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By Trotski
View File IAe 33 Pulqui II
IAe FMA 33 Pulqui II
REDUX
This is a complete overhaul of Foxmonters Pulqui II, it is a relativley old model, so there are a few minor issues with the skin, ie, it was designed for SF1 I think, and as there are zero templates available, I had to make my own, and try and figure out wher bits an pieces are supposed to go. Anyhow, I have completely reworked the skins, new panels and rivets, updated the engine and flight characterisics ( I used the engine and flight stats from the Venom) I have replaced the frankly bloody awful cockpit with the one from the Mystere V, which I think is actually the F84 pit. The aircraft now has drop tanks from the Vampire, I was going to add other weapons, but as there are no pylons for this model, and I did NOT want to use the "fake pilot" method, is is purely a gun armed bird.
There are 6 new skins, 2 Argentine, camo and NMF, 2 Egyptian again camo and NMF 1 Dutch example in green over blue, and finally a Dhimari recce bird in NMF with a sand upper fuselage. I have not redone the Argentine prototype aircraft, as I think it looks crap, so if you want that skin, get the original aircraft, and revell in its utter ugliness The orginal also had a Parani skin, but I feel that it would be more likely for Dhimar to use this aircraft, as it is not a WARPAC plane, also the Egyptian, and Dutch aircraft are the only other skins I have done as no one else actually ordered the Pulqui ( although the orders wer ultimately cancelled, so they ARE what if skins )
I have included an alternative pit, the one from the Vampire, however, you will have to piddle around with it, as the view of the wings from the cockpit seat is rather dreadful, but it's there if you wish to use it insted of the Mystere pit. all the decals have been re done, and of course are included in the package, I have applied spurious stencilling in various places on the airframe, however they are in Polish ( I think ) as I lifted them from the Mig-15, but hey its only window dressing right !!! The sounds are also included, make sure to ammend you soundlist.ini so they work. So read the read me file and the add to soundlist files and you should be frosty.
I have just notiiced I forgot to include the sound for the Gun in the Sounds folder, even though I did put it on the soundlist.ini addition. so please add the sound file attached below.
Any questions please feel free to message me.
As always............................ENJOY
WW2_Gun_20_Cannon.wav
Submitter Trotski Submitted 07/11/2025 Category Other Origin
-
By Trotski
IAe FMA 33 Pulqui II
REDUX
This is a complete overhaul of Foxmonters Pulqui II, it is a relativley old model, so there are a few minor issues with the skin, ie, it was designed for SF1 I think, and as there are zero templates available, I had to make my own, and try and figure out wher bits an pieces are supposed to go. Anyhow, I have completely reworked the skins, new panels and rivets, updated the engine and flight characterisics ( I used the engine and flight stats from the Venom) I have replaced the frankly bloody awful cockpit with the one from the Mystere V, which I think is actually the F84 pit. The aircraft now has drop tanks from the Vampire, I was going to add other weapons, but as there are no pylons for this model, and I did NOT want to use the "fake pilot" method, is is purely a gun armed bird.
There are 6 new skins, 2 Argentine, camo and NMF, 2 Egyptian again camo and NMF 1 Dutch example in green over blue, and finally a Dhimari recce bird in NMF with a sand upper fuselage. I have not redone the Argentine prototype aircraft, as I think it looks crap, so if you want that skin, get the original aircraft, and revell in its utter ugliness The orginal also had a Parani skin, but I feel that it would be more likely for Dhimar to use this aircraft, as it is not a WARPAC plane, also the Egyptian, and Dutch aircraft are the only other skins I have done as no one else actually ordered the Pulqui ( although the orders wer ultimately cancelled, so they ARE what if skins )
I have included an alternative pit, the one from the Vampire, however, you will have to piddle around with it, as the view of the wings from the cockpit seat is rather dreadful, but it's there if you wish to use it insted of the Mystere pit. all the decals have been re done, and of course are included in the package, I have applied spurious stencilling in various places on the airframe, however they are in Polish ( I think ) as I lifted them from the Mig-15, but hey its only window dressing right !!! The sounds are also included, make sure to ammend you soundlist.ini so they work. So read the read me file and the add to soundlist files and you should be frosty.
I have just notiiced I forgot to include the sound for the Gun in the Sounds folder, even though I did put it on the soundlist.ini addition. so please add the sound file attached below.
Any questions please feel free to message me.
