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MigBuster

Strike Fighters 2 : Operation Desert Storm Redux

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img00006.thumb.JPG.85dff8c3285f4d7fd4ff9c922ce8a770.JPG

 

Now a short revisit to one of the seminal Mods for the Strike Fighters series. 

Strike Fighters 2: ODS Redux is a very impressive modification of the basic game series and included new aircraft / ground objects over the original. 


As the title suggests the mod will have you flying over the Middle East battleground where Operation Desert Storm was actually set, so mostly Iraq, Saudi Arabia and Kuwait of course:


img00012.thumb.JPG.2ba745cbfeaa86147a4471bf50d115e2.JPG

 

 

New aircraft for Redux included the amazing Buccaneer by Ravenclaw:
img00001-2.thumb.JPG.bf38200243f9348a3d2dec14b7d4cf66.JPG
 
 

 

Install 
As ever the mod works best at the game version it was tested and built for, and if you install onto a later version or one merged with North Atlantic there will be a bit more work to do. However if you can copy & paste files and edit word documents you shouldn’t have any problems.

 

The instructions are pretty good – however you must insure you follow the first and second rules of modding:
1.    Make sure you stick the files in the correct place! 
2.    Make sure you stick the files in the correct place! 

If you get stuck there is a few years worth of information and a knowledge base on here to help.

 

 

Gameplay
The variety of aircraft you can choose along with the different squadrons is vast as you can imagine, and should be historically accurate. For this I am going to be in VFA-81, - that’s right I can literally walk into any Navy squadron I am that good!
img00007.thumb.JPG.9c929f29f75f82c88469b7c53b3ea4d8.JPG

 

 

The campaign starts with a bit of background about the situation and the strategic error Saddam Hussain perhaps may have made:
img00008.thumb.JPG.57c910203ff17072b92edcd101e4c3c2.JPG

 

 

For day one I can rejoice in the fact that mod campaigns include targets other than the beeping Comms building!
img00009.thumb.JPG.12924792f9f0898ef4be87543b746dcb.JPG

 

 

 

Default loadout looks good enough so no changes for me:
img00010.thumb.JPG.b6d05d74b637ad138d4c9c1ca99f6044.JPG

 

 

 

And flying with my good buddy Ens Mike Erwin, who is not the highest in flying skill but is good with the ladies!:
img00011.thumb.JPG.334b7e48019eb64e0a864a0c1ebfbc26.JPG

 

 

 

Into the sky we go, the Hornet is a third party mod but includes a very good pit complete enough for us to get by with navigation etc:
img00013.thumb.JPG.5102d0a4bb1024bc28c92964d10d232e.JPG

 

 

 

Flying over Kuwait Mike seems to think keeping his lights on is more challenging!
img00016.thumb.JPG.4fd6b6abe51dd7be4f234495858d44bb.JPG

 

 

 

Plenty of Bandits are being called out, like this MiG-23:
img00015.thumb.JPG.a65711250364fe97a3ebd3c9cdf39694.JPG

 

 

 

They are being kept busy by F-14s on the way in though luckily:
img00014.thumb.JPG.d49b1ff0ff0bc0d3b84eac5921443329.JPG

 

 

 

We find and hit the scud rather easily, although Mike doesn’t think it is fun without flying low and getting shot at by every gun in theatre:

img00019.thumb.JPG.82f32f053ab076f48eb8e1e674f97e59.JPG

 

 

 

Coming off target, a MiG is within 10 miles at 9 o’clock, so I turn and lock it up.
img00021.thumb.JPG.baa8510ae22ccb83558f516dad15a826.JPG


 

 

 Not being certain who or what it is I close to visual just to see a cheeky F-14 blast it out of the sky with guns (that's the guy locked in the circle).
img00023.thumb.JPG.1e45a2a18a267fe23e8782f264aa7660.JPG

 

 

Typical, I am off to the tanker, or Alt + N as it is more commonly known here:
img00025.thumb.JPG.558975029baf5bbdd2592a320fa3957c.JPG

 

 

Success is ours…in your face Saddam!

img00026.thumb.JPG.a06e6529565d422de6b8453388da0800.JPG
 

 

 

And of course, hats off to the many that contributed to make SF2:ODS possible!

