+GKABS Posted January 20, 2020 Posted January 20, 2020 (edited) Good new gentlemen, I got the game running using my HTC Vive headset and Vorpx software profile attached. everything works great with the original terrains but the minute I load the user-created terrains the game stops. I need to do more testing. I am really excited I couldn't take a screenshot as they all come out black. Strike Fighter 2.zip Edited January 20, 2020 by GKABS 4 Quote
+GKABS Posted January 20, 2020 Author Posted January 20, 2020 (edited) This is a quick video to show you that it's working and a photo from inside the Vive, not the best quality lol Edited January 20, 2020 by GKABS 6 Quote
Platinum Rogue Posted January 20, 2020 Posted January 20, 2020 Good research. Is the yaw restricted by SF2? The rotation should be unrestricted & at 1:1 scale, but if there's nothing modelled behind the pilot, then I guess there's no point allowing it to go that far around. And how is the 3D depth effect? That Vorpx is only for Vive? I have the Rift-S. 1 Quote
+GKABS Posted January 20, 2020 Author Posted January 20, 2020 (edited) 35 minutes ago, Platinum Rogue said: Good research. Is the yaw restricted by SF2? The rotation should be unrestricted & at 1:1 scale, but if there's nothing modelled behind the pilot, then I guess there's no point allowing it to go that far around. And how is the 3D depth effect? The rotation is not restricted but I need to test it more so I can find the best fov setting. Quote That Vorpx is only for Vive? I have the Rift-S. I only have the Vive but the software support all vr so it should work with Rift Edited January 20, 2020 by GKABS Quote
beachav8r Posted January 23, 2020 Posted January 23, 2020 I'm in the infancy of exploring Vorp-X with Strike Fighters 2 - but I love what I see so far. * Standard disclaimer * - I bought Vorp-X for $40 and feel I'm now squeezing my money out of it with Strike Fighters 2 (and hopefully EECH) - but I'd caution people to read the reviews of Vorp-X and understand it does require some tweaking, although I think it is pretty easy to work with. Anyway..I would just caution that Vorp-X isn't a magic VR bullet but it does work quite well so far with my HP Reverb and SF2. With that out of the way - I agree with all GKABS has said, except I HAVE gotten it to work fine with both vanilla SF2, and the SF2 War for Israel campaign. I tried it with my heavily modded SF2 Vietnam exe and it crashes..so not sure what is going on with that. But it is rock steady with SF2 and SF2 War for Israel (the heavily modded one, not the stock Israel). Some screens I've caught the past two days through the lens. The resolution is much, much better in the headset..these are just crappy grabs by holding my iPhone up to the lens so they are way blurrier than in the Reverb... I'll post up a video shortly. I won't post my settings or anything quite yet as I'm still very new to Vorp-X and will try to do some trial and error before getting specific. 4 Quote
+GKABS Posted January 23, 2020 Author Posted January 23, 2020 It really gives you a different feeling flying in VR love the video 1 Quote
beachav8r Posted January 23, 2020 Posted January 23, 2020 So yeah, I've been trying to get the StrikeFighters2 Vietnam.exe to work with Vorp-X, but I keep getting a crash right after I try to launch a mission. That version is probably my most heavily modded version/exe I'm running..I'll keep running some tests and build a list of executables that are working... 1 Quote
beachav8r Posted January 23, 2020 Posted January 23, 2020 (edited) So far I have Working: Strike Fighters 2 (generic) SF2 Odyssey Dawn SF2 War For Israel SF2 Operation Darius SF2 North Atlantic SF2 Europe SF2 Red Storm Rising SF2 Vietnam Air & Ground War Expansion NOT WORKING: SF2 Operation Desert Storm (probably just needs to be reinstalled) Edited January 26, 2020 by beachav8r 2 Quote
beachav8r Posted January 26, 2020 Posted January 26, 2020 OK, I can finally move SF2 Vietnam Expansion up into the WORKING category! I did a total clean reinstall of that mod and right now it is working. Now to add in some of the mods that I had added to that to juice things up a bit.... 2 Quote
+GKABS Posted January 26, 2020 Author Posted January 26, 2020 That is good news. looking forward for your progress. Quote
