+Eagle114th Posted April 23, 2021 Posted April 23, 2021 (edited) Hello everyone, While I was working on SF2 new MENU / GUI project, I realized that I really want to finish working on updating an ordinance list. The reasons: I missed the old day of Jane's FA when I could view the list of ordinance that is separated between AA (Air to Air) / AS (Air to Surface). I decided to work on it, so anyone who wants this can also enjoy SF2 with new ordinance list. I created the notes with abbreviations I am using for the list. The feedbacks are welcomed as always. I will happily update the list if the community wants to see any abbreviations modified, changed, or added. Here is the list: Abbreviations -------------------------------------------------------- <MISSILE PLATFORM - TYPES> AAM AIR TO AIR MISSILE ALCM AIR-LAUNCHED CRUISE MISSILE AGM AIR TO GROUND MISSILE ARM ANTI-RADIATION MISSILE ASM AIR TO SURFACE MISSILE AShM ANTI-SHIP MISSILE M-SAM MOBILE SAM SAM SURFACE TO AIR MISSILE <MISSILE - GUIDANCE TYPES> ARH ACTIVE RADAR HOMING CG COMMAND GUIDANCE CLOS COMMAND TO LINE-OF-SIGHT SARH SEMI-ACTIVE RADAR HOMING LG LASER-GUIDANCE LOSBR LINE-OF-SIGHT BEAM RIDING INS INERTIAL NAVIGATION SYSTEM IR INFRARED HOMING IIR IMAGING INFRARED GUI TGM TELEVISION GUIDANCE TV ELECTRO-OPTICAL GUIDANCE RA RADAR ALTIMETER GUIDANCE RC RADIO COMMAND RL RADIO LINK <BOMB - TYPES> CBU (CLUSTER BOMB UNIT) FFD FREE-FALL DEMOLITION GBU (GLIDE BOMB UNIT) GPB GENERAL-PURPOSE BOMB LGB LASER-GUIDED BOMB LDGPB LOW-DRAG GENERAL-PURPOSE BOMB NPB NAPALM BOMB PGM PRECISION GUIDED MUNITION <ROCKET - TYPES> AP ARMOR PIERCING FFAR FOLDING-FIN AIRCRAFT ROCKET HE HIGH EXPLOSIVE HVAR HIGH VELOCITY AIRCRAFT ROCKET <OTHER> DT DROP TANK ECM ELECTRONIC COUNTERMEASURES GP GUN POD RACK ORDINANCE RACK RL ROCKET LAUNCHER RP ROCKET PROJECTILE TGP TARGETING POD Here is the updated list of SF2 ordinances: NOTE: You will see duplicated names for drop tanks, don't worry about it. It is connected to the aircraft. You won't see duplicated drop tanks in SF2 Menu. This list is directly copied from weapondata. The list is still WIP, there are probably mistakes I have not seen before. So please let me know if you see anything needs fixing in the list. <AIR TO AIR MISSILES> (AAM) AIM-4D Falcon (IR) (AAM) AIM-7D Sparrow (SARH) (AAM) AIM-7E Sparrow (SARH) (AAM) AIM-7E-2 Sparrow (SARH) (AAM) AIM-7E-4 Sparrow (SARH) (AAM) AIM-7F Sparrow (SARH) (AAM) AIM-7M Sparrow (SARH) (AAM) AIM-7P Sparrow (SARH) (AAM) AIM-9B Sidewinder (IR) (AAM) AIM-9D Sidewinder (IR) (AAM) AIM-9E Sidewinder (IR) (AAM) AIM-9E-2 Sidewinder (IR) (AAM) AIM-9F Sidewinder (IR) (AAM) AIM-9G Sidewinder (IR) (AAM) AIM-9H Sidewinder (IR) (AAM) AIM-9J Sidewinder (IR) (AAM) AIM-9L Sidewinder (IR) (AAM) AIM-9M Sidewinder (IR) (AAM) AIM-9N Sidewinder (IR) (AAM) AIM-9P Sidewinder (IR) (AAM) AIM-9P-2 Sidewinder (IR) (AAM) AIM-9P-3 Sidewinder (IR) (AAM) AIM-9P-4 Sidewinder (IR) (AAM) AIM-9P-5 Sidewinder (IR) (AAM) AIM-54A Phoenix (SARH / ARH) (AAM) Matra R.530 (SARH / IR) (AAM) Matra R.530E (SARH / IR) (AAM) Matra R.550 Magic (IR) (AAM) Matra R.550 Magic 2 (IR) (AAM) Shafrir-1 (IR) (AAM) Shafrir-2 (IR) (AAM) Python-3 (IR) (AAM) Firestreak (IR) (AAM) Red Top (IR) (AAM) Sky Flash (SARH) (AAM) V3A Kukri (IR) (AAM) V3B Kukri (IR) (AAM) RS-2US "AA-1 Alkali-B" (LOSBR) (AAM) R-3S "AA-2 Atoll-A" (IR) (AAM) R-13M "AA-2 Atoll-D" (IR) (AAM) R-23R "AA-7 Apex-A" (SARH) (AAM) R-23T "AA-7 Apex-B" (IR) (AAM) R-24R "AA-7 Apex-C" (SARH) (AAM) R-24T "AA-7 Apex-D" (IR) (AAM) R-60T "AA-8 Aphid-A" (IR) (AAM) R-60M "AA-8 Aphid-B" (IR) -------------------------------------------- < BOMBS > (CBU) CBU-24B Cluster Bomb (CBU) Mk.20 Rockeye II (FFD) M-117 750-lb Bomb (GPB) AN-M57 250-lb Bomb (GPB) AN-M64 500-lb Bomb (GPB) UK 250-lb Bomb (GPB) UK 540-lb Bomb (GPB) UK 1000-lb Bomb (GPB) FAB-100 100-kg Bomb (GPB) FAB-250 250-kg Bomb (GPB) FAB-500 500-kg Bomb (LDGPB) Mk.81 250-lb Bomb (LDGPB) Mk.82 500-lb Bomb (LDGPB) Mk.82 Snakeye (LDGPB) Mk.83 1000-lb Bomb (LDGPB) Mk.84 2000-lb Bomb (LGB) GBU-12 Paveway (LG) (LGB) GBU-12 Paveway II (LG) (LGB) GBU-10 Paveway (LG) (LGB) GBU-10 Paveway II (LG) (NPB) BLU-1 Napalm (PGM) Mk.1 Walleye I (TGM) (PGM) Mk.5 Walleye II (TGM) (PGM) Mk.21 Walleye I ERDL (TGM) (PGM) Mk.23 Walleye II ERDL (TGM) (PGM) GBU-8 HOBOS (TGM) -------------------------------------------- <AIR TO GROUND MISSILES> (ARM) AGM-45A Shrike (ARM) AGM-45B Shrike (ARM) AGM-78A Standard ARM (ARM) AGM-78B Standard ARM (ARM) AGM-78C Standard ARM (ARM) AGM-78D Standard ARM (AShM) AGM-84A Harpoon (RA / ARH) (AShM) AGM-84C Harpoon (RA / ARH) (AShM) AGM-84D Harpoon (RA / ARH) (AShM) K-10S "AS-2 Kipper" (INS / RL) (AShM) Kh-22 "AS-4 Kitchen" (INS / ARH) (ALCM / AShM) KSR-5 "AS-6 Kingfish" (INS / ARH) (ASM) AGM-65A Maverick (TV) (ASM) AGM-65B Maverick (TV) -------------------------------------------- <ROCKET LAUNCHERS> (RL) LAU-3 Rocket Pod (RL) LAU-10 Rocket Pod (RL) LAU-32 Rocket Pod (RL) LAU-33 Rocket Pack (RL) Matra 155 Rocket Pod (RL) 2" Microcell Rocket Pack (RL) 2" Microcell Rocket Pack (RL) JL-100 Rocket Pod (RL) UB-16-57 Rocket Pod (RL) UB-32-57 Rocket Pod -------------------------------------------- <GUN PODS> (GP) SUU-11 Gun Pod (7.62x51mm) (GP) SUU-23 Gun Pod (20mm) (GP) Mk.4 Gun Pod (20mm) (GP) 30mm Aden Gun Pack -------------------------------------------- <DROP TANKS> (DT) 75-gal Drop Tank (DT) 100-gal Drop Tank (DT) 150-gal Drop Tank (DT) 170-gal Drop Tank (DT) 195-gal Drop Tank (DT) 175-gal Ventral Drop Tank (DT) 200-gal Drop Tank (DT) 230-gal Drop Tank (DT) 250-gal Drop Tank (DT) 275-gal Drop Tank (DT) 280-gal Drop Tank (DT) 300-gal Drop Tank (DT) 335-gal Drop Tank (DT) 370-gal Drop Tank (DT) 450-gal Drop Tank (DT) 500-ltr Supersonic Tank (DT) 600-gal Drop Tank (DT) 610-gal Drop Tank (DT) 625-ltr Drop Tank (DT) 650-gal Drop Tank (DT) 1300-ltr Drop Tank (DT) 1700-ltr Drop Tank (DT) 293-gal Drop Tank -------------------------------------------- <RACKS> (RACK) A/A37B-5 TER (RACK) A/A-37B-6 MER (RACK) NAPGACH (RACK) Harrier Twin Store Carrier (RACK) Mirage Twin Bomb Rack (RACK) LAU-88A/A (RACK) LAU-105 DRA (RACK) F-105 Twin AIM-9 Rail (RACK) RPK10 Bomb Rack Fuel (RACK) APU-60-II -------------------------------------------- <TARGETING POD> (TGP) AN/AVQ-23A/B Pave Spike -------------------------------------------- <ECM> (ECM) AN/ALQ-71 (ECM) AN/ALQ-101 (ECM) AN/ALQ-119 (ECM) AN/ALQ-131 -------------------------------------------- <SAM> (SAM) RIM-2F Terrier HTR-3 (SARH) (SAM) RIM-7E Sea Sparrow (SARH) (SAM) RIM-7H NATO Sea Sparrow (SARH) (SAM) RIM-66B Standard MR (SARH) (SAM) "SA-2B Guideline Mod 1" (CG) (SAM) "SA-2C Guideline Mod 2" (CG) (SAM) "SA-2E Guideline Mod 4" (CG) (SAM) "SA-2F Guideline Mod 5" (CG) (SAM) "SA-6A Gainful" (CG / SARH) (SAM) "SA-N-3 Goblet" (RC / SARH) -------------------------------------------- <MOBILE SAM> (M-SAM) "SA-8 Gecko Mod 0" (CLOS) (M-SAM) "SA-8B Gecko Mod 1" (CLOS) (M-SAM) "SA-N-1B Goa" (CLOS) (M-SAM) "SA-N-4 Gecko" (CLOS) I will share the progress of this mod through time. Edited April 23, 2021 by Eagle114th Quote
+Eagle114th Posted April 23, 2021 Author Posted April 23, 2021 Hello everyone, I finally am able to finish working on this project. I owe big thanks to both Wrench and Menrva for the big helps. Because of them, I am able to solve the problems tweaking ordinances in SF2. Here are screenshots: 2 1 Quote
