Jump to content

Recommended Posts

F-106A Delta Dart in Vietnam (What if)


F-106A in Vietnam (What if)

 

 

 

Background:

 

During the late 60’s there were serious discussions in the USAF about deploying the F-106A to the conflict in Vietnam. Obviously this never eventuated but the possibility lead to project Six Shooter which saw a gun pack and an improved visibility canopy added to the F-106A. So what would the Delta Dart have looked like if it had served in the skies above Vietnam?

 

In 1968 the USAF conducted a Tactical Evaluation to evaluate the effectiveness of existing tactical manoeuvres by USAF and USN combat aircraft against the MiG-21 Fishbed. It was called ‘Have Drill/ Have Ferry.’ The ADC evaluated the F-106 and found its radar capable of acquisition of the MIG and that radar snap-up attack could be used to exploit the MiG-21's lack of fire control. The F-106 could use better acceleration to get beyond MiG-21 speed limits. A direct result of this evaluation was the ADC recommendation to “expedite fitting the internal gun, redesigned canopy, radar warning and ECM equipment into the F-106”.

 

 

 

So based on the above (factual) information I present the F-106A Delta Dart (69) ‘Nam’

 

 

 

To the SF2 F-106A I have added the following:

 

- Permanently mounted M61A1 Gun Pack (Project Six Shooter)

 

- Internal ALQ-100 ECM

 

- Chaff dispensers

 

- APR-25 RHAW (Audio only)

 

- SEA camouflage (Day and Night)

 

- Pilot in tiger stripped flight suit.

 

- I have also applied the MA-1 FCS ECCM upgrade done to 314 F-106 in 1963. The ECCM system allowed the FCS to reject radar returns resulting from chaff dispersal by a target. As part of the upgrade a final modification resulted in increased missile performance. Modifications to the FCS permitted up to 35 percent more deflection of the Falcon missile’s control surfaces. This resulted in a more agile missile at launch, increasing the missile’s ability to react to a maneuvering target.
To portray this in the game I have made changes to the F-106 avionics as well as a specific ECCS AIM-4F missile.

 

 

 

Notes:

 

- The AIM-4G has been changed to have no audible growl (It never had it) and is slaved to the radar. This more accurately portrays the employment of the IR guided Falcons. You will have to use the radar to know when you are locked on and in range. (Just like a F-106 pilot would have had to done in real life).

 

- The weapon bay doors are manually activated, I prefer this as the animation doesn’t work with most missile shots when it’s set on automatic.

 

- There is a specific version of the M61A1 gun for the F-106 as when installed in the F-106 its rate of fire was limited to 4500 rounds per minute.

 

 

 

Credits for the original SF2 F-106A and SEA skin decals:

 

Pasko
Kesselbrut
Column5,
MKSheppard
eburger68
Sundowner
Dave
DaniloE31
Pasko
DaniloE31
Lexx Luthor
76.IAP-Blackbird
Cliff7600

 

 

 

Enjoy!

 

Dan (Dtmdragon)


 

Share this post


Link to post
Share on other sites

I found an error in the "F-106A_63_vietnam.ini" file because Mue's LODViewer was unable to see the textures. The "TextureSet001" and "TextureSet002" have incorrect entries. They do not match the texture directory names or the data in the "TextureSet.ini" file in the directories. Errors pointed out below with corrected entries at the end of the arrows.

 

[TextureSet001]
Directory=SEA <-------------------318SEA
Name=SEA 'What If' <------------318th FIS (SEA)
Nation=USAF
Squadron=318FIS <--------------318th FIS
Specular=0.300000
Glossiness=0.300000
Reflection=0.000000
DecalNumberRandomize=TRUE
DecalNumberBlockSize=20
DecalNumberStart=0
DecalNumberEnd=19
StartDefaultDate=1969
 
[TextureSet002]
Directory=SEAN <------------------5SEAN
Name=SEA night 'What If' <------5th FIS (SEA Night)
Nation=USAF
Squadron=5FIS <-------------------5th FIS
Specular=0.300000
Glossiness=0.300000
Reflection=0.000000
DecalNumberRandomize=TRUE
DecalNumberBlockSize=19
DecalNumberStart=0
DecalNumberEnd=18

Share this post


Link to post
Share on other sites

Each time you run the game all of the aircraft.ini files (unless they have been made read only eg stock aircraft made flyable) are reset to match the data in the texture folders. So simply start the game once before you use the lod viewer and everything will match up fine.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By Gepard


      View File DRV 2.0
      DRV 2.0 terrain
      Democratic Republic of Vietnam or better known as North Vietnam
      *****************************************************************************
      ++++++++++++++++++++++++++++++++++++++++++
      This terrain is written for SF2NA and SF2E or SF2I or SF2V.
      +++++++++++++++++++++++++++++++++++++++++
      I. Short description:
      This terrain covers North Vietnam, parts of South Vietnam and Thailand.
      The timeframe of the terrain is from 1964 to 1979.
      It is made as a NavalMap so that you can fly carrier missions against North vietnam.
      You can fly following missions for the American and their allies, the South Vietnamese:
      SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,RECON,CAS,ARMED_RECON
      For the North Vietnamese you can fly this missions:
      CAP,INTERCEPT

      DRV 2.0 is a rework of DRV 1.4, a terrain which i made 20 years ago. I gave it a new tileset, reworked some tiling and some target areas. Further rework of the target areas is neccessary and will be done later.