beachav8r Posted January 26, 2020 Posted January 26, 2020 10 hours ago, GKABS said: That is good news. looking forward for your progress. I did get SF2 Vietnam Air & Ground War Expansion working - I had to reinstall it and then the EXE worked fine with vorpX. Now I'll go on to Phase II - taking a look at the aircraft cockpit INI files to see how to most improve the view and seat position while in VR. I'm not familiar with all of that stuff, but I do see values that look like they may free up the ability to look all around as opposed to being constrained to certain degrees left, right, up and down. I'm I correct that the SF2 cockpits are not 6DOF (I won't be able to lean forward and back or tilt my head - just left/right up/down right?)... [CockpitSeat001] ModelName=F-8C_pit Offset=0.0,-0.10,0.0 Position=0.0,-0.26,1.00 // Position=0.0,0.0,0.75 ViewAngles=0.0,0.0,0.0 MaxYaw=152 MinYaw=-152 MaxPitch=90 MinPitchFront=-47 MinPitchRear=-30 1 Quote
+GKABS Posted January 27, 2020 Author Posted January 27, 2020 (edited) I have been doing the adjustment in the viewlist.ini (globally) file as well as the vorpx. But I am not expert at this someone from our community will give us a hand soon. furthermore the game have been giving me hard time in the last 6 days, the game make my pc restart with no warning, until I get it fixed I am afraid I can't do any more testing. Edited January 27, 2020 by GKABS Quote
+GKABS Posted January 27, 2020 Author Posted January 27, 2020 19 hours ago, beachav8r said: I did get SF2 Vietnam Air & Ground War Expansion working - I had to reinstall it and then the EXE worked fine with vorpX. Now I'll go on to Phase II - taking a look at the aircraft cockpit INI files to see how to most improve the view and seat position while in VR. I'm not familiar with all of that stuff, but I do see values that look like they may free up the ability to look all around as opposed to being constrained to certain degrees left, right, up and down. I'm I correct that the SF2 cockpits are not 6DOF (I won't be able to lean forward and back or tilt my head - just left/right up/down right?)... [CockpitSeat001] ModelName=F-8C_pit Offset=0.0,-0.10,0.0 Position=0.0,-0.26,1.00 // Position=0.0,0.0,0.75 ViewAngles=0.0,0.0,0.0 MaxYaw=152 MinYaw=-152 MaxPitch=90 MinPitchFront=-47 MinPitchRear=-30 I have found this 1 Quote
beachav8r Posted February 4, 2020 Posted February 4, 2020 (edited) So I did mess with the Cockpit.INI file for the Skyraider, and indeed, settings the values to 360s and 180s gives total 1:1 freedom of looking around with vorpX. Still hunting for the Field of View adjustment though..looks like it is VIEWLIST.ini... [CockpitSeat001] ModelName=F-8C_pit Offset=0.0,-0.10,0.0 Position=0.0,-0.26,1.20 //Position=0.0,0.0,0.75 ViewAngles=0.0,0.0,0.0 MaxYaw=360 MinYaw=-360 MaxPitch=180 MinPitchFront=-180 MinPitchRear=-180 //MaxYaw=180 //MinYaw=-180 //MaxPitch=90 //MinPitchFront=-90 //MinPitchRear=-90 LightRange=1.5 Edited February 4, 2020 by beachav8r 1 Quote
beachav8r Posted February 4, 2020 Posted February 4, 2020 (edited) OK, so VIEWLIST.INI does hold the key to overall game field of view settings. Interestingly though, it wasn't my experience that the FOV value changed the in-headset FOV. It was OffsetDistance that seems to widen and narrow the field of view in the headset. So you'll have to tinker with the OffsetDistance and the vorpX overlay menu to find the setting that both fills your entire view in the headset, and doesn't appear to be too zoomed in. One slight artifact of messing with OffsetDistance is that there appears to be a slight 3D distortion perhaps..hard to explain, that you quickly recognize after the change, but quickly goes away as your eyes and brain adjust to it. I haven't settled on these settings, but I'm getting close. The takeaway in this ini listing is the OffsetDistance change to -.175 (negative value). [ViewClass002] ViewClassName=CockpitViewClass ViewType=FIXED_VIEW ViewGroupID=1 DefaultView=CockpitFront AllowFromDiffGroup=TRUE SnapView=FALSE InsideView=TRUE FocusObjectOnly=TRUE FOV=120.0 //FOV=60.0 PitchControl=CAMERA_PITCH_AXIS YawControl=CAMERA_YAW_AXIS RollControl= ZoomControl=CAMERA_ZOOM_CONTROL JumpToViewSameGroup=FALSE JumpToViewDiffGroup=TRUE SmoothAngleTransition=TRUE SmoothPositionTransition=FALSE SmoothFOVTransition=TRUE RememberAngle=FALSE RememberFOV=TRUE