+eburger68 Posted December 16, 2014 Posted December 16, 2014 View File SF2I Extension Pack (1 of 4) Strike Fighters 2: Israel - Extension Pack This mod collects a large number of aircraft, ground objects, effects, weapons, terrain enhancements, and other updates for use in "Strike Fighters 2: Israel" (SF2I). Although most of the mods included here have been previously released at CombatAce individually, this mod package brings them together in one convenient package so that players don't have to hunt them down and install them one-by-one. So what's included? Here's a quick overview: - 70 new aircraft - 130 new ground objects - hundreds of new guns & weapons - dozens of new skin additions to stock aircraft - dozens of new effects - terrain enhancements & upgrades - new campaigns, including Red-side campaigns - new hangar & loading screens for almost every aircraft In short, this mod represents a complete overhaul of the stock SF2I game with the SF2I Expansion Pack from ThirdWire installed. ~~~~~~~~~~~~~~~~~~~~ Minimum Requirements ~~~~~~~~~~~~~~~~~~~~ To install and play this mod, you must have the following games as part of a merged install: SF2 VERSION: Strike Fighters 2 Israel Strike Fighters 2 Israel Expansion Pack PATCH LEVEL: Mar2012 or higher ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ This mod requires "Strike Fighters 2: Israel" (SF2I) as well as "Strike Fighters 2: Israel, Expansion Pack" (SF2I Expansion Pack 1) in a merged install. Before installing this mod package, please ensure the SF2I installation that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire: http://thirdwire.com/downloads.htm Please note that this mod is designed to be installed to a clean Mods Folder and should not be installed over the top of any other major mod, including the previously released "48-56" mod for SF2I. The main installation process consists of two main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. ----------------------------------- * STEP 1: PREPARE THE MOD FOLDER * ----------------------------------- This mod requires a separate Mods Folder. Please do not attempt to install this mod over or combine it with other mods such as "Operation Darius," "Operation Desert Storm," or the "48-56" mod for SF2I. You can install this mod to a clean install of SF2I and the SF2I Expansion Pack (i.e., an install that uses a virgin Mod Folder that has had no other mods added to it), or you can create a new custom install with a new Mods Folder. If you already have a virgin Mods Folder that's ready to be used for the SF2I Extension Pack, then proceed to Step 2 below. If, however, you choose to create a new custom install for the SF2I Extension Pack, do the following: - Open your SF2 Installation directory and make a copy of StrikeFighters2 Israel.exe. Rename the copied .EXE file to StrikeFighters2_ExtensionPack.exe (or whatever unique name you prefer). - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your SF2I Extension Pack mod install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the SF2I Extension Pack mod files to your Mod Folder. Now you're ready to install the SF2I Extension Pack mod proper. ------------------------------------------------- * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER * ------------------------------------------------- This is the easiest step. - Open your Mod Folder and delete the \Objects sub-directory (including everything in it). - Unpack the four SF2I Extension Pack archive packages you downloaded to a temporary location on your hard drive. - Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install. You should drag what's INSIDE the "To_Mod_Folder" directory.) If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories. * * * * * THAT'S IT. The SF2I Extension Pack mod should now be installed on your PC and ready to play. If you start the mod and it crashes or you don't see any new aircraft or campaigns, then you didn't install the mod properly. Aand that's exactly what I'm going to tell you if you post to the CombatAce forums and ask me if I have "any ideas?" as to what the problem is. ~~~~~~~~~~~~~~~~ Optional Aicraft ~~~~~~~~~~~~~~~~ Included in the \_Optional folder are files to support the installation of a number of optional aircraft, which are all based on ThirdWire DLC releases and require the listed DLCs to be installed in order to use the aircraft: Aircraft DLC Required -------- ------------ F-104A DLC28: AI Plane Pack 1 J-6C_Egypt DLC29: AI Plane Pack 2 MiG-19S_Egypt_67 DLC29: AI Plane Pack 2 Mirage3EL DLC20: Mirage IIIEL Mirage5DE DLC28: AI Plane Pack 1 Mirage5E2 DLC28: AI Plane Pack 1 Mirage5SDE DLC28: AI Plane Pack 1 If you have the required DLCs to support the above aircraft, you can install these aircraft by copying or moving the appropriate folders from the \Aircraft and \Decals directories in \Optional to the Objects\Aircraft and \Objects\Decals directories in your SF2I Extension Pack Mods Folder. