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Eagle114th

New ordinance sorting list for ordinance selection (Menu)

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Hello everyone,

While I was working on SF2 new MENU / GUI project, I realized that I really want to finish working on updating an ordinance list.  The reasons:

I missed the old day of Jane's FA when I could view the list of ordinance that is separated between AA (Air to Air) / AS (Air to Surface).  I decided to work on it, so anyone who wants this can also enjoy SF2 with new ordinance list.  

I created the notes with abbreviations I am using for the list.  The feedbacks are welcomed as always.  I will happily update the list if the community wants to see any abbreviations modified, changed, or added.  Here is the list:

Abbreviations

--------------------------------------------------------

<MISSILE PLATFORM - TYPES>
AAM			AIR TO AIR MISSILE
ALCM			AIR-LAUNCHED CRUISE MISSILE
AGM			AIR TO GROUND MISSILE
ARM			ANTI-RADIATION MISSILE
ASM			AIR TO SURFACE MISSILE
AShM			ANTI-SHIP MISSILE
M-SAM			MOBILE SAM
SAM			SURFACE TO AIR MISSILE


<MISSILE - GUIDANCE TYPES>
ARH			ACTIVE RADAR HOMING
CG			COMMAND GUIDANCE
CLOS			COMMAND TO LINE-OF-SIGHT
SARH			SEMI-ACTIVE RADAR HOMING
LG			LASER-GUIDANCE
LOSBR			LINE-OF-SIGHT BEAM RIDING
INS			INERTIAL NAVIGATION SYSTEM
IR			INFRARED HOMING
IIR			IMAGING INFRARED GUI
TGM			TELEVISION GUIDANCE
TV			ELECTRO-OPTICAL GUIDANCE
RA			RADAR ALTIMETER GUIDANCE
RC			RADIO COMMAND
RL			RADIO LINK

<BOMB - TYPES>
CBU			(CLUSTER BOMB UNIT)
FFD			FREE-FALL DEMOLITION
GBU			(GLIDE BOMB UNIT)
GPB			GENERAL-PURPOSE BOMB
LGB			LASER-GUIDED BOMB
LDGPB			LOW-DRAG GENERAL-PURPOSE BOMB
NPB 			NAPALM BOMB
PGM			PRECISION GUIDED MUNITION


<ROCKET - TYPES>
AP			ARMOR PIERCING
FFAR			FOLDING-FIN AIRCRAFT ROCKET
HE			HIGH EXPLOSIVE
HVAR			HIGH VELOCITY AIRCRAFT ROCKET


<OTHER>
DT			DROP TANK
ECM			ELECTRONIC COUNTERMEASURES
GP			GUN POD
RACK			ORDINANCE RACK
RL			ROCKET LAUNCHER
RP			ROCKET PROJECTILE
TGP			TARGETING POD


Here is the updated list of SF2 ordinances:
NOTE: You will see duplicated names for drop tanks, don't worry about it.  It is connected to the aircraft.  You won't see duplicated drop tanks in SF2 Menu. This list is directly copied from weapondata. 
The list is still WIP, there are probably mistakes I have not seen before.  So please let me know if you see anything needs fixing in the list.
 

<AIR TO AIR MISSILES>

(AAM) AIM-4D Falcon (IR)
(AAM) AIM-7D Sparrow (SARH)
(AAM) AIM-7E Sparrow (SARH)
(AAM) AIM-7E-2 Sparrow (SARH)
(AAM) AIM-7E-4 Sparrow (SARH)
(AAM) AIM-7F Sparrow (SARH)
(AAM) AIM-7M Sparrow (SARH)
(AAM) AIM-7P Sparrow (SARH)
(AAM) AIM-9B Sidewinder (IR)
(AAM) AIM-9D Sidewinder (IR)
(AAM) AIM-9E Sidewinder (IR)
(AAM) AIM-9E-2 Sidewinder (IR)
(AAM) AIM-9F Sidewinder (IR)
(AAM) AIM-9G Sidewinder (IR)
(AAM) AIM-9H Sidewinder (IR)
(AAM) AIM-9J Sidewinder (IR)
(AAM) AIM-9L Sidewinder (IR)
(AAM) AIM-9M Sidewinder (IR)
(AAM) AIM-9N Sidewinder (IR)
(AAM) AIM-9P Sidewinder (IR)
(AAM) AIM-9P-2 Sidewinder (IR)
(AAM) AIM-9P-3 Sidewinder (IR)
(AAM) AIM-9P-4 Sidewinder (IR)
(AAM) AIM-9P-5 Sidewinder (IR)
(AAM) AIM-54A Phoenix (SARH / ARH)
(AAM) Matra R.530 (SARH / IR)
(AAM) Matra R.530E (SARH / IR)
(AAM) Matra R.550 Magic (IR)
(AAM) Matra R.550 Magic 2 (IR)
(AAM) Shafrir-1 (IR)
(AAM) Shafrir-2 (IR)
(AAM) Python-3 (IR)
(AAM) Firestreak (IR)
(AAM) Red Top (IR)
(AAM) Sky Flash (SARH)
(AAM) V3A Kukri (IR)
(AAM) V3B Kukri (IR)
(AAM) RS-2US "AA-1 Alkali-B" (LOSBR)
(AAM) R-3S "AA-2 Atoll-A" (IR)
(AAM) R-13M "AA-2 Atoll-D" (IR)
(AAM) R-23R "AA-7 Apex-A" (SARH)
(AAM) R-23T "AA-7 Apex-B" (IR)
(AAM) R-24R "AA-7 Apex-C" (SARH)
(AAM) R-24T "AA-7 Apex-D" (IR)
(AAM) R-60T "AA-8 Aphid-A" (IR)
(AAM) R-60M "AA-8 Aphid-B" (IR)

