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Strike Fighters 2 : Operation Desert Storm Redux

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Now a short revisit to one of the seminal Mods for the Strike Fighters series. 

Strike Fighters 2: ODS Redux is a very impressive modification of the basic game series and included new aircraft / ground objects over the original. 


As the title suggests the mod will have you flying over the Middle East battleground where Operation Desert Storm was actually set, so mostly Iraq, Saudi Arabia and Kuwait of course:


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New aircraft for Redux included the amazing Buccaneer by Ravenclaw:
img00001-2.thumb.JPG.bf38200243f9348a3d2dec14b7d4cf66.JPG
 
 

 

Install 
As ever the mod works best at the game version it was tested and built for, and if you install onto a later version or one merged with North Atlantic there will be a bit more work to do. However if you can copy & paste files and edit word documents you shouldn’t have any problems.

 

The instructions are pretty good – however you must insure you follow the first and second rules of modding:
1.    Make sure you stick the files in the correct place! 
2.    Make sure you stick the files in the correct place! 

If you get stuck there is a few years worth of information and a knowledge base on here to help.

 

 

Gameplay
The variety of aircraft you can choose along with the different squadrons is vast as you can imagine, and should be historically accurate. For this I am going to be in VFA-81, - that’s right I can literally walk into any Navy squadron I am that good!
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The campaign starts with a bit of background about the situation and the strategic error Saddam Hussain perhaps may have made:
img00008.thumb.JPG.57c910203ff17072b92edcd101e4c3c2.JPG

 

 

For day one I can rejoice in the fact that mod campaigns include targets other than the beeping Comms building!
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Default loadout looks good enough so no changes for me:
img00010.thumb.JPG.b6d05d74b637ad138d4c9c1ca99f6044.JPG

 

 

 

And flying with my good buddy Ens Mike Erwin, who is not the highest in flying skill but is good with the ladies!:
img00011.thumb.JPG.334b7e48019eb64e0a864a0c1ebfbc26.JPG

 

 

 

Into the sky we go, the Hornet is a third party mod but includes a very good pit complete enough for us to get by with navigation etc:
img00013.thumb.JPG.5102d0a4bb1024bc28c92964d10d232e.JPG

 

 

 

Flying over Kuwait Mike seems to think keeping his lights on is more challenging!
img00016.thumb.JPG.4fd6b6abe51dd7be4f234495858d44bb.JPG

 

 

 

Plenty of Bandits are being called out, like this MiG-23:
img00015.thumb.JPG.a65711250364fe97a3ebd3c9cdf39694.JPG

 

 

 

They are being kept busy by F-14s on the way in though luckily:
img00014.thumb.JPG.d49b1ff0ff0bc0d3b84eac5921443329.JPG

 

 

 

We find and hit the scud rather easily, although Mike doesn’t think it is fun without flying low and getting shot at by every gun in theatre:

img00019.thumb.JPG.82f32f053ab076f48eb8e1e674f97e59.JPG

 

 

 

Coming off target, a MiG is within 10 miles at 9 o’clock, so I turn and lock it up.
img00021.thumb.JPG.baa8510ae22ccb83558f516dad15a826.JPG


 

 

 Not being certain who or what it is I close to visual just to see a cheeky F-14 blast it out of the sky with guns (that's the guy locked in the circle).
img00023.thumb.JPG.1e45a2a18a267fe23e8782f264aa7660.JPG

 

 

Typical, I am off to the tanker, or Alt + N as it is more commonly known here:
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Success is ours…in your face Saddam!

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And of course, hats off to the many that contributed to make SF2:ODS possible!

 

 

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One of the greatest mods, first time I played it, it was a version for the old Wings Over Europe.

My only gripe with it is that the terrain is pretty wrong, for target locations etc. The one I made is identical in dimensions (portrays the same area), but addresses such issues and was also built for ODS. I wonder if people are still interested in playing ODS; when I get the chance, I might rework the campaign files and provide a more accurate campaign.

