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muhammad

Is there any way to increase visibility range/distance ?

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Hi every one!

Is there any way to increase visibility range / distance ?

well i couldn't find any discussion about it using the search bar so, i'm sorry if i'm asking the topic for another time.

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For what do you want to increase? Missiles? What do you mean?

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5 hours ago, muhammad said:

Hi every one!

Is there any way to increase visibility range / distance ?

well i couldn't find any discussion about it using the search bar so, i'm sorry if i'm asking the topic for another time.

Take a look at this picture:

 

 

q.png

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if you make the following changes to the  FLIGHTENGINE.ini  you will get details to a very far distance as you can see in the picture , but do so only if you are sure that your computer can handle it you may get a FPS drop

on my computer it works fine  ,  Windows 7 , CPU I7-4790k , RAM 32 GB , ASUS ROG STRIX GTX 1070 OC 8Gb

img00001.thumb.jpg.acff3c7dbfe7d459fa68192fb67f04e3.jpg

img00002.thumb.jpg.fd201b7b8b551530a6d6c9e3d2738281.jpg

[GraphicsSettings]
ZBufferDepth=24
MaxVertexCount=16384
MaxIndexCount=32768
MaxTextureCount=4096
MaxModelType=2024
MaxMeshPerScene=4096
MaxModelPerScene=2024
MaxLightPerScene=256
AspectRatio=1.333333
MinPixelSize=1.0

[BackgroundSceneClip]
FarClipDistance=80000.0
NearClipDistance=3000.0

[ForegroundSceneClip]
FarClipDistance=14000.0
NearClipDistance=0.45

[InsideSceneClip]
FarClipDistance=250.0
NearClipDistance=0.01

[LowDetailOption]
HorizonDistance=30000.0
DetailMeshSize=2
DetailLevel=0
WaterEffect=0
NoiseTexture=0
MaxTextureRes=128

[MedDetailOption]
HorizonDistance=52000.0
DetailMeshSize=2
DetailLevel=1
WaterEffect=1
NoiseTexture=0
MaxTextureRes=256

[HighDetailOption]
HorizonDistance=60000.0
DetailMeshSize=14
DetailLevel=2
WaterEffect=2
NoiseTexture=1
MaxTextureRes=512

[UnlimitedDetailOption]
HorizonDistance=72000.0
DetailMeshSize=19
DetailLevel=2
WaterEffect=2
NoiseTexture=1
MaxTextureRes=-1

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On 16.7.2023 at 11:25 AM, muhammad said:

well i couldn't find any discussion about it using the search bar so, i'm sorry if i'm asking the topic for another time.

No problem. Sometimes it's not easy to even know the proper keywords to search for. For your problem it would be e.g. "draw distance". Sometimes I use Google to search in combatace.com, e.g. with "draw distance site:combatace.com".
I remember I already wrote something about extending the drawing distance:

TL;DR
in options.ini set ObjectsFade=false and
in flightengine.ini increase DetailMeshSize
If you want the fading effect (now for longer distances) re-added then apply the shader mod from the above post.

 

TL;DR
To extend the draw distances of target objects (e.g. airbases, ...) you must for each object
in <terrain>_types.ini increase MaxVisibleDist and
in <targetobject>.ini increase (LOD) Distance

Edited by mue
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  • Thanks 2

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A nice lesson Mue ! Maybe Kevin will stick it into the KB. Thx

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thank you guys!

one love

I also found a way to increase the clouds drawing distance in ENVIRONMENTSYSTEM.ini file but i'm still testing it

well I didn't search for clouds drawing distance, I'm just testing it for fun. If there were no topics about it, I'll add one.

right now i'm working on pit shadows and i found a very easy way to enable it, but configuration is some sort of manual for each plane but it works fine :D

I'll write about it soon. 

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