--------------------------------------------

< BOMBS >

(CBU) CBU-24B Cluster Bomb
(CBU) Mk.20 Rockeye II
(FFD) M-117 750-lb Bomb
(GPB) AN-M57 250-lb Bomb
(GPB) AN-M64 500-lb Bomb
(GPB) UK 250-lb Bomb
(GPB) UK 540-lb Bomb
(GPB) UK 1000-lb Bomb
(GPB) FAB-100 100-kg Bomb
(GPB) FAB-250 250-kg Bomb
(GPB) FAB-500 500-kg Bomb
(LDGPB) Mk.81 250-lb Bomb
(LDGPB) Mk.82 500-lb Bomb
(LDGPB) Mk.82 Snakeye
(LDGPB) Mk.83 1000-lb Bomb
(LDGPB) Mk.84 2000-lb Bomb
(LGB) GBU-12 Paveway (LG)
(LGB) GBU-12 Paveway II (LG)
(LGB) GBU-10 Paveway (LG)
(LGB) GBU-10 Paveway II (LG)
(NPB) BLU-1 Napalm
(PGM) Mk.1 Walleye I (TGM)
(PGM) Mk.5 Walleye II (TGM)
(PGM) Mk.21 Walleye I ERDL (TGM)
(PGM) Mk.23 Walleye II ERDL (TGM)
(PGM) GBU-8 HOBOS (TGM)



--------------------------------------------

<AIR TO GROUND MISSILES>

(ARM) AGM-45A Shrike
(ARM) AGM-45B Shrike
(ARM) AGM-78A Standard ARM
(ARM) AGM-78B Standard ARM
(ARM) AGM-78C Standard ARM
(ARM) AGM-78D Standard ARM
(AShM) AGM-84A Harpoon (RA / ARH)
(AShM) AGM-84C Harpoon (RA / ARH)
(AShM) AGM-84D Harpoon (RA / ARH)
(AShM) K-10S "AS-2 Kipper" (INS / RL)
(AShM) Kh-22 "AS-4 Kitchen" (INS / ARH)
(ALCM / AShM) KSR-5 "AS-6 Kingfish" (INS / ARH)
(ASM) AGM-65A Maverick (TV)
(ASM) AGM-65B Maverick (TV)

--------------------------------------------

<ROCKET LAUNCHERS>

(RL) LAU-3 Rocket Pod
(RL) LAU-10 Rocket Pod
(RL) LAU-32 Rocket Pod
(RL) LAU-33 Rocket Pack
(RL) Matra 155 Rocket Pod
(RL) 2" Microcell Rocket Pack
(RL) 2" Microcell Rocket Pack
(RL) JL-100 Rocket Pod
(RL) UB-16-57 Rocket Pod
(RL) UB-32-57 Rocket Pod

--------------------------------------------

<GUN PODS>

(GP) SUU-11 Gun Pod (7.62x51mm)
(GP) SUU-23 Gun Pod (20mm)
(GP) Mk.4 Gun Pod (20mm)
(GP) 30mm Aden Gun Pack

