RustyKurnass Posted November 4, 2021 Posted November 4, 2021 (edited) Hello people, here I'm with another round of my stupid, rookie questions... I love to have the planes showing wing pylon even when empty, and already know that in the Data.ini I need to erase all after the NodeModelName line. The problem is that in many cases we have some pylon with provision foe different rails; in this case the trick don't work completely: I refer at one recently case about the CF-18, the pylon will be empty but there're the ARM rails in place. What I need to do to have all working as intended? Edited November 4, 2021 by RustyKurnass Quote
Svetlin Posted November 4, 2021 Posted November 4, 2021 You can use an invisible weapon, such as the attached. You can modify this to any type you want - bomb, LP, IRM, etc. EmptyBombPylon.7z 1 Quote
RustyKurnass Posted November 4, 2021 Author Posted November 4, 2021 Thanks mate, but I think if isn't easier maybe editing something in the DATA.ini? Quote
+Wrench Posted November 4, 2021 Posted November 4, 2021 I would look at the nodes/meshes first. what you're attempting may not be possible on that aircraft, based on HOW the pylons/rails are constructed Quote
+yakarov79 Posted November 4, 2021 Posted November 4, 2021 did you check Navy/ USMC data in ODS30AE ? Quote
RustyKurnass Posted November 4, 2021 Author Posted November 4, 2021 Thanks guys. Wrench, maybe you're right.... Yakarov, I'll check, but if I remember well aven there if the plane ( F-18) is without a loaded weapons, the pylons don't show Quote
RustyKurnass Posted November 5, 2021 Author Posted November 5, 2021 Guys, the solution was quite simple. As said, I eliminated all follow the NodeModelName line , also from the ARM pylons, I'll eliminate only from the first (parent) pylon. My first wrong attempt [LeftInnerWingStation] //SUU-63 Pylon SystemType=WEAPON_STATION StationID=1 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.227,-1.3,-0.725 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=2280 AllowedWeaponClass=FT,2BR,TLR,BOMB,RP,LGB,EOGB,CBU,EOGR,CGR AttachmentType=NATO,USN ModelNodeName= <------------------------------------- Eliminated PylonMass=123.8 PylonDragArea=0.03 FuelTankName=Tank300_CF18 LaunchRailNodeName= <------------------------------- Eliminated LaunchRailHeight=0.135 LaunchRailMass=25 [LeftInnerWingStation2] //SUU-63 Pylon SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.227,-1.163,-0.936 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=2280 AllowedWeaponClass=ARM AttachmentType=NATO,USN ModelNodeName= <-------------------------------- Eliminated PylonMass=123.8 PylonDragArea=0.03 The correct attempt [LeftInnerWingStation] //SUU-63 Pylon SystemType=WEAPON_STATION StationID=1 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.227,-1.3,-0.725 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=2280 AllowedWeaponClass=FT,2BR,TLR,BOMB,RP,LGB,EOGB,CBU,EOGR,CGR AttachmentType=NATO,USN ModelNodeName= <---------------------------- Eliminated PylonMass=123.8 PylonDragArea=0.03 FuelTankName=Tank300_CF18 LaunchRailNodeName=AGM_AdapterLeft <----------------------------- Left in place LaunchRailHeight=0.135 LaunchRailMass=25 [LeftInnerWingStation2] //SUU-63 Pylon SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.227,-1.163,-0.936 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=2280 AllowedWeaponClass=ARM AttachmentType=NATO,USN ModelNodeName=LeftPyl01 <----------------------------- Left in place PylonMass=123.8 PylonDragArea=0.03 1 Quote
RustyKurnass Posted November 6, 2021 Author Posted November 6, 2021 (edited) Good day guys. Continuing playing with rails and pylons, one of the issue I'll rectify is the lack of the appropriate rails for some weapons in the A-6s, especially those for the ARMs and the Aim-9s. I've done pratically a copy & paste of Nyghtfall system from his A-4 family, but for some reason the rails don't show on the left wing; I checked for some wrong lines,ecc... butu look ok to me. Here the Data and Loadout inis if someone will/can help. A-6E_79_DATA.INI A-6E_79_LOADOUT.INI Edited November 6, 2021 by RustyKurnass Quote
RustyKurnass Posted November 6, 2021 Author Posted November 6, 2021 Solved! Naturally a mispelled Rails that don't match, but I cannot move the rails in the correct positions and have the Winder rails for the inboard pylons despite I haven't edited these pylons for IRM... Quote
RustyKurnass Posted November 6, 2021 Author Posted November 6, 2021 (edited) Nothing guys, despite my attempts the rails don't move from the position showed in the screenshot.Tried also to add a specific station name to the rails without success This is a bit frustrating, as in the past couple of days I added basically the same IRM rails to the AV-8A without troubles... Here also the new inis A-6E_79_DATA.INI A-6E_79_LOADOUT.INI Edited November 6, 2021 by RustyKurnass Quote
RustyKurnass Posted November 8, 2021 Author Posted November 8, 2021 (edited) Nothing guys. Why the rails can be moved to be positioned correctely? I don't know really what to do! Also, there's a way to correct the wheels sunk in the runway/flight deck? This happened only for the parked birds Edited November 8, 2021 by RustyKurnass Quote