 

 

  • Like 8
  • Thanks 2

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One of the greatest mods, first time I played it, it was a version for the old Wings Over Europe.

My only gripe with it is that the terrain is pretty wrong, for target locations etc. The one I made is identical in dimensions (portrays the same area), but addresses such issues and was also built for ODS. I wonder if people are still interested in playing ODS; when I get the chance, I might rework the campaign files and provide a more accurate campaign.

Edited by Menrva
  • Like 3

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This is a great mod to integrate 'what if' or 'what could have been' aircraft into and see how they fair! RAF F-4JUK (this is the interceptor the RAF wanted to deploy but politically the Tornado ADV got the job), RNZAF A-4K flying in a joint Skyhawk Wing with the Kuwaiti's (this option was actully pushed in preference to the USMC mercs that ended up providing ground support for the Kuwaiti's but the NZ government faltered ),  TSR-2, F-111D, F-111K even an extended service Vulcan with Falklands war ordanance/ ECM mods etc

Edited by dtmdragon
  • Like 1

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On 8/10/2017 at 10:39 AM, Menrva said:

I wonder if people are still interested in playing ODS; when I get the chance, I might rework the campaign files and provide a more accurate campaign.

Personally yes,

I'm currently play ODS  with the VFA-81,an upgrade are more than welcome!

Also,I played some different Service/planes since joined the community,and I think that in the strike missions,more ABA type will be incremented:for example,I didn't run a single base attack with the Brit Tornado,and we know that the reality was quite different...

Gianni

Edited by RustyKurnass

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Hi guys,

talking od ODS,recently I've added the Green Knights' F-18D FastFAC from the Hornet BetaPack to the campaign and all work fine.

But I want create a historical load out,add Zuni WP pods to the plane' VER,but I'm unable;in the Screenshot subforum I see what I want,post a comment with an help request but I received any answer.

Can someone help me?

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2 hours ago, MigBuster said:

You should just need to change the loadout.ini file for the aircraft.

 

 

I tried mate but don't work.

