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Wings over Korea (1 of 3)


Wings over Korea Part 1 of 3.

Part 2:
http://combatace.com/files/file/15220-wings-over-korea-2-of-3/
Part 3:
http://combatace.com/files/file/15587-wings-over-korea-3-of-3/

This all in one pack is a collection of all the K.A.W. mods released in the past and makes them come together into a guns only standalone dogfight theater, with a collection of 6 (+5 RedFor) campaigns.

Requirements:
SF2 Israel, SF2 Vietnam, SF2 Europe, July 2012 patch level or above, 6GB of HDD space.

Recommended but not necessary:
SF2 Expansion Pack 1, SF2 Expansion Pack 2, SF2 North Atlantic. (See install instructions step 4.)

What's new in 1.2 update:

  • Campaigns updates. Strategic node network expanded; Ground units OOB expanded; Frontline precision increased; Campaign parameters adjusted; RedFor ground war campaigns separated from BluFor campaigns using non-NA carrier stations; Reinforcement BluFor squadrons first spawn on airbases in Japan or near Pusan; Tu-2 squadrons added to Korean Air War and Stalemate '51 campaigns.
  • New mods added. Aircraft: Tu-2S, An-2; Cockpits: F7F-3N, F-94B, F-84E&G.
  • New sounds for all jet engined aircraft.
  • Ini updates. Reworked FM: F-86, An-2, F-82, F-84, B-29, Mig-15; Updated cockpit avionics: Mig-15, F-84; Fixed a few CTD triggers in ground object inis.
  • Damage modeling specific updates. Increased AI gunfire accuracy and separated into 3 categories: Radar-ranging, Gyro, Non-Gyro; AI Mig-15 cannon ranges reduced; Added new tracer smoke, tracer size reduced; Aligned gunsight reticle to trajectory convergence point; A few components durability reduced due to large volume; Jet engine durability halved to provide possibility of disabled engine due to damage; Fuel tank minimum size capped above 0.4m^3.
  • Other misc. fixes.

Authors of new mods added:


Tu-2S by Cocas, Kulbit80, Baffmeister, Kesselbrut, Wrench, Jiver (from IL2 SAS)
An-2 by Pasko, Diego, Wrench
F7F-3N cockpit by Stary
F-94B cockpit by Stary
F-84E&G cockpit by Flakiten, Brain32, Stary
WW2/Korea fx tests by Stary
Mig-15 ADI fix by Coupi
B-29 ini updates by Crusader
F2H, F9F, F-80, F-84, F-86, Meteor and Mig-15 engine sounds by Jiver and Tiger33 (from IL2 SAS)

Special thanks to Stary for the beautiful cockpit works; to Wrench the mod master; to Baffmeister and Fubar512 for guidance on FMs; to Nicholas Bell for game engine discoveries; and to mue for the revolutionary LODviewer and TargetAreaEditor tools.

Will update promptly if I missed anyone.



What's new in 1.1 update:

  • 5 new ground war campaigns depicting different phases of the Korean War: North Korea Attacks, Race to the Yalu, Chinese Intervention, Stalemate '51, Stalemate '52. And a revised Korean Air War static campaign. All 6 campaigns are fully flyable from the red side.
  • Added aircraft, skins and FM mods since last release and utilized in campaigns. New sounds for piston engine planes.
  • A complete database overhaul for aircraft, ships and vehicles. Datas are attempted to fine tune to Thirdwire standards. Damage modelling has been revised for better realism and detail. Carrier battle groups now have deadly AAA. Added infantry units for ground combat.
  • Game requirements lowered. Install instructions updated.
  • More fixes on missing decals in campaign mode and other misc. fixes.

Huge thanks to Wrench, Baffmeister and Mue (author of LODviewer), without whom the update won't be at all possible.




Added mods since last release:

Seafury, by Skippybing, Wrench, Baffmeister, 7eleven, PauloPanz, GregoryP, Hinchbrook, Stephan1918, KJakker, eburger.
NK prop FMs for IL-10, La-11 and Yak-9, by Baffmeister.
New F9F panther flight model by Baffmeister (07/21/2015 edit: dunno how I completely missed this one... sorry Baffmeister!)
KAW B-29 Pack by Wrench, MontyCZ, PauloPanz, Crusader, GregroyP, Brain32, lindr2, bobrock.
F-86 Fighter Bomber Units skin pack, by Wrench.
SF2 Colourful Korea, by Gunrunner.
AN-M65 1000lb bomb, by ravenclaw_007.
C-47 21TCS skin, by Wrench.
C-47 skin pack, by paulopanz, Wrench.
Li-2 Pack, by paulopanz, Wrench, Kesselbrut, Kubit.
SF2 Wings over Korea (KAW) HiRes hangar and loading screens, by viper63a.
Razbam Banshee tweeks, by Wrench, luk1978.
AD-4NL 3w pack, by Wrench, Dels, Bunyap.
F4U-5 Corsair pack by TMF, Crusader, Wrench, RussoUK, CrazyHorseB34.
Korean War pilot pics, by Capitaine Vengeur.
Open cockpit method by Coupi.

