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There is a maximum number of decals per node but I'm not sure what it is. Also there is some weird things when it comes to decals. For instance changing the order of the decals in the decal.ini file can make them suddenly appear when they didn't before. On the standard TW F-8 the BU numbers added to the vertical stab show up fine but on the DLC F-8K they suddenly don't but when I moved them to the front of the decal.ini list they did. Go figure 🤷

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Could you share more details and post the decals.ini?

It could be a typo in the decals.ini which the lod viewer can overcome (but the game cannot) or an alias.lst interference (if it is a stock decal).

Or you simply reached the number of decals per node (as dtmdragon mentioned). You can have a maximum of 4 decals per node.

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15 hours ago, amariani said:

Any reason why some decals show in the .lod viewer but not in game?

check the RLE compression. if you dont uncheck the box in GIMP it keeps it. does exactly what youre talking about (dont recall how to address this in PS)

quickest way to diagnose is file size; if its stupidly small (single or small double digit kb) then RLE compression is probably on

 

 

Edited by daddyairplanes
realized side comment was on wrong post
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Here's the deal:

Same decal.ini. The VF-114 is in the F-14A, the VF-143 is in the F-14A_77. Markings on the F-14A appear as they should. On the F-14A_77 the fuselage stripes are missing.

Already checked compression, mesh names, all that. Still nothing.

img00039.JPG

img00040.JPG

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14 hours ago, Blade said:

Could you share more details and post the decals.ini?

It could be a typo in the decals.ini which the lod viewer can overcome (but the game cannot) or an alias.lst interference (if it is a stock decal).

Or you simply reached the number of decals per node (as dtmdragon mentioned). You can have a maximum of 4 decals per node.

It's just the stock decal.ini from USNGREY1 on the F-14A_77 with the following entries added:

[Decal034]
MeshName=Fuselage_Front
DecalLevel=1
DecalFacing=LEFT
FilenameFormat=F14ASQFuselage
Position=4.15,-0.05
Rotation=0.0
Scale=8.0
DecalMaxLOD=3

[Decal035]
MeshName=Fuselage_Front
DecalLevel=1
DecalFacing=RIGHT
FilenameFormat=F14ASQFuselage
Position=4.15,-0.05
Rotation=0.0
Reverse=TRUE
Scale=8.0
DecalMaxLOD=3

 

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how many entries total? i wonder if Decal035 is entered another time with another filename entered

also try playing with the decalmaxlod. not a hard set solution, but sometimes works for me

----------------------------------

just tried out the same skin in a vanila install of mine, and i have no stripe either. so are you sure it has one stock?

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Hello

I would set "DecalLevel=0"

Otherwise it has to refer to the squadron list and the decal name (F14ASQFuselage) have to match the number of the squadron (there must be a F14AASQFuselagexxx decal for the VF-143 squadron with the xxx number in the squadron.ini list (IIR)

Also the "FilenameFormat=" line must indicate where the decal is. As it is the decal is in the decals folder or it's a stock decal.
If it's a new decal it has to be in a folder like "F-14A/VF143/stripes" or something like that (I guess you already know)

Edited by Cliff7600

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On 15-12-2024 at 2:43 AM, Blade said:

Could you share more details and post the decals.ini?

It could be a typo in the decals.ini which the lod viewer can overcome (but the game cannot) or an alias.lst interference (if it is a stock decal).

Or you simply reached the number of decals per node (as dtmdragon mentioned). You can have a maximum of 4 decals per node.

I put this in case someone is useful, in the F-16 team viper I can put 7 decals to get to that detail in the same mesh: 4 on the left side and 3 on the right side .... I guess the round number would be 8 per mesh.

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image.thumb.png.3e022c398357cbdca3a0d83fce3ab1a4.png

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you sure the front three arent all one?

cause theres plenty of iterations of that marking set for Vipers thats just one whole set (begging my other question of why they are 3 seperate?)

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Thanks for the replies.  Like I mentioned in one of my previous post, the same decal.ini works fine with the F-14A.  It's when I use it in the F-14A_77 that it doesn't work properly for some reason.

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