But I solved thanks to dtmdragon

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  • Similar Content

    • By viper63a


      View File SF2 ODS Aircraft and Screen Upgrade Pack 2018
      This pack updates, upgrades and\or fixes(?) some the Forces configuration in the original release of Operation Dessert Storm (ODS) by eburger68. If you don't already have eburger68's excellent Operation Desert Storm Pack - I highly recommend it!   ------------------------------------------------------------- What's included in this mod pack?
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      -------------------------------------------------------------
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      The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with.
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    • By viper63a
      This pack updates, upgrades and\or fixes(?) some the Forces configuration in the original release of Operation Dessert Storm (ODS) by eburger68. If you don't already have eburger68's excellent Operation Desert Storm Pack - I highly recommend it!   ------------------------------------------------------------- What's included in this mod pack?
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      Mago - F-15E Cockpit.
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      ------
      A MASSIVE thanks to Crusader for all his very useful
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      could not exist! Thanks to all on the forum for their continuing and always
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    • By Nyghtfall
      Kuwait Scooters - A-4KU/TA-4KU for SF2 - v1.0
      ==================================================
      *** any SF2I that has the KfirC1_77 for the cockpit and DLC005 required for the A-4K model ***
      This mods represents the A-4KU and TA-4KU Skyhawks used by Kuwait between 1977 and 1992.
      In the 1970s Kuwait purchased 36 Skyhawks (30 single-seater + 6 two-seater). These planes were based upon A-4M, that were delivered to the USMC at that time. So they got the same engine, the larger canopy, the brakechute and the squared off fintip. Equipment needed to deliver nuclear weapons, aswell as Shrike- and Walleye were deleted. The TA-4KU were unique in having the same engine as the single-seater, aswell as the avionics hump. Apart from some aerials their appearance is similar to that of the OA-4M.
      When Iraq invaded Kuwait in 1990, many of the pilots flew with their planes to Saudi Arabia. They were included in the Royal Saudi Air Force and flew 1361 sorties with the loss of only 1 plane.
      With the end of the Gulf War they were placed in storage and replaced by F/A-18 Hornets. After failed attempts to sell the surviving 23 planes to Bosnia and the Phillipines, they were finally sold to Brazil in 1997 to serve aboard the Aircraft Carrier Minas Gerais as AF-1 and AF-1A.
      Infos
      =====
      - cockpit used is the modified KfirC1_77 cockpit, that is already used for my A-4M-mod. I only made small modifications to fit it the A-4KU.
      - Pilotmodel is a stand-in, until someone comes up with a Kuwaiti Pilot :)
      - Fakepilot-stuff like hump and the antennas are made with MUEs new Blender-exporter - as I already said and always will: Thank you, great job, mue!
      - Skin resolution is 4096x4096
      - Skins are set up for "No9SQN" as I only found the general info, that planes were used by "No. 9 and No. 25 squadrons" and both squadrons didn't
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      Sources
      =======
      - Scooter! The Douglas A-4 Skyhawk Story, Crécy 2011
      - A-4 Skyhawk Association, http://a4skyhawk.org/
      - Airliners.net
      - Joe Baughers Site
      - Google in general
      Installation
      ============
      1. unzip to a temporary folder
      2. open "Put_Content_In_Your_MOD_Folder" and do as you were told, if asked to overwrite, say 'yes' :P
      3. enjoy!
      If the Squadron is missing in the loadout screen, you should add the following lines in the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next free numbers:
      [SquadronXXX]
      Name=Kuwait_No9SQN
      DisplayName=No. 9 Squadron
      Nation=Kuwait

      Credits
      =======
      - Thirdwire and TK for a great game, models and the cockpit-parts I used.
      - Fracture - TA-4 model
      - Alejandro - Escapac seat
      - FastCargo - FakePilot
      - Sounds - ???
      - dtmdragons - A-4KU-update-pack, this is loosly based on
      - myself - all other work, including 3D-models (tanks, pylons, addons)

      Thanks
      ======
      - Crusader for valuable information regarding weaponsstations-arrangement, I found in the forum.
      - mue for his great LODViewer and Blender-Exporter, which made this possible!
      - cocas for help learning 3D-stuff!

      P.S.
      ====
      If you have any problems with this skin or have suggestions and hints, feel free to PM me.

      Disclaimer
      ==========
      This mod or parts of it may not be used for payware of any kind. Also if you use something, give proper credit.

