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MigBuster

Strike Fighters 2 : Operation Desert Storm Redux

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img00006.thumb.JPG.85dff8c3285f4d7fd4ff9c922ce8a770.JPG

 

Now a short revisit to one of the seminal Mods for the Strike Fighters series. 

Strike Fighters 2: ODS Redux is a very impressive modification of the basic game series and included new aircraft / ground objects over the original. 


As the title suggests the mod will have you flying over the Middle East battleground where Operation Desert Storm was actually set, so mostly Iraq, Saudi Arabia and Kuwait of course:


img00012.thumb.JPG.2ba745cbfeaa86147a4471bf50d115e2.JPG

 

 

New aircraft for Redux included the amazing Buccaneer by Ravenclaw:
img00001-2.thumb.JPG.bf38200243f9348a3d2dec14b7d4cf66.JPG
 
 

 

Install 
As ever the mod works best at the game version it was tested and built for, and if you install onto a later version or one merged with North Atlantic there will be a bit more work to do. However if you can copy & paste files and edit word documents you shouldn’t have any problems.

 

The instructions are pretty good – however you must insure you follow the first and second rules of modding:
1.    Make sure you stick the files in the correct place! 
2.    Make sure you stick the files in the correct place! 

If you get stuck there is a few years worth of information and a knowledge base on here to help.

 

 

Gameplay
The variety of aircraft you can choose along with the different squadrons is vast as you can imagine, and should be historically accurate. For this I am going to be in VFA-81, - that’s right I can literally walk into any Navy squadron I am that good!
img00007.thumb.JPG.9c929f29f75f82c88469b7c53b3ea4d8.JPG

 

 

The campaign starts with a bit of background about the situation and the strategic error Saddam Hussain perhaps may have made:
img00008.thumb.JPG.57c910203ff17072b92edcd101e4c3c2.JPG

 

 

For day one I can rejoice in the fact that mod campaigns include targets other than the beeping Comms building!
img00009.thumb.JPG.12924792f9f0898ef4be87543b746dcb.JPG

 

 

 

Default loadout looks good enough so no changes for me:
img00010.thumb.JPG.b6d05d74b637ad138d4c9c1ca99f6044.JPG

 

 

 

And flying with my good buddy Ens Mike Erwin, who is not the highest in flying skill but is good with the ladies!:
img00011.thumb.JPG.334b7e48019eb64e0a864a0c1ebfbc26.JPG

 

 

 

Into the sky we go, the Hornet is a third party mod but includes a very good pit complete enough for us to get by with navigation etc:
img00013.thumb.JPG.5102d0a4bb1024bc28c92964d10d232e.JPG

 

 

 

Flying over Kuwait Mike seems to think keeping his lights on is more challenging!
img00016.thumb.JPG.4fd6b6abe51dd7be4f234495858d44bb.JPG

 

 

 

Plenty of Bandits are being called out, like this MiG-23:
img00015.thumb.JPG.a65711250364fe97a3ebd3c9cdf39694.JPG

 

 

 

They are being kept busy by F-14s on the way in though luckily:
img00014.thumb.JPG.d49b1ff0ff0bc0d3b84eac5921443329.JPG

 

 

 

We find and hit the scud rather easily, although Mike doesn’t think it is fun without flying low and getting shot at by every gun in theatre:

img00019.thumb.JPG.82f32f053ab076f48eb8e1e674f97e59.JPG

 

 

 

Coming off target, a MiG is within 10 miles at 9 o’clock, so I turn and lock it up.
img00021.thumb.JPG.baa8510ae22ccb83558f516dad15a826.JPG


 

 

 Not being certain who or what it is I close to visual just to see a cheeky F-14 blast it out of the sky with guns (that's the guy locked in the circle).
img00023.thumb.JPG.1e45a2a18a267fe23e8782f264aa7660.JPG

 

 

Typical, I am off to the tanker, or Alt + N as it is more commonly known here:
img00025.thumb.JPG.558975029baf5bbdd2592a320fa3957c.JPG

 

 

Success is ours…in your face Saddam!

img00026.thumb.JPG.a06e6529565d422de6b8453388da0800.JPG
 

 

 

And of course, hats off to the many that contributed to make SF2:ODS possible!

