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Found details...

In works..J-7B,,J-7EBJ-7EH,J-7G,J-7PG

heres G with new proper canopy (not 100% but im happy with it)......and correct details antennaes\Aerials lights,etc

ignore skin ...

333.jpg

3-CHENGDU J-7 DIAGRAM.jpg

Edited by russouk2004
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im sure this is correct...

I have 60 decals.. just for example....1st half like 203001 to 203340 and rest are for example 303030 to 303070

rather than naming them all seperately...as its a lot lol  more than 60 tbh

all are Num000  to Num059 etc as per norm. tell you why...so same sqd but different skins use same numbers...but not at same time obviously....as some chinese 7Gs were blue early then white \grey later..

doing this will save having 2 &g a\c folders

im sure this can be done..IIRC

for 1st skin

 

DecalNumberBlockSize=60 <or should both be 30 ?
DecalNumberStart=0
DecalNumberEnd=29

 and 2nd skin

DecalNumberBlockSize=60
DecalNumberStart=30
DecalNumberEnd=60

 

 

cheers folks...kev will deffo know :)

 

30_33.jpg

 

30_33_b1.jpg

30_34.jpg

Edited by russouk2004
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hmmm not tried yet...decs need tweaking...orange for the Blue 7G...got to make them...

you can,I found out....with tga  decs  numbers too long....

so reduced width of tga by 85%....then made canvas size back to proper width...

on main layer two borders ,filled with white...then alpha channel now had white borders...filled them with the black...saved and hey presto...didnt affect alpha channel at all.numbers are less long and look slightly higher as in pics above

saves having go resize numbers and make new tga`s...

 

img00005.JPG

img00006.JPG

img00008.JPG

img00012.JPG

Edited by russouk2004
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Hello, very nice looking models. From realism standpoint, if I remember well, drop tanks cannot be loaded on the inner wing pylons, becuase of the landing gear and the flaps.

Same as on all MiG-21 variants after MiG-21M/CM. Also on the screenshots the wheels seem a bit too thin, can you make them a bit wider?

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4 hours ago, russouk2004 said:

im sure this is correct...

I have 60 decals.. just for example....1st half like 203001 to 203340 and rest are for example 303030 to 303070

rather than naming them all seperately...as its a lot lol  more than 60 tbh

all are Num000  to Num059 etc as per norm. tell you why...so same sqd but different skins use same numbers...but not at same time obviously....as some chinese 7Gs were blue early then white \grey later..

doing this will save having 2 &g a\c folders

im sure this can be done..IIRC

for 1st skin

 

DecalNumberBlockSize=60 <or should both be 30 ?
DecalNumberStart=0
DecalNumberEnd=29

 and 2nd skin

DecalNumberBlockSize=60
DecalNumberStart=30
DecalNumberEnd=60

 

 

cheers folks...kev will deffo know :)

DecalNumberBlockSize is the amount of Numbers used (--> numbers.lst)

If you have decals for 10 planes, you can use DecalNumberStart= 0 to ...End=9. Blocksize would be 10. Same as for 30 to 39 for example.

You can not select single numbers spread on the list though (for example 2,6,10,45, etc.)....just following numbers.

And you can use the same numbers.lst-file for different skins and use just sections of numbers from it (0 to 9 for Skin/Plane1, 10 to 19 for Skin/Plane2, etc.) I've used it on the Kuwaiti Skyhawks for example (1 list and 1 folder for decals for both A-4 and TA-4)

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Well, for my eyes the nose intake and radome look too much small and the wing crank should be more sharp. The drop tank should be more pointed as well. :good:

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In my view the shape of the drop tank is OK to represent the larger 800L drop tank, that China designed for the J-7.

It is slightly longer than the standard MiG-21 drop tank, has larger diameter and is not so pointy at the front as obviously it was not planned for use during flight with high supersonic speed.

