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  • 2 weeks later...
Posted

I'm still on TOD object placement. The major job is done. Only the islands of Alderney and Hern are left. Two of six Alderney tiles are already populated with TOD objects.

So it looks at the moment:

img00373.thumb.JPG.2858f455e9b54d5ac98f3ccbec10287e.JPG

img00374.thumb.JPG.2141d8ab9f086611e029014a5dbe2ab8.JPG

img00375.thumb.JPG.a5ffe3c018e4fe20ec35e10fa135776d.JPG

At the moment this tiles are still jpg. I must convert them to tga, to make them to water tiles.

I hope, that i can finish this terrain till Easter.

  • Like 11
Posted

Herm island, made by sat pictures. In the background Sark island, made by stock tiles. I think i should make this island by sat pictures too.

img00378.thumb.JPG.b066a7c60ab5ce80e1cf32ded8d1742f.JPG

  • Like 7
Posted

As promised, i started to make Sark island by using sat pictures. So it looks at the moment:

img00389.thumb.JPG.781c2efca56fdecbe4f1aac654868980.JPG

The height data does not fit to the tiles. I must adjust it later.

img00390.thumb.JPG.b20e67313452895faf6a38441dd87036.JPG

img00391.thumb.JPG.8e4ecc002ddce55d41282d89cdf8f295.JPG

img00392.thumb.JPG.0cf80b948f712fd817fcd729e3a8de46.JPG

For comparison, in front is Herm island, where the tiles already are finished, and in background is Sark island in a very early development state.

 

 

  • Like 4
Posted (edited)

Sark island, made with tga files. So wave structures are to see now.

img00391.thumb.JPG.5d4666cdf6b8c2ee29c99ffabde73cea.JPG

There is still a little problem. The blue of the sea does not perfectly match with the blue of the island tiles. I dont know where i made the mistake. Perhaps the mask layer of the sea tiles does not match with the one of the ieland tiles. I will find it out, but this will need time.

Edited by Gepard
  • Like 7
  • 2 weeks later...
Posted (edited)

Strange thing.

I placed an Eiffel Tower on the map, mid in Paris. In game it does not appear.

Then i placed it at Paris Le Bourget airport over a hangar, for orientation reasons. Again the Eiffeltower is not visible in game. Then i flew my test plane exactly over the said hangar and the plane collided with the invisible Eiffeltower.

One of the strange miracles of SF2 world.

66158bba4bf06_Bild1Eiffel.thumb.jpg.62a26f82c7e68c75c232cd356a0b6f9e.jpg

Edited by Gepard
  • Haha 1
  • Sad 1
Posted
7 hours ago, Wrench said:

is that a new tower, or the very old one from the EAW WW2 Euro map? THAT one is fouled up very badly

It's a new tower. But new is relative. I have it since 2005 on my harddrive, but never used before.

  • Like 1
  • 3 weeks later...
Posted (edited)

Since i made the new tiles for Alderney, Sark and Hern Island is was not happy with the look of Guernsey.

Thatswhy i have started to make new tiles for Guernsey Island. The coastline tiles and some inland tiles are already finished. The rest of the inland tiles have to be done.

The screenshots showing a flight from east to west.

img00371.thumb.JPG.84942ad401f559c1c1bdaa3709adc237.JPG

The tiles right of the plane and the coastal tiles are new, the tiles left of the plane are old design.

img00372.thumb.JPG.ed1d9498eefa28d8d519d0d77eba6bdf.JPG

img00373.thumb.JPG.680785f9fd370d7f42ce2c9b404b9d40.JPG

Here you see the transition of new coastal tile and old inland tile.

img00374.thumb.JPG.969425e2b6717fb547d990ec2e6a6b65.JPG

Guernsey Airport is now loacted exactly on the position given by sat pictures.

img00375.thumb.JPG.4265ae98d9093088d401caf8bf0749b6.JPG

img00376.thumb.JPG.ad2d2e03b739273b846acc82e07543fe.JPG

It's still a long way, but it's an beginning.

Edited by Gepard
  • Like 8
Posted

All tiles are made.

img00378.thumb.JPG.2aab1f55305182231889f01425d45207.JPG

img00379.thumb.JPG.ff8b421d06c95f9612b3f5b3cc931ce4.JPG

img00380.thumb.JPG.b49ef0d5af2be6e8e00a82c3b279b308.JPG

Now the fine tuning starts. The transition from one tile to an other still have to corrected. The water tiles have to blended with the sea tiles. Then the jpg files have to converted to tga. TGA alpha channel have to create. Then the high field of the island has to fixed. And finally the trees and buildings of TOD objects have to place.

It's a long way to go.

  • Like 10
Posted

Not to be a rivet (or should that be burger) counter, but unless you're going to add ActiveYear=xxxx for every branch, I think McDonalds in Europe might be a little too late for the 1960's terrain:

mcdonalds-year.jpg

Now, if you had a Wimpy skin for the restaurant you could have them in England from 1954 and in the rest of Europe through the 1960's.

Wimpy (restaurant) - Wikipedia

That's not to say that having McDonalds will stop me from flying over this beautiful looking terrain.

  • Like 3
  • Haha 5
Posted
29 minutes ago, Wilches said:

It should be set as a target, don´t you think? :lol:

As strategic target of high value! :drinks:

  • Like 1
  • Haha 4
Posted
3 hours ago, Gepard said:

As strategic target of high value! :drinks:

That's how I set the "hot dog stand" in its various incarnations!!!! I always laugh when it comes up as the primary target on the mission briefing screen. I gave it 300, iirc. 500 would be better, classed as "COMMAND_BUILDING"

  • Like 2
  • Haha 1
  • 2 weeks later...
Posted
On 5/4/2024 at 4:26 PM, allenjb42 said:

Not to be a rivet (or should that be burger) counter, but unless you're going to add ActiveYear=xxxx for every branch, I think McDonalds in Europe might be a little too late for the 1960's terrain:

 

Tough crowd...

The irony of your post, is it's quite interesting and your eye for detail to pick up on that fact quite impressive indeed.  And I like the fact that you proposed a more proper option.   

OK,  let's try to make it better!  I did some historical research and settled on this;  hopefully a more accurate improvement...  :smile:

image.thumb.png.459b97cb23ee02562fb4234400165896.png

image.thumb.png.f1dbbd89026861be80007c3136715f30.png

 

  • Like 6
  • Thanks 1

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