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Similar Content
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By TheUnseenWalrus
Hi, I would like to know if its possible to put Aim-7 sparrows onto the Israeli F-16A in the Israel DLC. By default, the answer is no, but I was wondering if it was possible by tweaking the game somehow.
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By JamesWilson
Hi everyone,
I recently got into weapon modding and wanted to edit some missiles.
I went for the Weapons Folder with the Weapons Editor, and some weapons were missing, even tho i can see them and equip them in-game.
I wanted to edit the AA-2D Atoll for my Su-22M3, but there's no AA-2 folder inside Weapons folder, nor inside plane folder, even tho the missile is equippable and i can see it/use it in-game.
Since there's no Atoll folder, i have no idea how is it possible for me to have it in-game, and even less i know on how am i supposed to edit it through Weapons Editor, since i can't select the folder.
I thought it may be a sort of "built-in-game" missile and for this reason not showing in weapons folder (idk i just made an hypothesis).
So i tried using the CAT Extractor, but seems like not working... no matter which CAT file i select, it says "error opening this .CAT file, no files can be extracted", how's that? How do i fix it? Am i doing something wrong?
Thank you in advance for helping me fixing all these issues or helping me find what i'm doing wrong
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By MarkEAW
Okay here's the first release of it.
I forgot to mention in the readme that its hooked for direct input and has a virtual joystick.
That will allow you to configure the game flight controls to keyboard and cam to mouse.
(I don't think the virtual Joystick if selected in game will work) Its best to stay with keyboard until you get a physical joystick.
EAWPRO DXWnd Profile
https://www.mediafire.com/file/sia0o8hby2r44tm/EAWPRO10_(Basic)-DXWnd.zip/file
For this Wrapper Program
http://sourceforge.net/projects/dxwnd/
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By AcariaPlainum
Hey i was working on modifying missiles and came across sustainer acceleration and sustainer duration. I wanted to know what it does
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By Righteous26
I have placed folders with modified .ini files in the mods/.../Weapons folder for certain weapons that would otherwise be available at the time of a campaign I am working on. The weapons still show up as available on the arming screens, however. Is there another way to remove weapons from a campaign? Simply removing the folders does not seem to work as the game pulls default weapons from the .cat files.
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