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on the Included Campaigns ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In addition to Red-side versions of the three main SF2I campaigns (the 1967 War, the 1973 War, and the 1982 War), this mod adds campaigns for three minor "wars" that occurred between the major ones: 630819 War for the Water 670701 Attrition War 740401 Golan Stalemate Although they do not qualify as full blown "wars," these extended periods of aerial skirmishes were nonetheless serious enough to merit attention, and this mod brings them to you courtesy of R. Lee "Banger" Sullivan, who created the first versions of these campaigns for "Wings Over Israel" (WOI). All three campaigns are low intensity conflicts that feature missions flown intermittently over an extended period of years, quite in contrast to the main campaigns which all cover short periods of time -- a week or a few weeks. Additionally, unlike the main campaigns, these new extended "conflicts" do not feature ground wars. These are exclusively aerial affairs. Please note that the 3rdWire campaign engine is not entirely suited to handling these types of extended, low intensity aerial conflicts, but we have done our best within the limits of that engine to give you a taste of these historical air clashes, which preceded the outbreak of major wars that grabbed newspaper headlines around the world. One final note: those looking for coverage of the 1948 and 1956 wars should download and install the "48-56" mod, which is available separately at CombatAce.com in two parts: Part 1: http://combatace.com/files/file/13756-48-56-exp-1-add-on-redux-part-1-of-2/ Part 2: http://combatace.com/files/file/13757-48-56-exp-1-add-on-redux-part-2-of-2/ The "48-56" mod requires its own Mods folder, and should not be combined with the SF2I Extension Pack. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on Anti-Ship Missiles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships. So, for many anti-ship missiles you will now find two versions: 1) "Standard" guided version These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.). 2) ASM/cruise missile version These versions utilize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names: - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM). - Soviet/WP missiles follow the naming convention used by ThirdWire's Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt). At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on Laser-Guided Bombs (LGBs) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target. To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided." By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version. You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example: LGB version: GBU-12D/B Paveway II LGB AI version: GBU-12D/B Paveway II (AI) While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons. ~~~~~~~~~~~~~~~~~ Related Downloads ~~~~~~~~~~~~~~~~~ Although the following mods are not included in the SF2I Extension Pack, some players may be interested in downloading and installing them, as these mods add historically correct serial numbers to several stock SF2I aircraft: Mystère IVA for SF2I http://combatace.com/files/file/10970-mystere-iva-for-sf2i/ IAI Nesher for SF2I http://combatace.com/files/file/10954-iai-nesher-for-sf2i/ Mirage IIICJ Shahak for SF2I http://combatace.com/files/file/10786-mirage-iiicj-shahak-for-sf2i/ Grey Shahak for SF2I http://combatace.com/files/file/10917-grey-shahak-for-sf2i/ Dassault Sambad & IAI Sa'ar (1958-1975) http://combatace.com/files/file/11577-dassault-sambad-iai-saar-1958-1975/ Israeli Vautours Pt.1: Vautour IIA (1958-1971) http://combatace.com/files/file/11155-israeli-vautours-pt1-vautour-iia-1958-1971/ The above mods are all by Team Flying Dragon (alex70b, ekek, guyran, Stick, wilco). ~~~~~~~ Credits ~~~~~~~ This mod package incorporates a large number of items from the following modders: Aircraft ---------------------------------------------------------------------------- dtmdragon .................................. A-4 Ahits Enhancement Pack dtmdragon .................................. A-4N Ahit Pack Starfighter,Diego,& Pasko .................. An-2 Paulopanz .................................. C-47A skins Dels ....................................... C-130E & C-130H HrntFixr ................................... C-130E/H IDF skin The Mirage Factory ......................... F-1CJ CA_Stary ................................... F-1CJ cockpit repaint Ravenclaw_007 .............................. F-1CJ Grey & Camo skins The Mirage Factory ......................... F-5A & F-5E suhsjake & Sundowner ....................... F-5A skins Mike Riddell ............................... F-5E skins Crusader ................................... F-5E avionics mod The Mirage Factory.......................... F-7B Airguard Sundowner & ThirdWire....................... F-4E_72 EAF Camo skins The Mirage Factory ......................... F-4E(S) Shablol Sundowner & dtmdragon ...................... F-4E(S) Shablol updates dtmdragon .................................. F-4E Kurnass Upgrade Pack Rippersix & dtmdragon ...................... F-4E APQ-120 avionics update FastCargo & team ........................... F-15C & F-15D The Mirage Factory ......................... F-16A_IDF & F-16A_EAF Team Flying Dragon ......................... F-16A (TMF) IDF camo skin LloydNB & ravenclaw_007 .................... F-16A (TMF) EAF skins Team Flying Dragon ......................... F-16A Netz IDF grey skin Viper Team ................................. F-16B, F-16C, F-16D Ahmed Junaid Raza .......................... F-104A_RJAF Starfighter Wrench & Matthew Ouellette ................. F-104A_RJAF skins ValAstur ................................... F-104A (3rdWire) RJAF camo Wrench ..................................... F-104A (3rdWire) RJAF tweaks Paulopanz .................................. IL-28 skins Paulopanz .................................. J-6C_EAF Pappychksix & 331KillerBee ................. KC-130F MontyCZ & Muesli ........................... L-29 Paulopanz, Spillone104, & Baffmeister ...... L-29 skins & updates MontyCZ & Soulfreak ........................ L-39ZO Paulopanz .................................. MiG-15bis & MiG-15UTI skins Stary ...................................... MiG-15/17 cockpit Pasko ...................................... MiG-15bis_EAF & MiG-15UTI Paulopanz .................................. MiG-17, MiG-17F, & MiG-17PF skins Paulopanz & Spillone104 .................... MiG-17 EAF fighter-bomber mod Stary ...................................... MiG-19P cockpit (from Boopidoo's Su-15 cockpit) Paulopanz .................................. MiG-21F & MiG-21PF skins comrad ..................................... MiG-21M/F skins Starfighter2, Spillone104, & Paulopanz ..... MiG-21R comrad ..................................... MiG-21R EAFCamo4 skin Paladrian .................................. MiG-21 cockpits Streakeagle ................................ WOI MiG-21 Pack AtariBaby .................................. MiG-21 Complete Pack for SF2 Wretched ................................... WOI MiG-23 Flyables Pack Paulopanz .................................. MiG-23 LARAF camo skin USAFTML & MiG-25 Team ...................... MiG-25PD, MiG-25R, MiG-25RB Baffmeister & Paulopanz .................... MiG-25 upgrades & new flight model The Mirage Factory ......................... MiG-29A RussoUK2004 ................................ MiG-29A updated model The Mirage Factory ......................... Mirage IIICJ The Mirage Factory ......................... Mirage 5D/DE/E2/SDE Ace888 & The Mirage Factory ................ Mirage 2000C_EAF MontyCZ .................................... NordAtlas (C-119) Pasko ...................................... Ouragan Paulopanz .................................. Ouragan skins Ordway ..................................... Ouragan/MD-450 cockpit Baffmeister ................................ new Ouragan flight model Bpao, Crab02, & ravenclaw_007 .............. RF-4E_IAF Paulopanz & Denis Oliviera ................. Shahak Recon variants Paulopanz .................................. Su-7BMK updates & skins Boopidoo & Kukulo .......................... Su-7BMK cockpit Stary ...................................... Su-7BMK (Early) cockpit Boopidoo & Volksjager ...................... Su-15A Jug ........................................ Su-15 lights update Paulopanz & Flogger23 ...................... Su-15A updates ArmourDave & AmokFloo ...................... Su-20/22 models Lindr2 ..................................... Su-20/22 upgrades eburger68 .................................. Su-20/22 SF2 upgrades Veltro2k & Lindr2 .......................... Su-24MK dalai_LAMA, Veltro2K, & Tunderchief ........ Su-24MK skins Mikeymead .................................. repainted/updated Su-24 cockpit Ordway & CA_Stary .......................... SuperMystere B2 cockpit Fracture/Pappychksix & Wrench .............. TA-4H Skyhawk Paulopanz & Spillone104 .................... Tu-16 Pack for SF2 Paulopanz .................................. Vampire skins Paulopanz .................................. Vampire cockpit Veltro2K & Paulopanz ....................... Vautour IIB/N Pasko ...................................... Venom Paulopanz .................................. Venom skins & SF2 updates Sabre Dog Team ............................. F-86D cockpit (used on several aircraft) Zurawski ................................... F-86F cockpit (used on several aircraft) Ground Objects ---------------------------------------------------------------------------- Adrian Benetti ............................. Flower class GrinchWSLG ................................. Z-Class (Fletcher) Pasko ...................................... "SAMs and Vehicles Pack: Euro & Desert" Nicholas Bell .............................. "WOE 1950's AAA Mod" Gerald14 ................................... "Russian Defence/ZSU-23-4 Pack" Monty CZ ................................... "SF2 WWII Flak Pack" Geo......................................... "WWII Ground Object Pack" Kesselbrut .................................."US Armor Pack" SFP1Ace ....................................."Alternative ArmorPack" Gepard ......................................"Tiran Pack" Gepard ......................................"WOI Panzer Pack" Geo.........................................."WWII Ground Object Pack" Kesselbrut ................................. "Zil Transport Pack" Pasko & Nicholas Bell ...................... S-60, KS-30, ZPU-4, M-42 Pasko & Nicholas Bell ...................... M-59 155mm (based on KS-19P) Nicholas Bell .............................. Bofors L60/L70 rebel ryder ................................ M1939 flak guns Kesselbrut ................................. ZPU-1, IDF_Cal50 Geo ........................................ 20mmAAA & M16_Quad Monty CZ ................................... HS-820 & HS-831 EricJ ...................................... Arab_Dshk Spectre8750 ................................ GAZ-66_ZPU23 Julhelm & Wrench ........................... SON-9A Firecan Unknown author ............................. 37InchAA, 37InchEmplaced, TommyFlak37, TommyFlak37Emplaced Fubar512 ................................... ZSU-23 AAA tweaks ThirdWire .................................. BTR-ZPU, BTR-ZU-23, KS-12, KS-19, M113-ZPU, M113-ZU-23, ZPU-2, ZSU-23, ZSU-57, ZU-23, M35_Quad, M55_Quad, M-163 Geo ........................................ Sherman_E8, M3, M3GMC rebel ryder ................................ IS-3, Sherman-M4A2_76mm, T-34-85, IDF Super Shermans rebel ryder ................................ BMP-1, BMP-1_AT-3, BMP-2, BMP-2_AT-5 rebel ryder ................................ ZIS Canvas, ZIS_Quad, Bedford Canvas, BedfordOpen, Squads Pasko ...................................... AMX-13, M-41, Su-85, Su-100, T-34 Pasko ...................................... BTR-60, BRDM-2, BRDM-2AT, Type-59, Type-62, Type-63, Type-69 Gabilon .................................... Merkava Pasko & Kesselbrut ......................... M60A3, M60A1AOS SFP1Ace .................................... Chieftains (based on TW Centurions) russouk2004 ................................ CrusaderII Unknown Author ............................. Daimler, Humber, PZKW_IVA ThirdWire .................................. Centurions, Leopards, M48A2/3, M60A1, M113, BRDM, BTR-50PK, BTR-152, PT-76, T-54/55, T-62A, T-72A, T-34-85, M50_Sherman, M51_Sherman Wrench ..................................... M-59 (based on M-113) bigal1 ..................................... M270MLR bigal ...................................... Scud launcher Moonjumper, Crusader, & Otto ............... BM-14-16 Katyusha mod SUICIDAL ................................... New Destroyed Tank LODs BANIDOS Team ............................... M167 VADS Pasko ...................................... Hawk launcher & radars, Spoonrest radars Fubar512 & Wrench .......................... Hawk INI tweaks Spillone104 ................................ SA-2 Guideline Pack FastCargo .................................. SA-5 & SquarePair BPAo & Sundowner ........................... SA-8 & SA-9 (from TMF Weapons Packs) Monty CZ.................................... SA-10 & Flaplid, Stinger site Fubar512 ................................... SA-10 INI tweaks Gabilon .................................... 