As always............................ENJOY
WW2_Gun_20_Cannon.wav
-
By Eagle114th
View File SF2 Avionics Community Pack (SF2: ACP) - Beta
----------------------------------------------------------
STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.4
----------------------------------------------------------
Welcome to SF2: ACP first release of alpha. Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
You all are the reasons why this pack exists. I want to use the passions to improve SF2 into next level with avionics.
This requires a lot of research, reading flight manual, and tons of tweaking the texture, and avionics and cockpit ini, along with countless of testing in-flight in SF2.
The mods is not perfect, we do our best with the mods. We do it with the joys of our hobbies!
This pack includes the following features:
- New gunsight / optical sight
- New texture for radar, RWR, and another avionic equipment
- Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
- Improves glass texture (If possible)
- Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
- Improved night lights inside cockpits
- Tweaks to the view angle around cockpit
NOTE #1: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.
----------------------------------------------------------
----------------- HISTORICAL VS FICTIONAL ----------------
----------------------------------------------------------
Avionics overhaul for Historical vs fictional aircraft
I am dong overhaul for both historical and 'what if' fictional aircraft.
For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s. It also includes 'what if' JASDF F-8EJ Crusader.
----------------------------------------------------------
---------------------- INSTALLATION ----------------------
----------------------------------------------------------
There are readme inside each aircraft folder, please read the instruction to install the mods.
NOTE: There is a folder "_OPTIONAL - RWR", by default, RWR always have texture. If you want TW style version of RWR, you can replace the RWR with the provided RWR texture from that folder.
----------------------------------------------------------
------------- GUNSIGHT / OPTICAL SIGHT SYSTEM ------------
----------------------------------------------------------
The new version of SF - CAP now have new gun system (texture and MILs)
From now on, all guns have texture of 512 x 512, which is 150 MILs.
In order, to use the new gunsight / optical sight, you MUST set MILs to 150 in cockpit.ini or ImageSize=0.2025 in avionics (HUD)
When I created the optical sights, I measured the MILs of gunsight by pixels
For example
512 pixel width is 150 MILs
For example:
For 100 / 50 / 25 MILs, it is 341 / 171 / 85 pixels
----------------------------------------------------------
------------------- TEMPLATES SITUATION ------------------
----------------------------------------------------------
Due to steer size of projects, I am more focused on creating texturs for avionics overhaul. It is taking a lot of my time and I rather to focus and finish the projects in time.
Therefore, from SF - CAP v0.4 onward, it no longer have TEMPLATE folder. And to add, with the new gunsight / optical sight, it requires new templates too.
However, if any of you want the templates for certain aircraft's avoinics, you can contact me by posting in SF - CAP thread or PM me in CombatAce.
I can clean up the mess in the templates and send it to you to use for modding SF2.
----------------------------------------------------------
----------------------- CHANGE LOGS ----------------------
----------------------------------------------------------
v0.01 - First release of SF2: ACP
v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
v0.03 - MAJOR updates,
> gunsight and radar are now in higher resolution.
> Tweaked cockpit panning angles
> Tweaked night lights for night mission
> New texture to add 'Old CRT' effect to early cold war aircraft's DTV
v0.04 - MAJOR UPDATES
> New gunsight / optical sight system (texture and MILs)
> Changed the orginzation of files structures
> SF2 - CAP has evolved from a modder’s asset pack to a streamlined avionics overhaul for Strike Fighters 2 and add-on aircraft mods,
----------------------------------------------------------
----------------- CURRENT / FUTURE PLANS -----------------
----------------------------------------------------------
I am currently workong on adding more A-4s and F-4s to SF - CAP while is workong on another early cold war aircraft.
f you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
-----------------------------------------------------------------------------
----------------------------- FREEWARE LICENSING ----------------------------
-----------------------------------------------------------------------------
The SF2 - CAP mod is a collaborative project featuring the exceptional work of various modders
from the CombatAce community, alongside the contributions of my works. This mod is strictly
FREEWARE and not to be used for commercial purposes or as payware. Distribution and hosting of
this mod are exclusive to CombatAce, and it may not be hosted or shared on any other websites
without explicit permission.
----------------------------------------------------------
------------------------ CREDITS ------------------------
----------------------------------------------------------
I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck. I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too.
Thank you Lex2Limit, Ravenclaw_007, dtmdragon, Stary, Wrench, Menrva, FANATIC MODDERS, KJakker, Crusader, daddyairplanes, FalconCAF, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern!
I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern.
Finally, Thakk you Thirdwire (TK) for the Strike fighter 2 simulation.
To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page.
Thank you for enjoying the mods!
