desert4 terrain fix!
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Spudknocker, in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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By VonBeerhofen
An error I made working on the city districts drew my attention to the COSTCT tile which only shows a staggering 6 times in the entire EAW world. I'm pretty sure there are hundreds of coastal towns and seaside resorts in Europe, one of which is the one I live in. So I feel I have a choice to make, add more to the EAW coasts or free the tile to be turned into a new city tile to add more diversity to the limited set in use. Personally I think that a village or city tile one coastal tile away from shore will work just as well, after all the entire coast and beach are merely app. 1 or 2 KM deep. The question though is what is a better use in a 64 small tileset?
Furthermore with a universal tile border there is also a much better use for the river city tiles as they can now also function outside the cities and add more diversity, as was done with other nature's in EAWPRO. Besides that industries predominantly happen on river banks, so it adds to realism too. Vice versa there's also no reason not to use other bridges inside cities like London when borders are uniform, which had 5 at the time of the blitz. EAWPRO already uses dozens of instances of the unused stock rail bridge and a much higher number of any other bridge. They're even used as piers on coastal tiles too, making fun targets to destroy!
Here's Londen Thames with added bridges, of course the fake crossing can be removed now too.
VonBeerhofen
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By VonBeerhofen
or bringing order to the chaos. I've applied a previously described algorithm of grouping tiles on the Italian cities which forms them more into what one might call 'districts', i.e. more organized then what was shown in the previous thread. The fractal algorithm can create many different layouts using various parameters, one of which is determined by looking at an entire region and the neighboring tiles surrounding a particular tile. It then randomizes smaller groups it creates and adds an occasional seed between them so the group isn't just echoing a certain tile. In the below calculation groups are created from the outside inward, taking the city's shape into account, after all the surrounding tiles influence the outcome of the calculation. As part of the fun 1/2 of the tile map uses an inverted calculation as can be seen in the last 3 pictures which is Munich, hence it's border and center differs from the other pictures shown. The other 5 are London.
You heard it first in www.combatace.com
VonBeerhofen
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By VonBeerhofen
No more repetitive borders or center tiles and more different villages. With this randomization all village and city tiles can be used at will where ever in the game in any possible rotational state, and it's a lot less mapping work. I already showed the idea some time ago but not with the Harvest City Set. There is still some work to be done to narrow some borders and create the right impression I'm after but I think it's slowly getting there.
Here's a few screen shots, as an experiment a few village tiles were replaced with breaker field tiles and two different city/village layouts were tried, which means that the randomization for each layout is entirely different while the cities and village sizes and positions weren't changed.
You heard it first on combatace.com
VonBeerhofen
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By VonBeerhofen
Here's a compilation of the 12 latest tiles for the 'Harvest' set. I created a temporary map where all other tiles were removed from and randomly filled the EAW world with these 12 tiles only. 12 screen shots were taken of which 6 are displayed now. The remaining 6 will replace these pictures at a later date as I may not have captured all 12 tiles in these screenies and to safe on page loading times .
VonBeerhofen
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By Viper63a
View File ODS Warbirds: E\F-111A\E\F Aardvark & Raven ODS30 Squadrons
SF2 E\F-111A\E\F Aardvark & Raven ODS30 Squadrons
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This pack contains the stand-alone version of the E\F-111A\E\F Aardvark & Raven aircrafts from "Operation Desert Storm: 30th Anniversary". This mod contains accurate ODS livery, nose art and serial numbers from ODS. This is just a sample of what you will find in the expansive "Operation Desert Storm: 30th Anniversary" pack. If you like this mod and want (much much) more! Please check out the "Operation Desert Storm: 30th Anniversary" mod here...
https://combatace.com/files/file/17521-operation-desert-storm-30th-anniversary-edition/
!! DO NOT INSTALL THIS MOD into the "Operation Desert Storm: 30th Anniversary" pack. That pack already has these aircrafts, customized for the ODS30 theater!
* Source:
https://dstorm.eu/pages/en/usa/f-111.html
* Included Jets:
EF-111A Raven
F-111E Aardvark
F-111F Aardvark
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Installation:
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1) Copy the contents of the "To_Mod_Folder" folder into your mod folder and over-write if required.
2) Update your "...\Flight\SOUNDLIST.INI" with the contents of the "Add F111 SoundList.txt". Please don't forget to maintain the number sequence in the sound list.
3) Check, ensure (or update) all the squadrons in this pack is in your "SQUADRONLIST.INI" file. Once you look at that file, you will know what to do.
* Please note that some squadrons may have multiple CO planes, this is not a mistake. Rather than just picking one CO, I am respresenting all the COs for that squardon during the period. So both COs could pop up in given scenario. I rather have them than cut them so...it's only a game...
* Tweaked and Tested by the ODS30 team!
* Mod Direction and Optimization - Menrva
* Additional Data and Weapons improvements - Yakarov79.
* Additional Sound tweaks and updates - Guuruu.
* Accurate Skins and Decals - Viper63a
* Added JosefK's "0.9 OPEN BETA FOR F-111 CCIP" Mod to F-111E & F.
Thanks and Enjoy!
=Viper63a=
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Previous versions....This mod is a ODS specific subset of these other mods...
* Updated Mod Pack: SF2 USAF E\F-111\E\F Pack by Viper63a, Dtmdragon, Lel and Fanatic Modder!
* FastCargo's Super Vark package 2.4 (SF2)
* Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
* Dave's EF-111A Version 2.0 (SF1)
* LeL's F-111 TAC Pack (SF1)
* Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
* Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
* Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
* JosefK's "0.9 OPEN BETA FOR F-111 CCIP" Mod to F-111E & F.
F-111D Additions! Ravenclaw for the weapon models. dtmdragon the avionics, cockpit repaint, loadout.ini, what if AIM-7G, data.ini overhaul and repackaging with the updated skins. FANATIC MODDER and LeL helped with the data/loadout.ini information and testing.
Thank you all for your contributions!!
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* Please see the "~Original Readme" folder for original credits and previous contributors. All credit goes to those who came before me. Without them, this pack would not be possible.
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Submitter Viper63a Submitted 06/28/2021 Category F-111
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