 

 

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One of the greatest mods, first time I played it, it was a version for the old Wings Over Europe.

My only gripe with it is that the terrain is pretty wrong, for target locations etc. The one I made is identical in dimensions (portrays the same area), but addresses such issues and was also built for ODS. I wonder if people are still interested in playing ODS; when I get the chance, I might rework the campaign files and provide a more accurate campaign.

Edited by Menrva
  • Like 4

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This is a great mod to integrate 'what if' or 'what could have been' aircraft into and see how they fair! RAF F-4JUK (this is the interceptor the RAF wanted to deploy but politically the Tornado ADV got the job), RNZAF A-4K flying in a joint Skyhawk Wing with the Kuwaiti's (this option was actully pushed in preference to the USMC mercs that ended up providing ground support for the Kuwaiti's but the NZ government faltered ),  TSR-2, F-111D, F-111K even an extended service Vulcan with Falklands war ordanance/ ECM mods etc

Edited by dtmdragon
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On 8/10/2017 at 10:39 AM, Menrva said:

I wonder if people are still interested in playing ODS; when I get the chance, I might rework the campaign files and provide a more accurate campaign.

Personally yes,

I'm currently play ODS  with the VFA-81,an upgrade are more than welcome!

Also,I played some different Service/planes since joined the community,and I think that in the strike missions,more ABA type will be incremented:for example,I didn't run a single base attack with the Brit Tornado,and we know that the reality was quite different...

Gianni

Edited by RustyKurnass

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Hi guys,

talking od ODS,recently I've added the Green Knights' F-18D FastFAC from the Hornet BetaPack to the campaign and all work fine.

But I want create a historical load out,add Zuni WP pods to the plane' VER,but I'm unable;in the Screenshot subforum I see what I want,post a comment with an help request but I received any answer.

Can someone help me?

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2 hours ago, MigBuster said:

You should just need to change the loadout.ini file for the aircraft.

 

 

I tried mate but don't work.

But I solved thanks to dtmdragon

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On 10/8/2017 at 1:39 AM, Menrva said:

One of the greatest mods, first time I played it, it was a version for the old Wings Over Europe.

My only gripe with it is that the terrain is pretty wrong, for target locations etc. The one I made is identical in dimensions (portrays the same area), but addresses such issues and was also built for ODS. I wonder if people are still interested in playing ODS; when I get the chance, I might rework the campaign files and provide a more accurate campaign.

Still playing the SF2 version!  Please tinker with it, and would love a 2003+ version.  The + being for the MiGs & Sukhois & Mils that should have (futilely) sortied into the jaws of the almighty Grumman F-14 Tomcat!

Edited by JosefK

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On 10/8/2017 at 6:20 PM, dtmdragon said:

This is a great mod to integrate 'what if' or 'what could have been' aircraft into and see how they fair! RAF F-4JUK (this is the interceptor the RAF wanted to deploy but politically the Tornado ADV got the job), RNZAF A-4K flying in a joint Skyhawk Wing with the Kuwaiti's (this option was actully pushed in preference to the USMC mercs that ended up providing ground support for the Kuwaiti's but the NZ government faltered ),  TSR-2, F-111D, F-111K even an extended service Vulcan with Falklands war ordanance/ ECM mods etc

Agreed.  

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  • Similar Content

    • By daddyairplanes


      View File KC-135 Skin Pack 1: Operation Desert Storm
       
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          Required
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         UNIQUE FEATURES
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      AT THE START OF EACH SERIAL NUMBER IN THE DROP DOWN IS A LETTER, (a) FOR ADC Grey WITH FULL COLOR AND (s) FOR THE CAMO'D Baby Shamu SCHEME WITH SUBDUED MARKINGS
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      Dave- head of/released original project
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      daddyairplanes- research, 90% tgas, ini work, touch up skin work
      yakarov79- skin templates, some tgas (saved me a chunk of time photographing from a book so again thank you!)
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      Submitter daddyairplanes Submitted 02/01/2018 Category Other  
    • By daddyairplanes
       
      This skinpack adds in historical aircraft as used in Desert Storm for the A, E and R models KC-135. It is as close as possible with unit markings and features several nose arts.
          Included
      Skins and decals for KC-135A/E/R models
      Cockpit and ini edits to make player flyable

