Wrench Posted June 26 Posted June 26 Question: those blue roofed items at the lower right, are they the 170m SunShelter? If so, how did you "repaint" the roof??? I've been trying to do that, but even with the LOD viewer, I've not found the correct texture. Thanks! Quote
+Gepard Posted June 26 Author Posted June 26 6 hours ago, Wrench said: Question: those blue roofed items at the lower right, are they the 170m SunShelter? If so, how did you "repaint" the roof??? I've been trying to do that, but even with the LOD viewer, I've not found the correct texture. Thanks! It is the 170m Shelter. I have moded it a little bit with a hexeditor. In the original file the roof skin should be HangarA-2.bmp or Ind_Roof1.bmp. 1 Quote
+Gepard Posted July 6 Author Posted July 6 At the moment i'm working on DRV 2.0 terrain. I promised to release a Beta today, but the real life ..... You know. Shit happens. My wife broke our printer and then she said: "Can you repair it?" That's why the delay. I think tomorrow i will release the Beta. WIP screenshot. Thud near Korat AB. BTW is it possible to connect a ground object in the target areas with a random marker? I ask, because the North Vietnamese had over 200 SAM sites in 1968, but only 50 batteries, which were rotating through the SAM sites. With a random value i could simulate such SAM battery movements. 1 Quote
Wrench Posted July 6 Posted July 6 ActiveYear= InactaiveYear= In the _targets ini for that location, but ONLY in the top section. Be advised, the TAE has a disturbing tendency to NOT use the InactiveYear statement when use on a single item (found this out the hard way) 1 Quote
Wrench Posted July 7 Posted July 7 Gepard, please check the last couple of post in this thread: I have some things you might like!! Quote
+Gepard Posted July 8 Author Posted July 8 17 hours ago, Wrench said: Gepard, please check the last couple of post in this thread: I have some things you might like!! I will include Udorn in a further update. The DRV 2.0 terrain had in major part the target areas of DRV 1.4. I made only some minor changes. I future i will rework the target areas completly. With the mighty tools we have today it is much easier and faster to do than 20 years ago. 1 Quote
Wrench Posted July 8 Posted July 8 not just the new tools (TAE expecially!!), but lots and lots of new terrain objects; buildings and such, and most important, the improvements in our own skill levels!!! 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.