+GKABS Posted January 29, 2021 Posted January 29, 2021 Hello gentlemen; I was wondering if perhaps someone would be willing to direct me to information pertaining to the DATA.INI files structure and functions. If none exists; would anyone be willing to create a short text-based tutorial or a video that explains how these functions are meant to used to create the data.ini for a model and what the values and titles mean specifically within the game. A few such text lines that elude my understanding are as mentioned below: EffectSize=1.0 (Is there a list of the different sizes and what they do?) MinExtentPosition= (What does it mean, precisely? I am aware that you get this information from the LODViewer) MaxExtentPosition= (What does it mean, precisely? I am aware that you get this information from the LODViewer) ArmorMaterial=STEEL (Where and what are the other materials listed or available?) Armor[FRONT].Thickness=2 (What are the differences between the thickness values?) [Gunner1]? SystemType=GUNNER? GunnerID=1? TargetType=AIR_AND_GROUND? RangeFinder=10? And so on. Is there a database of the information that is required for these text functions that are required within DATA.INI files? Something that accurately explains how these lines are meant to be used to create the model data structure. Thanks Quote
Wrench Posted January 29, 2021 Posted January 29, 2021 AIR_AND_GROUND for aircraft gunner doesn't work. Only for ships/vehicles GunnerID is for how many AI gunners for each gun station Min/Max Extension are the hit boxes, similiar to the bounding box as seen in MAX and in the Lod Viewer (also the Hit box itself when making those adjustments for "in the works birds") Armor materials wood glass aluminium steel titanium (don't think "Fabric" is valid, even in in FE) thickness in in mm, of course. IIRC, TK said each one is approx 5x the previous 25mm of wood is equal to 5 mm glass unfortunately, it's not excatly an accurate measurment. even on stock aircraft, the values vary wildly -- look at the F-4E's, vs the Mig-21. It tends to favor Western aircraft, and more so Player Usables As to where this info is archived, there used to be posts about this in the 1stGen KB. I don't know if they're still here; they may have gotten lost over time. 1 Quote
+GKABS Posted January 29, 2021 Author Posted January 29, 2021 Thank you for you help. 33 minutes ago, Wrench said: As to where this info is archived, there used to be posts about this in the 1stGen KB. I don't know if they're still here; they may have gotten lost over time. I hope and pray that I will find it. Quote
+GKABS Posted January 29, 2021 Author Posted January 29, 2021 Please bear with me, so with regard to the MinExtentPosition and MaxExtentPosition For example a boat you take the measurement from the front to the back and that will be the max and min using the LODViewer? Quote
KJakker Posted January 30, 2021 Posted January 30, 2021 (edited) @GKABS It is evening for me now but give me some time and I will send you an example ground object file. Alternately grab WhiteBoySamurai's Essex class (long-hull) aircraft carrier. I did the data file for it and it is a very good example of a ground object. Edited January 30, 2021 by KJakker 1 1 Quote
+russouk2004 Posted January 30, 2021 Posted January 30, 2021 (edited) MinExtentPosition and MaxExtentPosition use this....drop in scripts folder ...then in max run it...close it then in max options...look for the min max mcr and select it in list and drop on toolbar of max to add it then in a scene before export ...click the toolbar min max icon and it gives you a txt file with all min max extents... Fuselage MinExtentPosition=-0.448,-3.848,-0.994 MaxExtentPosition=0.448,3.848,0.994 Box01 MinExtentPosition=-0.007,-3.553,0.925 MaxExtentPosition=0.006,-3.478,1.049 Object45 MinExtentPosition=0.42,2.44,-0.554 MaxExtentPosition=0.504,3.516,-0.526 Object44 MinExtentPosition=0.316,2.414,-0.644 MaxExtentPosition=0.5,3.502,-0.544 Object13 MinExtentPosition=-0.384,3.848,-0.846 MaxExtentPosition=0.388,3.848,-0.074 Spinner MinExtentPosition=-0.385,3.849,-0.846 MaxExtentPosition=0.388,4.398,-0.073 minmaxextents.mcr Edited January 30, 2021 by russouk2004 2 Quote
+GKABS Posted January 30, 2021 Author Posted January 30, 2021 Thank you both for you help gentleman's Quote
+guuruu Posted January 30, 2021 Posted January 30, 2021 Or just use LODViewer and copy paste ;-) 1 Quote
Wrench Posted January 31, 2021 Posted January 31, 2021 I knew it had that feature, but have always been too scared to use it!! 1 Quote
KJakker Posted January 31, 2021 Posted January 31, 2021 7 minutes ago, Wrench said: I knew it had that feature, but have always been too scared to use it!! I use that feature of the LODViewer all the time. Quote
+GKABS Posted January 31, 2021 Author Posted January 31, 2021 I have searched the forum and found some good information in the SF1 forum and I have put them all in one document, most likely there are some changes over time and others are missing that I didn't find please feel free to edit and add your comment and information to this document so we can have one that we can refer to. SF2 Data.INI.docx 1 Quote
+GKABS Posted February 10, 2021 Author Posted February 10, 2021 Another question gentlemen. I have 2 guns in the back on the boat and I am setting the data for them and I need some clarification if I understood the data correctly. this is number 3 [REAR_LEFT_Cannon] SystemType=GUNNER GunnerID=2 TargetType=GROUND MinExtentPosition=-1.719,-5.689,2.936 MaxExtentPosition=-0.675,-4.645,3.888 GunRange=1200 PitchAngleRate=45 MaxPitch=45 MinPitch=-10.0 DefaultPitchAngle=0 YawLimited=TRUE YawAngleRate=50 MinYaw=220 MaxYaw=325 DefaultYawAngle=270 I need it to start at 270 angels but I would like to limit it to 325 to 220 is that correct? Number 2 [REAR_Center_Cannon] SystemType=GUNNER GunnerID=3 TargetType=GROUND MinExtentPosition=-0.541,-5.689,3.523 MaxExtentPosition=0.503,-4.645,4.476 GunRange=1200 PitchAngleRate=45 MaxPitch=45 MinPitch=-10.0 DefaultPitchAngle=0.0 YawLimited=TRUE YawAngleRate=50 MinYaw=150 MaxYaw=210 DefaultYawAngle=180 I need it to start at 180 angels but I would like to limit it to 150 to 210 is that correct as well? Last number 1 REAR_Right_Cannon] SystemType=GUNNER GunnerID=4 TargetType=GROUND MinExtentPosition=0.675,-5.689,2.936 MaxExtentPosition=1.719,-4.645,3.888 GunRange=1200 PitchAngleRate=45 MaxPitch=45.0 MinPitch=-10.0 DefaultPitchAngle=0.0 YawLimited=TRUE YawAngleRate=50 MinYaw=35 MaxYaw=140 DefaultYawAngle=90 Start at 90 and limited to 35 to 140. Thanks Quote
+GKABS Posted February 10, 2021 Author Posted February 10, 2021 Thanks guuruu, this is really good as this is my first attempt to study the data file structure. Quote
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