2S6 & Tor-M1 Abhi ....................................... Pantsir-S1 Other Mods ---------------------------------------------------------------------------- R. Lee "Banger" Sullivan ................... new historic campaigns Paulopanz .................................. custom ranks/medals pack Paulopanz .................................. custom kill marks OldDiego, Pappy, Wrench, Pasko, ............ Pilots Florian/AmokFloo, & PureBlue CA_Stary ................................... Enhanced IsraelME terrain Wrench ..................................... IsraelME terrain upgrades cellinsky, Insky/Orsin, & PanamaRed......... environment mods Spillone104 ................................ custom engine sounds CA_Stary ................................... custom effects CA_Stary ................................... new gun tracers CA_Stary ................................... Ejection mod Spectre8750 ................................ Fake Afterburner Node If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP. -------------------------- Eric Howes eburger68 14 Decmber 2014 Submitter eburger68 Submitted 12/15/2014 Category User Made Campaigns 4 Quote
Stick Posted December 16, 2014 Posted December 16, 2014 Helluva job Eric. Thanks as always. Quick question; the F-1CJ is the old version correct? Quote
+eburger68 Posted December 16, 2014 Author Posted December 16, 2014 Stick: I used the old F-1CJ as a temporary stand-in for both the F-1CJ and the F-1EJ -- until we get a new F-1EJ from the team doing the new Mirage F-1s. Eric Howes 1 Quote
+JonathanRL Posted December 16, 2014 Posted December 16, 2014 Question: Why four posts? Why not upload all four parts into one post? Quote
+dtmdragon Posted February 14, 2015 Posted February 14, 2015 For some reason enemy aircraft are not showing up on my in game map screen, any idea why? Quote
Gunrunner Posted February 14, 2015 Posted February 14, 2015 For some reason enemy aircraft are not showing up on my in game map screen, any idea why? That's intentional, MAPENEMYICON.TGA is entirely transparent, to "solve" it, just remove that file from the Flight folder. Quote
Hanseat Posted March 29, 2015 Posted March 29, 2015 Hi Eric and the rest of the world, i installed this excellent Mod, all works fine, but in the F-4E Kurnass 73, 75 and 78 i have no radar. I see the screen, but no range, no search or targetacquisition,ACM,track or ground map, no switch on/off. Any ideas? Thanks Thomas PS: Merged Install and install by the book Quote
+eburger68 Posted March 29, 2015 Author Posted March 29, 2015 Thomas: Looks like I somehow flipped the Avionics.DLL reference back to AvionicsDLL=Avionics60.DLL before uploading. See here for corrected files: http://combatace.com/topic/85726-sf2i-extension-pack-corrections/ Eric Howes Quote
Hanseat Posted March 29, 2015 Posted March 29, 2015 Hi Eric, that was very fast thank you very much!!!!!!! Thomas Quote
Wrench Posted March 29, 2015 Posted March 29, 2015 one could always simple edit the main ini, to point to the 70.dll, couldn't they? Quote
+eburger68 Posted March 29, 2015 Author Posted March 29, 2015 Wrench: Yes, and experienced users will know from my explanation what happened and what to do. But others may not be comfortable editing INI files. Eric Howes Quote
Peeppu Posted March 20, 2016 Posted March 20, 2016 I love this (mega)mod!!! Thank you so much! Would be possible to make en update with all new mods like israeli AH-1 Tzefa, F-16I Sufa (I miss this famous jet in this mod!), AH-64 Peten, F-15I Raam atc.? Quote
+eburger68 Posted March 20, 2016 Author Posted March 20, 2016 Peeppu: I do have an update for this mod in the works, but it won't include post-80's jets and helos. The focus of the mod is on the historic Arab-Israeli conflicts, with the last major one being 1982. If you look through the campaign downloads section, you will find a few campaign mods that cover fictional post-80's clashes in the Middle East. Eric Howes Quote
Peeppu Posted March 20, 2016 Posted March 20, 2016 (edited) Peeppu: I do have an update for this mod in the works, but it won't include post-80's jets and helos. The focus of the mod is on the historic Arab-Israeli conflicts, with the last major one being 1982. If you look through the campaign downloads section, you will find a few campaign mods that cover fictional post-80's clashes in the Middle East. Eric Howes Hello Eric, great news about your update! Thank you very much! I know, that you're focused on the stock campaign. I have 2 modded SF2I games (folders) on my PC. One with Suez campaign, one for modern air war. It would be wonderful to have all the "modern jet age after Suez" campaigns in one game. Few "modern jet age campaign"? For SF only, not for SF2I. I know this modern jet age campaign for SF2I only: http://combatace.com/files/file/11256-strike-fighters-2-war-for-israel-v21-part-1/ BTW I miss in your "early jet" campaign Tuzkit (israeli Fouga Magister). And Tzefa (AH-1-G-S_TZEFA_Ver2%2e0_SF2 mod) and MD-500 La´atot (MD500 Lahatut_Ver1%2e0_SF2 mod) participated in the battles into the 1982 too. Last but not least many thanks for all your splendid work for SF2Israel! I love this modded game. Edited March 20, 2016 by Peeppu Quote