+daddyairplanes Posted April 23, 2021 Posted April 23, 2021 i like it but you are setting yourself up for a massive amount of work, given how many weapons mods there are out there still interested to see how far you carry this. 1 Quote
+Eagle114th Posted April 23, 2021 Author Posted April 23, 2021 (edited) 3 hours ago, daddyairplanes said: i like it but you are setting yourself up for a massive amount of work, given how many weapons mods there are out there still interested to see how far you carry this. Thank you for the feedback. I sincerely appreciate your concerns. I am looking for the latest, up to date weapon pack. If you know any, please let me know. I will contact the author of mod and ask for the permission to work on ordinance's ini files, respectively. That way the community can have the up-to date pack with the organized names too. From there, the community could keep updating it too (hopefully). Edited April 23, 2021 by Eagle114th Quote
Trotski Posted April 23, 2021 Posted April 23, 2021 WOW !! Talk about making hard work for your self !!! However very cool bit of organisation I have to say. Well done, even if you are a little OCD, and nutty 2 2 Quote
+Eagle114th Posted April 23, 2021 Author Posted April 23, 2021 55 minutes ago, trotski00 said: WOW !! Talk about making hard work for your self !!! However very cool bit of organisation I have to say. Well done, even if you are a little OCD, and nutty Thank you very much! :) Since I do this as hobby, it doesn't feel like a work for me. Hence, I enjoy doing this. Plus, as I rename each weapon, I google and learned a lot about them too. hence, it is a win-win situation. 1 Quote
+Menrva Posted April 23, 2021 Posted April 23, 2021 (edited) 2 hours ago, Eagle114th said: I am looking for the latest, up to date weapon pack. If you know any, please let me know. I will contact the author of mod and ask for the permission to work on ordinance's ini files, respectively. That's your main problem; there is no ultimate weapon pack. There's ravenclaw's Weapon Pack 2 (a version 3 is in the works) but there are many other weapon packs dealing with different ordnance and countries; rather often you might encounter different folder names and 3d models, but both refer to the same weapon type (some weapon mods feature Soviet missiles with NATO names, others feature them with their Soviet naming convention and outdated 3d models); you can even find things like R-552 and Matra550-2, but they are actually the same thing and only one should be featured. To make things worst, sometimes weapons which seemingly are copies of one another may contain specific station codes so that they are used only by specific aircraft, and so they may be needed. To make things even worse, you'll find weapons with alternative skins/camos, and copies and copies of rocket pods using alternative rocket types, and those usually are needed as well. IMHO, limit yourself to the stock weapons. If you plan to expand with custom weapons, it's a minefield. For the ODS mod we've released, we've spent much time removing any unwanted/double versions of the same weapon, and even now that we're working on a patch we find ourselves removing some, adding some, all while tweaking dozens of aircraft files as well. My point is, save yourself some trouble and enjoy the game, or you'll end-up in an exhausting loop at some point. Just for reference, in ODS we currently have 448 weapons. Imagine that number x2 or x3, considering all other time frames and conflicts featuring older and newer ordnance. Edited April 23, 2021 by Menrva 1 1 Quote
