+Gepard Posted November 27, 2021 Posted November 27, 2021 Is it possible to add something to a ground object with the fake pilot, in the same way we can do it with planes? I would like to have a driver in the M38 Jeep. Quote
+Crusader Posted November 27, 2021 Posted November 27, 2021 Yes, by making the object to be added a missile/rocket which is never launched. The GO (Jeep in your case) needs a WeaponSystem section with a missile launcher. Can be a bit ini-editing intensive until it looks right, but its possible.. see my WIP pic of a Quad .50 on the TW CargoShip mast (still unfinished) For positioning, example from my wip for the directions WeaponPosition=0.0,40.0,23.0 // ------- ------------ = L/R, F/B, U/D from GO center 5 Quote
Major Bloodnok Posted November 27, 2021 Posted November 27, 2021 (edited) Here is some ini stuff from an aircraft carrier: [Hull] ModelNodeName=Hull EffectSize=1.0 MaxExtentPosition= 28.98, 112.25,15.3340 MinExtentPosition=-28.98,-107.22,-3.9800 //MaxExtentPosition= 28.98, 152.25,19.58 //MinExtentPosition=-28.98,-141.22,-3.98 StructuralFactor=8000.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=25.4 Armor.Thickness=25.4 Armor.Thickness=25.4 Armor[REAR].Thickness=25.4 Armor[TOP].Thickness=25.4 Armor[BOTTOM].Thickness=25.4 SystemName[001]=Engine SystemName[002]=Deck SystemName[003]=Cat1 SystemName[004]=Cat2 SystemName[005]=Cat3 SystemName[006]=Cat4 SystemName[007]=Cat5 SystemName[008]=Cat6 SystemName[009]=Cat7 SystemName[010]=Cat8 SystemName[011]=Missile1 SystemName[012]=Missile2 [Missile1] SystemType=MISSILE MissileID=1 WeaponTypeName=BedfordCanvas WeaponPosition=9.50,-38.00,15.3340 ShowMissile=TRUE IndependentPitchMovement=FALSE [Missile2] SystemType=MISSILE MissileID=1 WeaponTypeName=BedfordCanvas WeaponPosition=12.50,-38.00,15.3340 ShowMissile=TRUE IndependentPitchMovement=FALSE This puts some trucks on the carrier. Edited November 27, 2021 by Major Bloodnok 1 Quote
+Crusader Posted November 27, 2021 Posted November 27, 2021 Even easier if it works with just the SystemType. As long as the added object (missile) doesn't need a yaw angle. Quote
Wrench Posted November 28, 2021 Posted November 28, 2021 It actually works!!!???? VERY Interesting!!! 1 Quote
Stratos Posted November 28, 2021 Posted November 28, 2021 2 hours ago, Wrench said: It actually works!!!???? VERY Interesting!!! I'm following the thread as well, wondering how that Jeep driver will look, lol. Quote
+Gepard Posted November 28, 2021 Author Posted November 28, 2021 It works! Never thought it would work!!! Hi Suzi! I would like to have one Cheeseburger with French Fries and a big Coke! 11 1 Quote
Major Bloodnok Posted November 28, 2021 Posted November 28, 2021 Glad you sorted it out. Assorted stuff on a carrier: 4 Quote
Stratos Posted November 28, 2021 Posted November 28, 2021 1 hour ago, Gepard said: It works! Never thought it would work!!! Excellent work!! 2 Quote
+whiteknight06604 Posted November 28, 2021 Posted November 28, 2021 people have been doing this for years. It's just a matter of having models to add. I'm in the process of adding a 105mm gun to the T-69 and Tiran models thanks to GKABS making the barrel. I did some tests way back with adding crew to First Eagle vehicles and AA guns. Just a matter of having the right parts. 2 Quote
+Gepard Posted November 28, 2021 Author Posted November 28, 2021 6 minutes ago, whiteknight06604 said: I'm in the process of adding a 105mm gun to the T-69 and Tiran models thanks to GKABS making the barrel. For the chinese T-69 you can simply use the stock T-62A LOD. What TK sold us as soviet T-62 is not a T-62 but a chinese T-69. 2 Quote
+whiteknight06604 Posted November 28, 2021 Posted November 28, 2021 I'm using the ancient 3rd party model to test. 26 minutes ago, Gepard said: For the chinese T-69 you can simply use the stock T-62A LOD. What TK sold us as soviet T-62 is not a T-62 but a chinese T-69. test-2.BMP Quote
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