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I was wondering how to edit a ships data.ini in order to make a ship more difficult to destroy. Ships like the modern Ticonderoga class cruiser in the game can withstand many bomb hits and not sink, but other ships such as WWII cruisers can be sunk with one bomb. Obviously in actual combat these huge vessels could withstand significant damage before succumbing to the many bomb hits inflicted upon them. Since the Ticonderoga I mentioned earlier can withstand significant damage, there must be a way to edit other ships to enable them to withstand the same amount of damage. Just wondering how to do this.

Thanks Everyone

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extract data ini, and increase hulll, deck and superstructure armor. The values, of course are in mm, and for most ships easily researched.

Don't forget about the "SinkTime=" line. Add if needed (many early ships don't have it. It's in seconds. Large, well armored fighting ships should take a "predictably" long time (depending on damage of course re: HMS Hood), 2-3 minutes for cruisers and smaller, 5-7 for carriers (mabye?) BBs 7-10 ???? (since no Iowas have ever been sunk, hard to calculate)

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@warthog64 Which ships are you having trouble with? I have done a lot of data file work with ships and ground objects so if I can take a look at the ones giving you issues I may be able to diagnose what the problem is and fix it.   

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6 hours ago, KJakker said:

@warthog64 Which ships are you having trouble with? I have done a lot of data file work with ships and ground objects so if I can take a look at the ones giving you issues I may be able to diagnose what the problem is and fix it.   

Thanks KJakker

It's primarily all the ships from Rising Sun by YAP. However the stock TW Spruance class destroyer also can be sunk with very little effort. There are others but I can't remember all of them off the top of my head. I'll have to check over the next week and I'll mention them as I find out. 

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I have found that the most significant factor for ease of sinking is the line StructuralFactor= , rather than the thickness of the armor.

If you look at the stock ships, the [Hull] and [Superstructure] of the Tanker and CargoShip have StructuralFactor=5.0, and they sink pretty easily.

The warships (CGN-36, CVA-63 and SummnerFRAM), which are hard to sink, have StructuralFactor=1000.0

So I would try adding this line, if it is not already present, and try some different numbers above or below 1000.

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I have found it hard to sink the Udaloys and Slava @KJakker provided mods for.  Seems to me KJakker got the SAMs and AAA to properly work... below is a F-2A watching a horde of ASM-2 missiles try to take on a Russian reinforcement fleet.

 

img01820.thumb.JPG.5f1939d434837c7dd40c5e2e20115f4e.JPG

 

That explosion you see there is an ASM-2 meeting a premature end.

 

 

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Other ships that are very easy to destroy are most of the ships from the Falklands War mod. Such as the Type 21 frigate and Type 42 destroyer. 

Thanks everybody for your help!

Edited by warthog64
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The "StructuralFactor" really seemed to make a difference. Seems a good number for WWII carriers is 700, certainly makes the task of sinking them much more realistic. Took about three well placed 500kg bombs to destroy the CV-5 USS Yorktown from Rising Sun.

Thanks again everyone

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@warthog64 I am in the possess of doing a full data file overhaul for the Falklands and the YAP Rising Sun ship data files. Falklands 82 ships should come first. 

Also that seems too weak for a US carrier due to US damage control.

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1 hour ago, KJakker said:

@warthog64 I am in the possess of doing a full data file overhaul for the Falklands and the YAP Rising Sun ship data files. Falklands 82 ships should come first. 

Also that seems too weak for a US carrier due to US damage control.

That sounds great! Thanks KJakker

As for the structuralfactor, 700 seemed to work fine for the Yorktown, but so far that's the only ship I've tested. What number would you recommend?

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