          Required
      you will need the original KC-135 pack available here
       
          Installation
      download and install the above mod per its instructions
      unzip this mod, then install new mod folder categories to your mod folder (Aircraft to aircraft etc)
      allow overwrites
      fire up game, take off and go pass gas
          KNOWN ISSUES
      This was originally an AI only aircraft. I added Dels C-130 pit so that it was flyable and I could check my work. That said, it is best to not fly from the cockpit as the Hercules' window frames don't match with the Stratotanker's windows.
         UNIQUE FEATURES
      As with most of my large aircraft mods, the skins are tga based. this means if you look for a Baby Shamu skin, you will only see a plain grey skin. When you fire it up in game, you will see a mix of ADC Grey and Baby Shamu.
      AT THE START OF EACH SERIAL NUMBER IN THE DROP DOWN IS A LETTER, (a) FOR ADC Grey WITH FULL COLOR AND (s) FOR THE CAMO'D Baby Shamu SCHEME WITH SUBDUED MARKINGS
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      BPAO- original model
      Dave- head of/released original project
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      daddyairplanes- research, 90% tgas, ini work, touch up skin work
      yakarov79- skin templates, some tgas (saved me a chunk of time photographing from a book so again thank you!)
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      yakarov79, allenjb42, Eole

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      View File Iraq, Western Asia (1980-2003)
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      >For Strike Fighters 2, Recommended Full-5 Merged
      This is a complete remake of the DS/IR terrain released long time ago by Wrench.
      The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year span.
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      Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates.
      All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
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      -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
      -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
      -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
      -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -MigBuster, I have included some of his great hi-res textures for runways.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
      -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
      -7eleven, who directed me to a website filled with Desert Storm related info.
      -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
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      -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
      -Stratos, who supported me support during the terrain's development.
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      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
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      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
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    • By viper63a


      View File SF2 ODS Aircraft and Screen Upgrade Pack 2018
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      -------------------------------------------------------------
      Credits:
      -------------------------------------------------------------
      -------------------------------------------------------------
      The Mudhen Maintenance Team 2016
      -------------------------------------------------------------
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      Fanatic Modder - Upgraded Flight Model and Engine Emitters.
      Crusader - Upgraded and added 2012 FM and Cockpits to pack!
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      Nengajyou Aki -JASDF Serial Decals.
      Stick - Beta testing and assistance with FM - THANK YOU! April 2016 -------------------------------------------------------------
      Salute to the 2010 F-15 Super Pack Team for the original
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      -------------------------------------------------------------
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      Kei Nagase - For the awesome skins for the F-15 ACTIVE.
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      Wpnssgt - Models, Textures.
      Kesselburt - Original F-15C cockpit.   -------------------------------------------------------------
      SF2 USAF E\F-111\A\D\E\F Combat Lancers\Aardvarks\Ravens
      ------------------------------------------------------------- * FastCargo's Super Vark package 2.4 (SF2)
      * Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
      * Dave's EF-111A Version 2.0 (SF1)
      * LeL's F-111 TAC Pack (SF1)
      * Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
      * Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
      * Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)   Kout - Loading and Hanger Screens. Kct - Textures and decals for the F-15SG.
      Brain32 - Improved/new textures for F-15C cockpit.
      Mago - F-15E Cockpit.
      331KillerBee - SF2 Weapons Pack (basis for some of the weapons included).
      Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust
      JAT81500 - F-15E Cockpit avionics and HUD work.
      To my fellows at Combatace for helping me beta test and work out bugs.
      Any errors or mistakes are entirely mine. FastCargo
      12 Jan 10   -------------------------------------------------------------
      LOCKHEED F-117A NIGHTHAWK Ver 1.1
      ------------------------------------------------------------- Aircraft, Cockpit, Skins, Decals and .ini work - Me FM - Fubar512 (with some modifications by me) ACESII Ejection seat - ravenclaw Pilot skin - Old Diego Testing - The ODS team THANKS
      ------
      A MASSIVE thanks to Crusader for all his very useful
      reference material and support without which this package
      could not exist! Thanks to all on the forum for their continuing and always
      useful support. Hope you enjoy it as much as I have had making it. Dels
      ------------------------------------------------------------- Submitter viper63a Submitted 07/16/2016 Category Other  
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