_________________________________________



Install instructions (please follow these carefully):
First and foremost, be clear on what module is actually installed on your PC, and what is not. To repeat install requirements:

Requirements:
SF2 Israel, SF2 Vietnam, SF2 Europe, July 2012 patch level or above, 6GB of HDD space.

Recommended but not necessary:
SF2 Expansion Pack 1, SF2 Expansion Pack 2, SF2 North Atlantic. (See install instructions step 4.)

Make sure the minimum install requirements are met, i.e. SF2I, SF2V and SF2E, otherwise problems will occur, from the minor missing aircraft and objects, to the severe game hangs / CTDs. Further if you do not have SF2Exp1, SF2Exp2 or SF2NA, extra install step 4 is needed!

1. Set up the Mod folder.

a. Go to the SF2 root directory, make a copy of an .exe of choice (i.e. StrikeFighters2 Vietnam.exe), and rename it to StrikeFighters2 Korea.exe. Run it once, set game options. When setting graphics, recommend turning off shadows (Shadows: Low). Exit the game.
b. Go to the generated mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), delete the objects folder.

2. Set up the Korea Terrain.

a. Download Wrench’s KoreaV3 terrain here:
http://combatace.com/files/file/13415-sf2-korea-terrain-v3/
b. Go to the mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), create a new folder named Terrains.
c. Extract the downloaded KoreaV3.7z, cut the newly extracted Korea3 folder, paste it into the Terrains folder created above.
Note, after this step, the various terrain files and textures etc. should reside in this path: C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\Terrains\Korea3\

3. Set up the mod.

a. Download the 3 .7z files for this pack, extract them and put the contents of the first two .7z files together (StrikeFighters2_Korea_1_of_3.7z and StrikeFighters2_Korea_2_of_3.7z).
b. Cut the StrikeFighters2 Korea folder, and overwrite it over the mod folder (paste it into C:\Users\[username]\Saved Games\ThirdWire\)
Note, after this step, the mod folder should be populated with the following:
Campaigns, Controls, Effects, Flight, Menu, Missions, Objects, PilotData, Screenshots, Sounds, Terrains, as well as Options.ini and Version.ini.

4. Step for not having the recommended game installs. (If all three of the recommended games: SF2 Exp1, Exp2 and North Atlantic, are already installed, feel free to skip this step.)

Go to the extracted contents of the third .7z file (StrikeFighters2_Korea_3_of_3.7z), and enter the folder named "No_NA_EXP1_EXP2".

a. If you do not have SF2 North Atlantic, copy the contents of the folder "No NA" into your mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\).
b. If you do not have SF2 Expansion Pack 1, copy the contents of the folder "No EXP1" into your mod folder.
c. If you do not have SF2 Expansion Pack 2, copy the contents of the folder "No EXP2" into your mod folder.

5. Mod specific .ini configs

a. In your SF2 installation directory where all the game .exe resides, make a copy of StrikeFighters2 Israel.ini (or any other similar ini) and rename it StrikeFighters2 Korea.ini. Open the newly created .ini and find the following:

[Directory]
...
CampaignsDirectory=Campaigns
...

And change it to:

CampaignsDirectory=C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\Campaigns\

*Please do not just copy paste this line but replace [username] with whatever’s set on your PC.

This step is to prevent stock campaigns from displaying which can sometimes cause problems.

b. In your Mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), open up the file Options.ini, find the [instantAction] section, and replace it with the following:

[instantAction]
AircraftType=F-86E-10
MissionMap=Korea3
StartTime=15:30:00
StartDate=09/18/1951
StartTimeDeviation=120
TextureSet=0
NationalMarking=0
SquadronMarking=0
AircraftNumber=0
KillMarking=0

This would get InstantAction working spawning F-86s, Mig-15s etc.