      ++++++++++++++++++++++++++++++++++++++++++++++++
      II. INSTALLATION:
      To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe or SF2 Vietnam.

      Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX

      Thats it.

      If you have SF2Europe installed you must do nothing more.
      If you miss SF2E and have SF2Israel you must open file
      DRV.ini
      with Notepad editor and look for the lines:
      //CatFile=..\IsraelME\IsraelME.cat
      CatFile=..\GermanyCE\GermanyCE.cat
      change the entry into:
      CatFile=..\IsraelME\IsraelME.cat
      //CatFile=..\GermanyCE\GermanyCE.cat

      If you have SF2Vietnam, but no SF2 Europe then open
      DRV.ini with Notepad editor and look for the lines
      //CatFile=..\VietnamSEA\VietnamSEA.cat
      CatFile=..\GermanyCE\GermanyCE.cat
      change the entry ino:
      CatFile=..\VietnamSEA\VietnamSEA.cat
      //CatFile=..\GermanyCE\GermanyCE.cat

      save the file
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

      ++++++++++++++++++++++++++++++++++++++++++++++++++
      III. Credits.
      Tileset            is basing on Starys Green Hell 3.0 tileset. I converted it to jpg format and
                  merged the 512x512 tiles to 1024x1024 pixel tiles.
      Tileset green        made by Wilches
      Korat Air Base        ArmourDave

      I hope i have not forgotten someone.
      .
      ++++++++++++++++++++++++++++++++++++++++++++++++
      IV. This Terrain is Freeware. Commercial use is not allowed.
      And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of  the terrain for commercial use is not allowed!!!!!
      +++++++++++++++++++++++++++++++++++++++++++++++++
      V.
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      07.Juli 2025
       
       
       
      Submitter Gepard Submitted 07/08/2025 Category Full Terrains  
    • By Gepard
      DRV 2.0 terrain
      Democratic Republic of Vietnam or better known as North Vietnam
      *****************************************************************************
      ++++++++++++++++++++++++++++++++++++++++++
      This terrain is written for SF2NA and SF2E or SF2I or SF2V.
      +++++++++++++++++++++++++++++++++++++++++
      I. Short description:
      This terrain covers North Vietnam, parts of South Vietnam and Thailand.
      The timeframe of the terrain is from 1964 to 1979.
      It is made as a NavalMap so that you can fly carrier missions against North vietnam.
      You can fly following missions for the American and their allies, the South Vietnamese:
      SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,RECON,CAS,ARMED_RECON
      For the North Vietnamese you can fly this missions:
      CAP,INTERCEPT

      DRV 2.0 is a rework of DRV 1.4, a terrain which i made 20 years ago. I gave it a new tileset, reworked some tiling and some target areas. Further rework of the target areas is neccessary and will be done later.

      ++++++++++++++++++++++++++++++++++++++++++++++++
      II. INSTALLATION:
      To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe or SF2 Vietnam.

      Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX

      Thats it.

      If you have SF2Europe installed you must do nothing more.
      If you miss SF2E and have SF2Israel you must open file
      DRV.ini
      with Notepad editor and look for the lines:
      //CatFile=..\IsraelME\IsraelME.cat
      CatFile=..\GermanyCE\GermanyCE.cat
      change the entry into:
      CatFile=..\IsraelME\IsraelME.cat
      //CatFile=..\GermanyCE\GermanyCE.cat

      If you have SF2Vietnam, but no SF2 Europe then open
      DRV.ini with Notepad editor and look for the lines
      //CatFile=..\VietnamSEA\VietnamSEA.cat
      CatFile=..\GermanyCE\GermanyCE.cat
      change the entry ino:
      CatFile=..\VietnamSEA\VietnamSEA.cat
      //CatFile=..\GermanyCE\GermanyCE.cat

      save the file
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

      ++++++++++++++++++++++++++++++++++++++++++++++++++
      III. Credits.
      Tileset            is basing on Starys Green Hell 3.0 tileset. I converted it to jpg format and
                  merged the 512x512 tiles to 1024x1024 pixel tiles.
      Tileset green        made by Wilches
      Korat Air Base        ArmourDave