Eagle114th / Flowing Dragon
Submitter Eagle114th Submitted 11/14/2024 Category Avionics
-
By Eagle114th
----------------------------------------------------------
STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.4
----------------------------------------------------------
Welcome to SF2: ACP first release of alpha. Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
You all are the reasons why this pack exists. I want to use the passions to improve SF2 into next level with avionics.
This requires a lot of research, reading flight manual, and tons of tweaking the texture, and avionics and cockpit ini, along with countless of testing in-flight in SF2.
The mods is not perfect, we do our best with the mods. We do it with the joys of our hobbies!
This pack includes the following features:
- New gunsight / optical sight
- New texture for radar, RWR, and another avionic equipment
- Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
- Improves glass texture (If possible)
- Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
- Improved night lights inside cockpits
- Tweaks to the view angle around cockpit
NOTE #1: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.
----------------------------------------------------------
----------------- HISTORICAL VS FICTIONAL ----------------
----------------------------------------------------------
Avionics overhaul for Historical vs fictional aircraft
I am dong overhaul for both historical and 'what if' fictional aircraft.
For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s. It also includes 'what if' JASDF F-8EJ Crusader.
----------------------------------------------------------
---------------------- INSTALLATION ----------------------
----------------------------------------------------------
There are readme inside each aircraft folder, please read the instruction to install the mods.
NOTE: There is a folder "_OPTIONAL - RWR", by default, RWR always have texture. If you want TW style version of RWR, you can replace the RWR with the provided RWR texture from that folder.
----------------------------------------------------------
------------- GUNSIGHT / OPTICAL SIGHT SYSTEM ------------
----------------------------------------------------------
The new version of SF - CAP now have new gun system (texture and MILs)
From now on, all guns have texture of 512 x 512, which is 150 MILs.
In order, to use the new gunsight / optical sight, you MUST set MILs to 150 in cockpit.ini or ImageSize=0.2025 in avionics (HUD)
When I created the optical sights, I measured the MILs of gunsight by pixels
For example
512 pixel width is 150 MILs
For example:
For 100 / 50 / 25 MILs, it is 341 / 171 / 85 pixels
----------------------------------------------------------
------------------- TEMPLATES SITUATION ------------------
----------------------------------------------------------
Due to steer size of projects, I am more focused on creating texturs for avionics overhaul. It is taking a lot of my time and I rather to focus and finish the projects in time.
Therefore, from SF - CAP v0.4 onward, it no longer have TEMPLATE folder. And to add, with the new gunsight / optical sight, it requires new templates too.
However, if any of you want the templates for certain aircraft's avoinics, you can contact me by posting in SF - CAP thread or PM me in CombatAce.
I can clean up the mess in the templates and send it to you to use for modding SF2.
----------------------------------------------------------
----------------------- CHANGE LOGS ----------------------
----------------------------------------------------------
v0.01 - First release of SF2: ACP
v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
v0.03 - MAJOR updates,
> gunsight and radar are now in higher resolution.
> Tweaked cockpit panning angles
> Tweaked night lights for night mission
> New texture to add 'Old CRT' effect to early cold war aircraft's DTV
v0.04 - MAJOR UPDATES
> New gunsight / optical sight system (texture and MILs)
> Changed the orginzation of files structures
> SF2 - CAP has evolved from a modder’s asset pack to a streamlined avionics overhaul for Strike Fighters 2 and add-on aircraft mods,
----------------------------------------------------------
----------------- CURRENT / FUTURE PLANS -----------------
----------------------------------------------------------
I am currently workong on adding more A-4s and F-4s to SF - CAP while is workong on another early cold war aircraft.
f you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
-----------------------------------------------------------------------------
----------------------------- FREEWARE LICENSING ----------------------------
-----------------------------------------------------------------------------
The SF2 - CAP mod is a collaborative project featuring the exceptional work of various modders
from the CombatAce community, alongside the contributions of my works. This mod is strictly
FREEWARE and not to be used for commercial purposes or as payware. Distribution and hosting of
this mod are exclusive to CombatAce, and it may not be hosted or shared on any other websites
without explicit permission.
----------------------------------------------------------
------------------------ CREDITS ------------------------
----------------------------------------------------------
I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck. I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too.
Thank you Lex2Limit, Ravenclaw_007, dtmdragon, Stary, Wrench, Menrva, FANATIC MODDERS, KJakker, Crusader, daddyairplanes, FalconCAF, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern!
I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern.
Finally, Thakk you Thirdwire (TK) for the Strike fighter 2 simulation.
To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page.
Thank you for enjoying the mods!
Eagle114th / Flowing Dragon
-