+russouk2004 Posted February 27, 2020 Posted February 27, 2020 (edited) I need these gone.for something......but cannot see how...gunsight is gone lol...but...meshes dont seem to want to go...maybe they cant be hidden?.... ive tried the hide method but the mossie cockpit ini only shows instruments as normal...not components...is it not possible to hide cockpit items...this didnt work as ive seen mentioned Instrument[001]=hideHUD [hideHUD] Type=HUD NodeName=HUD_glass Itried this way Instrument[061]=Hide1 Instrument[062]=Hide2 Instrument[063]=Hide3 Instrument[064]=Hide4 Instrument[065]=Hide5 Instrument[066]=Hide6 Instrument[067]=Hide7 Instrument[068]=Hide8 Instrument[069]=Hide9 Instrument[070]=Hide10 Instrument[071]=Hide11 Instrument[072]=Hide12 [Hide1] ParentComponentName=temp_gunsight_temporary_mesh ModelNodeName=gunsight_glass [Hide2] ParentComponentName=mossie_mainpanel ModelNodeName=temp_gunsight_temporary_mesh [Hide3] ParentComponentName=temp_gunsight_temporary_mesh ModelNodeName=lin01 [Hide4] ParentComponentName=radar_box ModelNodeName=radarscreen these are parts need gone... gunsight_glass temp_gunsight_temporary lin01 radarscreen radar_framing2 radar_box radar_framing1 radar_plate_top radar_lock_light radar_light_lock_base screw_planar36 screw_planar37 cylinder23 cylinder24 dunno if wasting my time ? cheers Edited February 27, 2020 by russouk2004 Quote
Wrench Posted February 27, 2020 Posted February 27, 2020 all are in the cockpit ini, I assume? your move statements are incorrect. this is from the "new" cockpit for the Chipmunk, I'm using Raven's Hurri pit, and removing all the gunsight parts list the "insturment" and then at the end the move bits [Move1] Type=AIRSPEED_INDICATOR NodeName=Cylinder02 MovementType=POSITION_Z Set[01].Position=-90 Set[01].Value=0.0 Set[02].Position=-90 Set[02].Value=1.0 NodeName, obviously will be what ever you're trying to move out of visual range. In the image below, all the various compoents have been moved (something like 5 or 6 meshes of the gunsight) Quote
+Cliff7600 Posted February 27, 2020 Posted February 27, 2020 (edited) 2 hours ago, Wrench said: [Move1] Type=AIRSPEED_INDICATOR NodeName=Cylinder02 MovementType=POSITION_Z Set[01].Position=-90 Set[01].Value=0.0 Set[02].Position=-90 Set[02].Value=1.0 Just sharing : When I delete something from a cockpit I like to use the "MovementType=LIGHT" entry [Move1] Type=AIRSPEED_INDICATOR NodeName=Cylinder02 MovementType=LIGHT Set[01].Position=0 Set[01].Value=0.0 Set[02].Position=0 Set[02].Value=1.0 So the mesh removed is not 90 meters away, it's just not displayed. Edited February 27, 2020 by Cliff7600 Quote
+yakarov79 Posted February 27, 2020 Posted February 27, 2020 Just type: [Hide1] Type=inactive Nodename=whateveruneedtohide That is all Quote
Wilches Posted February 27, 2020 Posted February 27, 2020 There is a more easy way to do [Move1] Type=INACTIVE NodeName=Cylinder02 1 Quote
Wilches Posted February 27, 2020 Posted February 27, 2020 Just now, Wilches said: There is a more easy way to do [Move1] Type=INACTIVE NodeName=Cylinder02 Sorry. We both post together... Quote
+russouk2004 Posted February 27, 2020 Author Posted February 27, 2020 (edited) cheers guys after some alterations...works... next Q...how to move seat forwards ?...lol radar op Edited February 27, 2020 by russouk2004 1 Quote
Wrench Posted February 27, 2020 Posted February 27, 2020 I don't think you can ... but i remember something about moving postions (y or z), but don't remember the code when I was experimenting with usual method, I noticed that Stary actually as the entry hatch down there in the lower right side. now, that's some detail !!! Just curious, wouldn't it be easier to use the "stock" FB6 or B.Mk.IV pits? (although the B pit has the crawlway to the nose, so maybe the FB6 ???) Quote
+Nyghtfall Posted February 27, 2020 Posted February 27, 2020 (edited) 3 hours ago, russouk2004 said: next Q...how to move seat forwards ?...lol radar op A-4PTM_85_COCKPIT.INI Look at the cockpit.ini from my A-4PTM-Mod. All the stuff named "MOVE..." is moved from their original position. You can move one axis at a time. So if you need 2 axis, just copy/paste the same entry again and change the axis and values. "MOVE....X" means moved in X-direction. "...rX" means rotated around X-axis and so on. I hope that helps. If you need help, just say so. Edit: I recommend loading the cockpit.lod in LOD-viewer to find the proper nodesnames. Edited February 27, 2020 by Nyghtfall 1 Quote
+russouk2004 Posted February 28, 2020 Author Posted February 28, 2020 Quote Just curious, wouldn't it be easier to use the "stock" FB6 or B.Mk.IV pits? (although the B pit has the crawlway to the nose, so maybe the FB6 ???) where in the cats are they any idea?..in case need to alter any text..? Quote
Wrench Posted February 28, 2020 Posted February 28, 2020 well, Pasko's FB6 cockpit that came with the plane, I should have said. sorry! 1 Quote
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