The J-7 can be loaded with both the standard MiG-21 drop tank and the larger 800L drop tank, though most likely the larger tank can be loaded only on the centerline pylon.

РезÑлÑÐ°Ñ Ñ Ð¸Ð·Ð¾Ð±Ñажение за j-7G

 

РезÑлÑÐ°Ñ Ñ Ð¸Ð·Ð¾Ð±Ñажение за j-7G

Edited by Svetlin
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What Rene said about the number selection and randomization is pretty much it.

from the last set of Sabre skins I did:

[TextureSet007]
Directory=71FS
Name=71st FIS, 1st FG (49-54)
Nation=USAF
StartDefaultDate=1949
Specular=1.000000
Glossiness=0.500000
Reflection=1.000000
DecalNumberRandomize=TRUE
DecalNumberBlockSize=26
DecalNumberStart=0
DecalNumberEnd=25

of course, each has a unique sequence of serials for each skin

What TK did for the Migs, is just "Randomization=TRUE"  (below)

[TextureSet001]
Directory=SovietSilver1
Name=Soviet Silver
Nation=Soviet
StartDefaultDate=1
Specular=1.000000
Glossiness=0.500000
Reflection=0.800000
DecalNumberRandomize=TRUE

as he always had 100 decals (000 - 099)

iirc, you CAN have a set of numbers (borts, serials, etc) and break them up, based on the number list. I guess like this:

[TextureSet007]
Directory=71FS
Name=71st FIS, 1st FG (49-54)
Nation=USAF
StartDefaultDate=1949
Specular=1.000000
Glossiness=0.500000
Reflection=1.000000
DecalNumberRandomize=TRUE
DecalNumberBlockSize=26
DecalNumberStart=26
DecalNumberEnd=50

I thinks TK's done something like that on the stock birds (Hunters??)

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The tanks are on it because I used it to test...I know the outer tanks are pointed for supersonic flight...it just loaded the same tank as ive not changed names....

radome is correct....reworked from ages ago...

as to numbers I know about the no splitting numbers...I thought I may have seen it before as I wanted....tested it and its fine....works ok...

wheels...im remaking them as they are blocky.also wings are correct for PG and some others...wing shape is more staggered for the G B MG GB some of which arent being done MG and GB....but who knows..

its still wip so not final...ive still bits to redo...as some are chunky...like it had square pitot tubes lol

thnx for feed back tho

0909.jpg

Edited by russouk2004
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wings done ,just redoing the rivets ,lines etc etc...jeez what a job.....

also found this Dotted line brush set for PS...cant recall where go it...drop em in Brushes folder in Appdata\roaming\adobe\adobephotoshop2018.....or elsewhere for earlier like cs6,8, etc

just wheels,animate slats...and some small items to do..

Dotted-and-Dashed-Brushes.zip

Image1.jpg

Image2.jpg

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Man, I wish I had your skills. I need a recipe to remember what goes on a BLT:smile:, and you can produce models like this....

Freaking BRAVO.

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cheers bud,tho it can be frustrating lol...

ok redid landing light slot too.pic2..removed the hexagon one lol...also didnt notice this nick in left gear doors.arrowed....its intentional I think as right is straight..and you can see in wirefarme overlap its intended.cant see any RL pics of it....anyways...rivets all done...needs new spec maps and normal map as old ones dont fit...wheels and few more bits to do...half of template gone ,suprising what shit accumulates thats not neede when you can merge layers.

2.jpg

333.jpg

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On 8/6/2019 at 4:06 PM, Svetlin said:

larger 800L drop tank, that China designed for the J-7

Chinese 720 L tank.

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Yeah thnx got the book with the pics...even contacted Mikoyan....and they sent me a few bits...didnt think they would..

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2 hours ago, russouk2004 said:

Yeah thnx got the book with the pics...even contacted Mikoyan....and they sent me a few bits...didnt think they would..

Nice of them to do so :good:

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