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Tested F-4D_67 cockpit in SF2:Vietnam. Didn't notice any particular issue. Just a slight delay in the framerate but I think it's due to the bad weather generated randomly by the single mission (it happens with other aircraft too).

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13 hours ago, daddyairplanes said:

interesting

again, i havent seen in flight pics of Ds with Shrikes or Standard ARMs. was especially looking for them in Spangdahlem in the late 70s thinking there might be an earlier version of the hunter/killer teams like in the 80s. no dice tho

i just got the Weapons Delivery Manual for the F-4D (1976-1977)  from Crusader and there are 4 pages only on the AGM-45 Delivery , so the aircraft was devenitley set for the use of the AGM-45

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Tested in SF2: Europe with Rends GermanyCE terrain too. No framerate drop but the RWR looks blind... Tried two times.

Anyway, good job as usual.

img00001.JPG

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17 minutes ago, citizen67 said:

Tested in SF2: Europe with Rends GermanyCE terrain too. No framerate drop but the RWR looks blind... Tried two times.

Anyway, good job as usual.

Thanks , but it is strange , here is everything functioning

over nord vietnam

img00001.thumb.jpg.343fd84189b4f3b80d4e85794feef18c.jpg

img00002.thumb.jpg.2abc3e8fb8543feb334a63460c0c2cca.jpg

img00003.thumb.jpg.e2d2c12b3fd5e946b1cf0c241297e42e.jpg

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33 minutes ago, ravenclaw_007 said:

Thanks , but it is strange , here is everything functioning

over nord vietnam

Reistalled but still no functionality. I'll wait for the full release :smile:

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Yeah I may be able to confirm with the 67 cockpit, as I'm not getting any indication of a radar either. I used the ZSU-23-4 and a P-12 Radar and no worky. Era was 1972 I think, with no other AAA or SAM assets (just in a free flight mission). I replaced the cockpit with the one that was "fixed", so it may not be him.

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I used the F-D_67 on a Ground Attack mission over Vietnam, circa 1973 with a 2-ship formation in cloudy weather, and 2 Mig-21s in the mix. Here a shot of my framerates (which remained relatively steady), and the RWR working.

img00002.thumb.JPG.ffd178062fac890170c5569e5eb3e6cd.JPG

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Okay then it's probably just North Vietnam, and the frequencies for the SAMs/AAA then. That's all I can think of why we're not seeing them elsewhere.

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Don't forget there's a screw up on terrains with 'directly called out and named' air defense units (SA-2, Barlock, etc). When that's used, the RWR goes dead. For some idiotic reason, only generic call outs activate the display (SAM_Launcher, ERW, Sam_Radar).

Check, and try again on another map (with generics) and set Air Defenses to HEAVY

 

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7 minutes ago, EricJ said:

Okay then it's probably just North Vietnam, and the frequencies for the SAMs/AAA then. That's all I can think of why we're not seeing them elsewhere.

i just checked with the Germany terrain from Rents and i have no problem at all

dont know why this is not working with you but i dont think it has to do with this cockpit or the terrain :dntknw:

Germany CE from Rents

img00001.thumb.jpg.4b16d7fc2def75eca15a351f052c8e9b.jpg

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29 minutes ago, ravenclaw_007 said:

i just checked with the Germany terrain from Rents and i have no problem at all

dont know why this is not working with you but i dont think it has to do with this cockpit or the terrain :dntknw:

Germany CE from Rents

 

Yeah I was on an empty map and didn't fly a full mission, and placed down the units to verify it was working. I can fly NV and see if it goes off or at least registers something, in which it'll probably work. I think it was just the frequency settings of the RWR versus the settings for the ZSU and P-12

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@ravenclaw_007 great work mate! I have picked up that the missile selected lights for Falcon stations are not lighting up when the falcon missile is selected but the A/G outer and inner pylon selected and armed lights are instead. Looks like just a numbering issue for the missile selected lights but the link from the falcon stations to the A/G outer and inner pylon lights needs to be removed or the nodes made inactive.

Sidewinder and Sparrow lights are all working correctly 

Edited by dtmdragon
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@ravenclaw_007

Here is the fix below for F-4D_67 (changes in bold):

Also is "RippleQuantity=18" correct with just 18?

