+Eagle114th Posted January 1 Author Posted January 1 Hello everyone, It have been a great new year day and eventualy got a chance to work on mods today; This time I am re-working on the optional accessiblity system to make more noticable and can be noticed easily. When switching to IRM, the inner circle will appear as red. And when lock is achieved, it will move to enemy aircraft telling that IRM is ready. Any thoughts on the new system? I am applying it on the rest of aircraft for next alpha version of mod. Eagle114th 4 Quote
+Eagle114th Posted January 5 Author Posted January 5 (edited) Hello everyone Today I got a chacne to spend hours finishing workinog on F8Us / F-8s series with updated HD texture and gunsights. There are many screenshots, so I'll pick a few; F-8H early (AN/APQ-83 radar) F-8H (1966) with AN/APQ-149 radar Let's talka bout accessiblity version with IRM firing clues, I have forgotten one things; nighth mission So it mean the dark red does not show up well in dark sky, so I had to gob ack to drawing board. I did not want to use green color HUD because it woudl break the immersive experience if using modern HUD color on early cold war aircraft. however, thish time, an extra circle is added and it finallyh looks just right for day and night mission. And the same systems is applied to F8Us / F-8s, especially the early and late version of gunsights (Mark 11 Mod 1 and Mod 2) Here is F-8A (Mark 11 Mod 1 gunsight) Before i release thhe new version of alpha, I am attempting to see if I could improve the TV system for AGM-62s Walleye. If it is successful, then I can use it for anotehr aircraft too. Eagle114th Edited January 5 by Eagle114th 2 Quote
+Wrench Posted January 5 Posted January 5 If you have a chance, look for the Showtime 112 vids on YouTube. Most especially those on the Falklands war. While he's using DCS, there are some very good cockpit shots from inside the Scooters. The gunsite is substantianly larger that what we get. They're also very well done! Quote
+Eagle114th Posted January 19 Author Posted January 19 Hello everyone! Great news, after months of work, I am finaly wrapping everything up and is working on uploading the next version of SF2 Community Avionic Project (SF2-CAP v0.3) v0.3. In meanwhile, I want to share what I recenlty did, as I have learned how the gunsight are designed along with growing skills of crafting the gunsights. The ASP-3N gunsight (MiG-15s / MiG-17s) are re-worked with more detailed gunnsights. I aim to be accurate witha ny gunsightsh as possible. And this timee, by using accurate size of gunsight in MILs, I am re-adjuting the cockpit offset view seats so it fits the reflector galss properly. Eagle114th 2 Quote
+Eagle114th Posted January 19 Author Posted January 19 (edited) Hello everyone! The new version is now released! I am working on F-86 Sabre series avionic overhaul now. I am looking forward to see what I will learn from it, especialy the different type of gunsight used by variants of F-86s! Edited January 19 by Eagle114th 1 Quote
+Wrench Posted January 19 Posted January 19 Quote I aim to be accurate with my gunsights as possible I see what you did there!!! Good one!!! 1 Quote
+Eagle114th Posted January 20 Author Posted January 20 Hello everyone, While workong on Mark 18 gunsight for early series of F_86A, this is when I realize that the current methods of creating gunsight does not work well. Therefore, I am doing a new method that will make it work with any gunsights in any size of MILs. By standard, all gunsight will use 512 xz 512, which is 150 MILs and with that, I can create any gunsight of any size from small (25 MILs) to large (150 MILs) without worrying about adjsuting the MILs or image size for gunsight. And this time, with growing experiences and skills, I am able to make more accurate gunsight. Here is new Mark 8 gunsight which I will use as base for Mark 8, Mark 20, and another gunsight that uses Mark 8 base design By using the maths based on 512 width / height to carefully find the right spot for 25 / 50 / 100 MILs to create the circle and line with precise. What I found out that the line starts from 25 MILs and end at 150 MILs. i wil be very busy creating various gunsight before moving on to Mark 18. At least, I no longer have to worry about any shapes being slight off or being incorrect. Eagle114th 2 Quote