--- Above are essential steps. Optional steps follow.

6. Files for payware mods.

Go to the extracted contents of the third .7z file, and enter the folder named "Payware Files".

a. The contents in the folder "For Razbam Banshee" are for the F2H-2 aircraft sold by Razbam. If you have it, drop the contents from this folder into the mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), and then drop the .LOD files from your purchase into their corresponding paths (banshee korea.LOD, and f2h2cockpit.LOD for the cockpit). Banshees will thus fly sorties in campaigns.
b. The contents in the folder "For YAP Essex" are for Carrier Pack 1 (CV-34 Oriskany and F9F) sold by Yankee Air Pirate. If you have it, drop the contents from this folder into the mod folder, and then drop Essex_Korea.LOD from your purchase into its corresponding path. Next, create a copy of the .LOD, and rename it "Essex_Korea_Col.LOD" (Without the "). This is crucial, as the game will use the collision LOD for ship deck positioning.

7. Alternate mods.

Go to the extracted contents of the third .7z file (StrikeFighters2_Korea_3_of_3.7z).

a. The folder "F-86 Alternate Cockpit" contains modded F-100 cockpits for use on the F-86 series. If decided to use these cockpits, use the contents in the folder "With EXP2" if SF2 Expansion Pack 2 is installed; if not, use the contents in the "NO EXP2" folder.
b. The folder "F-86 Alternate Skins" contains SF1 F-86 skins adapted to SF2.





And that’s it, the setup is complete.

________________________________________________



Credits:

Tu-2S:
Cocas, Kulbit80, Baffmeister, Kesselbrut, Wrench, Jiver (from IL2 SAS)

An-2:
Pasko, Diego, Wrench

F7F-3N cockpit:
Stary

F-94B cockpit:
Stary

F-84E&G cockpit:
Flakiten, Brain32, Stary

WW2/Korea fx tests:
Stary

Mig-15 ADI fix:
Coupi

B-29 ini updates:
Crusader

F2H, F9F, F-80, F-84, F-86, Meteor and Mig-15 engine sounds:
Jiver and Tiger33 (from IL2 SAS)

Seafury:
Skippybing, Wrench, Baffmeister, 7eleven, PauloPanz, GregoryP, Hinchbrook, Stephan1918, KJakker, eburger

NK prop FMs for IL-10, La-11 and Yak-9:
Baffmeister

F9F panther flight model:
Baffmeister

KAW B-29 Pack:
Wrench, MontyCZ, PauloPanz, Crusader, GregroyP, Brain32, lindr2, bobrock

F-86 Fighter Bomber Units skin pack:
Wrench

F4U-5 Corsair pack:
TMF, Crusader, Wrench, RussoUK, CrazyHorseB34

SF2 Colourful Korea:
Gunrunner

C-47 21TCS skin:
Wrench

C-47 skin pack:
paulopanz, Wrench

Li-2 Pack:
paulopanz, Wrench, Kesselbrut, Kubit

AN-M65:
ravenclaw_007

SF2 Wings over Korea (KAW) HiRes hangar and loading screens:
viper63a

Razbam Banshee tweeks:
Wrench, luk1978

AD-4NL 3w pack:
Wrench, Dels, Bunyap

Korean War pilot pics:
Capitaine Vengeur

Open cockpit method:
Coupi

YAP Essex Decals:
Paulopanz

F-86 Sabre/GunVal Sabre Pak:
Wrench: Skins, ini
Zurawski: 3D model, cockpit
Fubar512: FM, sounds
NDicki: SAAF Decals
Brain32: cockpit
Crab_02, Zurawski, Dave: RF-86F rework
Pappychksix: JASDF skin and decal
Wrench: USAF, ROKAF Skin and decal
Russouk2004: Wing Fence
FastCargo: Fakepilot
Ravenclaw007: Skin template

F-86 Sabre/GunVal Sabre Pak Update:
Crusader

F-86 120/200Gal Hi-def drop tanks:
Ravenclaw007

Mig-15/Mig-15Bis_NK:
Wrench: Skins, Pilot, ini
Fubar512: FM, sound
Stary: Cockpit
Pasko: Seat
Spillone104(?): VK-1 sound

Mig-15/Mig-15Bis Skin pack:
Paulopanz: Skins, decals, ini
Stary: Cockpit
Spillone104: pylons, sounds
Pasko: 150 tank
Gaunt, Y. Gordon: Reference

F9F-2:
Bobrock: 3D model, cockpit
Wrench: Skins, decals, ini
Spillone(?): engine sound

