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Iraq, Western Asia (1980-2003)

Iraq, Western Asia (1980-2003) Terrain, by Menrva --- February 13th, 2017 (First Release)


-For Strike Fighters 2, Recommended Full-5 Merged
This is a complete remake of the DS/IR terrain once reworked and released by Wrench.
The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous cities and airports have been added in order to expand playability, targets of opportunity and year span.


Following one of Stary's great discoveries in terrain modding, this terrain features a new 250m heightmap, the double of a stock SF terrain, allowing for greater precision, overall better look and so on; visual oddities might appear, unless you make the following change in the FlightEngine.ini inside the Flight folder:




This terrain has a year span from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities.
The terrain won't work with the current Operation Desert Storm campaign available at CombatACE, so I leave the job of updating that campaign to other modders. Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added in their Real World locations, and will appear only during Operation Desert Storm dates.


All main targets are in their Real World locations (I tried to be as accurate as possible, to the level that I probably went crazy as hell!). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.


Ground Objects ARE NOT included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.


-Credits (in no particular order):
-Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
-swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's a honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
-tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
-Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
-gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
-MigBuster, I have included some of your great hi-res textures for runways.
-mue, for the improved shaders he made, which I have included and set up for the terrain, and for the tools he made for SF2 modding.
-luk1978, for a very good-looking waternormal.bmp which he shared quietly at the SF2 screenshots thread. Your mods are very interesting!
-Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
-JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
-7eleven, who directed me to a website filled with Desert Storm related info.
-Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
-Stary, because his tilesets and TODs are pure art, his work is an inspiration to all of us. I borrowed a few TODs and tiles from his excellent IsraelME tileset.
-Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
-RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
-krfrge and Stratos, who have shown me support throughout the long terrain development period. Thanks guys!


I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.


Time to fly over the desert, hope you enjoy flying over the terrain as much as I enjoyed making it!


-Known Issues:
>Some .tga tiles still need to be fixed (wrong alpha channels).
>Rivers over hills and "water humps" in some areas.
>Terrain could use a better tileset complete with brand new .TODs.
>Nothing in life is perfect, or is it?


This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any small changes to the terrain files, .ini files, etc. are NOT authorized if you plan to release them to the public. But permission will be granted to those who request it to me at CombatACE.
This terrain may NOT in any way, shape or form be used in any payware additions.


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I would like to report that problem with 'untextured'  black buildings I had in terrain from Spudknocker's campaign is no longer present.

All bulidings are textured correctly..

I didn't notice trees...but hope its ok.


And this terrain is cool, 


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I would like to report that problem with 'untextured'  black buildings I had in terrain from Spudknocker's campaign is no longer present.

All bulidings are textured correctly..

I didn't notice trees...but hope its ok.


And this terrain is cool, 



Thanks for the kind words. I'm glad that the bug you experienced with the early version of the terrain is no longer present. Trees have been removed from certain tiles, since there are rough mountains, and they would look bad. I hope that in the future some artists manage to make a whole new tileset for it, with better TODs.


BTW, with little modding knowledge this terrain can be made to work with Spudknocker's campaigns, since this one is also a better-looking version with the plus that Iran's got new SAM sites which were totally missing from the early version.

Edited by Menrva
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Terrain package has been updated. Minor tweaks here and there, it might be worth re-downloading.

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Terrain package updated to Version 1.2. Major changes and bug-fixing, it's well worth re-downloading this time.

Edited by Menrva
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5 hours ago, Fuzzyinthe348 said:

Hey  brothas,

My runways are not showing up. Any word on how to fix this? Much appreciate!

This should happen since you don't have the Desert terrain from SF2, so you might have another SF2 title, like SF2E, or SF2V or SF2I. My terrain uses the stock Desert terrain files as a base. But don't worry, there is an easy fix. Inside the terrain folder, find the IraqWA.ini file, and open it with Notepad. You'll find that the referenced CatFile is the Desert.CAT. Since you don't have SF2, but some other stock terrain, enable a different CAT instead. If you have SF2E, you have the GermanyCE terrain, etc.

So, double slash the Desert.CAT line and enable one of the different CAT files from the list below, according to which SF2 game you have:


I hope I have been clear enough. Just follow these simple instructions and let me know if it works.

Edited by Menrva

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7 hours ago, Fuzzyinthe348 said:

Thank you my friend, this worked! I have SF2:I so it makes sense.

Glad it works! Enjoy the terrain, it took me years to develop it!

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