+GKABS Posted March 22, 2020 Posted March 22, 2020 Hello, everyone, I would like to get your assistant one more time, if anyone has any blueprint of good photos or information about the length and width and so on that, I can use to model M51 Skysweeper. that will be appreciated. 3 1 Quote
Wrench Posted March 22, 2020 Posted March 22, 2020 I built a 'fake' stand in one several year ago ... I'll look around for any books or such. If you need the ground object to cross check or use as a basis for yours, let me know and I'll send it over (it uses the British 3.7in AAA gun as the lod -- as I said, it's a stand in!) here's some links https://weaponsystems.net/system/421-M51+Skysweeper https://www.net-maquettes.com/pictures/75mm-m51-skysweeper-walkaround/ 1 Quote
+GKABS Posted March 22, 2020 Author Posted March 22, 2020 16 minutes ago, Wrench said: I built a 'fake' stand in one several year ago ... I'll look around for any books or such. If you need the ground object to cross check or use as a basis for yours, let me know and I'll send it over (it uses the British 3.7in AAA gun as the lod -- as I said, it's a stand in!) here's some links https://weaponsystems.net/system/421-M51+Skysweeper https://www.net-maquettes.com/pictures/75mm-m51-skysweeper-walkaround/ Yes please can you send it that is nice of you. Quote
+daddyairplanes Posted March 22, 2020 Posted March 22, 2020 http://www.primeportal.net/artillery/don/m51_walk_1.htm https://www.worthpoint.com/worthopedia/m51-skysweeper-1950s-germany-s-army-1808597167 https://commons.wikimedia.org/wiki/Category:M51_Skysweeper https://www.net-maquettes.com/pictures/75mm-m51-skysweeper-walkaround/ its not blueprints, but alot of pics that might be of use 1 Quote
Wrench Posted March 23, 2020 Posted March 23, 2020 here it is like I said, it's a stand in. some of the DetectSystem data may be close, maybe not! (but it does work!0 z-skysweeper.7z 1 Quote
+GKABS Posted March 23, 2020 Author Posted March 23, 2020 (edited) Many thanks, Kevin, it's always good to have a blueprint or a model for reference. and a big thank you to everyone who shared their information with me. Edited March 23, 2020 by GKABS Quote
+GKABS Posted March 23, 2020 Author Posted March 23, 2020 This is the beginning of the right side about 80% completed. 1 Quote
+russouk2004 Posted March 23, 2020 Posted March 23, 2020 Did it actually hit the drone in video?...dont think they did lol Quote
+GKABS Posted March 23, 2020 Author Posted March 23, 2020 No, they didn't I think they were playing pretend 1 1 Quote
Wrench Posted March 24, 2020 Posted March 24, 2020 Don't know if this'll be of any help, but at least gives another reference book for The Collectors FM44_1 1965- US Army Air Defense.pdf 3 1 Quote
+GKABS Posted March 25, 2020 Author Posted March 25, 2020 Another update. I am really having a hard time making the model form photos so, please bare with me it is trial and error. 5 Quote
+GKABS Posted March 27, 2020 Author Posted March 27, 2020 I almost completed the model, some more details and I think it will be done. not to forget adding gunners too. 7 1 Quote
+whiteknight06604 Posted March 28, 2020 Posted March 28, 2020 10 hours ago, GKABS said: I almost completed the model, some more details and I think it will be done. not to forget adding gunners too. Thank you so much. Considering the lack of detailed blueprints I think it’s almost perfect. 1 Quote
+GKABS Posted March 28, 2020 Author Posted March 28, 2020 I have a question on how to set different animation id to 4 different nodes to have 4 ids to set the animation separately. Quote
+GKABS Posted March 28, 2020 Author Posted March 28, 2020 (edited) Like this one Edited March 28, 2020 by GKABS Quote
+russouk2004 Posted March 28, 2020 Posted March 28, 2020 (edited) Do you mean they are all linked to same object and you want them to animate seperate ? not quite sure what you want.....post pics of it in normal view from a few angles so can see better each part Edited March 28, 2020 by russouk2004 Quote
+GKABS Posted March 28, 2020 Author Posted March 28, 2020 Yes that is exactly what I want to do. Quote
+GKABS Posted March 28, 2020 Author Posted March 28, 2020 (edited) I am trying to animate 4 different nodes separately, can I do animatin just fine but the problem is when I exported it comes in in as 1 animation ID for the model. I have been looking some Jet fighter for example there are more than one animating ID for different nodes. So my question how to make separate animation key in Max for each individual one so they can be animated separately or do i just animate all 4 and they in the data file I set the ID? It is confusing and I am having hard time explaining my self I hope I made some sense. Edited March 28, 2020 by GKABS Quote
+russouk2004 Posted March 28, 2020 Posted March 28, 2020 if you want 1 mesh to do 2 things...say yo need a cylinder to go up and down......and rotate at one end ..animate the mesh to say rotate..anim slot 1 ..then create an invisible mesh or even 1poly....hide it in the mesh make it transparent...then link the main mesh to that poly and animate the poly...anim slot 2 .so you have now 2 animations for the same mesh.... Quote
+russouk2004 Posted March 28, 2020 Posted March 28, 2020 (edited) this is what I mean Edited March 28, 2020 by russouk2004 1 Quote
Wrench Posted March 29, 2020 Posted March 29, 2020 so the gun and elevate and traverse. I wouldn't think it'd be necessary for the ammo feed drums to move i was wondering if the radar dish spins, or ?? Never found out when I built the stand in! Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.