+yakarov79 Posted April 23, 2021 Posted April 23, 2021 while making custom names for aircrafts is interesting (I am using this kind of sorting for at least 8 years now) not that I can not find aircraft I want to fly...It is just for having order in that damn list.. then making those weapon rename list seems to be futile...in case a new weapon will pop up...any time, your list will be old. Plus as Menrva said there are many copies of weapons added by many modders. It is a minefield. I use my 'naming way' for weapons also but in that case, I am trying to be short as possible Mk.82 500 lb Bomb....for me it is just 'Mk82. 500lb'.. it is obvious it is a bomb. I do not add Anti Radiation MIssile or Laser Guided BOmb to weapon name...it is too long in loadout menu.... at your list you have.... (SAM) "SA-N-3 Goblet" (RC / SARH) (M-SAM) "SA-8 Gecko Mod 0" (CLOS) those weapons are not displayed in the loadout list so skip it...they are used by ground/sea units. Just my 3 cents. But..enjoy game, keep playing ...then for sure you will move to other sorts of modding. Everyone started somewhere...Good that you like to work around the game environment also. 1 1 Quote
+daddyairplanes Posted April 24, 2021 Posted April 24, 2021 back to your question on weps packs as pointed out there is no ultimate pack. i would start with Gunnys pack (way back in the beginning of SF2 time), it is the biggest, but it acts as an executeable, so park the folder outside of an install at first many of the current weapons got their start in that pack, so after opening it up, try looking for the campaigns and installs that came after Gunnys and adding/updating as needed, then weapons packs. have a working copy to sort outside of any install, and an install to park it inside of to check out how its working. i understand both sides of the cnversation on what youre doing, having a massive squadronlist ini built up with many different squadrons and even iterations of squadrons (7th FBS, 7th FS, 7th TFS etc). after a point it does get overwhelming and you move on to other things, but you determine that point, not the rest of us saying "wow really". anyhow, just two more pennies from me heres the link to Gunnys weps pack 1 Quote
+Eagle114th Posted April 24, 2021 Author Posted April 24, 2021 (edited) 8 hours ago, Menrva said: That's your main problem; there is no ultimate weapon pack. There's ravenclaw's Weapon Pack 2 (a version 3 is in the works) but there are many other weapon packs dealing with different ordnance and countries; rather often you might encounter different folder names and 3d models, but both refer to the same weapon type (some weapon mods feature Soviet missiles with NATO names, others feature them with their Soviet naming convention and outdated 3d models); you can even find things like R-552 and Matra550-2, but they are actually the same thing and only one should be featured. To make things worst, sometimes weapons which seemingly are copies of one another may contain specific station codes so that they are used only by specific aircraft, and so they may be needed. To make things even worse, you'll find weapons with alternative skins/camos, and copies and copies of rocket pods using alternative rocket types, and those usually are needed as well. IMHO, limit yourself to the stock weapons. If you plan to expand with custom weapons, it's a minefield. For the ODS mod we've released, we've spent much time removing any unwanted/double versions of the same weapon, and