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Gepard, try to make a darker tile as the sat photo is very much lighter than the rest and then compare wich´s better. Just guess...

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19 hours ago, Wilches said:

Gepard, try to make a darker tile as the sat photo is very much lighter than the rest and then compare wich´s better. Just guess...

img00122.thumb.JPG.5fc959ab0a0ff6251b86cd62c5e8f29d.JPG

img00123.thumb.JPG.e4faa68c4a839c4b68d1bb611cc51c9d.JPG

img00124.thumb.JPG.76e1bb4d5fac8b460c95d0f8db181ae2.JPG

Better?

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Really love how you blend the tile with the surrounding tiles and how the roads make it look like a real part of the world.

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SitRep: Some targets around the town of Zarate, Argentina:

Toyota Factory

img00125.thumb.JPG.f3465aac64cbac6230fc03ee31a38d66.JPG

Paper Mill Zarate

img00126.thumb.JPG.dbf4836fe98148d5a5ceaa2cceffbc0e.JPG

Zarate Naval Base

img00127.thumb.JPG.6b7566a968e00faf3eae0617c3898a9a.JPG

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Awesome! As the Trackers are coming along, some hard ship and sub hunting should be much appreciated.Thanks Gepard!!!!!

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I'm playing with bridge models. I found two on my harddrive:

I placed them side by side for test reasons.

img00130.thumb.JPG.c271364be280b61ce40bbe9c9cb45aae.JPG

From higher altitudes they are looking good.

img00131.thumb.JPG.219acc36dcf2051d9ed2cf359df13c2a.JPG

But if you flying low you see, that the ends are "hanging in the air".

The bridge ends of SF2 Vietnam neighter fit nor they looks good.

I would need a longer, perhaps curvy ramp, which reaches 34 meters at the end. Or i play with the tile_hm.bmp file to include such a ramp in the tile.

 

 

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PureBlue did a long suspension bridge, with slightly downard curving ends. Is this that one?

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31 minutes ago, Wrench said:

PureBlue did a long suspension bridge, with slightly downard curving ends. Is this that one?

It is from the "factory" package of the early SFP1 days. I dont know who made it.

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New tile for smaller towns:

 

 

img00132.JPG

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check the Anatolia, Panama and maybe the "eastern Med" map for PB bridge. It might fit your needs

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15 hours ago, Gepard said:

New tile for smaller towns:

 

 

img00132.JPG

Now that's very Argetinesque If you permit me wht word, the square looking city is just perfect! Excellent work!!

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18 hours ago, Wrench said:

check the Anatolia, Panama and maybe the "eastern Med" map for PB bridge. It might fit your needs

Do you mean this bridge?

img00135.thumb.JPG.44e3f63091bfbbefb71418379364e61c.JPG

If i try to bomb this bridge, the bombs are falling trough and do no damage.

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AAAHHHHHHHHHHHHHHHHHHHHHHHHHHH NUTS!!!!

well, sorry, I tried! :stars:

you can always give it a zero point value, and it'll be 'untargeted"

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I could survive without blowing up a bridge so I don't care for what it's worth.

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To make the Port of Buenos Aires i would need 10 to 15 new tiles. But I'm to lazy to create them at the moment. Its a big amount of work. Thatswhy i used tiles which i already have.

And so the result looks in game:

img00134.thumb.JPG.c00a3b84bde5d60e2491a84403ecb477.JPG

If you look to the powerplant you see waves over the grasland. It's a small mistake. I had forgotten to invert the mask of the tga file. To correct this costs only some seconds. No problem.

Some parts of the port area are already populated with buildings and ships. The rest will follow soon.

 

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<cough> sea level rise due to global warming, perhaps??? <cough>

 

look good!!!

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On 13.3.2023 at 10:02 PM, snowburn said:

There was a canceled proyect named:  TAM VCLM, it was a TAM Chassis with a Roland II turret (it can be found on the SF1 section)

 

Something like this?

img00135.thumb.JPG.9cbdbfcc234698ad000904620d87ab67.JPG

Edit: After playing with PaitShopPro it looks so:

img00136.thumb.JPG.2d6e00068ff232bb525ceaaaf35bc7dc.JPG

Edited by Gepard
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I found the skyscraper.lods, which i made in 2009, on my harddrive. For test reasons i placed them in downtown Buenos Aires.

img00137.thumb.JPG.34ad6cb804f8d34118ad0e726ebe32e1.JPG

Left the Buenos Aires Dock Sud Tank Farm, mid the portland, right the powerplant Costanera.

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img00139.thumb.JPG.717594c7a912ea15c7be8c2ed922d298.JPG

In background you see the National Congress Building, the argentinian parliament. (Okay its the LOD of the german Reichtag. But it is the only LOD which fits more or less.)

img00140.thumb.JPG.d5da2d1f3ae3e35017bf84c7e923f54a.JPG

The textures of the skyscrapers must rework. but for making a skyline they are not to bad, i think.

 

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On 31/3/2023 at 4:48 PM, Gepard said:

Something like this?

 

Edit: After playing with PaitShopPro it looks so:

 

just perfect!

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@Gepard

your map is getting better everyday, cant wait to play the latest version :)

There are some references points of Buenos Aires, if you have any questions feel free to ask me


2.thumb.png.0487e0c845045034c6ccaa14e4e17a8b.png

1.thumb.png.ec3383c1a4fa7cad73ac32b0ab2a9eba.png

Edited by snowburn
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The coastline of Buenos Aires is formed so difficult, that it would need to create a lot of new tiles. A tile has the size of 2x2 km. The distance from the airport in the north to the tank farm are aprox 17 km. Some areas would need 2 tiles side by side, so that it would need 25 to 30 new tiles. All tiles are water tiles, which means each tile is 4.097kB in size. Then alle new tiles must populated with TOD files with 500 kB each. I fear, that the workload for the computer would be to high, so that slide show effects could appear.

 

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Sir, we really appreciate your hard work for sure!!! :bowdown2:

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Quick and dirty. A first attempt to create the coastline airport of Buenos Aires.

img00142.thumb.JPG.ddc0eaae80b857a72903def344ad2f97.JPG

img00143.thumb.JPG.66ee407df18a1bc426c94f9e025aff96.JPG

It need a lot of work to fit it in.

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I moved the airfield 2 km westward. Then i made some changes in the coastline, added some port tiles and enlarged the island Costanera Sur a little bit.

img00144.thumb.JPG.045e2ee44e65fbee1da58b529d76611b.JPG

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I must still relocate the target area of the port and rework the area, where i have now located the port. Then i perhaps will rework the island again, relocate the powerplant, perhaps include the shipyard. This would need reworking of 2 tiles.

Lets see.

 

Edited by Gepard
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