+Stephen1918 1,474 Posted May 14, 2017 Today I uploaded a Taube for First Eagles. There were many versions of the Taube produced in the years leading up to World War I. When the war began different versions were being used in large numbers, on all fronts for recon missions. This is the Kondor Taube, which I think is representive of the "classic" Taube. I have added a rifle for the observer, which he will aim and fire. I have made significant changes to the wires on the front to give the gunner more room to move. Ojcar made the FM, and he made signifuicant improvements to the way the gunner moves and fires. 7 Share this post Link to post Share on other sites
Silberpfeil 363 Posted May 14, 2017 Great stuff, Stephen1918 - congratulations on this fine model and the observer/rifleman animation! 2 Share this post Link to post Share on other sites
+whiteknight06604 935 Posted May 15, 2017 I am simply in love with this. thank you sir! 1 Share this post Link to post Share on other sites
Crawford 570 Posted May 15, 2017 (edited) Thank you, this 'pigeon' is simply wonderful. I don't know what to say! REALLY I LOVE IT!!! Edited May 15, 2017 by Crawford 1 Share this post Link to post Share on other sites
+gterl 1,214 Posted May 15, 2017 Thank you so much! Wonderfull!! 1 Share this post Link to post Share on other sites
+VonS 1,424 Posted May 17, 2017 (edited) Hello FE2 Flyers, If you'd like your rifle-armed observer a bit more aggressive or double-jointed in Stephen's beautiful Taube, try the following code for the [Gunner] entry of the data ini, under // Crew: GunRange=300 PitchModelNodeName=Body PitchAngleRate=35 MaxPitch=50 MinPitch=-20 DefaultPitchAngle=25 YawLimited=TRUE YawModelNodeName=Body YawAngleRate=35 MaxYaw=220 MinYaw=70 DefaultYawAngle=90 His feet rarely poke out of the fuselage this way, while attacks on the Taube will lead to more frequent responses by the observer. Happy flying, Von S Edited May 17, 2017 by VonS 2 Share this post Link to post Share on other sites
+Stephen1918 1,474 Posted May 18, 2017 Nice! The reason the gunner is so ineffective in my version is that I tried to prevent him from shooting through the prop, so you need to come up under your enemy before the gunner reacts. But you will definitely see him shoot more often by using VonS's revisions. Enjoy! 1 Share this post Link to post Share on other sites
gambit168 27 Posted May 28, 2017 Hi Ya Stephen great to see you still making planes for FEI don't have the game anymore so i cant test them in game , but I couldn't resist making some wings for your wonderful creation ! keep up the good worki hope they can be of some use 4 Share this post Link to post Share on other sites
+Stephen1918 1,474 Posted May 30, 2017 Gambit, these look great. Will you put them into the Download section, please? 1 Share this post Link to post Share on other sites
Crawford 570 Posted May 31, 2017 Hi, Stephen! I am getting some strange artifacts when I fly Taube.If you look back from the cockpit, strange lines are visible near the tail. Obviously, they are linked to the elevator and move together with the movement of the control stick. Anyone else have this problem? You know how to fix that? Thanks! Share this post Link to post Share on other sites
gambit168 27 Posted June 1, 2017 Gambit, these look great. Will you put them into the Download section, please? it's uploaded 2 Share this post Link to post Share on other sites
+Stephen1918 1,474 Posted June 3, 2017 (edited) Hi, Stephen! I am getting some strange artifacts when I fly Taube. If you look back from the cockpit, strange lines are visible near the tail. Obviously, they are linked to the elevator and move together with the movement of the control stick. Anyone else have this problem? You know how to fix that? Thanks! Thanks for pointing this out. I'll look into it. The problem was with the elevators. In the Taube, the tailplane used warping and didn't have moving elevators, but the data file was causing the parts to move anyway. You were seeing the cables detaching when the part moved. I went into the data file and removed the model node names. I have uploaded a new version. If you have already downloaded the Taube. Use this data file to correct the problem. TaubeDataV2.zip it's uploaded Thank you! Edited June 3, 2017 by Stephen1918 1 Share this post Link to post Share on other sites