F9F-5P Photo Panther pak:
Pasko: original aircraft
ChampionsVA56: skin
Diego: pilot
Bobrock: sounds, cockpit
Wrench: ini

F-80 Shooting Star pak:
ErikGen: original aircraft
Kesselbrut: cockpit
Hgbn: skin template
Diego: pilot
Wrench: skin, decal, ini
Baffmeister: KAW FM update

F-94B Starfire:
ErikGen: original aircraft
Paulopanz: skin, skin template
Wrench: skin, ini

AD-4 Skyraider:
Dels: cockpit
Wrench: skin, decal, ini

AD-2 Skyraider:
Dels: cockpit
TMF: flap/gear sound
Timmy: AN/APS-4 pod
Wrench: skin, decal, ini

AD-4NL:
Dels: cockpit
Bunyap: AN/APS-31 pod
Wrench: skin, decal, ini

F4U/AU-1 Corsair pak:
TMF/Crusader: original aircrafts
Russouk2004: engine sound
Wrench: skin, decal, ini
Sundowner(?): skin

Yak-9P:
Cocas: 3D model
Paulopanz: skin
Baffmeister: FM
Pasko: cockpit

P-51D:
Wrench: skin, decal, ini
Baffmeister: KAW FM update

F-82G pak:
FastCargo: 3D model
Baffmeister: FM
Crisis(?): cockpit
Flogger23: skin, decal
Fubar512: sound
Wrench: skin, decal, ini

F-84E Thunderjet pak:
Russouk2004: 3D model, template
JSF_Aggie: skin
Zurawski: cockpit
Wrench: skin, decal, ini

F-84E ANG Tjets skin pak:
Russouk2004: 3D model, skin template
Wrench: skin, decal

F-84G Thunderjet pak:
Russouk2004: 3D model, skin template
JSF_Aggie: skin
TMF: Triple rocket rack
Wrench: skin, decal, ini

A-26B invader pak:
Timmy, Bobrock: 3D model, template
Hgbn: skin
Wrench: decal, ini

F7F-3N:
Geo: 3d model, skin
TMF: cockpit
Cliff11, Lex Luther, SabreDog Team, Zurawski: cockpit
Cliff11: 150 drop tank
Baffmeister, Cliff11, Charles: FM
Wrench: assembling

C-119:
MontyCZ: 3d model, template, skin
Soulfreak: skin
Kesselbrut: cockpit
Wrench: skins, decals, screens, assembling

Firefly:
Simon Porter: original aircraft
Kesselbrut: cockpit
Wrench: skin, decal, screen, ini

La-11:
Bunyap: 3D model, skin
Kesselbrut: cockpit
Wrench: decal, ini

RF-51D:
Wolf257, Crab_02, FastCargo: original aircraft
Crisis(?): cockpit
Wrench: skin, decal, assembling

IL-10:
Aleks: 3D model
Cocas: 3D upgrading/fixing
Spillone104: 3D edits, sounds
Baffmeister: FM
Paulopanz: skin, decal, screens

Seafury:
Simon Porter: original aircraft
DenisOliveira: pitot
Wrench: hangar
FastCargo: fakepilot
Derk: reference
Baffmeister: KAW FM update

Meteor8:
Wrench: skin, decal

B-29 Superfortress:
MontyCZ: original aircraft
Pinch: proploop sound
Wrench: hangar screen
Howling1: ini, sound

Gen1 Sabre Skins:
USAFMTL, Zurawski, Jimmy Bib

Independence CVL:
Yeyeye: original ship
eburger68: arrestor cable fix
Paulopanz: parking slots
Fubar512: sounds, skin
Wrench: skin

Atlanta CL, Cleveland CA:
Yeyeye

Fletcher DD:
GrinchWSLG: ship, skin, decal
Hinchinbrooke: ini
Typhoid, Ghost029: reference

Colossus CVL:
Hinchinbrooke

Cavalier DD:
Hinchinbrooke: original ship
Wrench, Paulopanz: rework, assembling

Essex edits:
Paulopanz

High-Res Runway Textures (rescaled):
JSF_Aggie

Map Counters, Pilot Pics:
Capitaine Vengeur

Briefing screen planning map:
Wrench

Original Campaign content:
Edward, luk1978

And huge thanks to TK for making such a fun game.


