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Posted (edited)

too tired to search...

 

Abrams is ready ish...

Pac3 needs bits seperating,linking and setting points etc

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Edited by russouk2004
  • Like 10
Posted

I should think we need them!

 

the Abrams we have now dates from 2008-ish.

 

and your Patriots are much more detailed then those we now have

Posted

The turret on the M1A1 has some things wrong.

 

Most notably the minin gun instead of the .50 Commander's Weapon Station.

 

It also has USMC M-257 smoke grenade launchers instead of USA M-250.

 

Other than me being kinda picky, it looks pretty cool.

  • Like 1
Posted

Wow!!! looks amazing!!! .If it could work in the simulator would be fantastic!!. Thanks russouk to show this images .

 

A big hugh friend.

Posted

The level of detail is so amazing, it is times better than the old models we currently have. Will they come with desert skins too?

 

The turret on the M1A1 has some things wrong.

 

Most notably the minin gun instead of the .50 Commander's Weapon Station.

 

It also has USMC M-257 smoke grenade launchers instead of USA M-250.

 

Other than me being kinda picky, it looks pretty cool.

 

Good eyes, CrazyhorseB34.  How about a fictional M1A3 then?  If russouk2004 can edit the model to make it more accurate, he can always keep the one as it is for a fictional M1A3 unit to add in the game. I know that Uncle Sam is working or planning to work on a real A3 upgrade, but we can pretend a little for now.

Posted

 

Most notably the minin gun instead of the .50 Commander's Weapon Station

well ive managed to get proper gun for it so will add it...the rest we`ll see...for free model be grateful...lol...j/k...will fix at later date if poss

  • 2 weeks later...
Posted (edited)

Will upload changes screens later for scrutiny,mean while,if,shots of the nade/smoke launchers,are posted,

Edited by russouk2004
Posted (edited)

It looks great, very polished and detailed!  The Abrams seems to me a bit too big in dimensions, especially if compared to the TOD buildings of the terrain, but I might be pretty wrong. Keep up the good work!

Edited by blaze95
Posted

that's because the TOD buildings are below scale. Been a problem since Day 1, SFP1

 

Man, I didn't know that, and I'm building a terrain myself, I should have known this, lol, thanks for the heads up.

 

 

I checked the scale ,its maybe a few cm's off lol

 

Yeah, my apologies russouk2004, I know you're an expert modeler, I knew you got it right. BTW thanks for including both woodland and desert skins, some ground objects did miss them in the past.

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