      I hope i have not forgotten someone.
      .
      ++++++++++++++++++++++++++++++++++++++++++++++++
      IV. This Terrain is Freeware. Commercial use is not allowed.
      And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of  the terrain for commercial use is not allowed!!!!!
      +++++++++++++++++++++++++++++++++++++++++++++++++
      V.
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      07.Juli 2025
       
       
       
    • By Coupi


      View File JH-9 Shen Jian
      Above all this is a what if mod in order to create a new flyable fighter.
      *JH-9 'Shen Jian' ('Excalibur') v1.0.0
      First flight : 1976
      Developped by the PLAAF
      This fighter is derivated from the MiG-21PF.
      It was first observed and pictued in October 1976 over the China Sea.
      *SF2 basical game from Thirswire is needed.
      *I would like to thank :
      - Combat Ace Team for their hosting,
      - Thirdwire their game,
      - Mago/Paladrian for their cockpit,
      - and the creator of the GP-9 gunpod.
      Best regards,
      Coupi
       
      Submitter Coupi Submitted 04/12/2025 Category What If Hangar  
    • By Coupi
      Above all this is a what if mod in order to create a new flyable fighter.
      *JH-9 'Shen Jian' ('Excalibur') v1.0.0
      First flight : 1976
      Developped by the PLAAF
      This fighter is derivated from the MiG-21PF.
      It was first observed and pictued in October 1976 over the China Sea.
      *SF2 basical game from Thirswire is needed.
      *I would like to thank :
      - Combat Ace Team for their hosting,
      - Thirdwire their game,
      - Mago/Paladrian for their cockpit,
      - and the creator of the GP-9 gunpod.
      Best regards,
      Coupi
       
    • By potentesciamano
      Dear All,
      Today we proudly announce the release of a new, re-edited and upgraded version of the Yankee Air Pirate project known as: "YAP RW Phase One - Enhanced Edition (2025)".
      We have spent more than a year and a half doing our best to correct all the issues, errors and mistakes contained in the original release.  This includes removing assets used without proper permission or those that came from unauthorized sources.  We apologize for the past. We were unaware of many of these aspects and concerns, and therefore we did not respect other's work as we should have done.
      First, we would like to thank those who contributed to the project and gave us help, support, ideas or made their assets available.  We all know that without the brilliant creations of this site, YAP RW could not even exist.  So for that, I extend my sincere thanks to CombatACE for being such a great source of top quality works and talented modders.
      For this release, we have paid special attention to the Credit List, doing our best to cite authors and ensure proper credit has been given.  We realize that with all the complexities and edits that have been done, it’s very possible we may have forgotten to include credits for certain works or there may be inaccuracies with our source citations.  If that is the case, please let us know and we will immediately correct it. 
      That being said, people should fully respect that all of the models/assets in our project cannot be used anywhere else without our direct permission, they remain exclusive to this project like John would have wanted but also allows us to better manage artist permissions so we hopefully don’t have any future concerns. 
      Please keep in mind that the YAP RW project is made by fans for fans. None of us were part of the original development team, and we never made a single cent out of the old payware products (plus we have no control over the old homepage and purchase options).  We do not have debts with anybody for the old assets bought by John Shelton during the YAP1/2/3 Era and are only looking forward at this point.  
      We legally bought all the 10 asset packs, installed them while still running WOV and then decided to challenge ourselves by trying a conversion to the SF2 engine.  We knew we were going to lose many unique features including aerial refueling, low clouds, carrier catapult positioning and more.  But we thought it was still worth the effort.  We worked a lot before releasing this version, but we know it is not perfect. We tried to correct all the errors, but there are bound to be mistakes and oversights and for now we feel satisfied with the current state.   
      If anyone has suggestions to make it better, well we are open to proposed fixes and improve what we can.  We have a group on Facebook, and because it is already well established we plan to continue to use this as a primary collaboration forum.  It's a private group, since we had to defend ourselves from hackers and so on, but the group is free and open to anyone who wants to join in. You are all welcome, just show us you want to support and appreciate the project and there will be no issues. Of course, we do not like denigrators, haters, detractors, generic trouble makers just like they are not welcomed here.  
      That's all. The new YAP RW version is free and is available for download on our new, independent homepage: www.yap-revamp-works.com, along with all the other chapters we revamped so far.  This version there are 102 missions (92 combat plus 10 training), all revamped in chronological order and in logical sequence: we decided to go back to the original idea of reconstructing the Vietnam Air War per year and therefore will cover the early period from 1954 to 1966.
      We will be honored to hear your comments, suggestions or any screenshots or videos you might make.  And maybe you would be willing to contribute even more to the project.  Thank you for your collaboration and have a nice day in the skies. 
      The YAP RW Team
      Website and download pages: https://www.yap-revamp-works.com/








×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..