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Hello to all you super modders out there, I have no idea what I'm doing  but have managed to obtain a free 3d model from Turbo_Squid and have managed to use Blender to turn it into a Lod file. Problem is I have no idea what to do next regarding the ini's and skins ...I do not have 3ds and am a complete novice with blender (to be honest,I haven't even read the guidance on it yet !). Any help ion trying to create a viable game object much appreciated !

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I'm sure one of our modelers will step in if i get it "not quite right".

you're still going to need 3dsMAX to rebuild it to fit the 3dWire standards; meaning, the exporter for a game usable lod is only available for MAX*. From what I understand, all animations must be checked and reset as needed. Then the UVmap generated for the skin.

data and other ini work is next, probably the simplest part

 

*I vaguely remember someone trying to build one for blender, but don't remember what came of it.

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51 minutes ago, Wrench said:

*I vaguely remember someone trying to build one for blender, but don't remember what came of it.

i dont recall how advance it is, but mue's blender exporter does work animations now (got corrected on that a few months ago)

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Some links for you:

https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Basic_Animation/Keyframing_Introduction

https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics

https://conceptartempire.com/blender-animation-tutorials/

As for the inis, have a look at some of the objects you already have. If it is  a ship, or a vehicle, or a weapon,  or a scenery object.

Aircraft inis are way out of my league, unfortunately.

Edited by Major Bloodnok
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What model is it...plane tank ship ?

as animations etc differ for each...

show pic if poss in lod viewer ..

 

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well, don't have to worry about control surfaces!! (Thrust Vectoring maybe, according to some sources)

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7 hours ago, crisisloaner said:

 

You are missing the textures, so you have to map or re-map the model.

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make the control surfaces invisible so it flys as if its using anti grav...were they anti grav ?

also invisible simple wheels etc so it looks like lands as it does in film.

Edited by russouk2004

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2 hours ago, Nyghtfall said:

You are missing the textures, so you have to map or re-map the model.

might be he has just viewd lod not with an ini and texture maybe ?...dunno

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notice the lod viewer window where the texture show up .. blank, nothing listed.

as to landing gear, what about the landing system as seen on Moff Gideon's TIE in The Mandelorian**? Wings fold flat at the pylon, and skids drop down (don't know how the game can/will simulate repulsor lifts)

 

** please note, that's a special version, post-Empire, and somewhat rare

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Quote

notice the lod viewer window where the texture show up .. blank, nothing listed

well spotted

  • Haha 1

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  • Similar Content

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