 

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look in the /Flight folder for the HUDData.ini

 

open it up and change the top section:

 

[Debug]
//DisplayDebug=FALSE
DisplayDebug=TRUE

 

make sure it reads FALSE for "DisplayDebug"

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Gents, apparently I missed a file in the original upload. If you've already downloaded the pack, please pop the linked file to your terrains\Korea3 folder. (full path C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\Terrains\Korea3)

 

http://www.mediafire.com/download/eri35z7vc3ftz91/DESERT_AIRFIELD6_kimpo.INI

 

If you've not yet downloaded the pack, please discard this post as the pack is updated to include it.

 

 

Reason for the .ini is for Kimpo AB to use formation takeoff for AI wingmen since Kimpo is so close to the frontline. If you're assigned a CAP mission and the AI follows the default TW takeoff routine, by the time no.3 and 4 is airborne the Migs will be right on top of them.

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Hello Do 335,

I use your old KAW campaign (made the ride through CombatAce for all the Downloads) and updated all the objects, when they were available.

Now my question: What´s new in your Wings Over Korea?

Sorry I have to ask because of slow Internet on my side. Perhaps you can make the new campaign.ini and campaigndata.ini available.

Last but not least: Thank you for keeping KAW alive.

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Hiya captainschwarz, to summarize.. lots and lots of ini edits. Firstly the individual mods were provided "as is", secondly they don't work together well when in a campaign, so edits were made to sand off the rough edges and fit them together so to speak. A little weird thing for the campaign engine for example, when a squadron upgrades aircraft, the new aircraft's skin folder name must match the old one or it won't upgrade. I think the three longest projects for me were landing speed adjustments for AI in the data inis, fixing missing decals, and lastly getting the AI gunnery/damage modelling (these 2 go hand in hand) more or less spot on. For me the last one's still ongoing plus the forever ini typo hunting. Eye candy wise very little is new tho except Paulopanz's Mig-15 skins so it might disappoint....

File size is my fault, I should've used 7zip and the whole thing can shrink down to <500MB. Grrrr. If bandwidth limited you might as well wait a bit as i'm planning an update.

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Updated. The pack now has 3 parts, with Wings over Korea (3 of 3) newly added. If the original pack was downloaded before, it is best to re-download all 3 parts, as the changes are a lot and I couldn't keep track of all the edits, so the entire package is renewed.

 

What's new in 1.1 update:

  • 5 new ground war campaigns depicting different phases of the Korean War: North Korea Attacks, Race to the Yalu, Chinese Intervention, Stalemate '51, Stalemate '52. And a revised Korean Air War static campaign. All 6 campaigns are fully flyable from the red side.
  • Added aircraft, skins and FM mods since last release and utilized in campaigns. New sounds for piston engine planes.
  • A complete database overhaul for aircraft, ships and vehicles. Datas are attempted to fine tune to Thirdwire standards. Damage modelling has been revised for better realism and detail. Carrier battle groups now have deadly AAA. Added infantry units for ground combat.
  • Game requirements lowered. Only needs SF2E, SF2V and SF2I. Install instructions updated.
  • More fixes on missing decals in campaign mode, and other misc. fixes.

 

 

Added mods since last release:

 

Seafury, by Skippybing, Wrench, Baffmeister, 7eleven, PauloPanz, GregoryP, Hinchbrook, Stephan1918, KJakker, eburger.
NK prop FMs for IL-10, La-11 and Yak-9, by Baffmeister.
KAW B-29 Pack by Wrench, MontyCZ, PauloPanz, Crusader, GregroyP, Brain32, lindr2, bobrock.
F-86 Fighter Bomber Units skin pack, by Wrench.
SF2 Colourful Korea, by Gunrunner.
AN-M65 1000lb bomb, by ravenclaw_007.
C-47 21TCS skin, by Wrench.
C-47 skin pack, by paulopanz, Wrench.
Li-2 Pack, by paulopanz, Wrench, Kesselbrut, Kubit.
SF2 Wings over Korea (KAW) HiRes hangar and loading screens, by viper63a.
Razbam Banshee tweeks, by Wrench, luk1978.
AD-4NL 3w pack, by Wrench, Dels, Bunyap.
F4U-5 Corsair pack by TMF, Crusader, Wrench, RussoUK, CrazyHorseB34.
Korean War pilot pics, by Capitaine Vengeur.
Open cockpit method by Coupi.

 

The added mods are a lot more nuanced this time, if I forgot someone please ping me.

 

Lastly, just wanna say a huge thanks to Wrench, Baffmeister and mue (author of LODviewer). Without whom this update won't be at all possible.