/////////////////////////////////////////////////////

[Station17LightArmed]
Type=inactive
NodeName=StationLight17a
MovementType=LIGHT
ItemNumber=17

[Station18LightArmed]
Type=inactive
NodeName=StationLight18a
MovementType=LIGHT
ItemNumber=18

[Station19LightArmed]
Type=inactive
NodeName=StationLight19a
MovementType=LIGHT
ItemNumber=19

[Station20LightArmed]
Type=inactive
NodeName=StationLight20a
MovementType=LIGHT
ItemNumber=20
 

///////////////////////////////////////////////

[Station17Light]
Type=inactive
NodeName=StationLight17
MovementType=LIGHT
ItemNumber=17

[Station18Light]
Type=inactive
NodeName=StationLight18
MovementType=LIGHT
ItemNumber=18

[Station19Light]
Type=inactive
NodeName=StationLight19
MovementType=LIGHT
ItemNumber=19

[Station20Light]
Type=inactive
NodeName=StationLight20
MovementType=LIGHT
ItemNumber=20

[StationLight22]
Type=WEAPON_STATION_SELECTOR
NodeName=StationLight22
MovementType=LIGHT
ItemNumber=17

[StationLight22a]
Type=WEAPON_QUANTITY
Set[01].Position=0.0
Set[01].Value=0.0
Set[02].Position=1.0
Set[02].Value=1.0
NodeName=StationLight22a
MovementType=LIGHT
ItemNumber=17

[StationLight23]
Type=WEAPON_STATION_SELECTOR
NodeName=StationLight23
MovementType=LIGHT
ItemNumber=20

[StationLight23a]
Type=WEAPON_QUANTITY
Set[01].Position=0.0
Set[01].Value=0.0
Set[02].Position=1.0
Set[02].Value=1.0
NodeName=StationLight23a
MovementType=LIGHT
ItemNumber=20

[StationLight24]
Type=WEAPON_STATION_SELECTOR
NodeName=StationLight24
MovementType=LIGHT
ItemNumber=19

[StationLight24a]
Type=WEAPON_QUANTITY
Set[01].Position=0.0
Set[01].Value=0.0
Set[02].Position=1.0
Set[02].Value=1.0
NodeName=StationLight24a
MovementType=LIGHT
ItemNumber=19

[StationLight25]
Type=WEAPON_STATION_SELECTOR
NodeName=StationLight25
MovementType=LIGHT
ItemNumber=18

[StationLight25a]
Type=WEAPON_QUANTITY
Set[01].Position=0.0
Set[01].Value=0.0
Set[02].Position=1.0
Set[02].Value=1.0
NodeName=StationLight25a
MovementType=LIGHT
ItemNumber=18
 

Edited by dtmdragon

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Germany CE Stock with Sa2 Mod (Potsdam Area).
The intensity of air defense on the map of Germany depends on the regions more than on other maps (according to my observations).

img00001.JPG

img00002.JPG

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4 hours ago, dtmdragon said:

@ravenclaw_007

Here is the fix below for F-4D_67 (changes in bold):

Also is "RippleQuantity=18" correct with just 18?

the early F-4D/E did not have any option for the ripple Quantity , even the late F-4D´s do not have any switch in the cockpit for the Ripple quantity but i set them on the F-4D_78 to 1,2,18

cockpits are still BETA and i do have to make some more changes and fix some issues

 

this is the F-4D_78 cockpit , i made a lot of changes on this one  , the weapon selector is now working with EOGB and dispensers like CBU-2 (picture on the bottom ) had to make some work around to get it done

the SRI indicator ( slanted range indicator ) is only showing the distance to the next way point , unfortunatley no other options in SF2

the LOS indicator ( line of sight for laser targeting pods ) is not working , i try that but i dont get i done the way it should be , so it is just a eye candy for now , maybe in the future i will find a way

here is the new F-4D_78cockpit     F-4D_78.7z

pictures from the cockpit

img00002.thumb.jpg.542f7fadaa5d726d6e4379d394936707.jpg

img00003.thumb.jpg.a355aae503c37c7b0f263104f6668848.jpg

img00004.thumb.jpg.1337352b70d6ac334c5f583b167a6c20.jpg

img00005.thumb.jpg.7b6aff45a75f487486b90404f920e942.jpg

img00006.thumb.jpg.ae390bf390e353a0b05cd3d8a6f6ce1b.jpg

img00007.thumb.jpg.4ea5740a5a3d439251a2dc4be14188d0.jpg

img00008.thumb.jpg.5acf4467adffbdaa8285deec0d9a5f89.jpg

CBU-2 dispenser selected

img00009.thumb.jpg.557249598a2dbc4d5c2f14c412a598a6.jpg

Edited by ravenclaw_007
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Hello @ravenclaw_007