Crawford 570 Posted June 4, 2017 (edited) The problem was with the elevators. In the Taube, the tailplane used warping and didn't have moving elevators, but the data file was causing the parts to move anyway. You were seeing the cables detaching when the part moved. I went into the data file and removed the model node names. I have uploaded a new version. If you have already downloaded the Taube. Use this data file to correct the problem. That is exactly what we need! Thanks again, Steve! Also, I'm found another small glitch, but it refers to skins, not to the model. Yesterday I installed excellent skins made by gambit168. After I selected in the loadout screen a 'white squares & crosses', I saw a dove - the half-albino. Earlier, a similar bug occurred with Albatros DI of Prince Friedrich Karl von Preußen... If someone will face this problem, it is easy to fix. It seems that the game doesn't like the long names of the directory. After renaming the 'White squares & crosses' folder to Linen2, the problem goes away. Edited June 4, 2017 by Crawford 1 Share this post Link to post Share on other sites
+Coupi 4,405 Posted June 15, 2017 (edited) This plane looks like a bird... Edited June 15, 2017 by Coupi Share this post Link to post Share on other sites
Silberpfeil 363 Posted June 15, 2017 Just wondering - can the observer/rifleman be installed in the Farman HF.20 or Fokker M.7/B.1 model? Share this post Link to post Share on other sites
+VonS 1,424 Posted June 16, 2017 Just wondering - can the observer/rifleman be installed in the Farman HF.20 or Fokker M.7/B.1 model? They sure can, and already done for the ver. 8.9 FM update...will upload the pack within the next day or two. Happy flying, Von S Share this post Link to post Share on other sites
+VonS 1,424 Posted June 16, 2017 Edit to my post above: the static observers/riflemen have been installed into the early Farman and Fokker two-seater types...haven't experimented with installing the animated observer from the Taube, but I don't see why it wouldn't be possible. Happy flying, Von S Share this post Link to post Share on other sites
+whiteknight06604 935 Posted June 16, 2017 I think the rifleman in the Taube is a part of the physical model and would need to be added to any model by the author in 3d max 2 Share this post Link to post Share on other sites
Crawford 570 Posted June 17, 2017 (edited) I think the rifleman in the Taube is a part of the physical model and would need to be added to any model by the author in 3d max You're absolutely right. The gunner figures are actually added in 3DS Max as components of the model. To use the new gunner Stephen would need to redo the original mesh. Edited June 17, 2017 by Crawford Share this post Link to post Share on other sites
gambit168 27 Posted June 21, 2017 http://combatace.com/files/file/16488-taube-skins-final-ver/ hi guys delete the old version the new skins are finished and not just the fabric , with better folder names i found a setup exe in my files turned out to be FE1 so i run it hey presto , i have FE working now so i can work out which files are for which planes 1 Share this post Link to post Share on other sites
Crawford 570 Posted June 21, 2017 http://combatace.com/files/file/16488-taube-skins-final-ver/ hi guys delete the old version the new skins are finished and not just the fabric , with better folder names i found a setup exe in my files turned out to be FE1 so i run it hey presto , i have FE working now so i can work out which files are for which planes I tried it. That is some exellent work! It looks great, and I don't have any problem with that stuff at all. Thank alot! 1 Share this post Link to post Share on other sites
+HerGr 9 Posted June 25, 2017 A demand for FM masters. Its possible to create new-alternativ-FM for excelent Stephens Taube ? Without rifleman-only two pilots (using hidden tricks) and armed (only) with 4 or 6 grenades ? Thanks a lot. HerGr Share this post Link to post Share on other sites
Crawford 570 Posted June 25, 2017 (edited) A demand for FM masters. Its possible to create new-alternativ-FM for excelent Stephens Taube ? Without rifleman-only two pilots (using hidden tricks) and armed (only) with 4 or 6 grenades ? Thanks a lot. HerGr Well, I'm not the biggest expert at here. Nevertheless, I think that I'll be right if I say that with the help of tricks you can only make the "invisible gunner" (somewhere on the forum described how to do it). However, in order to remove the gunner's figure and replace it with unarmed observer, you NEED to make changes to the lods. Just wait to Stephen to get to them, if he wants... But after making changes to the ini files, you can achieve that gunner learns to drop bombs -- of course, without letting go of the rifle. ))) Edited June 25, 2017 by Crawford Share this post Link to post Share on other sites
+whiteknight06604 935 Posted June 25, 2017 (edited) you can use an ini trick to remove the armed observer and you can add an unarmed one the same way you add a pilot. If no one else does it I'll modify the data.ini and post it here latter today. Edited June 25, 2017 by whiteknight06604 2 Share this post Link to post Share on other sites