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Posted

Bonjour a tous . J'ai réalisé de nouvelles textures 1024x1024 pour le superbe terrain Korea Mig-alley de Gepard mais comment peut-on augmenter la distance d'apparition des arbres ? merci pour vos futures réponses !

Hello everyone . I created new 1024x1024 textures for Gepard's superb Korea Mig-alley terrain, but how can we increase the distance at which the trees appear?
Thanks for your future responses!

 

 

korea_mig_alley01.jpg

  • Like 1
Posted

in the Options.ini, try this: (the last lines)

Quote

[GraphicsOptions]
DisplayDeviceID=0
DisplayWidth=1024
DisplayHeight=768
DisplayDepth=32
AspectRatio=1.333333
AntiAliasing=4
ForceDX9=FALSE
ForceVSyncOff=FALSE
Use32BitZBuffer=TRUE
LensFlare=0
DetailLevel=4
ObjectDetail=2
ObjectTexture=3
CockpitTexture=3
CockpitMirrors=1
CockpitReflection=1
EffectsDetail=3
TerrainDetail=2
TerrainTexture=3
HorizonDistance=2
GroundObjectDensity=3
WaterDetail=3
CloudsDetail=2
Shadow=3
//ObjectsFade=TRUE
ObjectsFade=FALSE

it can't hurt, and it does keep them around (meaning: i don't think it increases the 'draw distance', just keep them from fading out/away)

  • Like 3
Posted

But the BIG question is, Will we be able to get those New Tiles also? Will they be uploaded here, or...?

 

Best regards, Kodiak.

Posted
2 hours ago, Wilches said:

Truly amazing! Will they come in .JPG format?

I hope so. The terrain is heavily Flak infested. With bmp tiles it could be a slideshow.

  • Like 1
Posted

Merci a tous. Les textures sont au format JPEG (500 ko environ et 3 Mo pour les TGA), désolé il n'y aura pas 4 saisons. Toutes les textures sont terminées, il me reste quelques ajustements et réglage a faire avant de les mettre en ligne ici ! :)

Thank you all. The textures are in JPEG format (around 500 KB and 3 MB for TGA), sorry there won't be 4 seasons. All the textures are finished, I still have a few adjustments and adjustments to make 
before putting them online here! :)

korea_mig_alley04.jpg

korea_mig_alley03.jpg

  • Like 9
  • Thanks 3

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