+Eagle114th Posted January 21 Author Posted January 21 (edited) Hello everyone! Surprisely it did not take me that long time to re-work on the gunsight and I realy like this system very much. Fromn now on, I will be using 512 x 512 for all gunsight and use it to create various gunsight in differensize in MILs while the image itself remaind the same size. By using maths to calculate the location of the MILs for each section of gunsight, the edge of 512 x 512 is 150 MILs. NOTE: For in-game, the gunsight is set to 150 MILs, For example, for A-1C gusnight, whch is 50 MILs, using 150 MILs image (512 x 512), and in-game, by usiign 150 MILs, will show up as 50 MILs. I hope i make sense toy ou. This, in my opinion works better than re-adjusting MILs for differnt images in differen texture size. That way, all gunsight have the same qquality as each other without having some gunisght hat is higher in quality while some lower quality. Anyway, this wil give you an idea how I set up template to draw the gunsights: What you wills ee is red lines for position from center to corner of texture border, which gives me 45 degree. There are three circles: 25 / 50 / 100 MILs ANd youc an see how Mark 8 gunsight is made: NOTE: I am using both flight manual and the photo of gunsight recticle to as reference while using the template to create gunsights accurately as possible. Which results in this: What I didnot realize before is that the line from Mark 8 actualy start from 25 MILs and end at 150 MILs. That is so interesting! However, I am very hapy with the result of re-worked gunsight for all aircraft in the current version of SF2 - CAP v0.3 and the next version wil start using the new gunsight / optical sight system. Note you wil see each gunsight being correctly scaled according to gunsight they were designed for. Except for radar gunsight, due to SF2 not having moving gunsight in circule ways, like A-1C and A-4, so they are made in 50 MILs. Mark 20 Mod 4 Mark 11 Mod 1 (This image includes boht caged and computing leading gunsight) Mark 11 Mod 7 (This image includes boht caged and computing leading gunsight) N-9 (Unique version for F-89D) Unknown gunsight type - A-4 Skyhawk Unknown gunsight type - F-106 Delta Dart ASP-3N (MiG-15s and MiG-17s) I am now back workong on Mark 18 Gunsight for F-86s, along with A-1C and A-4 radar gunsights. Cheers! Edited January 21 by Eagle114th 5 Quote
+daddyairplanes Posted January 21 Posted January 21 10 hours ago, Eagle114th said: Surprisely it did not take me that long time to re-work on the gunsight and I realy like this system very much. once you get a system down, it doesnt take long to do much at all, from modelling to tga work getting that system down..... that is the hard part 1 Quote
+Eagle114th Posted January 24 Author Posted January 24 Hello everyone! While working on A-4, I realized I would like to start wokriongon K-14 computing gyro gunsight first, since both uses same shapes. However, what I realize is taht in SF2, there is no methods of expanding / shriniing of the circular gunsight, therefore, there are two version of K-14 gunsight for F-51s, F-80s, etc.. Before i show the screenshot, I also noted that originally K-14 have 6 of diamond shape dots surrounding the dot at center. However, when the diamond moves away or toward the center, the diamond start to become thinner. Here is video that shows this: (Starting at 0:50) By finding the balance between thin 'line' and diamond shape, here is 25 MILs version of K-14: is 50 MILs version: And here Anyone will have the options to use either 25 MILs or 50 MILs version. Now next, for main (caged) gunsight, there are three version: Crosshair, K-14A, and K-14B. By using HUD, you will bea ble to toggle between Crosshair only or K-14A, as well Crosshair only and K-14B, depending ona ircraft. For preview purpose, I put K-14 and crosshair together os you can get idea what it looks like: Next, K-14A with K-14 computing gunsight. NOTE: According to the flight manual, K-14A is 70 MILs) Next, K-14B and K-14 computing gunsight: Eagle114th 2 Quote
+Eagle114th Posted January 24 Author Posted January 24 Hello everyone, I want toa dd a few more screenshots, recenlty stared workong on A-4 radar gunsight for F-86E and F-89F series taht uses it: NOTE: For clarifying, I am talkinga bout A-4 radar gunsight, not aircraft such as A-4 Skyhawk. A-4 - 25 MILs A-4 - 50 MILs Eagle114th Quote
Lex2Limit Posted January 25 Posted January 25 Hi Volks, Hi Eagle114th, i'm also tweak with some Avionics and Radar Screens since years. Specialy F-4, A-6, Tomcat and F/A-18C. I want to upload it as my own, but these great Mod is worth to bring all the stuff together! F-4B eary Radarscreen F-4C Early F-C 67 1 2 Quote
+Eagle114th Posted January 25 Author Posted January 25 1 hour ago, Lex2Limit said: Hi Volks, Hi Eagle114th, i'm also tweak with some Avionics and Radar Screens since years. Specialy F-4, A-6, Tomcat and F/A-18C. I want to upload it as my own, but these great Mod is worth to bring all the stuff together! Hello Lex2Limit, your work is truly great! Can I request for your files, so I can add it to the pack! And I agree, the more people work together on avionics overhaul, th merrier! Eagle114th Quote
