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By potentesciamano
Dear All,
Today we proudly announce the release of a new, re-edited and upgraded version of the Yankee Air Pirate project known as: "YAP RW Phase One - Enhanced Edition (2025)".
We have spent more than a year and a half doing our best to correct all the issues, errors and mistakes contained in the original release. This includes removing assets used without proper permission or those that came from unauthorized sources. We apologize for the past. We were unaware of many of these aspects and concerns, and therefore we did not respect other's work as we should have done.
First, we would like to thank those who contributed to the project and gave us help, support, ideas or made their assets available. We all know that without the brilliant creations of this site, YAP RW could not even exist. So for that, I extend my sincere thanks to CombatACE for being such a great source of top quality works and talented modders.
For this release, we have paid special attention to the Credit List, doing our best to cite authors and ensure proper credit has been given. We realize that with all the complexities and edits that have been done, it’s very possible we may have forgotten to include credits for certain works or there may be inaccuracies with our source citations. If that is the case, please let us know and we will immediately correct it.
That being said, people should fully respect that all of the models/assets in our project cannot be used anywhere else without our direct permission, they remain exclusive to this project like John would have wanted but also allows us to better manage artist permissions so we hopefully don’t have any future concerns.
Please keep in mind that the YAP RW project is made by fans for fans. None of us were part of the original development team, and we never made a single cent out of the old payware products (plus we have no control over the old homepage and purchase options). We do not have debts with anybody for the old assets bought by John Shelton during the YAP1/2/3 Era and are only looking forward at this point.
We legally bought all the 10 asset packs, installed them while still running WOV and then decided to challenge ourselves by trying a conversion to the SF2 engine. We knew we were going to lose many unique features including aerial refueling, low clouds, carrier catapult positioning and more. But we thought it was still worth the effort. We worked a lot before releasing this version, but we know it is not perfect. We tried to correct all the errors, but there are bound to be mistakes and oversights and for now we feel satisfied with the current state.
If anyone has suggestions to make it better, well we are open to proposed fixes and improve what we can. We have a group on Facebook, and because it is already well established we plan to continue to use this as a primary collaboration forum. It's a private group, since we had to defend ourselves from hackers and so on, but the group is free and open to anyone who wants to join in. You are all welcome, just show us you want to support and appreciate the project and there will be no issues. Of course, we do not like denigrators, haters, detractors, generic trouble makers just like they are not welcomed here.
That's all. The new YAP RW version is free and is available for download on our new, independent homepage: www.yap-revamp-works.com, along with all the other chapters we revamped so far. This version there are 102 missions (92 combat plus 10 training), all revamped in chronological order and in logical sequence: we decided to go back to the original idea of reconstructing the Vietnam Air War per year and therefore will cover the early period from 1954 to 1966.
We will be honored to hear your comments, suggestions or any screenshots or videos you might make. And maybe you would be willing to contribute even more to the project. Thank you for your collaboration and have a nice day in the skies.
The YAP RW Team
Website and download pages: https://www.yap-revamp-works.com/
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By Eagle114th
Hello everyone,
I have a questionsa bout [HUD] as I am stil trying to figure what I am trying to do;
SARH version of SRM codes (SymbolType=TD_HEAT)? I do not know the sSymbolType for SAR, so I would like to ask anyone for this information.
For example, with the SRM I have (for IRM) in avionics.ini, under [HUD] group of codes:
It works when the IRM have the locks on target. However, what I would like is an additional codes for SARH version.
Thank you and have a great day!
Eagle114th
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By Eagle114th
Hello everyone,
I am re-creating the posts after hte ideas came up about the name of proejcts and what it is about. This project is to be known as SF2 Avionics Community Pack (SF2:ACP for short), because the purpose of this projects is to create the assets for anyone to usse for our mods, as well for customizing our SF2 installation. You will need to put them into aircraft folder and customize the .ini files, in order, for them to appear in-game.
This is what I find so enjoayble and I noticed that not many simulation does this. This s project aims to bring the realistic, immersive expereicnes in cockpits with actual textures for radar scope, RWR, HUD, and any avionics that is currently moddable in SF2 and aircraft mods.
I will exlpain the limitation of SF2 engine, so we can get better pictures of what we can and can't do for now. I said "for now, is becauuse I have the hope htat someday, somehow, someone manage to make it possible to make avioincs further moddable in SF2.
1) Texture issues: What can be done is chan ging radar scope texture. But the problem is that, the radar symbols / lines colors can not be changed. We are stuck with default green SF2 radar symbosl /lines / circles. And eve with new textures, the radar lines / symbols/ shapes will be applied on top of it. So it mean, if you have 'black line' on top of radar scope like A-4s as an exampe, the radar still overlap it.