Edited by Menrva
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This is a great mod to integrate 'what if' or 'what could have been' aircraft into and see how they fair! RAF F-4JUK (this is the interceptor the RAF wanted to deploy but politically the Tornado ADV got the job), RNZAF A-4K flying in a joint Skyhawk Wing with the Kuwaiti's (this option was actully pushed in preference to the USMC mercs that ended up providing ground support for the Kuwaiti's but the NZ government faltered ),  TSR-2, F-111D, F-111K even an extended service Vulcan with Falklands war ordanance/ ECM mods etc

Edited by dtmdragon
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On 8/10/2017 at 10:39 AM, Menrva said:

I wonder if people are still interested in playing ODS; when I get the chance, I might rework the campaign files and provide a more accurate campaign.

Personally yes,

I'm currently play ODS ( not redux) with the VFA-81,an upgrade are more than welcome!

Also,I played some different Service/planes since joined the community,and I think that in the strike missions,more ABA type will be incremented:for example,I didn't run a single base attack with the Brit Tornado,and we know that the reality was quite different...

Gianni

Edited by RustyKurnass

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    • By dtmdragon
      Here is how close New Zealand came to deploying a Squadron of its A-4K Skyhaws to the Gulf War in the 90's, remember they had just been through an upgrade program equipping them with the APG-66 radar, glass cockpit with HUD, MIL-STD 1553B databus, laser INS and ALR-66 RWR. They were cleared to use the AIM-9L, AGM-65B/G, GBU-16C/B, Mk-81/82/83/84 low and high drag bombs. The following is a post by an A-4K avionics tech in the RNZAF 1984-2001 and author of the book SKYHAWKS: The History of the RNZAF Skyhawk. https://books.google.co.nz/books/about/Skyhawks.html?id=N7NCngEACAAJ&redir_esc=y
      "It was also an interesting time at Ohakea. 75 Sqn was in training to go to war, 2 Sqn were about to be deployed to Nowra and there was talk that the Nowra deployment would go on hold as all our A-4s and personnel would be needed to support 75 Sqn. The paint shop were all geared up to repaint the aircraft in desert camo, the deployment route to the Gulf had been worked out and everyone was being lined up at Medical for their jabs. The 75 Squadron Gulf War happy hour was very memorable - Sadam Husain even put in an appearance! 
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      A great opportunity was lost to demonstrate the value in having an Air Combat Force, something we would pay dearly for 10 years later under HC and Co."
      and:
      Question: "Was that a genuine plan to operate with the Kuwaiti Air Force? Would the A-K's not have come under RAF command as part of Operation Granby, and operated alongside the Tornadoes and Buccaneers?"
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    • By viper63a


      View File StrikeFighters2 Desert Storm Hi-Res 1920x1080 Menu Screens
      StrikeFighters2 Desert Storm Hi-Res 1920x1080 Menu Screens
      By Viper
       
      This mod includes custom 1920x1080 "StrikeFighters2 Desert Storm" themed menu, pilots and Campaign screens. You should unzip the file and preview the new screens before installing them. I recommend doing this as there are some alternate screens I have in there that you might like better.
       
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      To install, simply unzip and copy the uncompressed CAMPAIGNS, FLIGHT, MENU and PILOTDATA folders to your StrikeFighters2 Desert Storm mod folder.
       
      My StrikeFighters2 Desert Storm mod on Win97 64-bit was..(yours may be different)...
       
      C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighters2 Desert Storm\
       
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      Submitter viper63a Submitted 06/01/2017 Category Menus  
    • By Menrva


      View File Iraq, Western Asia (1980-2003)
      Iraq, Western Asia (1980-2003) Terrain, by Menrva --- February 13th, 2017 (First Release)
       

      -For Strike Fighters 2, Recommended Full-5 Merged
      This is a complete remake of the DS/IR terrain once reworked and released by Wrench.
      The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous cities and airports have been added in order to expand playability, targets of opportunity and year span.
       
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      [backgroundSceneClip]
      FarClipDistance=70000
       

      This terrain has a year span from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities.
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      All main targets are in their Real World locations (I tried to be as accurate as possible, to the level that I probably went crazy as hell!). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
       
      Ground Objects ARE NOT included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.
       