      18_03_2018
    • By Nyghtfall


      View File Kuwaiti Skyhawks - A-4KU/TA-4KU for SF2
      Kuwait Scooters - A-4KU/TA-4KU for SF2 - v1.0
      ==================================================
      *** any SF2I that has the KfirC1_77 for the cockpit and DLC005 required for the A-4K model ***
      This mods represents the A-4KU and TA-4KU Skyhawks used by Kuwait between 1977 and 1992.
      In the 1970s Kuwait purchased 36 Skyhawks (30 single-seater + 6 two-seater). These planes were based upon A-4M, that were delivered to the USMC at that time. So they got the same engine, the larger canopy, the brakechute and the squared off fintip. Equipment needed to deliver nuclear weapons, aswell as Shrike- and Walleye were deleted. The TA-4KU were unique in having the same engine as the single-seater, aswell as the avionics hump. Apart from some aerials their appearance is similar to that of the OA-4M.
      When Iraq invaded Kuwait in 1990, many of the pilots flew with their planes to Saudi Arabia. They were included in the Royal Saudi Air Force and flew 1361 sorties with the loss of only 1 plane.
      With the end of the Gulf War they were placed in storage and replaced by F/A-18 Hornets. After failed attempts to sell the surviving 23 planes to Bosnia and the Phillipines, they were finally sold to Brazil in 1997 to serve aboard the Aircraft Carrier Minas Gerais as AF-1 and AF-1A.
      Infos
      =====
      - cockpit used is the modified KfirC1_77 cockpit, that is already used for my A-4M-mod. I only made small modifications to fit it the A-4KU.
      - Pilotmodel is a stand-in, until someone comes up with a Kuwaiti Pilot :)
      - Fakepilot-stuff like hump and the antennas are made with MUEs new Blender-exporter - as I already said and always will: Thank you, great job, mue!
      - Skin resolution is 4096x4096
      - Skins are set up for "No9SQN" as I only found the general info, that planes were used by "No. 9 and No. 25 squadrons" and both squadrons didn't
          use any special markings it seems.
      Sources
      =======
      - Scooter! The Douglas A-4 Skyhawk Story, Crécy 2011
      - A-4 Skyhawk Association, http://a4skyhawk.org/
      - Airliners.net
      - Joe Baughers Site
      - Google in general
      Installation
      ============
      1. unzip to a temporary folder
      2. open "Put_Content_In_Your_MOD_Folder" and do as you were told, if asked to overwrite, say 'yes' :P
      3. enjoy!
      If the Squadron is missing in the loadout screen, you should add the following lines in the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next free numbers:
      [SquadronXXX]
      Name=Kuwait_No9SQN
      DisplayName=No. 9 Squadron
      Nation=Kuwait

      Credits
      =======
      - Thirdwire and TK for a great game, models and the cockpit-parts I used.
      - Fracture - TA-4 model
      - Alejandro - Escapac seat
      - FastCargo - FakePilot
      - Sounds - ???
      - dtmdragons - A-4KU-update-pack, this is loosly based on
      - myself - all other work, including 3D-models (tanks, pylons, addons)

      Thanks
      ======
      - Crusader for valuable information regarding weaponsstations-arrangement, I found in the forum.
      - mue for his great LODViewer and Blender-Exporter, which made this possible!
      - cocas for help learning 3D-stuff!

      P.S.
      ====
      If you have any problems with this skin or have suggestions and hints, feel free to PM me.

      Disclaimer
      ==========
      This mod or parts of it may not be used for payware of any kind. Also if you use something, give proper credit.

      18_03_2018
      Submitter Nyghtfall Submitted 03/18/2018 Category A-4  
    • By Menrva


      View File Iraq, Western Asia (1980-2003)
      Iraq, Western Asia (1980-2003) Terrain
      February 13th, 2017 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
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      The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year span.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      This terrain has a year span from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities.
      Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates.
      All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
      Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.

      >Credits (in no particular order):
      -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
      -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
      -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
      -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -MigBuster, I have included some of his great hi-res textures for runways.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
      -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
      -7eleven, who directed me to a website filled with Desert Storm related info.
      -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
      -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. I also included a beautiful water bump map he made, that is used in my reworked water shaders.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -RussoUK, for the fixed Pit LOD he made, which solved a shadow bug from the original TW's LOD.
      -Stratos, who supported me support during the terrain's development.
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.
      Time to fly over the fiery desert! I hope you enjoy flying over the terrain as much as I enjoyed making it!

      >License:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. 
      Any small changes to the terrain files, .ini files, etc. are NOT authorized if you plan to release them to the public. But permission will be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      >My Other Releases:
      Sweden, Baltic Rim (2004-2018)
      Sweden, Baltic Rim (1952-1994)
      Libya, Central Mediterranean (1980-2011)
      Madagascar, Southeast Africa (1977-2018)
      Iraq, Western Asia (2003-2018)
      Alaska, Bering Strait (1955-2018)
      Submitter Menrva Submitted 02/13/2017 Category Full Terrains  
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