Jump to content

Recommended Posts

Posted

small update

originally i had the fuel filler cap on all drop tanks as a 3d part since i try to reduce the lod sice i removed this 3d fuel filler caps and replaced it with a texture 

this is how it looks like now

img00001.thumb.jpg.f260d329e4c65e5fa1b9029c0f21dba4.jpg

  • Like 11
  • 5 months later...
Posted

i´m working on other projects and have very little time to get my 4096 x 4096 templates done , very slow progress on the front gear well and front gear door

img00001.thumb.jpg.113b90293c21065920cdb1c5c3e177c2.jpg

img00002.thumb.jpg.f187de61e5d36e3123a70e2264eb7490.jpg

img00003.thumb.jpg.62744ec93bd73fb047236cd08a14f7d2.jpg

img00004.thumb.jpg.5ea00871b6806749e9bc03838082a73b.jpg

  • Like 15
Posted (edited)

something that really anoid me from the beginning with the SF2  F-4`s was that the front missile well´s are wrong ( to short ) , with the AIM-7 Sparrow loaded in the front missile wells there was allways the problem that the missiles wings colliding with the splitter plate and the missle rear sticking in the lower fuselage

with the AIM-7 Sparrow made by me ( correct dimensions something TW has a problem with ) i solved the issue with the splitter plate bud the missile rear still collided with the fuselage like on the picture belowimg00001.thumb.jpg.06402bfe91356bec188b331a6d905224.jpg

 

the only solution to this problem was to extend the missile well to the rear in to the lower left and lower right fuselage objects , and i had to change the templates for the skin 2 , 3 and 5 ( left wing , right wing , front fuselage ) after all that work the missile is now perfect in the missile well , no collisions anymore , just have to check how it works with the AIM-120 for the F-4F_ICE

the changes / extention to the rear are not much in size but has an impact on the overall apearance

img00002.thumb.jpg.b735d1e9e39560b0adab7f46be0e584c.jpg

img00003.thumb.jpg.63e4aa65acea767d04b474614f9206da.jpg

img00004.thumb.jpg.a846d396fdd3a1a612c9bdd2e1b20b6d.jpg

 

problems like this take so much time to fix and are a pain in the a... , hope it is worth all the work 

 

 

Edited by ravenclaw_007
  • Like 4
  • Thanks 5
Posted

I mean I don't do that much like this with Arma 3, but I can understand the need to make it look right. Nice work though, even it was a pain in the ass.

  • Thanks 1
Posted
15 hours ago, ravenclaw_007 said:

problems like this take so much time to fix and are a pain in the a... , hope it is worth all the work 

your call really

outside of collaborations, my projects are the things i want to see in game (or actually old scale model project desires converted to digital :lol:). i just share with the class when im done

we're already happy while youre doubtful. when youre happy with it, we'll be delighted

  • Like 2
Posted

Just a thought....the rear end of those bays have something called "Flipper Doors" that close to create a smooth ramp type area to smooth the airflow when the wells are empty or as soon as the missile has been fired......just to complicate matters even more..🫡

  • Haha 2
Posted
1 hour ago, Sundowner said:

Just a thought....the rear end of those bays have something called "Flipper Doors" that close to create a smooth ramp type area to smooth the airflow when the wells are empty or as soon as the missile has been fired......just to complicate matters even more..🫡

since when are you able to read my mind ???  :lol:  i would have added them already if i only know how to animate them , you have any idea ???

  • Haha 1
Posted
4 hours ago, ravenclaw_007 said:

since when are you able to read my mind ???  :lol:  i would have added them already if i only know how to animate them , you have any idea ???

No idea mate, I just have mine closed as I rarely carry anything in the forward bays...😕 

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..