      -Credits (in no particular order):
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      -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's a honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
      -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
      -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -MigBuster, I have included some of your great hi-res textures for runways.
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      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
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      -License:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any small changes to the terrain files, .ini files, etc. are NOT authorized if you plan to release them to the public. But permission will be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.
      Submitter Menrva Submitted 02/13/2017 Category Full Terrains  
    • By viper63a


      View File SF2 ODS Aircraft Upgrade Pack 2016
      SF2 ODS Aircraft Upgrade Pack 2016\10\06
      By Viper63a
       
      -------------------------------------------------------------
       
      This pack updates, upgrades and\or fixes some the of planes delivered in the "Operation Desert Storm" for SF2 (Redux)" pack by eburger68 and team. If you don't already have eburger68's excellent Operation Desert Storm Pack, you can find it here...
       
      http://combatace.com/files/file/15147-operation-desert-storm-for-sf2-redux-part-1-of-3/
      http://combatace.com/files/file/15146-operation-desert-storm-for-sf2-redux-part-2-of-3/
      http://combatace.com/files/file/15145-operation-desert-storm-for-sf2-redux-part-3-of-3/
       
      I have, by no means, fully tested this pack so if you find any issues...please list them in the "Support Topics" section.
       
      -------------------------------------------------------------
      What's included in this mod pack?
      -------------------------------------------------------------
       
      This mod pack upgrades\replaces the following planes originally delivered in the SF2 ODS Mod Pack. These planes have been integrated into the Campaigns, so additional planes will be available for selection in the Campaigns.
       
      C-130E
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      F-111F
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      -------------------------------------------------------------
      Installation:
      -------------------------------------------------------------
       
      !! First and always - BACKUP your Aircraft and Decals folders!
       
      1) Delete the following folders in your SF2 ODS Objects\Aircraft folder...
       
      C-130E
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      -------------------------------------------------------------
      -------------------------------------------------------------
      Credits:
      -------------------------------------------------------------
      F-15C\D from "SF2 F-15 Eagle Super Pack Redux 2016 - The Mudhen Team - 2016\07\04"
      http://combatace.com/files/file/16186-sf2-f-15-eagle-super-pack-redux-2016/
       
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      http://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux/
       
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      http://combatace.com/files/file/15561-sf2-ef-111adef-usaf-combat-lancersaardvarksravens-redux-2016/
       
      F-117A from "LOCKHEED F-117A NIGHTHAWK Ver 1.1 - By Dels"
      http://combatace.com/files/file/14233-lockheed-f-117a-nighthawk-for-sf2/
       
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      RavenClaw_007 - Freaking insane Weapons and Ejection Seats!
      JAT81500 - Excellent Florian Pilot upgrades!
      Hi Ho Silvers - AfterBurner Mod.
      -------------------------------------------------------------
      The Mudhen Maintenance Team 2016
      -------------------------------------------------------------
      Viper63a - Upgraded Skins, Decals, Cockpit and Menu Screens.
      Spudknocker - Upgraded Flight Model and Weapons Loadout.
      Fanatic Modder - Upgraded Flight Model and Engine Emitters.
      Crusader - Upgraded and added 2012 FM and Cockpits to pack!
      RavenClaw_007 - Freaking insane Weapons and Ejection Seats!
      JAT81500 - For the excellent Florian Pilot upgrades!
      Hi Ho Silvers - AfterBurner Mod.
      Nengajyou Aki -JASDF Serial Decals.
      Stick - Beta testing and assistance with FM - THANK YOU!
       
      April 2016
       
      -------------------------------------------------------------
      Salute to the 2010 F-15 Super Pack Team for the original
      F-15 Super Pack!
      -------------------------------------------------------------
      TK - For the ThirdWire series of sims.
      The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with.
      Kei Nagase - For the awesome skins for the F-15 ACTIVE.
      AleDucat - For the nice ACES II ejection seat models.
      Deuces - For the F-15 Afterburner and weapon effects.
      Diego - For the Modern USAF Pilot skins.
      Fubar512 - For the FM work.
      JimmyBib - For the F-15C cockpit flight control textures.
      MoonJumper - Avionics work.
      Sundowner - Textures.
      USAFMTL/Dave - Decals.
      Wpnssgt - Models, Textures.
      Kesselburt - Original F-15C cockpit.
       