--------------------------------------------

<DROP TANKS> 

(DT) 75-gal Drop Tank
(DT) 100-gal Drop Tank
(DT) 150-gal Drop Tank
(DT) 170-gal Drop Tank
(DT) 195-gal Drop Tank
(DT) 175-gal Ventral Drop Tank
(DT) 200-gal Drop Tank
(DT) 230-gal Drop Tank
(DT) 250-gal Drop Tank
(DT) 275-gal Drop Tank
(DT) 280-gal Drop Tank
(DT) 300-gal Drop Tank
(DT) 335-gal Drop Tank
(DT) 370-gal Drop Tank
(DT) 450-gal Drop Tank
(DT) 500-ltr Supersonic Tank
(DT) 600-gal Drop Tank
(DT) 610-gal Drop Tank
(DT) 625-ltr Drop Tank
(DT) 650-gal Drop Tank
(DT) 1300-ltr Drop Tank
(DT) 1700-ltr Drop Tank
(DT) 293-gal Drop Tank

--------------------------------------------

<RACKS>

(RACK) A/A37B-5 TER
(RACK) A/A-37B-6 MER
(RACK) NAPGACH
(RACK) Harrier Twin Store Carrier
(RACK) Mirage Twin Bomb Rack
(RACK) LAU-88A/A
(RACK) LAU-105 DRA
(RACK) F-105 Twin AIM-9 Rail
(RACK) RPK10 Bomb Rack Fuel
(RACK) APU-60-II

--------------------------------------------

<TARGETING POD>

(TGP) AN/AVQ-23A/B Pave Spike 

--------------------------------------------

<ECM>

(ECM) AN/ALQ-71
(ECM) AN/ALQ-101
(ECM) AN/ALQ-119
(ECM) AN/ALQ-131

--------------------------------------------

<SAM>

(SAM) RIM-2F Terrier HTR-3 (SARH)
(SAM) RIM-7E Sea Sparrow (SARH)
(SAM) RIM-7H NATO Sea Sparrow (SARH)
(SAM) RIM-66B Standard MR (SARH)
(SAM) "SA-2B Guideline Mod 1" (CG)
(SAM) "SA-2C Guideline Mod 2" (CG)
(SAM) "SA-2E Guideline Mod 4" (CG)
(SAM) "SA-2F Guideline Mod 5" (CG)
(SAM) "SA-6A Gainful" (CG / SARH)
(SAM) "SA-N-3 Goblet" (RC / SARH)

--------------------------------------------

<MOBILE SAM>

(M-SAM) "SA-8 Gecko Mod 0" (CLOS)
(M-SAM) "SA-8B Gecko Mod 1" (CLOS)
(M-SAM) "SA-N-1B Goa" (CLOS)
(M-SAM) "SA-N-4 Gecko" (CLOS)


I will share the progress of this mod through time.

Edited by Eagle114th

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Hello everyone,

I finally am able to finish working on this project.  I owe big thanks to both Wrench and Menrva for the big helps.  Because of them, I am able to solve the problems tweaking ordinances in SF2.  Here are screenshots:

img00006

img00005

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i like it but you are setting yourself up for a massive amount of work, given how many weapons mods there are out there

still interested to see how far you carry this.

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3 hours ago, daddyairplanes said:

i like it but you are setting yourself up for a massive amount of work, given how many weapons mods there are out there

still interested to see how far you carry this.

Thank you for the feedback.  I sincerely appreciate your concerns. 

I am looking for the latest, up to date weapon pack.  If you know any, please let me know.  I will contact the author of mod and ask for the permission to work on ordinance's ini files, respectively. 

That way the community can have the up-to date pack with the organized names too.  From there, the community could keep updating it too (hopefully).

Edited by Eagle114th

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WOW !! :stars: Talk about making hard work for your self !!!  However very cool bit of organisation I have to say. Well done, even if you are a little OCD, and nutty :rofl::drinks:

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55 minutes ago, trotski00 said:

WOW !! :stars: Talk about making hard work for your self !!!  However very cool bit of organisation I have to say. Well done, even if you are a little OCD, and nutty :rofl::drinks:

Thank you very much! :) 

Since I do this as hobby, it doesn't feel like a work for me.  Hence, I enjoy doing this.

Plus, as I rename each weapon, I google and learned a lot about them too.  hence, it is a win-win situation. 

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2 hours ago, Eagle114th said:

I am looking for the latest, up to date weapon pack. If you know any, please let me know.  I will contact the author of mod and ask for the permission to work on ordinance's ini files, respectively.

