Jump to content
Sign in to follow this  
VonBeerhofen

Missing parachutist

Recommended Posts

It's come to my attention that the parachutist's 3D model was inadvertently removed from it's 3D.FXE archive, hence I've uploaded the model to my FTP site so it can be easily extracted into your EAWPRO folder (where the EAW.EXE resides) to fix the problem.

The file is available here:

https://rabartel.home.xs4all.nl/Parachutist.zip

Sorry for any inconveniences,

VonBeerhofen

Share this post


Link to post
Share on other sites

VBH, I've uploaded the new archive for your download. I was able to extract the updated files of the last update as well and pasted those into the main archive, so all one has to do is un zipp the one archive into a clean install of eaw1.x and there ready to go. Like you intended originally.

Share this post


Link to post
Share on other sites

Your Welcome.
I did it with out VBH asking but based on his last few suggestions of me to update, so I hope its okay. lol :) Hey VBH!

Russ, how did the chutes do? just wondering if you could post the results here of your tests?

Share this post


Link to post
Share on other sites

That's great Mark, thx a lot. Haven't got much new to add yet and a single archive is much easier then several. It's all designed to go on top of eachother and with the cleaned op folder there's plenty of room. Can't go wrong with this small change.

VonBeerhofen

Share this post


Link to post
Share on other sites

OK Managed to take a fly and started shooting at my own B-17's  Hit two and saw a few chutes come out ..I suck at screen shots but took one with my P-51 fireing nice tracers but can't seem to post it....suffering through a failing drive and things are a bit buggered here until the 3rd when I can grab a new drive from amazon.. I got stuff all over two drives and no sense doing freah installs until i get the drive in Thats why I'm glad you have all the stuff on your site ..Might have to reformat the drive I have my sims on along with the new one..,,,but I can say I hit two and saw 3 or 4 chutes in passing over them..

Edited by rwatson

Share this post


Link to post
Share on other sites

Having originally notified VBH re- this problem at SimHQ I added his new file to my installation and it worked. I saw parachutes for the first time in EAWPro

Thanks for the fix VBH:cool:

Edited by Jel

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By VonBeerhofen
      A small example of the differences between the stock effects and the ones used in EAWPRO.
      This drawing shows the stock effects in the left picture and one of EAWPRO's effects in the right one. As you can see there are 9 different animations in the stock drawing, the bright colored squares are used for the tracers, one square for each calibre, and only 4 frames are available for fires. All other animations use 8 frames.



      EAWPRO uses an entire texture for it's 16 frames per effect and besides the longer and hires animations another advantage is that the drawing's color palette is individual to each effect drawing and is therefore much more realistic, whereas the 8 stock effects have to share those colors in a single texture. EAWPRO also uses 8 calibre colors with the option to use 16, as apposed to just 4, I just can't think of any weapons to use the remaining 8 colors.

      Furthermore EAWPRO uses 16+ of such Hires effects drawings but each effect can also borrow frames from the other effects drawings, which with certain animations allows a selection out of 16 x 16 = 256 frames. I hope you understand that this approach allows all effects to be swapped freely with another by simply renaming the texture file or .SPT filename. The same goes for their TRA (transparency) counterparts.

      I hope this explains why swapping Sprite Tables or changing them isn't as usefull as one thinks, after all each animation is linked to some action in the game and the routines for these had to be completely rewritten in order to make this work and it's not just a swap in the Sprite Table, that won't work at all since the used animations are defined in their own specific routines which control their actions.


      VonBeerhofen
    • By VonBeerhofen
      I made a few minor changes  to EAWPRO's contrails which will benefit framerates, especially when large numbers of planes are battling it out. A Glide issue with the trails was also fixed and will be available with the next release of EAWPRO. A temporary fix has been uploaded to my FTP which restores full functionality but doesn't yet use the new improved version. Just overwrite your EAW.EXE  in your EAWPRO gamefolder with this version:
      https://rabartel.home.xs4all.nl/EAWPRO_FIX.zip
      Mark if possible you can do the same thing with the download version at Mediafire, it would save me from having to construct a new .ZIP.
      These are how it will look with the next release:
      VonBeerhofen


    • By VonBeerhofen
      With the added 5 gun calibres came the need to display their tracers differently and this is how they look now:



      VonBeerhofen
    • By VonBeerhofen
      Visit the EAW Launchpad for online games with EAWPRO, have a chat with like minded or for help and guidance relating to v1.2 derivatives!

      Teamspeak server details can be obtained via our (admission free) chatroom as it may change:

      http://www.chatzy.com/251310437564
      Just leave a message or e-mail adress in our chatroom and we'll get back to you ASAP.

      Open all day ,no membership required, professional help or just a chat. And you can also have a look at my latest creations or just visit our screenshot gallery to get an impression of our games!

      https://rabartel.home.xs4all.nl/test/Gallery/image/ 



      VonBeerhofen

      http://www.europeanairwar.net
    • By VonBeerhofen
       
      A new feature was added to EAWPRO which changes the flightmodel's behaviour to allow for a wider range of aircraft.
      The feature was added to the EAW.INI entry FlightModel=X which now can use 4 values:
      0 = off
      1 = pre WWII planes
      2 = WWII planes (default)
      3 = post WWII planes
      There's probably a bit more to do but the switches are working.
      VonBeerhofen
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..