+russouk2004 Posted June 5, 2020 Posted June 5, 2020 you know ur vehicles... I know how to make main turret move yaw etc.. x in pic....i need top turret to move random...I set up as dummy gunner...reckon this will work...just rotate random / I set it as fake gunner...im asking as I dont know if dummy works on Groundobjects. [Cupola] SystemType=GUNNER GunnerID=1 DummyComponent=TRUE YawModelNodeName=hatch ViewportPosition=0.0,0.0,2.70 cheerz 3 Quote
+GKABS Posted August 19, 2020 Author Posted August 19, 2020 Hello gentlemen, sorry for not updating you with my work for the past 6 weeks, I started going back to work and was trying to catch up with all my delayed work. I should be going back to working on my project but at a slower pace. 6 4 Quote
+GKABS Posted August 31, 2020 Author Posted August 31, 2020 (edited) Another update I think it is getting there slowly but steady. Edited September 5, 2020 by GKABS 8 2 Quote
+GKABS Posted September 7, 2020 Author Posted September 7, 2020 (edited) I think its almost complete maybe some more few details and then I can go for mapping the model Edited September 7, 2020 by GKABS 2 Quote
+GKABS Posted September 10, 2020 Author Posted September 10, 2020 (edited) another update Edited September 10, 2020 by GKABS 11 1 Quote
+Piecemeal Posted September 10, 2020 Posted September 10, 2020 Fantastic!! Now that's what I call attention to detail! Will you be doing a desert skin? 1 Quote
+GKABS Posted September 11, 2020 Author Posted September 11, 2020 (edited) 18 hours ago, Piecemeal said: Fantastic!! Now that's what I call attention to detail! Will you be doing a desert skin? Yes, indeed I hope you like this desert one. More detail Edited September 11, 2020 by GKABS 6 Quote
+Piecemeal Posted November 10, 2020 Posted November 10, 2020 (edited) Bumpity bump-bump Edited November 10, 2020 by Piecemeal Quote
+GKABS Posted November 10, 2020 Author Posted November 10, 2020 (edited) It is coming soon test is completed, and just one more skin for the Brazilian texture compufat contacted me and he wants to make one for Brazilan AAA. I will give him some time if he finishes it early that will be great, otherwise, I can always have it as an update. Edited November 10, 2020 by GKABS 3 2 Quote
+Soulfreak Posted November 10, 2020 Posted November 10, 2020 The Bundeswehr camos would be cool. specially for GermanyCE. I hope you still got the VW transporters in mind... ;-=) 1 Quote
+GKABS Posted November 10, 2020 Author Posted November 10, 2020 7 minutes ago, Soulfreak said: I hope you still got the VW transporters in mind... ;-=) I didn't forget about it my dear friend. 2 Quote
+GKABS Posted November 13, 2020 Author Posted November 13, 2020 (edited) I have the VWT3 about 80% completed and this is the two texture I would like to have for it. This model I am not trying to make a highly detailed model (high poly) but it will be great. Edited November 13, 2020 by GKABS 2 Quote
+GKABS Posted November 13, 2020 Author Posted November 13, 2020 (edited) more work on the texture, this is just testing what i can do with net photos. I really have a lot of projects that i am working on, sorry for not to make the model high poly. But i will do my best, and if it's come out good I will make a higher poly model. Edited November 13, 2020 by GKABS Quote
Wrench Posted November 13, 2020 Posted November 13, 2020 things like that don't need high poly counts, 2 Quote
+Crusader Posted November 13, 2020 Posted November 13, 2020 Only special software engine data in the MovementSystem section .... ... 1 Quote
+GKABS Posted November 13, 2020 Author Posted November 13, 2020 (edited) Okay, I have been working on the model all day to complete it and I think I have it done, not my best but it will do I think. Edited November 13, 2020 by GKABS 6 Quote
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