tga GroundSearchTexture=RWR_Unknown.tga GroundTrackTexture=RWR_Unknown.tga GroundLockTexture=RWR_Unknown.tga MissileActivityTexture=RWR_Missile.tga PriorityTexture=RWR_Priority.tga SearchSize=0.16 TrackSize=0.16 LockSize=0.16 SearchFlash=FALSE TrackFlash=FALSE LockFlash=TRUE LockFlashRate=0.1 TrackSound=RWRTrackSound.wav LockSound=RWRLockSound.wav FlashActivityOnLaunch=TRUE ThreatLibraryFile=FA-18C_94_RWR.LST Save your changes. That should take care of the problem. I'd post a replacement file, but for some reason I'm not being allowed to attach files to this post. Eric Howes Quote
ForsakenOutlaw Posted November 29, 2014 Posted November 29, 2014 That's fine - I can work with this just as easily enough - thank you sir. Quote
+eburger68 Posted September 24, 2015 Author Posted September 24, 2015 (edited) Folks:The Black Sea Crisis mod has been updated. Here's a short list of the most significant additions & changes:New Aircraft:- AH-1W Cobra- AH-64A Apache- Ka-27 Helix- Mi-24P Hind-F- P-3C Orion- Su-27M Flanker-ENew Skins:- AV-8Bplus new skins- C-5A new skins- C-17 new skins- C-141B new skins- HC-130P new skins- S-3B new skinsOther Updates:- minor fixes & tweaks to most other aircraft- minor updates to terrain- addition of new aircraft to campaigns- other minor updates to campaigns- addition of around 200 new weapons & guns And here are links to the four parts of the BSC mod:http://combatace.com/files/file/15091-sf2na-black-sea-crisis-part-1-of-4/http://combatace.com/files/file/15090-sf2na-black-sea-crisis-part-2-of-4/http://combatace.com/files/file/15089-sf2na-black-sea-crisis-part-3-of-4/http://combatace.com/files/file/15088-sf2na-black-sea-crisis-part-4-of-4/Eric Howes Edited September 24, 2015 by eburger68 2 Quote
TheLemon Posted January 27, 2016 Posted January 27, 2016 Hey I got a little problem.. First of all the mod is great, the problem is not your mod, it's my shitty skills... Now that the opponent has advanced aircraft very often on the way for a CAS or strike mission I get engaged by enemy fighters with radar guided missiles... Any tips on how to avoid engagements with the enemy when on my way to provide CAS or a strike and if I do get engaged in aerial combat any tips on how to avoid radar guided missiles and how to survive the fight so I can complete the bombing mission? The chaffs don't seem to work against the radar guided missiles maybe I just don't use them correctly? Thanks Quote
+Crusader Posted January 27, 2016 Posted January 27, 2016 Call for help .. if lucky, you get anything from 4 to 12 Eagles which clean up the skies quickly.... Quote
TheLemon Posted January 27, 2016 Posted January 27, 2016 Call for help .. if lucky, you get anything from 4 to 12 Eagles which clean up the skies quickly.... The thing is the Russians have longer range missiles that can lock and launch on me before I can even get a lock/ Quote
+Crusader Posted January 27, 2016 Posted January 27, 2016 Well since the game has some limitations regarding modern missiles (warning etc), you can counter them by increasing your own ECM power or enable your aircraft to use pods To counter radar missiles, always try to beam them ( put the threat on your 3 or 9 o'clock ) this gives them problems and eventually the targeting radar will lose lock if you are flying perpendicular to it and going down to very low level also helps ... if there arent many Shilkas etc around :D and search the forum , those questions come up every 3-4 months and have been discussed in more detail before Quote
TheLemon Posted January 27, 2016 Posted January 27, 2016 Well since the game has some limitations regarding modern missiles (warning etc), you can counter them by increasing your own ECM power or enable your aircraft to use pods To counter radar missiles, always try to beam them ( put the threat on your 3 or 9 o'clock ) this gives them problems and eventually the targeting radar will lose lock if you are flying perpendicular to it and going down to very low level also helps ... if there arent many Shilkas etc around :D and search the forum , those questions come up every 3-4 months and have been discussed in more detail before Thanks man Quote
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