That's your main problem; there is no ultimate weapon pack. There's ravenclaw's Weapon Pack 2 (a version 3 is in the works) but there are many other weapon packs dealing with different ordnance and countries; rather often you might encounter different folder names and 3d models, but both refer to the same weapon type (some weapon mods feature Soviet missiles with NATO names, others feature them with their Soviet naming convention and outdated 3d models); you can even find things like R-552 and Matra550-2, but they are actually the same thing and only one should be featured. To make things worst, sometimes weapons which seemingly are copies of one another may contain specific station codes so that they are used only by specific aircraft, and so they may be needed. To make things even worse, you'll find weapons with alternative skins/camos, and copies and copies of rocket pods using alternative rocket types, and those usually are needed as well.

IMHO, limit yourself to the stock weapons. If you plan to expand with custom weapons, it's a minefield. For the ODS mod we've released, we've spent much time removing any unwanted/double versions of the same weapon, and even now that we're working on a patch we find ourselves removing some, adding some, all while tweaking dozens of aircraft files as well. My point is, save yourself some trouble and enjoy the game, or you'll end-up in an exhausting loop at some point. Just for reference, in ODS we currently have 448 weapons. Imagine that number x2 or x3, considering all other time frames and conflicts featuring older and newer ordnance.

Edited by Menrva
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while making custom names for aircrafts is interesting (I am using this kind of sorting for at least 8 years now) not that I can not find aircraft I want to fly...It is just for having order in that damn list..

img00002.JPG.1fcf27ed104ec7afb4067eea2b8e35a5.JPG

 

then making those weapon rename list seems to be futile...in case a new weapon will pop up...any time, your list will be old. Plus as Menrva said there are many copies of weapons added by many modders. It is a minefield. 

I use my 'naming way' for weapons also but in that case, I am trying to be short as possible  Mk.82 500 lb Bomb....for me it is just 'Mk82. 500lb'.. it is obvious it is a bomb. I do not add Anti Radiation MIssile or Laser Guided BOmb to weapon name...it is too long in loadout menu....

at your list you have....

 

(SAM) "SA-N-3 Goblet" (RC / SARH)
(M-SAM) "SA-8 Gecko Mod 0" (CLOS)

those weapons are not displayed in the loadout list so skip it...they are used by ground/sea units.

Just my 3 cents.

 

But..enjoy game, keep playing ...then for sure you will move to other sorts of modding. Everyone started somewhere...Good that you like to work around the game environment also.

 

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back to your question on weps packs

as pointed out there is no ultimate pack. i would start with Gunnys pack (way back in the beginning of SF2 time), it is the biggest, but it acts as an executeable, so park the folder outside of an install at first

many of the current weapons got their start in that pack, so after opening it up, try looking for the campaigns and installs that came after Gunnys and adding/updating as needed, then weapons packs.

have a working copy to sort outside of any install, and an install to park it inside of to check out how its working.

i understand both sides of the cnversation on what youre doing, having a massive squadronlist ini built up with many different squadrons and even iterations of squadrons (7th FBS, 7th FS, 7th TFS etc). after a point it does get overwhelming and you move on to other things, but you determine that point, not the rest of us saying "wow really".

anyhow, just two more pennies from me  heres the link to Gunnys weps pack

 

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8 hours ago, Menrva said:

That's your main problem; there is no ultimate weapon pack. There's ravenclaw's Weapon Pack 2 (a version 3 is in the works) but there are many other weapon packs dealing with different ordnance and countries; rather often you might encounter different folder names and 3d models, but both refer to the same weapon type (some weapon mods feature Soviet missiles with NATO names, others feature them with their Soviet naming convention and outdated 3d models); you can even find things like R-552 and Matra550-2, but they are actually the same thing and only one should be featured. To make things worst, sometimes weapons which seemingly are copies of one another may contain specific station codes so that they are used only by specific aircraft, and so they may be needed. To make things even worse, you'll find weapons with alternative skins/camos, and copies and copies of rocket pods using alternative rocket types, and those usually are needed as well.

IMHO, limit yourself to the stock weapons. If you plan to expand with custom weapons, it's a minefield. For the ODS mod we've released, we've spent much time removing any unwanted/double versions of the same weapon, and even now that we're working on a patch we find ourselves removing some, adding some, all while tweaking dozens of aircraft files as well. My point is, save yourself some trouble and enjoy the game, or you'll end-up in an exhausting loop at some point. Just for reference, in ODS we currently have 448 weapons. Imagine that number x2 or x3, considering all other time frames and conflicts featuring older and newer ordnance.