Another issues is that, most of SF2 default aircraft does not have texture-able radar scope for 'turned off' radar, so it seem strange how CRT (texture) would suddenly show up when turnig radar on. I wished that the radar scope woudl be texture-able, so that it seem taht only radar lines / symbols / shapes would appear, therefore preserving the immersive experiences.
2) Lighting, after attempting to use the actual colors of radar scope based on the pictures, as an example, they usually show upup too bright comnpared ot another instructments / avionics in cockpit. So they need to be darken, in order to blend naturall in cockpits. And another issue is radar colors of green, it need to be readable, therefore further darken the texture. So they might will appear darker compared to the photo. (I am currenlty wokring on this part on both F-89s and A-4s radar scope and RWR new textures).
3) Avionics DLLs, there are only two DLLs I believe, that we can use either one of Avionics DLL for early and modern aircraft. But I still have the hope. The reason why I have hope is because, I am part of the community that is modding Jane's series simulation. That simulation is almost 30 years old and people still mods it. It amazes me, therefore gives me hopes.
Besides the lmitation, it does not stop us from wanting to create the mods that would improve the experiences in avioincs. What inspired me to do this, I was customizing SF2 installation for early cold war era (My favorite era), in Asia, midddle east, and other theatre, along with later cold war era, I noticed that there is always room of growth and improvement for cockpits. That is when I came up the awy to improve F-89 series radar scope, as you can see it in another theatre abou Stary's F-89 cockpits. Then here it is, SF2: Avionics Community Pack!
What would be great help if we can share the pictures and information on the avioinics for various planes, so we can get busy with the avioniocs improvement.
If anyoneo have the requests for radar scope, or any avioinics improvement, it would be great help if the resources can be provided too.
The next posts will cover what I am doing with both F-89s and A-4s gunsights, radar scope, and rwr, along with F-89's radar scope.
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DOWNLAOD: SF2 ACP v0.2
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Cheers!
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By Eagle114th
View File SF2 Avionics Community Pack (SF2: ACP) - Alpha v0.3
STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.3
Welcome to SF2: ACP first release of alpha. Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
You all are the reasons why this pack exists. I want to use the passions to improve SF2 into higher levle with avionics.
This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2.
The mods is not perfect, we do our best with the mods. We do it with the joys of our hobbies!
This pack includes the following features:
- New gunsight / optical sight
- New texture for radar scope and another avionic equipment (See note #1)
- Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
- Templates for gunsight, radar, TV, and other avionics
- Improves glass texture (If possible)
- Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
- Improved night lights inside cockpits
- Tweaks to the view angle around cockpit
NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing. In templates, you will see "darkness" layer for this reason.
NOTE #2: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.
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----------------------- TEMPLATES ------------------------
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There are templates for gunsight, radar, RWR, and another type of avionics assets. It is there so anyone can use it to create their own avionics for any aircraft. You will see the folder:
_AVIONIC TEMLPATES
Please note, the standard size created for radar and gunsights;
For Radar scope, it is 1024 x 1024.
For gunsight, it comes in two sizes:
512 x 512 (For MIL 80 to higher MIL)
256 x 256 (For MIL 70 to lower MIL)
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----------------- HISTORICAL VS FICTIONAL ----------------
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Avionics overhaul for Historical vs fictional aircraft
I am dong overhaul for both historical and 'what if' fictional aircraft.
For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s. It also includes 'what if' JASDF F-8EJ Crusader.
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---------------------- INSTALLATION ----------------------
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There are readme inside each aircraft folder, please read the instruction to install the mods.
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----------------------- CHANGE LOGS ----------------------
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v0.01 - First release of SF2: ACP
v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
v0.03 - MAJOR updates,
> gunsight and radar are now in higher resolution.
> Tweaked cockpit panning angles
> Tweaked night lights for night mission
> New texture to add 'Old CRT' effect to early cold war aircraft's DTV
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----------------- CURRENT / FUTURE PLANS -----------------
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I am currently workong on F-86s series before moving on the next aircraft. If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
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------------------------ CREDITS ------------------------
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I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck. I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too.
Thank you dtmdragon, Stary, Wrench, FANATIC MODDERS, KJakker, Crusader, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern!
I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern.
Finally, Thakn you Thirdwire (TK) for the Strike fighter 2 simulation.
To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page.
Thank you for enjoying the mods!
Eagle114th / Flowing Dragon
Submitter Eagle114th Submitted 11/15/2024 Category Avionics
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