Edited by Do335
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Hi there,

 

Issue here : no flyable MiG-15.

Emp_Palpatine,

That's weird... Do you have SF2 Europe? The Mig-15 LOD is in SF2E.

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I do have all the things requiered and did the installation as per the instructions. They do appear on the map when I choose red side campaign as a Yak pilot, but I can't choose MiG-15 nor fly them in single mission... 

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I do have all the things requiered and did the installation as per the instructions. They do appear on the map when I choose red side campaign as a Yak pilot, but I can't choose MiG-15 nor fly them in single mission...

Thanks Emp_Palpatine, it looks like the mig somehow turned back to AI only... Perhaps check to make sure the game actually can call up its cockpit.

 

i.e. check Mig-15.ini in the aircraft folder and see if it has this line

 

CockpitDataFile=Mig-15_cockpit.ini

 

and there's indeed a Mig-15_cockpit.ini file in there. And make sure the cockpit folder is present.

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Ooooook...

Now this is a very, very strange one.
All is present, I mean Cockpit.ini and the folder.

Still, the MiG-15.ini looks like an I.A plane's one indeed. And the best is yet to come!

 

When I do edit the file to add the missing line. And Save. And reopen the file : it's there. But as soon as I launch the game, no flyable 15. And what's weird is : the Mig-15.ini is back to its original state! What's going on there? 

Edited by Emp_Palpatine

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Ooooook...

 

Now this is a very, very strange one.

All is present, I mean Cockpit.ini and the folder.

 

Still, the MiG-15.ini looks like an I.A plane's one indeed. And the best is yet to come!

 

When I do edit the file to add the missing line. And Save. And reopen the file : it's there. But as soon as I launch the game, no flyable 15. And what's weird is : the Mig-15.ini is back to its original state! What's going on there? 

Apparently we have the classic "inis constantly rewritten everytime game is launched" problem.

 

Here is the lastest thread!.... (and there were various posts about it in other ones)

http://combatace.com/topic/86529-update-aircraft-list-sf2/?do=findComment&comment=697641

 

I couldn't ponder out what would be the cause, reckon it's likely to be an OS level thing... In the Korea install luckily only the Mig-15 and Mig-15Bis is affected, perhaps set their inis to read-ony would solve it (among many suggestions posted by other guys but.. nothing concrete it seems).

 

 

 

 

 

 

Far as I can tell, new inis are outputted whenever the EXE detects it has access to new .CATs, so when: fresh install, every CAT is new; a new exe is made, to this .exe every .CAT is new; updates, DLC installs, also new .CATs. So repeated ini outputs means the old .CATs are not recognized. So... registry problem? User account security problem?... This is far as I got.

Edited by Do335

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it's a game engine thing.

The only ways to fix it are :

 

1) after running the game, and allowing the main ini to build the texture listings, make it read only.

2) make the aircraft 'nationalized' versions ie - NK and PRC, 2 separate aircraft

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Last time I tried to make a nation-specific plane, I failed miserably and stopped there my attempts at semi-complex modding. 

I'll toy around the "read only" solution and tell ya'll what happening. 
When should I select read only, Kevin? Right after updating? After having loaded the game? 

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How can single mission in Korea to fly?

Only Germany map appears

magua, did you install the terrain in Step 2? It is a separate download. Edited by Do335

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magua, did you install the terrain in Step 2? It is a separate download.

where can I find?

magua, did you install the terrain in Step 2? It is a separate download.

2. Set up the Korea Terrain.

 

a. Download Wrench’s KoreaV3 terrain here:

http://combatace.com...rea-terrain-v3/

b. Go to the mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), create a new folder named Terrains.

c. Extract the downloaded KoreaV3.7z, cut the newly extracted Korea3 folder, paste it into the Terrains folder created above.

Note, after this step, the various terrain files/textures etc. should reside in this path: C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\Terrains\Korea3\

 

Yes! I installed...but....

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it's a game engine thing.

The only ways to fix it are :

 

1) after running the game, and allowing the main ini to build the texture listings, make it read only.

2) make the aircraft 'nationalized' versions ie - NK and PRC, 2 separate aircraft

Well, Wrench, I'm still quite curious. Apparently some have this problem and some don't. Never had it myself but I imagine it is rather annoying!...

Do both of you have your installs in C drive? I wonder if it could be the reason.

 

 

Anyway guess I'll cross that bridge when it comes to it....

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