+daddyairplanes Posted November 8, 2021 Posted November 8, 2021 reduce the rolling radius in the landing gear section of hte data ini [LeftWingGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 DragArea=0.460 AnimationID=1 HideGearNode=TRUE ModelNodeName=Loutrig // LoutriggerLeg ShockNodeName=LoutriggerStrut InsideNodeName=gear_bay_inside_L ShockAnimationID=5 ShockStroke=0.15 SpringFactor=2.5 DampingFactor=1.8 WheelNodeName=lo_Tire RotationAxis=X-Axis RollingRadius=0.32<------------------------------------------------------- CastoringWheel=FALSE HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=115.75 MaxLoadFactor=3.0 be careful when doing it, to large of corrections can cause pogo'ing of the aircraft, not to mention floating above the runway rather than sunken in Quote
Svetlin Posted November 8, 2021 Posted November 8, 2021 3 hours ago, daddyairplanes said: reduce the rolling radius in the landing gear section of hte data ini The odd part is that only the main gear of the static Intruders appears sinking in the flight deck, while at the same time the player's aircraft and the AI aircarft appear with main gear spot on. Quote
RustyKurnass Posted November 8, 2021 Author Posted November 8, 2021 45 minutes ago, Svetlin said: The odd part is that only the main gear of the static Intruders appears sinking in the flight deck, while at the same time the player's aircraft and the AI aircarft appear with main gear spot on. THis is,Svetlin done the editing I serching for about the Intruder rails, but the new Data.ini cause this. I tried to correct the RollingRadius but with no effect... Quote
logan4 Posted November 8, 2021 Posted November 8, 2021 5 hours ago, RustyKurnass said: Why the rails can be moved to be positioned correctely? If the rails built into the model those 'positions' are set by the model. By changing the "attachmentposition" value you can only change the appearance position of the loaded weapon but not the built in mesh's location. Quote
+Wrench Posted November 8, 2021 Posted November 8, 2021 DO NOT TOUCH THE ROLLING RADI!!!! THIS IS A 'FEATURE' OF =ALL= GAME GENERATED PARKED AIRCRAFT. it's a fault of game engine itself, NOT the air craft. the only way to move the rails is to actually have the 3d Max files FOR that aircraft. As hese models are, basicly, 20 years old ... ain't gonna happen. Personally, I'd just leave this stuff alone. It cannot be fixed outside of MAX 1 Quote
+yakarov79 Posted November 8, 2021 Posted November 8, 2021 (edited) this is tW model? rails are from scooter pack? check the diameter of rail in wepaon.ini. lower value - but this might f..up rails on other aircraft. BUT !..or Butt. you can not attach LAU-107 to AERO-7A rack directly...you need to use ADU adapter (I think it was ADU-299 for A-6E) edit: here actually on A-6E Edited November 8, 2021 by yakarov79 very good reason... Quote
Svetlin Posted November 8, 2021 Posted November 8, 2021 36 minutes ago, yakarov79 said: this is tW model? rails are from scooter pack? check the diameter of rail in wepaon.ini. lower value - but this might f..up rails on other aircraft. BUT !..or Butt. you can not attach LAU-107 to AERO-7A rack directly...you need to use ADU adapter (I think it was ADU-299 for A-6E) Yes, these are the stock Intruders and rails from Nightfall's A-4 packs and not only. Luckily Nighfall has modelled the AIM-9 rail with an adapter. 1 Quote
RustyKurnass Posted November 8, 2021 Author Posted November 8, 2021 The rails I'm trying do add are Nyghtfall's Scooter one and as said by Svetlin , the Lau-7 have the adapter builded in the model ( and I succesfully added to the AV-8A and the ODS 30th OV-10D ). The Intruder I use for the rails mod is one from Home Fries Superpack 1.5 About the RollingRadius I restored the value to the original one, and don't look any other planess are affected by the problem 1 Quote
RustyKurnass Posted November 9, 2021 Author Posted November 9, 2021 On 8/11/2021 at 8:01 PM, Wrench said: DO NOT TOUCH THE ROLLING RADI!!!! THIS IS A 'FEATURE' OF =ALL= GAME GENERATED PARKED AIRCRAFT. it's a fault of game engine itself, NOT the air craft. Look like if some planes now are effected ( very little indeed, only the AV-8A is the more pronunced) by sunken wheel, but very little forunately Quote
RustyKurnass Posted November 10, 2021 Author Posted November 10, 2021 10 hours ago, RustyKurnass said: Look like if some planes now are effected ( very little indeed, only the AV-8A is the more pronunced) by sunken wheel, but very little forunately Actually look like the AV-8A is one of the more affected, with the wheel sunken 'till the rim edge. Is there a way to restore it eventuallly? Quote
RustyKurnass Posted December 3, 2021 Author Posted December 3, 2021 Hello gents, not related to the A-6s but how made a external fuel tank not jettisonable? Quote
+Crusader Posted December 3, 2021 Posted December 3, 2021 6 hours ago, RustyKurnass said: how made a external fuel tank not jettisonable? Add NoJettisionTank=TRUE to the station section 1 Quote
RustyKurnass Posted December 3, 2021 Author Posted December 3, 2021 Thanks mate, guessed something similar, but better ask ( also checked in the KB but nothing)... Quote
Svetlin Posted December 3, 2021 Posted December 3, 2021 (edited) Just make sure to keep TK's typo - jettision instead of jettison. If you typed NoJettisonTank, it would not work. It must be NoJettisionTank as Crusader wrote. I myself keep forgetting that. Edited December 4, 2021 by Svetlin 2 1 Quote
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