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Third Wire MiG-23 fighters made flyable & updated for SF2

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Third Wire MiG-23 fighters made flyable & updated for SF2


Third Wire MiG-23 fighters made flyable & updated for SF2

 

MiG-23M, MiG-23M (85), MiG-23MF, MiG-23ML, MiG-23MLA, MiG-23MLD, MiG-23MLD (Soviet-Afgan War), MiG-23MLDe, MiG-23P, MiG-23P (82), MiG-23MS

 

This is a follow on from my "Third Wire MiG-23MLD updated & flyable for SF2" mod and completely supersedes it.

 

- All are flyable with a modified version of Stary's MLD cockpit/ avionics with corrections by Crusader and myself. There are slightly different cockpits/ gunsights depending on the model of aircraft.

- Wing spoilers are now working as they were always there just not activated. Thanks again Crusader!

- Opening Canopy.

- KM-1 Ejection seats added. Grey on most but black for Mig-23MLDe, MiG-23P and MiG-23P (82).

- Loadouts enhanced and corrected. Some Afghanistan specific ones added.  Use of Kh-25M air-to-surface missile and datalink pod added.

- Missile positions corrected, especially for the AA-8.

- Single missile rail for the fuselage AA-8.

- Improved/ corrected FM.

- Improved engine sound and afterburner effect.

- All Mig-23 have an ACM/ boresight radar mode but it is set straight ahead along the gunsight and does not move/ scan. The MLD and P (82) have an ACM/ boresight mode that scans vertically like the F-16 or F-15 etc.

- MLD, MLDe and P (82) have KDS-23 countermeasure dispenser installed in the centreline drop tank pylon. This is a 12 shot chaff/ flare countermeasure dispenser that could be used once the drop tank had been jettisoned.

- MLD Leading edge flaps automatically deploy during maneuvering as they did on the MLD with the type 3 wing.

- MLD Primary and secondary roles expanded to reflect the evolution of the MLD into a more multi role fighter platform.

- Removed ECM jammer from MLD.

- Radar data and performance is corrected from the S-23MLA radar to the S-23MLA-II radar for the MLD.

- Most if not all the exported and Warsaw pack ML aircraft were actually MLA models, this is an error in most publications, model kits and flight sims alike and has only been corrected in recent publications. The ML was operated by the Soviet airforce and by the time the export models were being built the production line had switched to the MLA. This is now corrected in the game.

 All skins updated with cockpit textures and various other minor details.

- Grey undersides on Soviet Camouflage skins changed from grey to blue/ grey.  Additional dark green added in to the Soviet camouflage of later model MiG-23s. Lots of other texture corrections done.

- Skins added for Iraqi, Syria (Late), Polish camouflage, Egypt, North Korea, Libya, Soviet desert (in Afghanistan) and Soviet Afghanistan veterans.

- Corrections to decal size and/ or positions on various skins.

- Additional MiG-23MLDe variant created. This is the Syrian and Libian specific export model of the MLD which did not have the IFF or aerodynamic enhancements (vortex generators) of the Soviet MLD and had a slightly downgraded radar. Syrian made countermeasure dispensers installed on either side of the tail fin.

- Additional MiG-23P (82) variant created. This is the Soviet P model that was upgraded to the same standard as the MLD but without the aerodynamic enhancements.

- Additional MiG-23M (85) variant created. This is a few squadrons of the Soviet M model that had its IFF upgraded some time between 1978 and the early 90's (Same nose IFF antenna as the MLD and P (82).

- Additional MiG-23MLD (Soviet-Afgan War) variant created. This is the Soviet MLD but reflects the specific loadouts, modifications, countermeasures and markings of the MLD models that served in the Soviet Afgan war.

- Updated weapons from the RSSW 099 mod.

 

To Install:

1, Delete ALL previous TW MiG-23 mods.

2, Unpack and drop the 2 parts of this download into your main mods folder.

3, You MUST override when prompted.

 

Credits:

- ThirdWire.

- Crusader.

- Stary.

- Snailman.

- Eburger68.

- Paladrian.

- Svetlin

- Cocas

 

CombatAce fair agreement applies.

 

Enjoy,

Dan (dtmdragon).


 

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Correction in MiG-23MF_DATA.ini:

Change the following:

[LeftWing]

SystemName[008]=LeftWingStationb
SystemName[009]=RightInnerSpoiler

To:

SystemName[008]=LeftWingStationb
SystemName[009]=LeftInnerSpoiler

 

Updated download to follow shortly.

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Amazing work!!!

I found something:

Inside the MF version, the decal files are missing inside the Czech Camo, so, the decals is not showing in the game.

Beside this, I got stunned, the Floggers are in very high quality!
Waiting for new skins like Cuba, African countries and etc.

 

missing files.jpg

Edited by madvad

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14 minutes ago, madvad said:

Amazing work!!!

I found something:

Inside the MF version, the decal files are missing inside the Czech Camo, so, the decals is not showing in the game.

Beside this, I got stunned, the Floggers are in very high quality!
Waiting for new skins like Cuba, African countries and etc.

 

missing files.jpg

This is because you have renamed the aircraft folder from MiG-23MF to MiG-23MF_TW. You will have to extract the decal file and put it in.

