+GKABS 8,813 Posted January 14 LOD creation script uses a multiRes modifier. It works on multiple geometries and retains the geo type. It retains the skin modifier too, so you can run on a skinned character as well. This will make LOD0 Highest poly count LOD1 Lower LOD2 Even Lower and it will save a lot of time marking these LOD. created by LOKO lod_creator_1_updated (1).ms 5 Share this post Link to post Share on other sites
bazillius 1,259 Posted January 15 (edited) Automation!! YAAAAAAAY!!!!!! I think MultiRes will stamp ugly monsters from original model and anyway we need to reduce weight and details of the model by hand. But looking at other old reduced LODs... why not. Thanks! Thanks to LOKO for his time, thank you for sharing!! Edited January 15 by bazillius 1 Share this post Link to post Share on other sites
+daddyairplanes 10,296 Posted January 15 ok how would we use this? could this bring model creation to the masses, or is it a specialized tool for the 3D model folks? please explain it to me like im stupid. because when it comes to making models i am 1 Share this post Link to post Share on other sites
+GKABS 8,813 Posted January 15 This is a script to be used with 3ds Max to make the LOD files for the different distances beside the main LOD model. For example, you make an F-16.lod (file size is 6MB) and you need to make the other smaller files LOD1 High poly count 4MB LOD2 Lower 2MB LOD3 Even Lower 1MB then this is what you need. This used to be done manually but with the script, it will make it for you faster. Ps. Just be aware that it may work sometimes and may not work other times. 1 2 Share this post Link to post Share on other sites
+daddyairplanes 10,296 Posted January 15 ok does it work with Blender, or only Max 09 (for SF2 purposes) Share this post Link to post Share on other sites
+GKABS 8,813 Posted January 15 unfortunately only work with 3d Max 1 Share this post Link to post Share on other sites
+daddyairplanes 10,296 Posted January 15 ok then still sounds good for those with Max capability Share this post Link to post Share on other sites
simonmiller416 1,928 Posted February 1 Great!I really need this! In the past, I have been unable to optimize the number of faces without destroying the surface mesh. 1 Share this post Link to post Share on other sites
+guuruu 5,910 Posted February 1 On 15.01.2024 at 10:43 PM, daddyairplanes said: does it work with Blender No , but it is similar addon for Blender. Can't remember name now, but for sure it's free . Share this post Link to post Share on other sites
anunk47 371 Posted February 1 3 hours ago, guuruu said: No , but it is similar addon for Blender. Can't remember name now, but for sure it's free . I use Decimate in tools for reducing mesh / poly numbers or percentage in blender. is this the same way to make Lod001 so on smaller too, right? Share this post Link to post Share on other sites
Bartleby 8 Posted February 3 Is this the blender add-on you were thinking of? https://blendermarket.com/products/lods-maker--create-level-of-details-in-1-click/?ref=165 Share this post Link to post Share on other sites
+guuruu 5,910 Posted February 3 I think so. Tried it some time ago, but making LODs manually is more controlable ;-) 2 Share this post Link to post Share on other sites
AcariaPlainum 35 Posted February 4 On 16.1.2024 at 7:33 AM, GKABS said: This is a script to be used with 3ds Max to make the LOD files for the different distances beside the main LOD model. For example, you make an F-16.lod (file size is 6MB) and you need to make the other smaller files LOD1 High poly count 4MB LOD2 Lower 2MB LOD3 Even Lower 1MB then this is what you need. This used to be done manually but with the script, it will make it for you faster. Ps. Just be aware that it may work sometimes and may not work other times. Why do LODS need to be done at multiple distances? I not much of a 3D design dude but i have once worked with CAD a bit why cant it just take almost like screenshots from varying distances with same file? Share this post Link to post Share on other sites
+EricJ 4,260 Posted February 4 It's to not have the game render the object at the same detail at that distance. Distance LODs for any game eases the workload on the GPU/CPU and so on. It's basically done to show the plane, but details aren't a requirement at a longer distance. 2 Share this post Link to post Share on other sites
Wrench 9,882 Posted February 4 It's called "perspective", further from the viewer eye, the less detail is seen. And more imporantly, as EJ said, reduce workload on the system Share this post Link to post Share on other sites