LimitPitch=TRUE LimitYaw=TRUE LimitRoll=FALSE ZoomFOV=TRUE ZoomScale=0.01 PanScale=0.00160 MinSpeed=100.0 MaxSpeed=10000.0 Acceleration=2000.0 AngleRates=480.0,360.0,360.0 FOVRate=60.0 MinAngles=-135.0,-20.0,0.0 MaxAngles=135.0,110.0,0.0 MinFOV=15.0 MaxFOV=120.0 //OffsetDistance=0.06 OffsetDistance=-.175 TrackIRUseAbsolutePos=TRUE Video through the lens..was clearer and sharper than what is shown here, just trying to mash my phone up into the eye piece... Here you can see my vorpX settings. Important settings: Full VR Mode Pixel 1-1 Image Zoom .75 The .75 works against the FOV setting to make it so that you can't see the edges of the screen in the headset. It feels pretty close to right. I think this would be headset dependent though that would vary with horizontal and vertical FOV... Edited February 4, 2020 by beachav8r 1 Quote
beachav8r Posted February 4, 2020 Posted February 4, 2020 Cross posted from a post by me on Mudspike talking about vorpX: So this was some fun single-mission action while I was doing some testing. The thing I really like about SF2 (at least my modded version) is that I can see the enemy bullets coming at me and can react to them. Ultra realistic? Maybe not..but it is FUN! Particularly toward the end of this mission, I can see the anti-aircraft artillery chasing my wingman across the sky ahead, and can see the tracers and puffs of smoke from the enemy that is shooting at him, so I'm able to roll in on it has its attention on him. For VR, I'm probably going to need to pull those wingman menus and other onscreen text closer to the middle edges of the screen since I can only barely see them in VR. Though I could just map a different button to the "edge peek" function of vorpX - right now it defaults to the middle mouse button. Edge peek just lets you hit the button and the whole screen zooms out to allow you to see the entire screen in a theater type mode..it is quick, efficient, does not affect the game, and works. You have to love the anti-aircraft artillery effects in SF2 as well. The thump and pop of the shells blowing up near you, the smoke puffs, and the occasional hits on your fuselage..all are fantastic. My loadout on this mission were CBUs, 500 pound bombs, and rockets. I also like to modify the aircraft INI file to allow for larger bomb intervals. Many of them are like 20,50,100 choices and I prefer 50, 200, 300 to give me a nice spread of bombs that usually result in better results. And yes, I'm using a modified cockpit other than the one that usually is installed with the A-1 (Dells created the original) - this cockpit borrows the F-8 Crusader cockpit, and I just like it..purists can string me up... Regarding wingman commands - I could see where this game might benefit from voice activated wingman commands via Voice Attack or something. I'll have to investigate that. And finally - this sim/game in its modded state would be absolutely KILLER in multi-player. You know you want to do it TK - so do it! 3 Quote
+GKABS Posted February 5, 2020 Author Posted February 5, 2020 Excellent job beachav8r, I will be getting my PC by this weekend from the repair shop and I will try these setting and give you my feedback. 1 Quote
+GKABS Posted February 5, 2020 Author Posted February 5, 2020 Just tested your setting you are on the dime, excellent job. Except I set the head tracking sensitivity to 1.50 as its more to my liking. 1 Quote
beachav8r Posted February 5, 2020 Posted February 5, 2020 Good to hear it works for ya' GKABS..! This morning, prompted by another user, I gave IL-2: 1946 (modded) a whirl and am very impressed with how it looks and the gameplay. I could use a slightly wider FOV (I might look into a mod for that), but overall it is really nice. Some pics and videos here: https://forums.mudspike.com/t/vorpx-impressions/9628/42 1 Quote
+GKABS Posted February 5, 2020 Author Posted February 5, 2020 Love the photos/videos, I think the money spent on Vorpx is really worth it. How good is IL-2 Sturmovik compared to SP2? Quote
+Stratos Posted February 5, 2020 Posted February 5, 2020 What in the world is that VORPX thingie? Quote
+GKABS Posted February 5, 2020 Author Posted February 5, 2020 16 minutes ago, Stratos said: What in the world is that VORPX thingie? It will let you play SF2 on VR Quote
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