jeanba Posted March 20, 2016 Posted March 20, 2016 Peeppu: I do have an update for this mod in the works, but it won't include post-80's jets and helos. The focus of the mod is on the historic Arab-Israeli conflicts, with the last major one being 1982. If you look through the campaign downloads section, you will find a few campaign mods that cover fictional post-80's clashes in the Middle East. Eric Howes Great, this mod is one of my favorite Thank you Eric Quote
Peeppu Posted March 20, 2016 Posted March 20, 2016 I miss in the current version of this mod gunsight for several aircrafts - e.g. A4N (78). Quote
Peeppu Posted March 26, 2016 Posted March 26, 2016 Eburger68, would be possible to attach to the new version modified files with "open canopies", tailhooks- and chute-control? I read a lot of manuals here, but I can not make it work Quote
+eburger68 Posted March 26, 2016 Author Posted March 26, 2016 Peeppu: Which "new version" are you referring to? Link? Eric Howes Quote
Peeppu Posted March 26, 2016 Posted March 26, 2016 Peeppu: I do have an update for this mod in the works, but ... Eric Howes Sorry Eric, I did not expressed that clearly. I mean your upcoming "update for this mod". Josef Quote
Peeppu Posted June 30, 2016 Posted June 30, 2016 I use this famous pack. But I have a little problem. By MirageIIICJ (TMF), I cant drop 500Litres Supersonic Tanks. When I give the members of the squadron my command "jettison drop tanks", other planes will drop their tanks. But by me, the "Ctrl+D" command does not work. With "Ctrl+J", I can drop all external weapons except for 500Litres Supersonic Tanks... Quote
Peugeot205 Posted June 30, 2016 Posted June 30, 2016 I use this famous pack. But I have a little problem. By MirageIIICJ (TMF), I cant drop 500Litres Supersonic Tanks. When I give the members of the squadron my command "jettison drop tanks", other planes will drop their tanks. But by me, the "Ctrl+D" command does not work. With "Ctrl+J", I can drop all external weapons except for 500Litres Supersonic Tanks... You can't drop that kind of tanks if you want to follow an estrict historical accurary. What I mean is that in real life the Mirage's III 500lts fuel tank can not be droped. Quote
JPMoney Posted October 15, 2023 Posted October 15, 2023 (edited) @eburger68 This mod is awesome. One thing I noticed is that the weapon selection is different, at least for the F-16A in the Lebanon campaign. Looks like no laser guided bombs (paveways) and CBU cluster bombs, for example. I found the game file where you can edit the available weapons and weapon counts in the Campaigns folder. But what I’m not sure how to find is a complete list of all ordnance naming conventions for this file. For example, if I want to add in GBU-10s for the F-16, what syntax do I use? And do you know if you can get crazy and go beyond what the vanilla game enables? For example could I add the Sparrow to the F-16 arsenal? (Vanilla game doesn’t have sparrows available for F-16.) Edited October 15, 2023 by JPMoney Quote
JPMoney Posted October 17, 2023 Posted October 17, 2023 On 10/15/2023 at 4:47 PM, JPMoney said: @eburger68 This mod is awesome. One thing I noticed is that the weapon selection is different, at least for the F-16A in the Lebanon campaign. Looks like no laser guided bombs (paveways) and CBU cluster bombs, for example. I found the game file where you can edit the available weapons and weapon counts in the Campaigns folder. But what I’m not sure how to find is a complete list of all ordnance naming conventions for this file. For example, if I want to add in GBU-10s for the F-16, what syntax do I use? And do you know if you can get crazy and go beyond what the vanilla game enables? For example could I add the Sparrow to the F-16 arsenal? (Vanilla game doesn’t have sparrows available for F-16.) You can disregard. I located the syntax and was able to get the ordnance that I wanted into the campaign. 1 Quote
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