muhammad Posted July 16, 2023 Posted July 16, 2023 Hi every one! Is there any way to increase visibility range / distance ? well i couldn't find any discussion about it using the search bar so, i'm sorry if i'm asking the topic for another time. Quote
+EricJ Posted July 16, 2023 Posted July 16, 2023 For what do you want to increase? Missiles? What do you mean? Quote
UllyB Posted July 16, 2023 Posted July 16, 2023 5 hours ago, muhammad said: Hi every one! Is there any way to increase visibility range / distance ? well i couldn't find any discussion about it using the search bar so, i'm sorry if i'm asking the topic for another time. Take a look at this picture: Quote
+ravenclaw_007 Posted July 16, 2023 Posted July 16, 2023 if you make the following changes to the FLIGHTENGINE.ini you will get details to a very far distance as you can see in the picture , but do so only if you are sure that your computer can handle it you may get a FPS drop on my computer it works fine , Windows 7 , CPU I7-4790k , RAM 32 GB , ASUS ROG STRIX GTX 1070 OC 8Gb [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=4096 MaxModelType=2024 MaxMeshPerScene=4096 MaxModelPerScene=2024 MaxLightPerScene=256 AspectRatio=1.333333 MinPixelSize=1.0 [BackgroundSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [ForegroundSceneClip] FarClipDistance=14000.0 NearClipDistance=0.45 [InsideSceneClip] FarClipDistance=250.0 NearClipDistance=0.01 [LowDetailOption] HorizonDistance=30000.0 DetailMeshSize=2 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=52000.0 DetailMeshSize=2 DetailLevel=1 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=60000.0 DetailMeshSize=14 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [UnlimitedDetailOption] HorizonDistance=72000.0 DetailMeshSize=19 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 10 Quote
mue Posted July 17, 2023 Posted July 17, 2023 (edited) On 16.7.2023 at 11:25 AM, muhammad said: well i couldn't find any discussion about it using the search bar so, i'm sorry if i'm asking the topic for another time. No problem. Sometimes it's not easy to even know the proper keywords to search for. For your problem it would be e.g. "draw distance". Sometimes I use Google to search in combatace.com, e.g. with "draw distance site:combatace.com". I remember I already wrote something about extending the drawing distance: TL;DR in options.ini set ObjectsFade=false and in flightengine.ini increase DetailMeshSize If you want the fading effect (now for longer distances) re-added then apply the shader mod from the above post. TL;DR To extend the draw distances of target objects (e.g. airbases, ...) you must for each object in <terrain>_types.ini increase MaxVisibleDist and in <targetobject>.ini increase (LOD) Distance Edited July 17, 2023 by mue 5 2 Quote
UllyB Posted July 18, 2023 Posted July 18, 2023 A nice lesson Mue ! Maybe Kevin will stick it into the KB. Thx Quote
+daddyairplanes Posted July 18, 2023 Posted July 18, 2023 this (other) Kevin seconds that notion Quote
muhammad Posted July 18, 2023 Author Posted July 18, 2023 thank you guys! one love I also found a way to increase the clouds drawing distance in ENVIRONMENTSYSTEM.ini file but i'm still testing it well I didn't search for clouds drawing distance, I'm just testing it for fun. If there were no topics about it, I'll add one. right now i'm working on pit shadows and i found a very easy way to enable it, but configuration is some sort of manual for each plane but it works fine :D I'll write about it soon. Quote
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