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F-106A Delta Dart in Vietnam (What if)


F-106A in Vietnam (What if)

 

 

 

Background:

 

During the late 60’s there were serious discussions in the USAF about deploying the F-106A to the conflict in Vietnam. Obviously this never eventuated but the possibility lead to project Six Shooter which saw a gun pack and an improved visibility canopy added to the F-106A. So what would the Delta Dart have looked like if it had served in the skies above Vietnam?

 

In 1968 the USAF conducted a Tactical Evaluation to evaluate the effectiveness of existing tactical manoeuvres by USAF and USN combat aircraft against the MiG-21 Fishbed. It was called ‘Have Drill/ Have Ferry.’ The ADC evaluated the F-106 and found its radar capable of acquisition of the MIG and that radar snap-up attack could be used to exploit the MiG-21's lack of fire control. The F-106 could use better acceleration to get beyond MiG-21 speed limits. A direct result of this evaluation was the ADC recommendation to “expedite fitting the internal gun, redesigned canopy, radar warning and ECM equipment into the F-106”.

 

 

 

So based on the above (factual) information I present the F-106A Delta Dart (69) ‘Nam’

 

 

 

To the SF2 F-106A I have added the following:

 

- Permanently mounted M61A1 Gun Pack (Project Six Shooter)

 

- Internal ALQ-100 ECM

 

- Chaff dispensers

 

- APR-25 RHAW (Audio only)

 

- SEA camouflage (Day and Night)

 

- Pilot in tiger stripped flight suit.

 

- I have also applied the MA-1 FCS ECCM upgrade done to 314 F-106 in 1963. The ECCM system allowed the FCS to reject radar returns resulting from chaff dispersal by a target. As part of the upgrade a final modification resulted in increased missile performance. Modifications to the FCS permitted up to 35 percent more deflection of the Falcon missile’s control surfaces. This resulted in a more agile missile at launch, increasing the missile’s ability to react to a maneuvering target.
To portray this in the game I have made changes to the F-106 avionics as well as a specific ECCS AIM-4F missile.

 

 

 

Notes:

 

- The AIM-4G has been changed to have no audible growl (It never had it) and is slaved to the radar. This more accurately portrays the employment of the IR guided Falcons. You will have to use the radar to know when you are locked on and in range. (Just like a F-106 pilot would have had to done in real life).

 

- The weapon bay doors are manually activated, I prefer this as the animation doesn’t work with most missile shots when it’s set on automatic.

 

- There is a specific version of the M61A1 gun for the F-106 as when installed in the F-106 its rate of fire was limited to 4500 rounds per minute.

 

 

 

Credits for the original SF2 F-106A and SEA skin decals:

 

Pasko
Kesselbrut
Column5,
MKSheppard
eburger68
Sundowner
Dave
DaniloE31
Pasko
DaniloE31
Lexx Luthor
76.IAP-Blackbird
Cliff7600

 

 

 

Enjoy!

 

Dan (Dtmdragon)


 

Posted

I found an error in the "F-106A_63_vietnam.ini" file because Mue's LODViewer was unable to see the textures. The "TextureSet001" and "TextureSet002" have incorrect entries. They do not match the texture directory names or the data in the "TextureSet.ini" file in the directories. Errors pointed out below with corrected entries at the end of the arrows.

 

[TextureSet001]
Directory=SEA <-------------------318SEA
Name=SEA 'What If' <------------318th FIS (SEA)
Nation=USAF
Squadron=318FIS <--------------318th FIS
Specular=0.300000
Glossiness=0.300000
Reflection=0.000000
DecalNumberRandomize=TRUE
DecalNumberBlockSize=20
DecalNumberStart=0
DecalNumberEnd=19
StartDefaultDate=1969
 
[TextureSet002]
Directory=SEAN <------------------5SEAN
Name=SEA night 'What If' <------5th FIS (SEA Night)
Nation=USAF
Squadron=5FIS <-------------------5th FIS
Specular=0.300000
Glossiness=0.300000
Reflection=0.000000
DecalNumberRandomize=TRUE
DecalNumberBlockSize=19
DecalNumberStart=0
DecalNumberEnd=18
Posted

Each time you run the game all of the aircraft.ini files (unless they have been made read only eg stock aircraft made flyable) are reset to match the data in the texture folders. So simply start the game once before you use the lod viewer and everything will match up fine.

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