That makes sense.  For now, I am going to stop my ordinance list mod to the stock only.  You and others just saved me from a major headache in this project.  I thank you and everyone here.

I am going to move on to the next mod projects.  At least, the community can use this mod at this stage to start with. :)

Edited by Eagle114th

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8 hours ago, yakarov79 said:

while making custom names for aircrafts is interesting (I am using this kind of sorting for at least 8 years now) not that I can not find aircraft I want to fly...It is just for having order in that damn list..

img00002.JPG.1fcf27ed104ec7afb4067eea2b8e35a5.JPG

 

then making those weapon rename list seems to be futile...in case a new weapon will pop up...any time, your list will be old. Plus as Menrva said there are many copies of weapons added by many modders. It is a minefield. 

I use my 'naming way' for weapons also but in that case, I am trying to be short as possible  Mk.82 500 lb Bomb....for me it is just 'Mk82. 500lb'.. it is obvious it is a bomb. I do not add Anti Radiation MIssile or Laser Guided BOmb to weapon name...it is too long in loadout menu....

at your list you have....

 


(SAM) "SA-N-3 Goblet" (RC / SARH)
(M-SAM) "SA-8 Gecko Mod 0" (CLOS)

those weapons are not displayed in the loadout list so skip it...they are used by ground/sea units.

Just my 3 cents.

 

But..enjoy game, keep playing ...then for sure you will move to other sorts of modding. Everyone started somewhere...Good that you like to work around the game environment also.

 

It is an awesome how you sorted the list!  Thank you for sharing with me.  As Menrva have mentioned, it is good idea to skip the ordinance list sorting mod.  

About the SAMs and other besides ordinance, that is noted.  Your advice is appreciated.

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1 hour ago, daddyairplanes said:

back to your question on weps packs

as pointed out there is no ultimate pack. i would start with Gunnys pack (way back in the beginning of SF2 time), it is the biggest, but it acts as an executeable, so park the folder outside of an install at first

many of the current weapons got their start in that pack, so after opening it up, try looking for the campaigns and installs that came after Gunnys and adding/updating as needed, then weapons packs.

have a working copy to sort outside of any install, and an install to park it inside of to check out how its working.

i understand both sides of the cnversation on what youre doing, having a massive squadronlist ini built up with many different squadrons and even iterations of squadrons (7th FBS, 7th FS, 7th TFS etc). after a point it does get overwhelming and you move on to other things, but you determine that point, not the rest of us saying "wow really".

anyhow, just two more pennies from me  heres the link to Gunnys weps pack

 

Thank you for the link!   As the community have discussed, I am stopping my work at SF2 stock only for now.  So that way anyone can use it as a starting point for renaming the weapon packs.   

(That way I also can enjoy SF2 from time to time too!) 

Cheers!

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      https://combatace.com/forums/topic/74627-operation-darius-final-part-1-of-4/

      What Is It?
      This is a mod for Strike Fighters 2 and Operation Darius that adds the
      Canadian 401 Tactical Fighter Group to the squadron choices when flying
      the Operation Darius campaign. The original Operation Darius was limited
      to the CF18 as the Canadian Forces multi-role fighter.
      This mod adds the recently acquired F-35 Lightning II to Single Missions and
      the Operation Darius Campaign for Canadian Forces. Canada, having recently
      procured a number of F-35 jets for their fleet are replacing the aging CF18s
      with the stealth and tactically aware F-35A Lightning II.
      If you're a fan of this sim and the Lockheed-Martin jet, then this is your
      chance to try it if you'd prefer to play as the Canadians.

      What's Included?
      I've included textures with proper Canadian markings, including the official
      401 Tactical Fighter Group's own patch on the tail fins. These are simply 
      modded textures of one of the other squadrons texture packs, which were
      crafted by the Operation Darius team. 
      I simply used their work and composited the 401 Patch and the appropriate
      Canadian insignias on the wings, tail and fuselage. I've included the
      original Photoshop layered files in case you want to alter the positioning
      of the "Canadian" elements on the textures.

      Installation:
      Simply copy the two folders: Campaigns and Objects to your Operation Darius
      mod directory which is located at:
      WinXP or earlier:
      .\Documents and Settings\<username>\My Documents\ThirdWire\StrikeFighters2\[OpDarius]
       
      Vista/Win7/Win8/Win8.1/Win10/Win11
      .\Users\<username>\Saved Games\ThirdWire\StrikeFighters2\[OpDarius]

      where [OpDarius] is the name of the folder where you chose to install Operation Darius.
      When you do, it should asked if you want to a bunch of files replaces, just replace all and have done with it and once they're done copying, you should be ready to go.