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I try it before rename the file.
In the original zip file is like this too.
And other textures from other skins are like that and I even renamed it:

img00141.JPG

img00142.JPG

img00143.JPG

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@dtmdragon I can confirm the same issues. The .ini files are indeed missing from the skins of the MF version. Double check! Also, there's no entry for Libya in the MiG-23MLDe_USERLIST.ini.

Awesome work, nonetheless!

Edited by Menrva
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Textures work well on my side.

One other question is, I feel like the black bars of the radar on the hud make visibility a little harder and strain the eye. Do you know how to remove them? ini files point to MiG-23_radar.bmp used as background texture for radar. I tried to convert to tga for transparency and modified the ini files, without success. LOD viewer points to a file called YAK38_radar.tga, which I made transparent by modifying the alpha channel. Also without success

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13 hours ago, madvad said:

I try it before rename the file.
In the original zip file is like this too.
And other textures from other skins are like that and I even renamed it:

img00141.JPG

img00142.JPG

img00143.JPG

 

2 hours ago, Menrva said:

@dtmdragon I can confirm the same issues. The .ini files are indeed missing from the skins of the MF version. Double check! Also, there's no entry for Libya in the MiG-23MLDe_USERLIST.ini.

Awesome work, nonetheless!

I will update the MLDe userlist. I cant understand why you are having trouble with the MF decals and textures. The game should be using the default ones as I have not changed them hence they are not in the download. If you change any of the aircraft or texture file names then you would have the issues you are describing but as they are in the download they should work fine unless you dont have a SF2 title with the MiG-23MF in it?

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1 hour ago, stuntman said:

Textures work well on my side.

One other question is, I feel like the black bars of the radar on the hud make visibility a little harder and strain the eye. Do you know how to remove them? ini files point to MiG-23_radar.bmp used as background texture for radar. I tried to convert to tga for transparency and modified the ini files, without success. LOD viewer points to a file called YAK38_radar.tga, which I made transparent by modifying the alpha channel. Also without success

No this is part of the cockpit lod and function. It is the compromise withen the limitations of the game engine to have the radar displayed in a hud as done on the MiG-23. You can change the radar note name to inactive in the cockpit.ini file to remove it but then you will have no radar data displayed at all.

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11 minutes ago, dtmdragon said:

No this is part of the cockpit lod and function. It is the compromise withen the limitations of the game engine to have the radar displayed in a hud as done on the MiG-23. You can change the radar note name to inactive in the cockpit.ini file to remove it but then you will have no radar data displayed at all.

Yes, this is the only trick I found.

On a side note, is it me or the MiG-23 is a really bad aircraft? Depending on themodel, it can be quite challenging (to say the least) to fly during the 80s without proper ECM and / or chaffs. No wonder these guys were wiped out in the beqaa valley

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1 hour ago, dtmdragon said:

 

I will update the MLDe userlist. I cant understand why you are having trouble with the MF decals and textures. The game should be using the default ones as I have not changed them hence they are not in the download. If you change any of the aircraft or texture file names then you would have the issues you are describing but as they are in the download they should work fine unless you dont have a SF2 title with the MiG-23MF in it?

Let me explain: I have the full merged SF2 with tons of gigs of mods that I gathered during these more than ten years flying it.
I downloaded your package, and installed it for testing.
In order not to conflict with the old mods with the same name that I had, I cut them out and pasted them into an out-of-game folder.
It was something that I noticed the texture errors.
Basically, Soviet aircraft work without problems, but all gray skins have this problem "(LOD?), And decals from several nations do not appear.

I don't know if the problem with decals has to do with me using the medal and expansion pack available here (I don't think so, as it always worked perfectly.)

As I didn't want to overwrite the old MiG-23 I already had, because many of them have skins that don't exist in the package you created and use in several campaigns that I created / modified, I decided to rename your files and fly both, in the hope of one day there will be these skins for your mod, which is fantastic.

That is the explanation of you seeing the names changed, but the errors already occurred with them default.

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@dtmdragon My bad, I have all SF2 stuff. I simply thought you had worked on modified decals.ini and textureset.ini files for all skins, so I was saying they are not present in the package, as madvad pointed out. It's fine that they use the default ones! Generally, it's always better to include them though. Indeed, madvad is having issues because he renamed folders. Without renaming, paths are the same of the archived stock aircraft, so everything should work fine.

52 minutes ago, madvad said:

I don't know if the problem with decals has to do with me using the medal and expansion pack available here (I don't think so, as it always worked perfectly.)

Totally unrelated. You must not rename aircraft folders, as dtmdragon said, otherwise you won't have the "missing" stock files. It's easier that you port any additional skins over this latest MiG-23 mod.

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4 hours ago, Menrva said:

@dtmdragon My bad, I have all SF2 stuff. I simply thought you had worked on modified decals.ini and textureset.ini files for all skins, so I was saying they are not present in the package, as madvad pointed out. It's fine that they use the default ones! Generally, it's always better to include them though. Indeed, madvad is having issues because he renamed folders. Without renaming, paths are the same of the archived stock aircraft, so everything should work fine.

Totally unrelated. You must not rename aircraft folders, as dtmdragon said, otherwise you won't have the "missing" stock files. It's easier that you port any additional skins over this latest MiG-23 mod.

Ok, I will try it ;)

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All right, I did that and now its working properly.
I never seen it  happen before, but, living and learning, right?

Thanks!

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      Enjoy,
      Dan (dtmdragon).
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