      -------------------------------------------------------------
      SF2 USAF E\F-111\A\D\E\F Combat Lancers\Aardvarks\Ravens
      -------------------------------------------------------------
       
      * FastCargo's Super Vark package 2.4 (SF2)
       
      http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
       
      * Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
       
      http://combatace.com/files/file/14798-f-111-improvedskinpack/
       
      * Dave's EF-111A Version 2.0 (SF1)
       
      http://combatace.com/topic/36438-ef-111a-version-20/
       
      * LeL's F-111 TAC Pack (SF1)
       
      http://combatace.com/topic/80711-f-111-tac-pack/
       
      * Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
       
      http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/
       
      * Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
       
      http://combatace.com/files/file/15143-the-afterburner-mod/
       
      * Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
       
      http://combatace.com/files/file/6693-western-style-pilot-models/
      Kout - Loading and Hanger Screens.
      Kct - Textures and decals for the F-15SG.
      Brain32 - Improved/new textures for F-15C cockpit.
      Mago - F-15E Cockpit.
      331KillerBee - SF2 Weapons Pack (basis for some of the weapons included).
      Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust
      JAT81500 - F-15E Cockpit avionics and HUD work.
      To my fellows at Combatace for helping me beta test and work out bugs.
      Any errors or mistakes are entirely mine.
       
      FastCargo
      12 Jan 10
       
      -------------------------------------------------------------
      LOCKHEED F-117A NIGHTHAWK Ver 1.1
      -------------------------------------------------------------
       
      Aircraft, Cockpit, Skins, Decals and .ini work - Me
       
      FM - Fubar512 (with some modifications by me)
       
      ACESII Ejection seat - ravenclaw
       
      Pilot skin - Old Diego
       
      Testing - The ODS team
       
      THANKS
      ------
      A MASSIVE thanks to Crusader for all his very useful
      reference material and support without which this package
      could not exist!
       
      Thanks to all on the forum for their continuing and always
      useful support.
       
      Hope you enjoy it as much as I have had making it.
       
      Dels
      -------------------------------------------------------------
      Submitter viper63a Submitted 07/16/2016 Category Other  
    • By Menrva
      Iraq, Western Asia (1980-2003) Terrain, by Menrva --- February 13th, 2017 (First Release)
       

      -For Strike Fighters 2, Recommended Full-5 Merged
      This is a complete remake of the DS/IR terrain once reworked and released by Wrench.
      The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous cities and airports have been added in order to expand playability, targets of opportunity and year span.
       
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      [backgroundSceneClip]
      FarClipDistance=70000
       

      This terrain has a year span from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities.
      The terrain won't work with the current Operation Desert Storm campaign available at CombatACE, so I leave the job of updating that campaign to other modders. Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added in their Real World locations, and will appear only during Operation Desert Storm dates.
       
      All main targets are in their Real World locations (I tried to be as accurate as possible, to the level that I probably went crazy as hell!). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
       
      Ground Objects ARE NOT included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.
       

      -Credits (in no particular order):
      -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
      -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's a honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
      -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
      -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -MigBuster, I have included some of your great hi-res textures for runways.
      -mue, for the improved shaders he made, which I have included and set up for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for a very good-looking waternormal.bmp which he shared quietly at the SF2 screenshots thread. Your mods are very interesting!
      -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
      -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
      -7eleven, who directed me to a website filled with Desert Storm related info.
      -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
      -Stary, because his tilesets and TODs are pure art, his work is an inspiration to all of us. I borrowed a few TODs and tiles from his excellent IsraelME tileset.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
      -krfrge and Stratos, who have shown me support throughout the long terrain development period. Thanks guys!
       
      I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.
       
      Time to fly over the desert, hope you enjoy flying over the terrain as much as I enjoyed making it!
       

      -Known Issues:
      >Some .tga tiles still need to be fixed (wrong alpha channels).
      >Rivers over hills and "water humps" in some areas.
      >Terrain could use a better tileset complete with brand new .TODs.
      >Nothing in life is perfect, or is it?
       

      -License:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any small changes to the terrain files, .ini files, etc. are NOT authorized if you plan to release them to the public. But permission will be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.
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