Your F-4D cockpit is truly masterpiece!  With your permission, I would like to include it in SF2 - CAP projects.  Your naem wil be added to the credit page. The quality here is top notch!


Eagle114th

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Just now, Eagle114th said:

Hello @ravenclaw_007

Your F-4D cockpit is truly masterpiece!  With your permission, I would like to include it in SF2 - CAP projects.  Your naem wil be added to the credit page. The quality here is top notch!


Eagle114th

no problem with me but i think you should wait for the final versions

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4 minutes ago, ravenclaw_007 said:

no problem with me but i think you should wait for the final versions

Thank you and noted, I wil wait for the final vversion.

Cheers!

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18 hours ago, ravenclaw_007 said:

i just checked with the Germany terrain from Rents and i have no problem at all

dont know why this is not working with you but i dont think it has to do with this cockpit or the terrain :dntknw:

Germany CE from Rents

Tested again in Rends GermanyCE terrain, North Vietnam with A&G War Expansion Pack with Green Hell 3.5 and Menrva Italy 63-91 and Sweden/Baltic Rim 52-94. It doesn't work in any of them. The old cockpit (the stock one) is working instead.

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31 minutes ago, citizen67 said:

It doesn't work in any of them.

Many random factors, mission type, area, etc...
Germany CE Stock, Potsdam area, F-4D_67, 1970.
The signal is on the right and the SAM launch is visible.

img00004.JPG

img00005.JPG

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Okay my question is if some people are not seeing radars (like me and citizen67) it really shouldn't matter what install you have, it should pickup everything regardless of what's installed. I'm sorry there does seem to be something going on if some people are getting radar designations, while some aren't. Might be some people are using stock items (which would probably show), while some people apparently (like me perhaps) are. So maybe it's that the settings are different and that's causing this disconnect with players. That's all I can think of at the moment, but I think I'll wait for the final to see if it was something else.

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32 minutes ago, FLOGGER23 said:

Hello @ravenclaw_007 what is the average poly count for those cockpits?

mmmhhh.... i dont know if i realy should tell you , you may think i´m a bit crazy  :lol:

the out file for the F_4D_78 cockpit is showing this

Num Nodes: 1275
Total:    (219435 polys, 198946 verts)
Mesh Max: (7688 polys, 5860 verts)

 

that is one reason i like that you guys test this cckpits 

when i started making the first cockpits for the F-4E and F-4G i was already concernd that they may have a impact on the FPS or even worse that the game will have CTD , but as it turns out there is not realy a problem  , i can even fly on terrains like the GermanyCE from Rents or the Anatolia terrain  , what i find interesting because with an aircaft like the new F-4G (Num Nodes: 503  ,  Total:    (78662 polys, 235986 verts)  Mesh Max: (2524 polys, 7572 verts) ) i cant do that 

Edited by ravenclaw_007

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16 minutes ago, EricJ said:

Okay my question is if some people are not seeing radars (like me and citizen67) it really shouldn't matter what install you have, it should pickup everything regardless of what's installed. I'm sorry there does seem to be something going on if some people are getting radar designations, while some aren't. Might be some people are using stock items (which would probably show), while some people apparently (like me perhaps) are. So maybe it's that the settings are different and that's causing this disconnect with players. That's all I can think of at the moment, but I think I'll wait for the final to see if it was something else.

you dont see anything on the RADAR  ???? or the RWR display ???

just out of fun , could you remove the Avionics.ini from the aircraft folder and try again , i´m using larger radar textures and some settings are changed due to the larger textures 

this way i could at least narrow it down where to look for the problem 

we made already test with the F-4E and F-4G aircraft and the new cockpits but this problem never showed up , so i dont know what is causing this  :dntknw:

Edited by ravenclaw_007

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