      Thank you to the Combat Ace website, Thirdwire and to the Operation Darius team for making such a great
      addon for an already awesome jet simulator/trainer. Thank you to the Government of Canada for
      making the decision to upgrade our aging fleet of DEW line tasked multi-role fighters with the
      now mature F-35A, and of course Lockheed-Martin for such an awesome aircraft.
      Special thanks to the Canadian 401 Tactical Fighter Group.
       
      Shameless Plug
      I will post this file archive on Combat Ace, but also this file may be freely downloaded directly
      from my own Shhhh! Digital Media website at https://www.shhhhdigital.ca under 
      the software section.

      Disclaimer
      These files are shared as is and the creators and file hosts of these files claims no responsibility for any damages incurred from copying them or using them. They have been thoroughly scanned for malware and viruses but no warranty is offered for their use. By downloading and using these files, you are agreeing to the terms indicated in this readme.txt file.
    • By Ferrilata
      Hi! I'm trying to start building addon campaigns for eburger68's amazing SF2V Air & Ground War Expansion mod. I'm trying to start by making a "red" version of the Easter Offensive campaign called "Red Fiery Summer", where the player is a VPAF pilot in an alternate Easter Offensive where the PAVN/NLF ground forces had air support. The missions would be more varied than the ones in eburger68's own VPAF addon, with strike, recon, and CAS missions in addition to CAP and Intercept.

      If anyone can help me get it set up and working, or at least teach me how to do it, I would greatly appreciate it. Thank you.
      Attached below are my files for the campaign as they currently exist
      Fer_RedFierySummer.INI
      Fer_RedFierySummer_DATA.INI
      Fer_RedFierySummerEnd.TXT
      Fer_RedFierySummerSTART.TXT
      Fer_RedFierySummerSTART1.TXT
    • By Eagle114th
      Hello everyone,

      I am sharing what I am working on with the team.  It is a slow project because we do it for the hobby.  We are flowing along with it, and there is no ETA.  Initially, I worked on Dhimar and Paran expansion pack without much research, which led me to do a project that made no sense.  That was an opportunity for me to learn how to do it properly, especially in a semi-realistic way that makes sense.
      I decided to discontinue Dhimar and Paran expansion project because I didn't want to change the stories written by TW. Therefore, I want to honor his work.  Thank the community and friends for inspiring me to work on an entirely new fictional nation that I can envision and bring into SF2.  A friend of mine recommended I look into the Africa map, where the imaginary nations of Saad and Zafir come in.
      What took the longest time was actual research about the nations around the horn of Africa and the Arabian Peninsula and the ancient civilization around that area.  The research on the language, cultures, and history was also involved.  It taught me many new things, which opened me to Africa and the Arab world.  
      This is how Saad and Zafir get an enriched history and depths with the cultures, languages, and where they come from.  This led me from just making SF2 mods into writing a book. I never thought I would do it, yet I am doing it as a hobby.
      Then it came to me; this book is not just for SF2; it can be used for any simulation. It taught me how to be creative with the stories, including the graphic designs (flags, insignia, roundel, pilot badges, and other materials).  
      After finishing the short history series about Saad and Zafir's ancestors,  I can start focusing on finding the right aircraft for Saad and Zafir.  It is intended that Saad and Zafir are truly unique to each other and the world of SF2.  It won't be another classic "USA aircraft vs. Soviets Aircraft."  Instead, they use various aircraft tied to Saad and Zafir history with connections to certain nations from Europe to the Middle East to Asia.  They will still use some of the United States and Soviets aircraft, though. 

      My friend has been a great teacher who taught me a lot about the military system and how they do things.  I can make Saad and Zafir military semi-realistic with it, especially when being fictional nations.  I intend to bridge the alternative world (SFAW) with this world in balanced ways.

      By the way, here is the information about the SFAW project:
       

       
      I will give you the brief background about Saad and Zafir.

      NOTE:  I am NOT an expert with the language of Tigrinya.  I am still looking for someone who knows the Tigrinya languages.  I find them to be very interesting.  It is intended that the language of Tigrinya for Saad is one of the native languages.  That way, Saad can be fully immersive in the book and SF2.



      ሳድ (Saad) - (1920 – Present)


      الظافر (Zafir) - (1930 – Present)

       

      FAQs
       

      I will add more information as time passes by.  For now, this is an introduction to the SFAW project for the start.  I hope you all enjoy reading the background stories.


      Cheers!
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