Lex2Limit Posted January 25 Posted January 25 (edited) Sure! i make PN and add my Files Give me some time so i can Upload all my stuff First for F-4s Edited January 25 by Lex2Limit 1 Quote
+Eagle114th Posted January 26 Author Posted January 26 (edited) A quick testing iwth new gunsight system, I am happy with the result on ADs / A-1s. More planes to go (A-4s, F-8s, F-89s, etc..) Eagle114th Edited January 26 by Eagle114th Quote
+Eagle114th Posted January 26 Author Posted January 26 (edited) A-4 Skyhawk have working new gunsight: Eagle114th Edited January 27 by Eagle114th 3 Quote
+Eagle114th Posted January 27 Author Posted January 27 Helloe everyone, The F8Us / F-8s Crusader have new working gunsights. Eagle114th 1 Quote
+Eagle114th Posted January 28 Author Posted January 28 hello everyone! The new A-1C and N-9 (Modified for F-89) are looking great, especaily with the further twaked Depression for rockets taht aligns with the rocket when firing them. The unguided rockets used by F-8B / C and F-8D / H / J (Their wingtip pod) have different drops. Here is F-89B / C with new A-1C: NOTE: The A-1C, by standard, is 50 MILs, just like M-4 due to non features of expanding / shrinking gunsight for ranging in SF2. The Rocket Depression is at 75 for unguided rockets: Next, here is new gunsight for F-89 D / H / J and please note, I am still missing information on M169 optical sight for F-89H and J. So if anyone have informatino on these, please share with us here. With that, I will happily make changes to F-89H and J. The rocket depression for this one is 28, which aligns with F-89's wingtip rockets: F-102s and F-106sa re next. Eagle114th 1 Quote
+Wrench Posted January 28 Posted January 28 why would you need rocket depression for air-to-air rockets??? Scorpions did NOT have a ground attack function. Quote
+Eagle114th Posted January 28 Author Posted January 28 Hello everyonem, After finally finished updating F-102 / F-106 / MiG-15 gunsight, started working on P-51s / F-51s gunsight and I am happy with the results! According to the fligh tmanual, the K-14A is 70 MILs. And the K-14 computing gunsight, are made in either 25 or 50 MILs, you can choose either in the next version of SF2 - CAP. There are three mode: NAV -> GUNSIGHT OFF AA -> small crosshair (from center of K-14A / K-14B) plus computing gunsight AG -> K-14A or K-4B without computing gunsight Here is K-14 computng gunsight with small crosshair K-14A gunsight K-14B gunsight Seeing tha the new gunsight / optical sight system works well, I am finaly back workong on F-86s series avionics overhaul. Eagle114th Quote
+Eagle114th Posted January 28 Author Posted January 28 (edited) 6 hours ago, Wrench said: why would you need rocket depression for air-to-air rockets??? Scorpions did NOT have a ground attack function. Excellent question! The reason? Because originally F-89D onward have guidiance for rockets by radar, but SF2 does not hahve that, nor the functions where Hughes FCS sytem also would automatically fire rockets when it meets the ideal firing condition. In SF2, we had to spray the rockts all over the sky and pray they hit the targets. Because of that situation, I came up with this idea how to assist pilot with the air to air rockets to have better chance of hitting targets with depressed gunsights. I would like feedback on this idea too. UPDATE: I have an idea for an alternative solution: Instead of depressing the sunight for Air to Air rockets, an additional symbol (dot) could appear the area below gunsight to 'simulate' guide from FCS / Radar? That way it appear a bit closer to F-89 avionic? Eagle114th Edited January 28 by Eagle114th Quote
+Eagle114th Posted January 29 Author Posted January 29 (edited) @Wrench I have a great news! Thank you for feedback, that is important one because it got me re-thinking how to implement the guidance for air to air rockets without functional hughes FCS. It is true that F-89 never had depressed gunsight for air to air uniguided rockets. The flight manual had a brief description of the modified N-9 optical sight. And then I came across this very interesting youtube video of actually N-9 with recticle showing up. I also learned that there are time when recticle get modified for specifci aircraft, especailly F-89D. Anyway, according to N-9, it also have the recticel for rocket usage. Here: UPDATE: Posted the result with modified N-9 reticle in the next post below. This is why ffeedback alwasy help! Cheers! Edited January 29 by Eagle114th Quote
+Eagle114th Posted January 29 Author Posted January 29 BINGO! Turns out the N-9 reticle version for rocket actauly aligns with the air ot air unguidedc rockets: Eagle114th Quote
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