even now that we're working on a patch we find ourselves removing some, adding some, all while tweaking dozens of aircraft files as well. My point is, save yourself some trouble and enjoy the game, or you'll end-up in an exhausting loop at some point. Just for reference, in ODS we currently have 448 weapons. Imagine that number x2 or x3, considering all other time frames and conflicts featuring older and newer ordnance. That makes sense. For now, I am going to stop my ordinance list mod to the stock only. You and others just saved me from a major headache in this project. I thank you and everyone here. I am going to move on to the next mod projects. At least, the community can use this mod at this stage to start with. :) Edited April 24, 2021 by Eagle114th Quote
+Eagle114th Posted April 24, 2021 Author Posted April 24, 2021 8 hours ago, yakarov79 said: while making custom names for aircrafts is interesting (I am using this kind of sorting for at least 8 years now) not that I can not find aircraft I want to fly...It is just for having order in that damn list.. then making those weapon rename list seems to be futile...in case a new weapon will pop up...any time, your list will be old. Plus as Menrva said there are many copies of weapons added by many modders. It is a minefield. I use my 'naming way' for weapons also but in that case, I am trying to be short as possible Mk.82 500 lb Bomb....for me it is just 'Mk82. 500lb'.. it is obvious it is a bomb. I do not add Anti Radiation MIssile or Laser Guided BOmb to weapon name...it is too long in loadout menu.... at your list you have.... (SAM) "SA-N-3 Goblet" (RC / SARH) (M-SAM) "SA-8 Gecko Mod 0" (CLOS) those weapons are not displayed in the loadout list so skip it...they are used by ground/sea units. Just my 3 cents. But..enjoy game, keep playing ...then for sure you will move to other sorts of modding. Everyone started somewhere...Good that you like to work around the game environment also. It is an awesome how you sorted the list! Thank you for sharing with me. As Menrva have mentioned, it is good idea to skip the ordinance list sorting mod. About the SAMs and other besides ordinance, that is noted. Your advice is appreciated. Quote
+Eagle114th Posted April 24, 2021 Author Posted April 24, 2021 1 hour ago, daddyairplanes said: back to your question on weps packs as pointed out there is no ultimate pack. i would start with Gunnys pack (way back in the beginning of SF2 time), it is the biggest, but it acts as an executeable, so park the folder outside of an install at first many of the current weapons got their start in that pack, so after opening it up, try looking for the campaigns and installs that came after Gunnys and adding/updating as needed, then weapons packs. have a working copy to sort outside of any install, and an install to park it inside of to check out how its working. i understand both sides of the cnversation on what youre doing, having a massive squadronlist ini built up with many different squadrons and even iterations of squadrons (7th FBS, 7th FS, 7th TFS etc). after a point it does get overwhelming and you move on to other things, but you determine that point, not the rest of us saying "wow really". anyhow, just two more pennies from me heres the link to Gunnys weps pack Thank you for the link! As the community have discussed, I am stopping my work at SF2 stock only for now. So that way anyone can use it as a starting point for renaming the weapon packs. (That way I also can enjoy SF2 from time to time too!) Cheers! 1 Quote
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